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Musket

AAUpdated 2026-07-02Discord source ↗
Attribute
Full Agility for Hero-killer (really out-dated playstyle) / Full HP (bomb build) for [this reason](https://discord.com/channels/970521195558613002/1292867321722834985/1436139426840449045)
Weapon stats
NEED Piercing DMG, Piercing Pen ; bonus Agility, Strength, Blunt Damage
Epic Schematic
No. Name: Musketeer's Armour
Best armor
Carniflex
Best gender
Female (animation changes depending on it)
Aiming (Hero)
Assisted on, Locked on
Aiming (Units)
Assisted off, Locked off

Playstyle

Different playstyles:

  1. Recommended Ranked/Tournaments Build
  2. Death-Match Build
  3. Blue Tier-lock Build

1. LiquidFire / Scatter Shot Build

The LiquidFire / Scatter Shot build emerged after Zykalian Militia gained popularity due to their high AoE damage. This unit can carry a push with ease but has extremely low HP, and when they die from burning, they explode, adding to the damage.

This playstyle revolves around using liquid fire, a ranged grenade that deals low initial damage but leaves targets burning. Your goal is to position yourself well (high ground, flanks, etc.) to throw your grenades at range effectively. Liquid fire can one-shot fragile units like Zykalian Militia, T3 archers, and Rattan Marksmen, regardless of how many there are.

However, stronger units like Falconetti Gunners, Shenji Grenadiers, Flamers, or T4 archers won’t be one-shot. You’ll need to adapt based on the number of targets: if you throw two bombs into 8 Shenjis, you might kill them, but more than that will spread the damage too much.

Despite Blunt DMG giving more kill potential on lower units, Agility is still the best stat for this build. Blunt penetration helps increase your killing power against tougher units, agility enhances your ability to follow up ally CC with auto attacks and scatter shots, which are essential for bursting enemies. Use scatter shot to stagger enemy and headshot them easily, the damage combo remain good value even without reload, and you can poke horse too.

2. Reload build

The Reload build is commonly used in Deathmatch and tournament formats like 1v1, 2v2, and 5v5, though it can also be fun in siege battles. This build focuses entirely on hero-killing abilities, with just one spell change from the LiquidFire build. The key difference is the reload skill, which allows you to extend your bomb combo, often the extra damage needed to finish off heroes.

The standard hero-killing combo is as follows: start by throwing your bomb, then position yourself behind the enemy. Aim from above their head and slowly move down until the aim assist shows the red circle for a headshot. After hitting the headshot with your auto-attack (AA), move your aim to the center of the body and follow up with a scatter shot. Aiming the scatter shot at the head can result in a miss due to its spread, so it’s safer to target the body. After this, reload and finish with another AA.

This build provides an extended combo chain, giving you enough damage output to secure kills efficiently.

Insane Combo:

This advanced combo involves timing an auto-attack (AA) right after using the bomb’s crowd control (CC). When you CC with your bomb ultimate, the target will naturally get up after a short delay. However, if they are staggered by any AA, they will get up instantly. The trick is to land an AA during the small frame before they get up, allowing you to hit them quickly without giving them time to recover. This timing is crucial to maximize your damage output while keeping your target locked in the combo.

3. Blue Tier-lock Build

This build leverage the fact that during blue tier lock, all units are flammable, all units are low HP pool, and range are spammed heavily.

Heroes are very low impact, so musket having insane impact on units while being safe as a range + medium is what make it so good.

HP/Agi/str on bomb build

HP give a bit more space to risky move such as deeper dive-in, running near blob to try and throw lf into zykalian for example, also make it less likely of being randomely one shot by cav/stalwart/.., allow you to jump out of wall without dying and make it so enemy DB/CD can’t kill u in 1 combo anymore.

Agi/str doing any difference is kinda copium for 95% of cases, we are on a meta with nearly 0 dm, no or near 0 skirmish, as musket if you can hit hero (meaning you are in main push for some reason) you are doing something wrong anyway as you should be flanking / highground if possible to apply pressure for enemy exo/range and buy space for your team. (and even in a dreamworld where you do a lot of dm and reach 200-300k dmg her, it will do 0 difference in game, and that’s not ur job)

the blunt pen won’t allow to kill anything more than you won’t already kill, you either throw bomb on range (where you already have near cap of pen) or you spread the dmg enough to reach minimal dmg (where more pen don’t change anything) and if you throw into exo, you will either hit low enough unit count so you can kill, or spread dmg too much and pen won’t change anything again

especially in this season with double bomb, your main job is liquid fire on zykalian, and double bomb viper if you can (but if you have enough space to do that, it’s enemy mistake tbh), so dmg isn’t a problem, +30-50% survability is a better value than killing +1 flame/shenji on bomb every 1 out 10 games.