Read this page inTranslated by Google, game terms from our own glossary. Login and share links only work in English. Anything wrong? Tell @amya.db on Discord.

← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Musket weapon icon

Musket

AAMedium ArmorAgility build: Full Agility
Hero Killing2/10
Units Killing7/10
Dueling2/10
Crowd Control5/10

Loadouts

pick one column

Most useful build

Anti-unit

AoE burn that one-shots fragile units at range. Position on high ground or a flank and throw from distance.

Spells
Liquid FireScatter ShotQLiquid Fire / Scatter ShotLiquid FireIII30sControlThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.Effects on EnemiesPanics enemy soldiers.Scatter ShotIII5sRangedLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback.Deploy CaltropsEDeploy CaltropsDeploy CaltropsIII22sRangedThrows caltrops at the target area for 7 seconds. Slows enemy Heroes by 50% and enemy Soldiers by 40%.Effects on Enemies 1Enemies affected by caltrops take 250 bleed damage per second.Effects on Enemies 2Rolling while affected by caltrops inflicts bleed damage equal to 3% of current health per second. Stacks up to 3 times and lasts for 5 seconds.Special EffectThe caltrops' area of effect is increased by 1 meter.SkirmisherRSkirmisherSkirmisherIII28sCleanseEnhanceLeaps backward. Grants Invincibility for 0.8 seconds during the flip.Control RemovalRemoves Dazed, Knockdown, and Concussed.Special EffectLeaves a small patch of caltrops behind.Blackpowder GrenadeTBombBlackpowder GrenadeIII40sControlUltimateThrows a bomb, dealing 600% Base + 4928 Blunt Damage and inflicting Knockup.

Caltrops is mandatory: it provides one of the best AoE DPS in the game. Liquid Fire is good in a meta with flammable units (Zykalian Militia for example) or archers (Rattan Vipers, Rattan Marksmen).

Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.RequiemRequiemThe new Epic schematicNew Passive [Thundering Musket]: Decreases musket reload time by 30%.Read the full moveset and its affixesCarnifex'sRequiemNormal Blue · Medium

Musketeer's The epic schematic is an investment I would recommend only if you main the class.

Attributes
Full Agilityor Full HP

Reload

Hero killing

Hero-killing. A bit of a bait, it doesn't provide the value of the Most useful build.

Spells
Fine GunpowderQFine GunpowderFine GunpowderIII8sEnhanceQuickly reloads a bullet. All damage +24% for 6 seconds.Scatter ShotEScatter ShotScatter ShotIII5sRangedLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback.SkirmisherRSkirmisherSkirmisherIII28sCleanseEnhanceLeaps backward. Grants Invincibility for 0.8 seconds during the flip.Control RemovalRemoves Dazed, Knockdown, and Concussed.Special EffectLeaves a small patch of caltrops behind.Blackpowder GrenadeTBombBlackpowder GrenadeIII40sControlUltimateThrows a bomb, dealing 600% Base + 4928 Blunt Damage and inflicting Knockup.

The combo: bomb, get behind them, headshot auto-attack, Scatter Shot to the body, reload, finish with another auto-attack.

Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.RequiemRequiemThe new Epic schematicNew Passive [Thundering Musket]: Decreases musket reload time by 30%.Read the full moveset and its affixesCarnifex'sRequiemNormal Blue · Medium

Musketeer's The epic schematic is an investment I would recommend only if you main the class.

Attributes
Full Agilityor Full HP

Blue Tier-lock

Safe ranged carry vs low-HP flammable units. Heroes are low impact in this format, so unit damage from safety is what carries.

