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Yorkist Household Knights

SPurpleCavalryMount: BarbHero: Any
Leadership245
Value10
Attributes

Basic

Health
9,719
Strength
20
Speed
10
Labour
2.24

Attack

Piercing damage
1,543
Slashing damage
1,687
Piercing armour pen.
1,683
Slashing armour pen.
1,477

Defence

Piercing defence
505
Slashing defence
562
Blunt defence
474

Strength where this unit shines, by fight type

Blob
7/10
Flank
10/10
Skirmish
10/10
Duelling
10/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyFull Top = good horse play and INSANE ground Yorkist

Filled nodes show the recommended points, out of each node's max.

Effect: Per level, increase Max Health by 3%Max level 2
Effect: Per level, increase Piercing Armour Penetration by 5%Max level 3
Effect: Per level, increase Slashing Armour Penetration by 5%Max level 3
Effect: Per level, increase Damage vs melee units by 200Max level 3
Effect: After casting [Grand Descent], gain +20% damage for 14sMax level 1
Effect: Per level, reduce [Call to Saddle] cooldown by 2sMax level 3
Effect: Per level, increase Block Break by 50Max level 2
Effect: Per level, increase Slashing Damage by 3%Max level 3
Effect: During [Bond of Blood], the unit charges and rapidly strikes its target. Unit designation changes to: Yorkist Household Knights - Silver ThornMax level 1
Effect: Each level increases Piercing Defense by 3%Max level 3
Effect: Each level increases Slashing Defense by 3%Max level 3
Effect: Each level reduces ranged damage taken by 200Max level 3
Effect: After [Call to Saddle] is used, recover 4% of Max Health per second for 8 secondsMax level 1
Effect: Each level reduces [Call to Saddle] cooldown by 2sMax level 3
Effect: Each level increases Movement Speed by 6%Max level 2
Effect: Each level increases Slashing Damage by 3%Max level 3
Effect: While [Knight's Resolve] is active, the damage bonus of [Grand Descent] is increased by 2%, and its maximum stacks are increased by 2. Unit designation is changed to: Yorkist Household Knights - Golden AntlerMax level 1

Skills

Grand Descent

After activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage. Base Cooldown: 21s Shared Cooldown: 5s

Iron Trample

Charges at high speed to the designated point, then immediately charges again toward the Hero's position. Base Cooldown: 40s Base Duration: 24s

Knight's Resolve

Enters a guard stance, ready to meet any foe. In this state, each kill increases Knights' Arrival damage by 10%, up to 10 times. Base Cooldown: 5s

Call to Saddle

Loyal retainers of House York remount, instantly restoring 10% of their Max Health. Base Cooldown: 21s Shared Cooldown: 5s

Bond of Blood

Knights shield the Hero, striking nearby enemies; part of the damage the Hero would take is instead shared by the knights. Base Cooldown: 45s Base Duration: 15s

Formations

Dispersed

A loose formation that reduces unit vulnerability to ranged weapons.

Wedge

The unit forms a wedge-shaped formation to break through enemy lines.

Schiltron

The unit forms a circle for all-round defence. Vulnerable to artillery.

Doctrines

  • Yorkist Household Knights-OathboundEpic
  • Yorkist Household Knights-SunmirageEpic

Guide

Counters

  • Loses to: If on cav: Any pikes, If on ground: Stalwart if CCi
  • Struggles vs: Rattan pikes
  • This unit counters: Everything (better trade depending on ground or horse obviously)

Playstyle

On horse:

  1. Multiple spells: 1 = dismount, 2 = charge, 3 = follow-commander charge
  2. Cover Commander is the main way, play fully around it until they die
  3. Rare is the dismount situation now (only if you face anti-cav and can disrupt)
  4. In cav 1v1, charge in (2) into dismount (better success rate than Cover Commander only)

On ground (after dismount):

  1. They are the absolute goats on ground
  2. Don’t hesitate to dismount and press 2
  3. Be careful about hero positioning: frontlane but not far from the unit, or they will stop hitting anything and just run
  4. Go test in custom to be sure of the range

Doctrines

Highest level you can.

Mandatory

  • Yorkist Household Knights: Oathbound (Healing while 2 on ground)
  • Unit Damage Doctrine V
  • Epic Combat Doctrine (3/6/9)

Top Pick

  • Yorkist Household Knights: Sunmirage (Knight’s Resolve +20% movement speed while active)
  • Epic Leadership Doctrine
  • Hero Damage Doctrine V

Filler

  • DMG Reduction Doctrines
  • Healing Punisher Doctrine (deal +20% dmg to targets regenerating health)
  • Other movement speed doctrines

Don’t put

  • Flatland Doctrine V (+15% movement speed)

Lots of possible doc combinations. Pick any from the screenshots and it will have great value as long as you have Unit Damage V and spam movement speed.

Example Build

  • Epic Leadership Doctrine
  • Unit Damage Doctrine V
  • Yorkist Household Knights: Oathbound (Healing while 2 on ground)
  • Epic Combat Doctrine (3/6/9)
  • Hero Damage Doctrine V

Tips & Tricks

  • Sometimes the Cover Commander is a bit bugged at start, don’t spam it. When flanking, have it ON before and see it glowing red
  • After you dismount and active 2 they will run at you and give you insane def, don’t X-move or V or you will cancel it (duration 15s), Keep the unit close to you, don’t run too far