← Hero Guides · Weapon
By Amya · Updated 2026-10-26

Musket
Loadouts
pick one columnMost useful build
Anti-unitAoE burn that one-shots fragile units at range. Position on high ground or a flank and throw from distance.

QLiquid Fire / Scatter ShotLiquid FireIII30sThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.Effects on EnemiesPanics enemy soldiers.Scatter ShotIII5sLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback.
EDeploy CaltropsDeploy CaltropsIII22sThrows caltrops at the target area for 7 seconds. Slows enemy Heroes by 50% and enemy Soldiers by 40%.Effects on Enemies 1Enemies affected by caltrops take 250 bleed damage per second.Effects on Enemies 2Rolling while affected by caltrops inflicts bleed damage equal to 3% of current health per second. Stacks up to 3 times and lasts for 5 seconds.Special EffectThe caltrops' area of effect is increased by 1 meter.
RSkirmisherSkirmisherIII28sLeaps backward. Grants Invincibility for 0.8 seconds during the flip.Control RemovalRemoves Dazed, Knockdown, and Concussed.Special EffectLeaves a small patch of caltrops behind.
TBombBlackpowder GrenadeIII40sThrows a bomb, dealing 600% Base + 4928 Blunt Damage and inflicting Knockup.Caltrops is mandatory: it provides one of the best AoE DPS in the game. Liquid Fire is good in a meta with flammable units (Zykalian Militia for example) or archers (Rattan Vipers, Rattan Marksmen).
Musketeer's The epic schematic is an investment I would recommend only if you main the class.
Reload
Hero killingHero-killing. A bit of a bait, it doesn't provide the value of the Most useful build.
QFine GunpowderFine GunpowderIII8sQuickly reloads a bullet. All damage +24% for 6 seconds.
EScatter ShotScatter ShotIII5sLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback.
RSkirmisherSkirmisherIII28sLeaps backward. Grants Invincibility for 0.8 seconds during the flip.Control RemovalRemoves Dazed, Knockdown, and Concussed.Special EffectLeaves a small patch of caltrops behind.
TBombBlackpowder GrenadeIII40sThrows a bomb, dealing 600% Base + 4928 Blunt Damage and inflicting Knockup.The combo: bomb, get behind them, headshot auto-attack, Scatter Shot to the body, reload, finish with another auto-attack.
Musketeer's The epic schematic is an investment I would recommend only if you main the class.
Blue Tier-lock
Safe ranged carry vs low-HP flammable units. Heroes are low impact in this format, so unit damage from safety is what carries.
QDeploy CaltropsDeploy CaltropsIII22sThrows caltrops at the target area for 7 seconds. Slows enemy Heroes by 50% and enemy Soldiers by 40%.Effects on Enemies 1Enemies affected by caltrops take 250 bleed damage per second.Effects on Enemies 2Rolling while affected by caltrops inflicts bleed damage equal to 3% of current health per second. Stacks up to 3 times and lasts for 5 seconds.Special EffectThe caltrops' area of effect is increased by 1 meter.
ELiquid FireLiquid FireIII30sThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.Effects on EnemiesPanics enemy soldiers.
RSkirmisherSkirmisherIII28sLeaps backward. Grants Invincibility for 0.8 seconds during the flip.Control RemovalRemoves Dazed, Knockdown, and Concussed.Special EffectLeaves a small patch of caltrops behind.
TBombBlackpowder GrenadeIII40sThrows a bomb, dealing 600% Base + 4928 Blunt Damage and inflicting Knockup.Good to know
- Best gender
- Female (animation changes depending on it)
- Aiming
- Hero: Assisted on, Locked on · Units: Assisted off, Locked off
Crafting
Weapon
- Must roll
- Piercing DMG, Piercing Pen
- Aim for
- Piercing Damage~379+max 631Piercing Pen~361+max 601
Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Deathdealer.