Spells
Deploy CaltropsQDeploy CaltropsDeploy CaltropsIII22sRangedThrows caltrops at the target area for 7 seconds. Slows enemy Heroes by 50% and enemy Soldiers by 40%.Effects on Enemies 1Enemies affected by caltrops take 250 bleed damage per second.Effects on Enemies 2Rolling while affected by caltrops inflicts bleed damage equal to 3% of current health per second. Stacks up to 3 times and lasts for 5 seconds.Special EffectThe caltrops' area of effect is increased by 1 meter.Liquid FireELiquid FireLiquid FireIII30sControlThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds.Effects on EnemiesPanics enemy soldiers.SkirmisherRSkirmisherSkirmisherIII28sCleanseEnhanceLeaps backward. Grants Invincibility for 0.8 seconds during the flip.Control RemovalRemoves Dazed, Knockdown, and Concussed.Special EffectLeaves a small patch of caltrops behind.Blackpowder GrenadeTBombBlackpowder GrenadeIII40sControlUltimateThrows a bomb, dealing 600% Base + 4928 Blunt Damage and inflicting Knockup.
Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.RequiemRequiemThe new Epic schematicNew Passive [Thundering Musket]: Decreases musket reload time by 30%.Read the full moveset and its affixesCarnifex'sRequiemNormal Blue · Medium
Attributes
Full HPor Full Strength

Good to know

Best gender
Female (animation changes depending on it)
Aiming
Hero: Assisted on, Locked on · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
Piercing DMG, Piercing Pen
Aim for
Piercing Damage~379+max 631
Piercing Pen~361+max 601

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Deathdealer.

Also good
Agility, Strength, Blunt Damage

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPACrit Value / Piercing defBRest
Attributes
Full Agility, or Full HP
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Requiem affixes

SDemon's Breath5 tiers
  1. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 9%
  2. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 11%
  3. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 13%
  4. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 15%
  5. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 18%
BPiercing Slug5 tiers
  1. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 4 stacks, lasts 1 second
  2. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 6 stacks, lasts 1.2 seconds
  3. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 8 stacks, lasts 1.4 seconds
  4. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 10 stacks, lasts 1.6 seconds
  5. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 12 stacks, lasts 2 seconds
CFinal Echo5 tiers
  1. Right-Click Basic Attack hits reduce Enhance cooldown by 0.4 seconds
  2. Right-Click Basic Attack hits reduce Enhance cooldown by 0.5 seconds
  3. Right-Click Basic Attack hits reduce Enhance cooldown by 0.6 seconds
  4. Right-Click Basic Attack hits reduce Enhance cooldown by 0.8 seconds
  5. Right-Click Basic Attack hits reduce Enhance cooldown by 1 second
FFalcon's Wing5 tiers
  1. Close Combat hits drain 100 Stamina
  2. Close Combat hits drain 150 Stamina
  3. Close Combat hits drain 200 Stamina
  4. Close Combat hits drain 260 Stamina
  5. Close Combat hits drain 350 Stamina
FTrinity Roar5 tiers
  1. Liquid Fire throws 3 bombs at once, cooldown increased by 36 seconds
  2. Liquid Fire throws 3 bombs at once, cooldown increased by 30 seconds
  3. Liquid Fire throws 3 bombs at once, cooldown increased by 24 seconds
  4. Liquid Fire throws 3 bombs at once, cooldown increased by 18 seconds
  5. Liquid Fire throws 3 bombs at once, cooldown increased by 10 seconds
FLionheart Strike5 tiers
  1. Five Rounds Rapid Crit Rate increased by 10%, decays by 2% per hit
  2. Five Rounds Rapid Crit Rate increased by 20%, decays by 4% per hit
  3. Five Rounds Rapid Crit Rate increased by 30%, decays by 6% per hit
  4. Five Rounds Rapid Crit Rate increased by 40%, decays by 8% per hit
  5. Five Rounds Rapid Crit Rate increased by 50%, decays by 10% per hit

Every line here is the official wording, from September 3 Update Log (2026-09-02). The S to F letter beside each name is Amya's own ranking.

Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Shattering Thunder3Shattering Thunder3 Rune PowerWithin 10 seconds of using [Blackpowder Grenade], it can be used again once. This only triggers once per cooldown cycle, and increases the cooldown by 15 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Most useful buildAoE burn that one-shots fragile units at range.

