Zealot portrait

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Zealot

AT4InfantrySpecial
235Base Leadership
Leadership Doctrine
Standard-16% leadership197
Premium-10% leadership211

Attributes

Basic

Health
7,323
Strength
25
Speed
5.6
Labour
3.5

Attack

Blunt damage
1,476
Blunt armour pen.
1,437

Defence

Piercing defence
567
Slashing defence
533
Blunt defence
595
Block
780
Block recovery
60

Strength

Where this unit shines, by fight type

Blob8/10
Flank7/10
Skirmish5/10
Duelling4/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line

Hero pairingAny

Filled nodes show the recommended points, out of each node's max.

Effect: +3% Movement Speed per level.Max level 2
Effect: +3% Health per level.Max level 3
Effect: +80 Block per level.Max level 3
Effect: +5% Block Recovery Rate per level.Max level 3
Effect: -1s Dies Irae cooldown per level.Max level 2
Effect: +2% All-type Defense per level.Max level 3
Effect: Immune to control for 1.5s ehen using Zeal Whirlwind.Max level 1
Effect: -5% Ranged Damage Taken per level.Max level 3
Effect: Immune to control for 2s when using Saeclum Favilla.Max level 1
Effect: Taking damage applies Bleed (8s); successful blocks during this time restore up to 12% max Health. Unit designation changed to: Zealot - Enmity of the Damned.Max level 1
Effect: +150 Health per level.Max level 3
Effect: +50 Block Breaking per level.Max level 3
Effect: +30 Blunt Armour Penetration per level.Max level 3
Effect: -1s Saeclum in Favilla cooldown per level.Max level 2
Effect: +30 Blunt Damage per level.Max level 3
Immune to control for 1.5s when using Zeal Whirlwind.Max level 1
Effect: +5% Melee Infantry Damage per level.Max level 3
Effect: Immune to control for 2s when using Saeclumin Favilla.Max level 1
Effect: Sacred Wrath's Grace: Burn Damage +150. Unit designation changed to: Zealot - Holy Wrath.Max level 1

Skills

1

Righteous Charge

"I am justice!" Charge fearlessly toward the target location; charging hammer attacks deal double damage and knockdown. Base Cooldown: 28s Base Duration: 8s

2

Zeal Whirlwind

Centered on faith, swing the holy hammer to sweep down any defiler who dares approach. Base Cooldown: 23s Base Duration: 6s

3

Dies irae

Slam the holy hammer into the ground causing a small shockwave; nearby targets stagger toward the Zealot, then are launched by a fiery uppercut. Base Cooldown: 24s Base Duration: 4s

4

Saeclum in Favilla

"Repent in the firestorm!" Relentlessly swings the holy hammer forward, each hit causing an explosion, burning all evil. Base Cooldown: 24s Base Duration: 6s

Formations

Zealot Formation

Zealot drill in dense block ranks, ready to launch massed assaults at a any moment.

Wings

Zealots deploy in a V to close in and encircle the target.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Zealot-Helm of CanonEpic
  • Zealot-Born Anew by MartyrdomEpic

Guide

Counters

  • Loses to: High burst units like claymores / yorkist
  • Struggles vs: CCi units
  • This unit counters: Shield units, big blob impact (CC + tanking) + Any units that is weak to fire

Playstyle

Base form:

  1. Press 1 (Righteous Charge): charge that knocks down enemies, or acts as a dash if used from melee range
  2. Press 2 (Zeal Whirlwind): close-range slam

Transformed form (Inquisitor, activate Press 3 / Judgment Day when fully charged):

  1. Press 2 remains the slam
  2. Press 1 (Dies iræ) becomes a vacuum that partially pulls enemies toward you
  3. During the transformation, you are immobilized and vulnerable, so it’s best to activate Press 3 outside of fights to heal and then return to fight
  4. Never transform mid-fight.

You can ENRAGE Zealots yourself before fight with a Scorpio: https://discord.com/channels/970521195558613002/1418389922188103790/1422852225926955060

Once “fire” mode is ON, it stays until the end of the game, even if you swap units or die.

Doctrines

Highest level you can.

Mandatory

  • Paradox Doctrine (3/6/9)
  • Zealot unique doctrine (+300 block)

Top Pick

  • Unit Damage Doctrine V
  • Noble Blood Doctrine (Melee)

Filler

  • Epic Leadership Doctrine
  • Devastation Doctrine / -5% DMG Taken

Tips & Tricks

  • Malice passive note: the description says “get kills” but actually counts artillery/treb kills, hero kills, AND taking hits (any damage amount) all count toward Mad Malice. Reference clip: https://medal.tv/fr/games/conquerors-blade/clips/lcYBwtfYDMkOldcWA?invite=cr-MSxlZ1csMzI4NDY5MDYy&v=84
  • when not transformed (or transformed but without spell), it’s BETTER to X-move close to a fight and let them aggro RATHER THAN pressing V. Try this in custom game vs AI and see how much better it is.
  • Be careful: once the transformation animation starts, you CAN’T cancel it. You’re stuck until the animation finishes.