- Also good
- Agility, Strength, Blunt Damage
Armour
- Roll order
- SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPACrit Value / Piercing defBRest
- Attributes
- Full Agility, or Full HP
Requiem affixes
SDemon's Breath5 tiers
- Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 9%
- Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 11%
- Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 13%
- Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 15%
- Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 18%
BPiercing Slug5 tiers
- Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 4 stacks, lasts 1 second
- Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 6 stacks, lasts 1.2 seconds
- Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 8 stacks, lasts 1.4 seconds
- Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 10 stacks, lasts 1.6 seconds
- Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 12 stacks, lasts 2 seconds
CFinal Echo5 tiers
- Right-Click Basic Attack hits reduce Enhance cooldown by 0.4 seconds
- Right-Click Basic Attack hits reduce Enhance cooldown by 0.5 seconds
- Right-Click Basic Attack hits reduce Enhance cooldown by 0.6 seconds
- Right-Click Basic Attack hits reduce Enhance cooldown by 0.8 seconds
- Right-Click Basic Attack hits reduce Enhance cooldown by 1 second
FFalcon's Wing5 tiers
- Close Combat hits drain 100 Stamina
- Close Combat hits drain 150 Stamina
- Close Combat hits drain 200 Stamina
- Close Combat hits drain 260 Stamina
- Close Combat hits drain 350 Stamina
FTrinity Roar5 tiers
- Liquid Fire throws 3 bombs at once, cooldown increased by 36 seconds
- Liquid Fire throws 3 bombs at once, cooldown increased by 30 seconds
- Liquid Fire throws 3 bombs at once, cooldown increased by 24 seconds
- Liquid Fire throws 3 bombs at once, cooldown increased by 18 seconds
- Liquid Fire throws 3 bombs at once, cooldown increased by 10 seconds
FLionheart Strike5 tiers
- Five Rounds Rapid Crit Rate increased by 10%, decays by 2% per hit
- Five Rounds Rapid Crit Rate increased by 20%, decays by 4% per hit
- Five Rounds Rapid Crit Rate increased by 30%, decays by 6% per hit
- Five Rounds Rapid Crit Rate increased by 40%, decays by 8% per hit
- Five Rounds Rapid Crit Rate increased by 50%, decays by 10% per hit
Every line here is the official wording, from September 3 Update Log (2026-09-02). The S to F letter beside each name is Amya's own ranking.
Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance
Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.
Guide
Most useful buildAoE burn that one-shots fragile units at range.
Purpose: Caltrops is mandatory: it provides one of the best AoE DPS in the game.
Liquid Fire
Liquid FireThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.
Effects on Enemies:
Panics enemy soldiers. is good in a meta with flammable units (Zykalian Militia for example) or archers (Rattan Vipers, Rattan Marksmen). The hero-killing build is a bit of a bait and doesn’t provide the value this build provides.
Playstyle advice:
- This playstyle revolves around
Liquid Fire
Liquid FireThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.
Effects on Enemies:
Panics enemy soldiers., a ranged grenade that deals low initial damage but leaves targets burning. Your goal is to position yourself well (high ground, flanks, etc.) to throw your grenades at range effectively.
Liquid Fire
Liquid FireThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.
Effects on Enemies:
Panics enemy soldiers. can one-shot fragile units like Zykalian Militia, T3 archers, and Rattan Marksmen, regardless of how many there are. Zykalian Militia can carry a push with ease but have extremely low HP, and when they die from burning, they explode, adding to the damage.- Stronger units like Falconetti Gunners, Shenji Grenadiers, Flamers, or T4 archers won’t be one-shot. You’ll need to adapt based on the number of targets: if you throw two bombs into 8 Shenjis, you might kill them, but more than that will spread the damage too much.
- Despite Blunt DMG giving more kill potential on lower units, Agility is still the best stat for this build. Blunt penetration helps increase your killing power against tougher units; Agility enhances your ability to follow up ally CC with auto attacks, which are essential for bursting enemies.
ReloadHero-killing. A bit of a bait, it doesn’t provide the value of the Most useful build.
Purpose: The Reload build is commonly used in Deathmatch and tournament formats like 1v1, 2v2, and 5v5, though it can also be fun in siege battles. This build focuses entirely on hero-killing abilities. The key difference is the Reload skill, which allows you to extend your bomb combo, often the extra damage needed to finish off heroes.
Playstyle advice:
- The standard hero-killing combo: start by throwing your bomb, then position yourself behind the enemy.
- Aim from above their head and slowly move down until the aim assist shows the red circle for a headshot.
- After hitting the headshot with your auto-attack (AA), move your aim to the center of the body and follow up with a
Scatter Shot
Scatter ShotLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback.. Aiming the
Scatter Shot
Scatter ShotLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback. at the head can result in a miss due to its spread, so it’s safer to target the body. - After this, reload and finish with another AA.
- This build provides an extended combo chain, giving you enough damage output to secure kills efficiently.
Insane Combo: This advanced combo involves timing an auto-attack (AA) right after using the bomb’s crowd control (CC). When you CC with your bomb ultimate, the target will naturally get up after a short delay. However, if they are staggered by any AA, they will get up instantly. The trick is to land an AA during the small frame before they get up, allowing you to hit them quickly without giving them time to recover. This timing is crucial to maximize your damage output while keeping your target locked in the combo.
Blue Tier-lockSafe ranged carry vs low-HP flammable units.
Purpose: This build leverages the fact that during blue tier lock, all units are flammable, all units have a low HP pool, and range is spammed heavily.
Playstyle advice: Heroes are very low impact, so Musket having insane impact on units while being safe as a range + medium is what makes it so good.