Purpose: Caltrops is mandatory: it provides one of the best AoE DPS in the game. Liquid FireLiquid FireThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds. Effects on Enemies: Panics enemy soldiers. is good in a meta with flammable units (Zykalian Militia for example) or archers (Rattan Vipers, Rattan Marksmen). The hero-killing build is a bit of a bait and doesn’t provide the value this build provides.

Playstyle advice:

  • This playstyle revolves around Liquid FireLiquid FireThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds. Effects on Enemies: Panics enemy soldiers., a ranged grenade that deals low initial damage but leaves targets burning. Your goal is to position yourself well (high ground, flanks, etc.) to throw your grenades at range effectively.
  • Liquid FireLiquid FireThrows a firebomb at the target area, dealing 100% Base + 266 Blunt Damage on impact. Burns enemies hit for 350 fire damage per second for 3 seconds. Effects on Enemies: Panics enemy soldiers. can one-shot fragile units like Zykalian Militia, T3 archers, and Rattan Marksmen, regardless of how many there are. Zykalian Militia can carry a push with ease but have extremely low HP, and when they die from burning, they explode, adding to the damage.
  • Stronger units like Falconetti Gunners, Shenji Grenadiers, Flamers, or T4 archers won’t be one-shot. You’ll need to adapt based on the number of targets: if you throw two bombs into 8 Shenjis, you might kill them, but more than that will spread the damage too much.
  • Despite Blunt DMG giving more kill potential on lower units, Agility is still the best stat for this build. Blunt penetration helps increase your killing power against tougher units; Agility enhances your ability to follow up ally CC with auto attacks, which are essential for bursting enemies.
ReloadHero-killing. A bit of a bait, it doesn’t provide the value of the Most useful build.

Purpose: The Reload build is commonly used in Deathmatch and tournament formats like 1v1, 2v2, and 5v5, though it can also be fun in siege battles. This build focuses entirely on hero-killing abilities. The key difference is the Reload skill, which allows you to extend your bomb combo, often the extra damage needed to finish off heroes.

Playstyle advice:

  • The standard hero-killing combo: start by throwing your bomb, then position yourself behind the enemy.
  • Aim from above their head and slowly move down until the aim assist shows the red circle for a headshot.
  • After hitting the headshot with your auto-attack (AA), move your aim to the center of the body and follow up with a Scatter ShotScatter ShotLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback.. Aiming the Scatter ShotScatter ShotLoad scattershot to fire 12 pieces of shrapnel. Each piece deals 12% base + 224 Piercing Damage and inflicts Knockback. at the head can result in a miss due to its spread, so it’s safer to target the body.
  • After this, reload and finish with another AA.
  • This build provides an extended combo chain, giving you enough damage output to secure kills efficiently.

Insane Combo: This advanced combo involves timing an auto-attack (AA) right after using the bomb’s crowd control (CC). When you CC with your bomb ultimate, the target will naturally get up after a short delay. However, if they are staggered by any AA, they will get up instantly. The trick is to land an AA during the small frame before they get up, allowing you to hit them quickly without giving them time to recover. This timing is crucial to maximize your damage output while keeping your target locked in the combo.

Blue Tier-lockSafe ranged carry vs low-HP flammable units.

Purpose: This build leverages the fact that during blue tier lock, all units are flammable, all units have a low HP pool, and range is spammed heavily.

Playstyle advice: Heroes are very low impact, so Musket having insane impact on units while being safe as a range + medium is what makes it so good.

Learn from the best Tournament players to watch for this weapon. Watch their POV and understand why they do what they do.

Musket Hero Killer
Musket Liquid Fire

Balance history

29 changes
  1. NerfSource ↗
    • [Blackpowder Grenade]: Attack targets: 5 → 4.
    • [Five Rounds Rapid]: Skill Basic Piercing Damage multiplier: 88% → 77%.
    • [Common Shoot]: Damage falloff Distance percentage within range: 80% → 60%.
  2. FixSource ↗
    • Fixed an issue where the [Trinity Roar] and [Lionheart Strike] affixes did not take effect or had incorrect descriptions. Fixed an anomaly where the Musket could not auto-reload.
  3. FixSource ↗
    • Fixed an issue where the weapon [Requiem (Musket)] would occasionally fail to reload automatically.
    • Fixed an issue where the Musket attribute [Trinity Roar] abnormally affected the amount of [Blackpowder Grenade]s.
  4. BuffSource ↗
    • Normal Attack:
    • Ranged Attack
    • Skill Piercing Damage base multiplier: 120% → 132%;
    • Guard Break Damage: 240 → 300;
    • Optimized trajectory calculation for close-range targets, making it more accurate;
    • Optimized bullet efficiency decay for normal shots. Minimum effectiveness of a single bullet within shooting range: 20% → 50%.
    • Melee Attack
    • Stage 1 skill Blunt Damage base multiplier: 100% → 250%, hitting now causes Knockback;
    • Stage 2 skill Blunt Damage base multiplier: 100% → 300%;
    • Stage 3 skill Blunt Damage base multiplier: 100% → 300%;
    • Skills:
    • [Liquid Fire]
    • Skill button response adjusted to release to cast;
    • [Caltrops]
    • Enemies affected by Caltrops who perform Roll / Dodge actions will take Bleed Damage equal to 3% of their current Health per second, stacking up to 3 times, lasting for 5 seconds;
    • Base skill cooldown time: 26 seconds → 22 seconds;
    • Skill button response adjusted to release to cast;
    • [Skirmisher]
    • Base skill cooldown time: 32 seconds → 28 seconds;
    • Ignores collision detection during the skill;
    • [Close Combat]
    • Skill Blunt Damage base multiplier: 222% → 400%;
    • Base skill cooldown time: 10 seconds → 8 seconds;
    • Guard Break Damage: 180 → 240;
    • Fixed the Character stability issue during skill casting;
    • [Fine Gunpowder]
    • Skill cooldown time: 12 seconds → 8 seconds;
    • Damage value increased: 16% → 24%;
    • Fixed the Character stability issue during skill casting;
    • [Scatter Shot]
    • Skill Piercing Damage base multiplier: 8% → 12%;
    • Bullets hitting targets will now cause Knockback;
    • Optimized trajectory calculation for close-range targets, making it more accurate;
    • [Blackpowder Grenade]
    • Skill Blunt Damage base multiplier: 400% → 600%;
    • Skill button response adjusted to release to cast;
    • [Five Rounds Rapid]
    • Skill Piercing Damage base multiplier: 35% → 88%;
    • Base skill cooldown time: 40 seconds → 35 seconds;
    • Fixed the Character stability issue during skill casting;
    • Optimized trajectory calculation for close-range targets, making it more accurate;
    • Other:
    • Optimized Musket ground and mounted camera field of view effects;
    • Roll stamina cost: 300 → 250.
    • Every listed skill also carries: Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
  5. FixSource ↗
    • Fixed an issue where the actual effect of the Musket Rune [Flames of Red Cliffs] was inconsistent with the announcement.
  6. Source ↗
    • Targets affected by Deploy Caltrops I suffer 100 Bleed damage per second.
  7. FixSource ↗
    • Fixed an issue where the reloading recovery animation would cause jittering.
    • Fixed an issue where the Hero was unable to quickly switch to deploy [Artillery] after reloading ammunition.
  8. FixSource ↗
    • Fixed the issue where the loading of [Musket] could be interrupted by minor terrain elevation differences.
  9. Source ↗
    • Heroes equipped with a Musket will have their weapon in a fully loaded state by default when they enter a campaign for the first time or after respawning.
  10. FixSource ↗
    • Fixed an issue where the left-click would stop working for a while after using Fine Gunpowder when using the Musket's [Blazing Glory] rune.
  11. FixSource ↗
    • Fixed issues where some Bow, Short Bow, Musket and Chain Dart & Scimitar skills didn't trigger the intended invulnerability windows.
  12. FixSource ↗
    • Fixed an issue where the [Deploy Caltrops] of the Musket would sometimes retain their effect after leaving the area.
  13. BuffSource ↗
    • [Liquid Fire]'s ignition efficiency increased to 60%.
    • [Deploy Caltrops]: II's damage over time increased to 200 (was 130) and III's damage over time increased to 250 (was 140).
  14. FixSource ↗
    • Fixed an issue where the Musket and Bow heroes couldn't deal damage in some situations.
  15. RebalanceSource ↗
    • [Five Rounds Rapid] Five Rounds Rapid I: Cooldown reduced to 50 seconds (was 55). Five Rounds Rapid II: Cooldown reduced to 45 seconds (was 50). Five Rounds Rapid III: Cooldown reduced to 40 seconds (was 45). [Deploy Caltrops] Slow effect against units increased to 40% (was 25%). Deploy Caltrops I: Cooldown increased to 30 seconds (was 27). Deploy Caltrops II: Cooldown increased to 28 seconds (was 25). Deploy Caltrops III: Cooldown increased to 26 seconds (was 22).
  16. FixSource ↗
    • Fixed an issue where the Musket skill [Blackpowder Grenade] would deal damage to heroes and units through gates.
  17. FixSource ↗
    • Fixed an issue where the Musket hero's caltrops didn't work in some areas.
  18. NerfSource ↗
    • After receiving feedback and analyzing data, it has become apparent to us that the musket is somewhat too strong against units, which is why we're making a range of changes to it.
    • [Deploy Caltrops] slow against units reduced to 50% of its original value.
    • [Blackpowder Grenade]'s damage radius reduced to 2.25m (was 2.5m).
    • Blunt skill change, Blackpowder Grenade: Attribute Bonus 710% and Skill Damage 2,662 changed to 497% and 4,764.
  19. FixSource ↗
    • Resolved an issue where equipping the [Deft Fingers] Musket rune made it impossible to chain [basic attack] after using [Fine Gunpowder].
  20. FixSource ↗
    • Resolved an issue with the cooldown reduction on the musket rune [Contraption Mastery].
  21. BuffSource ↗
    • [Liquid Fire]'s hitbox radius has been changed to 2.5 meters (up from 2 meters).
  22. Source ↗
    • [Hugin's Lament] (Musket) no longer reduces the cooldown of [Blackpowder Grenade] by 2 seconds.
  23. FixSource ↗
    • Resolved an issue where equipping the [Hugin's Lament] rune on a Musket hero would incorrectly alter the damage of [Blackpowder Grenade].
  24. Source ↗
    • The "Grenades" skill will now display the right buff name.
  25. NewSource ↗
    • Added a cast animation when Musket uses the "Fine Gunpowder" skill, it no longer casts the skill immediately.
  26. Source ↗
    • Moved the position of the camera further back for Longbow, Shortbow and Musket, making it easier for them to aim.
  27. RebalanceSource ↗
    • Deploy Caltrops: Decreased the attacking radius from 3.5m to 3m for level I and level II, from 4m to 3.5m for level III
    • Deploy Caltrops I: decreased skill duration from 8s to 5s
    • Deploy Caltrops II: decreased skill duration from 8s to 6s, increased the bleeding damage from 100 points/s to 130 points/s
    • Deploy Caltrops III: decreased skill duration from 8s to 7s, increased the bleeding damage from 100 points/s to 140 points/s
  28. FixSource ↗
    • Fixed a bug where the Musket warlord's skills: Grenade, Liquid Fire and Deploy Caltrops could easily be interrupted and would then enter cooldown status.
  29. NerfSource ↗
    • Maximum shot range from left-clicking reduced from 25m to 16m in an effort to compensate for damage from stun effects.

Grab your free rewards

In gameEscGift CodePaste

Each code gives
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share these codes around. Please pass them to new and returning players!

More codes
Share them all as one image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →