All 365 doctrines, their effect and which unit types or units can slot them. Search by name, filter by rarity or unit type, or hide the unit-specific ones. A trailing plus number on the unit list means conqsite showed only the first few.
Rarity
Unit type
Aggression Doctrine V
Epic
Reduces damage taken while charging by 50%.
Increases movement speed by 9%.
Lancer
Agility Doctrine
Epic
Reduces melee damage taken by 75 points.
Axe Raiders
Anti-Cavalry Doctrine
Epic
Increases damage versus cavalry by 120.
Polearm
Anti-Cavalry Doctrine V
Epic
Reduces damage taken from cavalry when using Brace-type skills by 40%.
Increases damage versus cavalry while bracing by 16%.
Polearm
Anti-Infantry Doctrine V
Epic
Increases damage dealt to infantry by 200 points.
Increases block by 250 points.
Buckler Shield
Armiger Lancers' Gallop Doctrine
Epic
Reduces the Gallop cooldown by 4 seconds.
Armiger Lancers
Artemis
Epic
Unlock Double Strings (Cannot be used with any other active skills except [Overwatch]).
Fires 2 arrows per shot for 12 seconds.
Cooldown 40 seconds.
Ranged Infantry Archer
Assault Doctrine
Epic
Reduces Berserker Cooldown by 20%.
Berserkers
Assault Doctrine V
Epic
Reduces damage taken while charging by 40%.
Buckler Shield
Attack Doctrine
Epic
Reduces Freyja's Charge cooldown by 5 seconds.
Shieldmaidens
Awareness Doctrine V
Epic
Reduces damage taken from cavalry charges by 500 points.
Reduces damage taken from rear attacks by 20%.
Tower Shield
Axe Doctrine
Epic
The Double Axe skill can now knock down enemy soldiers.
Axe Raiders
Azaps Doctrine II
Epic
Reduces On Watch cooldown by 4 seconds.
Azaps
Banner Guards' Battle Doctrine
Epic
Increases Banner Guards' Block by 300 points.
Banner Guards
Banner Guards' Morale Doctrine
Epic
Reduces Indomitable cooldown by 5 seconds.
Banner Guards
Barber-Surgeon's doctrine
Epic
Decreases total unit losses in the world by 30%.
all
Berserker's Doctrine
Epic
Increases health by 360.
Reduces ranged damage taken by 50.
Berserkers
Billowing Winds
Epic
Increases the mobement speed of units by 9%.
Increases the damage of units by 10%.
Companion Cavalry
Block Doctrine V
Epic
Increases block by 300 points.
Reduces damage taken by 90 points.
Tower Shield
Bowmanship Doctrine V
Epic
Arrow Rain deals 75% of the unit's base piercing damage with each hit.
Increases piercing damage by 150 points.
Ranged Infantry Archer
Bowstring Doctrine V
Epic
Increases weapons range by 9 meters.
Increases rate of fire by 9%.
Ranged Infantry Archer
Camel Lancer Attack Doctrine
Epic
While Charging is in effect, the movement speed of enemies stabbed is reduced by 10% for 2 seconds.
Camel Lancers
Camel Lancer Defence Doctrine
Epic
Increases slashing defence by 80 points.
Increases piercing defence by 80 points.
Increases blunt defence by 80 points.
Camel Lancers
Carnage Doctrine V
Epic
Increases damage dealt to infantry by 250 points.
Reduces charge cooldown by 7 seconds.
Melee
Cavalry Assault Doctrine
Epic
Deal 20% increased damage to cavalry units.
Deal 20% reduced damage to ranged and melee infantry units.
Melee
Charge Doctrine V
Epic
Increases charge damage by 250 points.
Increases charge's block break by 450 points.
Buckler Shield
Chevaliers Defence Doctrine
Epic
Increases all defence values by 100 points.
Chevaliers
Chevaliers Lance Doctrine
Epic
Increases Piercing Armor Penetration by 150 points.
Chevaliers
Condottieri Guards Doctrine I
Epic
Reduces Shock Attacks cooldown by 3 seconds.
Condottieri Guards
Condottieri Guards Doctrine IV
Epic
Reduces damage taken from braced weapons by 250.
Condottieri Guards
Conquest
Epic
Increases the movement speed of hero by 8% as well as piercing, slashing, and blunt damage by 100 for 18 seconds.
Companion Cavalry
Crescent Monks Endurance Doctrine
Epic
Crescent Moon's first hit will restore a small amount of Health on this unit.
Crescent Monks
Crescent Monks Medical Doctrine
Epic
Deadly Epicycle's first hit will restore small amount of health on self.
Crescent Monks
Defence Doctrine V
Epic
Increases all defences by 80 points.
Reduces damage taken by 5%.
all
Demesne Arbalists Doctrine II
Epic
Increases piercing armour penetration versus cavalry by 250.
Demesne Arbalists
Demesne Arbalists Doctrine IV
Epic
Increases weapons range by 8 metres.
Demesne Arbalists
Demesne Crossbowmens Doctrine II
Epic
Increases damage versus cavalry by 300.
Demesne Crossbowmen
Devastation
Epic
In basic attack, every 6 seconds, you can trigger a heavy attack with high and effects.
This attack applies to the units, reducing their Piercing, Slashing, and Blunt defenses by12%, movement speed by 10% for 12 seconds, up to a maximum of 3 stacks.
MartellatoriMace SergeantsTseregs+4
Divine Wrath
Epic
When the Spartan Chosen build full momentum, their normal and formation attacks can knock down enemy units.
Spartan Chosen
Double Fire Doctrine V
Epic
Unlocks Double Fire.
Cannot be used with Focus Fire.
Cooldown lasts 45 seconds.
+1 more...
Crossbow
Empire Chariot-Axle Blade
Epic
Under [Movement Like Thunder], targets sliced by the axle blade suffer extra bleeding damage.
Empire Chariot
Epic Ammo Doctrine
Epic
Increases health by 300.
Increases ammo by 15%.
ArqebusierRanged Infantry ArcherJavelineers
Epic Archery Doctrine I
Epic
Increases weapons range by 5 meters.
Ranged Infantry Archer
Epic Archery Doctrine II
Epic
Increases piercing damage by 100.
Increases armour penetration by 50.
Ranged Infantry Archer
Epic Archery Doctrine III
Epic
Increases ammo by 50%.
Ranged Infantry Archer
Epic Archery Doctrine IV
Epic
Increases piercing damage by 100.
Ranged Infantry Archer
Epic Archery Doctrine V
Epic
Unlocks Arrow Rain, deals 65% of the unit's base piercing damage with each hit.
Ranged Infantry Archer
Epic Arquebus Doctrine I
Epic
Increases shooting accuracy by 20%.
Arqebusier
Epic Arquebus Doctrine II
Epic
Increases rate of fire by 16%.
Arqebusier
Epic Arquebus Doctrine III
Epic
Increases slashing defence by 50.
Increases piercing defence by 50.
Increases blunt defence by 50.
+1 more...
Arqebusier
Epic Arquebus Doctrine IV
Epic
Allows the unit to move and fire.
Arqebusier
Epic Assassination Doctrine
Epic
Increases damage dealt to heroes by 115.
If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs heroes by 13%.
all
Epic Assault Doctrine
Epic
While charging, damage increases by 6% every time damage is dealt.
Lasts 3 seconds.
Every hit on the enemy is counted separately.
Lancer
Epic Balance Doctrine
Epic
When unit health is above 50%, damage dealt is reduced by 4% and damage received is reduced by 6%; when unit health is below 50%, damage dealt is increased by 6% and damage received is increased by 4%.
all
Epic Battle Line Doctrine
Epic
Increases damage dealt to units by 125.
If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 14%.
all
Epic Bloodthirsty Doctrine
Epic
Gain 12% lifesteal for 6 seconds after dealing damage.
Gain an additional 12% lifesteal for 3 seconds if health drops below 30%.
Damage dealt is increased by 12% when health is above 60%.
Polearm
Epic Blunt Damage Doctrine
Epic
Increases Blunt damage by 90.
Buckler ShieldTower ShieldIron Reapers+2
Epic Blunt Defence Doctrine
Epic
Increases Blunt defence by 105.
all
Epic Blunt Doctrine
Epic
Increases Blunt Armor penetration by 110.
Buckler ShieldTower ShieldIron Reapers+2
Epic Combat Doctrine
Epic
After every 3 attacks, the next attack s damage
will be increased by 11%. Every 6 attacks, 15%
maximum health will be restored. Every 9 attacks,
+1 more...
Special
Epic Crossbow Doctrine I
Epic
Increases ammo by 25%.
Crossbow
Epic Crossbow Doctrine II
Epic
Increases piercing damage by 50.
Increases armour penetration by 200.
Crossbow
Epic Crossbow Doctrine III
Epic
Increases rate of fire by 23%.
Crossbow
Epic Crossbow Doctrine IV
Epic
Increases shooting accuracy by 20%.
Crossbow
Epic Crossbow Doctrine V
Epic
Unlocks Double Shot.
Fires 2 arrows per shot for 8 seconds.
Cannot be used with Focus Fire.
+2 more...
Crossbow
Epic Damage Doctrine
Epic
Increases health by 200.
Increases slashing damage by 90.
Increases piercing damage by 90.
+1 more...
all
Epic Immobility Doctrine
Epic
Javelins render enemies immobile for 1.5 seconds.
Melee Infantry Javelineers
Epic Impale Doctrine
Epic
Enables the crossbow bolt unit to penetrate 1 additional target when attacking.
Deal 20% more damage to targets currently regenerating Health.
cavalryspecial
Epic Mobility Doctrine
Epic
Unlocks Sprint.
Increases movement speed by 15% for 8 seconds.
all
Epic Mounted Archery Doctrine I
Epic
Increases shooting accuracy by 50%.
Cavalry Archer
Epic Mounted Archery Doctrine II
Epic
When shooting, there is a 10% chance to fire flaming arrows.
Cavalry Archer
Epic Mounted Archery Doctrine III
Epic
Reduces enemy movement speed by 10% for 3 seconds when firing.
Cavalry Archer
Epic Movement Doctrine
Epic
Increases health by 300.
Increases movement speed by 10%.
Melee InfantryRanged Infantry
Epic Penetration Doctrine
Epic
Increases health by 200.
Increases slashing armor penetration by 70.
Increases piercing armor penetration by 70.
+1 more...
all
Epic Piercing Damage Doctrine
Epic
Increases Piercing damage by 90.
JavelineersTower ShieldPolearm+2
Epic Piercing Defence Doctrine
Epic
Increases Piercing defence by 105.
all
Epic Piercing Doctrine
Epic
Increases Piercing Armor penetration by 110.
JavelineersTower ShieldPolearm+2
Epic Polearm Doctrine I
Epic
Increases piercing damage by 80.
Increases armor penetration by 120.
Polearm
Epic Polearm Doctrine II
Epic
Bracing weapons stuns enemies.
Polearm
Epic Polearm Doctrine III
Epic
Allows the unit to use Charge order, but does not deal extra damage.
Polearm
Epic Polearm Doctrine IV
Epic
Bracing inflicts a bleeding effect on enemy cavalry, dealing damage equal to 16% of the enemy's maximum health plus 400 points, every 2 seconds.
Polearm
Epic Rupture Doctrine
Epic
After the enemy takes 5 hits from units within 3 seconds, apply Bleed and Slow for 3 seconds.
SilahdarsBerserkersVarangian Guards+5
Epic Slashing Damage Doctrine
Epic
Increases Slashing damage by 90.
Buckler ShieldCavalryHalberdier Sergeants+2
Epic Slashing Defence Doctrine
Epic
Increases Slashing defence by 105.
all
Epic Slashing Doctrine
Epic
Increases Slashing Armor penetration by 110.
Buckler ShieldCavalryHalberdier Sergeants+2
Epic Spear Doctrine I
Epic
Increases block by 400.
Tower Shield
Epic Spear Doctrine II
Epic
Increases block by 250.
Increases block recovery by 100%.
Tower Shield
Epic Spear Doctrine III
Epic
Increases slashing defence by 100.
Increases piercing defence by 100.
Increases blunt defence by 100.
Tower Shield
Epic Spear Doctrine IV
Epic
Reduces damage taken by 30.
Tower Shield
Epic Spear Doctrine V
Epic
Unlocks Regeneration.
Restores 150 health every second for 10 seconds.
Tower Shield
Epic Spear Doctrine VI
Epic
Unlocks Stand Fast.
Gives control immunity for 2.5 seconds.
Cooldown lasts 60 seconds.
Tower Shield
Epic Sword Cavalry Doctrine
Epic
Increases damage dealt to infantry by 150.
Cavalry Melee
Epic Sword Doctrine I
Epic
Increases slashing damage by 70.
Increases blunt damage by 70.
Buckler Shield
Epic Sword Doctrine II
Epic
Reduces charge cooldown by 20%.
Buckler Shield
Epic Sword Doctrine III
Epic
Increases charge damage by 180.
Buckler Shield
Epic Sword Doctrine IV
Epic
Unlocks Ironsides.
Increases piercing, slashing, and blunt defence by 150 for 10 seconds.
Buckler Shield
Epic Valor Doctrine
Epic
Adds 200 Health points to the unit,
Reduces damage taken by 3%.
All
Falconettii Gunners Doctrine I
Epic
Increases shooting accuracy by 25%.
Falconetti Gunners
Fearless Charge Doctrine
Epic
Damage taken is reduced by 30% while charging.
Buckler Shield
Firearm-Steel Core
Epic
Increases block break value of ranged attack by 50.
Increases piercing damage by 100.
Reduces ammo by 20%
Ranged InfantryArqebusier
First Aid Doctrine V
Epic
Reduces damage taken when armor pierced by 35%.
Unlocks Regeneration: regenerates 150 health every for 15 seconds.
Tower Shield
Flatland Doctrine V
Epic
Sends special cavalry units surging forward in overwhelming force.
Movement Speed increased by 15%.
Special Cavalry
Food & Medicine Doctrine V
Epic
Reduces food consumption by 60%.
Decreases total unit permanent losses from open world battles by 40%.
The unit can heal injured soldiers in any fief and in the open world via their unit profile screen.
all
Fortebraccio Pikemens Doctrine II
Epic
Increases armor penetration vs cavalry by 150.
Fortebraccio Pikemen
Fortebraccio Pikemens Doctrine III
Epic
Increases chance to knock back while bracing by 10%.
Fortebraccio Pikemen
Fusillade Doctrine V
Epic
Increases rate of fire by 20%.
Increases damage dealt to cavalry by 8%.
Arqebusier
Gallop Doctrine V
Epic
Increases movement speed by 30%.
Increases slashing damage by 90 points.
Increases slashing armor penetration by 60.
Melee
Greyhair Doctrine I
Epic
Increases health by 600 points.
Greyhair Garrison
Greyhair Doctrine II
Epic
Increases slashing damage by 110 points.
Increases piercing damage by 110 points.
Increases blunt damage by 110 points.
Greyhair Garrison
Gun Defence Doctrine V
Epic
Increases all defences by 60 points.
Increases health by 200 points.
Increases ammo by 10%.
Arqebusier
Gunsight Doctrine V
Epic
Increases shooting accuracy by 40%.
Increases piercing damage by 80 points.
Crossbow
Halberd Elite-Blooded Seal
Epic
Increases max health by 6%, and [Decapitating Promotion] further boosts all types of defenses by 8%.
Halberd Elite
Halberd Elite-Dominion's Fury
Epic
Enhances damage from [Sky Splitter] by 6% and grants an additional 300 block value during skill duration.
Halberd Elite
Hashashin Life Doctrine
Epic
Increases Hashashins health by 500 points.
Hashashins
Healing Arts Doctrine
Epic
The unit can heal anywhere in the world at any time.
all
Health & Defence Doctrine V (All)
Epic
Increases health by 440 points.
Increases all defences by 40 points.
all
Health & Defence Doctrine V (Blunt)
Epic
Increases health by 440 points.
Increases blunt defence by 125 points.
all
Health & Defence Doctrine V (Piercing)
Epic
Increases health by 440 points.
Increases piercing defence by 125 points.
all
Health & Defence Doctrine V (Slashing)
Epic
Increases health by 440 points.
Increases slashing defence by 125 points.
all
Health & Labor Doctrine V
Epic
Increases health by 440 points.
Increases labor by 0.07 points per living soldier in the unit.
all
Health & Resistance Doctrine V
Epic
Increases health by 300 points.
Reduces damage taken by 5%.
all
Hero Damage Doctrine V
Epic
Increases damage dealt to heroes by 115 points.
Increases all armor penetration by 110 points.
all
Highlanders
Epic
Increases 'Claymore Strike' damage by 5%.
Claymores
Houndsmen Hunter Doctrine
Epic
Increases the bleed damage of the Hunter's Will by 100 points.
Houndsmen
Houndsmen Kennel Doctrine
Epic
Increases Loyal Hound's Slow effect duration by 3 seconds.
Houndsmen
Huskarl Formation Doctrine
Epic
Reduces Boar Snout cooldown by 1 second.
Huskarls
Huskarl Raider Doctrine
Epic
Increases movement speed of Huskarls by 10%.
Increases Sea Surge's damage by 15%.
Increases Huskarl Charge's damage by 15%.
Huskarls
Hwarang: Fallen Petals
Epic
Each enemy killed will replenish ammo for Hwarang.
Hwarang
Hwarang: Windwalker
Epic
Reduce [Windstep]'s cooldown by 5 seconds.
Hwarang
Imperial Pike Guards Attack Doctrine
Epic
Reduces Advance's cooldown by 7 seconds.
Imperial Pike Guards
Imperial Pike Guards Doctrine IV
Epic
Increases damage versus cavalry by 200.
Imperial Pike Guards
Imperial Spear Guards Doctrine II
Epic
Reduces damage taken from charges by 200.
Imperial Spear Guards
Incendiary Doctrine V
Epic
When shooting, there is a 30% chance to fire flaming arrows.
Increases rate of fire by 9%.
Cavalry Archers
Iron Charge Doctrine V
Epic
Reduces damage taken while charging by 14%.
Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Buckler Shield
Iron Damage Doctrine V
Epic
Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Also, while skill is in effect all types of damage are increased by 120 points.
Buckler Shield
Iron Health Doctrine V
Epic
Increases health by 300 points.
Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Buckler Shield
Janissaries Doctrine II
Epic
Increases rate of fire by 8%.
Janissaries
Javelin Attack Doctrine V
Epic
Increases javelin's block break by 300 points.
Increases piercing damage by 100 points.
Melee Infantry Javelineers
Javelin Damage Doctrine V
Epic
Increases javelin damage by 250 points.
Increases ammo by 30.
Melee Infantry Javelineers
Javelin Militia's Doctrine II
Epic
Adds 4 more soldiers to the unit.
Javelin Militia
Javelin Sergeants Doctrine II
Epic
Increases throwing range by 10 metres.
Javelin Sergeants
Javelin Sergeants Doctrine III
Epic
10% chance ammunition won't be consumed when throwing javelins.
Javelin Sergeants
Khorchins Doctrine II
Epic
Increases movement speed by 1 point.
Khorchins
Kriegsbruders Battle Doctrine
Epic
Reduces Full Assault's cooldown by 5s.
Kriegsbruders
Kriegsbruders Shield Doctrine
Epic
Reduces ranged damage taken by 15%.
Kriegsbruders
Labor Doctrine
Epic
Increases labor by 0.05.
all
Laconic Javelins: Agile Form
Epic
Increases health by 300 points, movement speed by 5%, and damage dealt by 5%.
Laconic Javelins
Laconic Javelins: Crusher
Epic
Increases the blocking break effect of javelins on buckler infantry by 50%.
Laconic Javelins
Lancastrian Billmen-Full Bloom
Epic
[Thorns] restores 20% of Max Health when dealing damage to a Bleeding enemy.
Lancastrian Billmen
Lancastrian Billmen-Rotroot
Epic
Rotten wood crumbles back to dust; only this root endures, biting deep into the bone. [Blood Rose] also inflicts Weakness, reducing target Movement Speed by 10% and damage by 20% for 1s.
Lancastrian Billmen
Lancer Charge Doctrine V
Epic
Reduces charge cooldown 14 seconds.
Increases piercing damage by 100 points.
Lancer
Lancer-Last Stand
Epic
A lone rider breaks through armies, bloodstained armor echoes a tragic ballad.
Lancer
Landsknecht's Charge Doctrine
Epic
Reduces charge cooldown by 5 seconds.
Landsknechts
Liao's Rangers Melee Doctrine
Epic
Every level reduces Bludgeon's cooldown by 3 seconds.
Liaos Rangers
Linebreaker Doctrine V
Epic
Every 3 attacks greatly increases Block-Break effectiveness against enemy Units for 2s.
Melee Infantry Special
Lionroar Crew - Guard
Epic
Reduce the cooldown of Defense Shoot by 3s.
Lionroar Crew
Lionroar Crew - Veteran
Epic
Reduces the time of deploying cannon by 2 seconds.
Lionroar Crew
Logistics Doctrine
Epic
Reduces food consumption by 60%.
all
Mace Sergeants Protection Doctrine
Epic
Unlocks Cover Commander.
Mace Sergeants
Mansion Guard Endurance Doctrine
Epic
Increases Bursting with Energy duration by 1 second.
WuWei
Mansion Guard Medical Doctrine
Epic
Using Brutal Sweep restores 10% maximum health.
WuWei
Mobility Doctrine V
Epic
Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
all
Modao Doctrine I
Epic
Increases damage versus cavalry by 200 points.
Modao Battalion
Modao Doctrine II
Epic
The unit's ability to stop cavalry is increased by 1 second.
Modao Battalion
Mountain Crusher
Epic
Increases the block-breaking value and damage during [Spartan Vengeance] by 15%.
Spartan Chosen
Myrmillones Morale Doctrine
Epic
Reduces Myrmillo's Guard's cooldown by 5 seconds.
Myrmillones
Myrmillones Shield Doctrine
Epic
Reduces ranged damage taken by 90 points.
Myrmillones
New Ammo Doctrine V
Epic
Increases ammo by 35%.
Increases amor penetration by 140 points.
Crossbow
Noble Blood Doctrine I
Epic
100 points of ranged damage taken is converted to continuous bleeding.
While bleeding, damage dealt and movement speed are increased by 15%.
Increases all types of damage inflicted in field battles by 8%.
all
Order of the Dragon-Golden Edge
Epic
If Health above 40%, Piercing Armour Penetration and Slashing Armour Penetration +15%.
Order of the Dragon
Order of the Dragon-Imperial Edict
Epic
+15% Movement Speed during [Emperor's Expedition].
Order of the Dragon
Orochi Anticavalry Doctrine
Epic
Reduces damage taken from cavalry during charges by 25%.
Orochi Samurai
Overwhelm
Epic
Unlocks : Divine Gaze, Creates semi-circular totem of 8 meters at distance of 50 meters in any direction.
Enemies within ranfe gain a stack of Expose, sracking ip to 10 times, Stacks are lose after 5 seconds.
The Sunward Phalanx deals 40$ increased damage aginst enemies with 5 stacks of Expose.
+2 more...
Sunward Phalanx
Palace Guards Throne Doctrine
Epic
Reduces the cooldown of Guards the Throne by 7 seconds.
Palace Guards
Paladin Piety Doctrine
Epic
Reduces Prayer's cooldown by 2 seconds.
Symmachean Paladins
Pavise Crossbowmens Doctrine I
Epic
Reduces melee damage taken by 80.
Pavise Crossbowmen
Percival's Assault Doctrine
Epic
Reduces damage taken when shields are raised by 10%.
Percival Guardsmen
Percival's Shield Doctrine
Epic
Doubles the Block breaking effect of Charge & Throw.
Percival Guardsmen
Pike Defence Doctrine
Epic
Reduces damage taken from cavalry when using Brace-type skills by 30%.
Polearm
Poisons Doctrine V
Epic
Increases all armour penetration by 140 points.
Increases poison damage by 60 points.
May stack effect up to 2 times.
Rattan RangersRattan MarksmenRattan Pikemen+2
Precision Doctrine V
Epic
Increases piercing damage by 120 points.
Increases piercing armor penetration by 80 points.
Increases rate of fire by 9%.
Ranged Infantry Archer
Pressure Doctrine V
Epic
Reduces damage taken while charging by 50%.
Reduces charge cooldown by 6 seconds.
Lancer
Projectile Doctrine V
Epic
Increases ammo by 60%.
Increases piercing armor penetration by 50 points.
Ranged Infantry Archer
Queen's Knight Battle Doctrine
Epic
Block cannot be damaged within 2 seconds of using Run'Em Through.
Queens Knights
Queen's Knight Toughness Doctrine
Epic
Reduces the cooldown of Bash & Thrust by 5s.
Queens Knights
Rangers Mobility Doctrine
Epic
Increases Liao's Rangers movement speed by 7%.
Gives a small improvement to the unit's resistance to ranged weapons.
Liaos Rangers
Resist Arrow Doctrine
Epic
Reduces damage taken from arrows by 100.
Increases damage dealt to ranged units by 100.
CavalryMelee Infantry
Retiarii Assault Doctrine
Epic
Reduces Spearfishing cooldown by 5 seconds.
Retiarii
Retiarii Marching Doctrine
Epic
Increases the speed bonus granted by Trident Charge by 10%.
Increases Trident Charge's damage by 5%.
Retiarii
Royal Longbowmen-Power Volley
Epic
Drilled in brutal, focused volleys, the arrows fly harder and pierce deeper, striking with ruinous force from afar. [Skyfall Volley] damage and max range increased by 15%.
Royal Longbowmen
Royal Longbowmen-Routing Rain
Epic
Increases Firing Speed by 12%
[Rain of Agincourt] reduces enemy cavalry damage by 15%.
Royal Longbowmen
Samurai Assault Doctrine
Epic
Increases Double Strike damage by 15%.
Orochi Samurai
Scorching Doctrine V
Epic
Increases burning damage per second by 50.
SiphonarioiIncendiary ArchersWuxing Pikemen+2
Serfs Doctrine II
Epic
Increases recovery effect of Healing Herbs by 20 per second.
Serfs
Sharpshooter's Doctrine
Epic
Increases damage against heavy shielded units (spear units and Pavise Crossbowmen) by 350.
ArcherArqebusier
Shenji Doctrine I
Epic
Reduces Throw Grenades's cooldown by 2 seconds.
Shenji Grenadiers
Shenji Doctrine II
Epic
Grenade explosions will now halt enemy cavalry within 4 meters.
Shenji Grenadiers
Siege Engine Doctrine
Epic
Reduces ranged damage taken whilst pushing siege towers or battering rams by 60%.
all
Siege Fighter Doctrine
Epic
Increases all types of damage inflicted in sieges by 8%.
all
Silahdars Doctrine II
Epic
Increases Get Over Here movement speed by 10%.
Silahdars
Sipahis Doctrine II
Epic
Reduces short charge cooldown by 4 seconds.
Sipahis
Siphonarioi Hellfire Doctrine
Epic
Increases flame duration by 2 seconds.
Siphonarioi
Slow Doctrine V
Epic
Increases slow effects on cavalry by 15%.
Increases damage dealt to cavalry by 10%.
Polearm
Spear Anti-Cavalry Doctrine III
Epic
Reduces damage taken from cavalry charges by 500.
Tower Shield
Spoiler Doctrine V
Epic
Reduces enemy movement speed by 20% for 3 seconds.
Increases rate of fire by 9%.
Cavalry Archers
Stalwarts Stamina Doctrine
Epic
Reduces Advance's cooldown by 3 seconds.
Symmachean Stalwarts
Stamina Doctrine V
Epic
Reduces charge cooldown by 24%.
Increases the number of charge targets by 1.
Buckler Shield
Steadfast Doctrine V
Epic
Increases all defences by 130 points.
Reduces damage taken by 6%.
Tower Shield
Sunward Phalanx: Glory
Epic
Damage taken reduced by 20% for 5s after hitting an enemy with Ares Flurry.
Sunward Phalanx
Swinefeathers - Fire Penetration
Epic
[Triple Shooting] Their bullets can penetrate two enemies with each enemy taking 75% damage.
Their shot can also knock back the enemy units.
Swinefeathers
Swinefeathers - March Order
Epic
After the Cheval de Frise is deployed, their movement speed will increase by 15%.
The effect disappears after replenishment.
Swinefeathers
Sword Cavalry Battle Doctrine
Epic
While the Sprint skill is active on this unit, it will deal an extra attack that deals double damage.
This extra attack cannot be triggered when using active skills.
If this unit does not have the Sprint skill, this doctrine has no effect unless another Doctrine that adds this skill is applied first.
Cavalry Mele
Sword Cavalry Doctrine V
Epic
Unlocks Furious Strike.
The unit immediately makes an overhand strike and then advances, dealing out up to three further attacks.
Can attack up to 2 extra targets each time.
Cavalry Melee
Sword Militia's Doctrine II
Epic
Reduces ranged damage taken by 160.
Sword Militia
Tactic - Falcon
Epic
Excludes some special units
Effect: Increases damage to Ranged Units by 15%
Tactic: Trench Warfare
Epic
When the firearm units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works' cannot be stacked; non-move commands will reset the timer but will not remove 'Defensive Works'.
Any move command will remove 'Defensive Works'; 'Defensive Works': When receiving long-range damage from enemy units, 70% of the damage will be converted into knockback effects, and 'Defensive Works' will be lost.
If the units are not under the move command, they will regain 'Defensive Works' after 10 seconds.
Arqebusier
Tenant Farmers Doctrine II
Epic
Reduces melee damage taken by 160.
Tenant Farmers
Tiger Fists: Dread Roar
Epic
[Tiger's Fury] reduces enemy unit's damage by 15% for 5 seconds.
Tiger Fists
Tiger Fists: Swift Stance
Epic
Reduces [Mighty Slap]'s cooldown by 5 seconds.
Tiger Fists
Toughness Doctrine V
Epic
Damage taken is reduced by 33%.
This effect weakens each time damage is taken, and completely disappears after 8 hits.
Wuxing PikemenCudgel MonksCrescent Monks+6
Unit Damage Doctrine V
Epic
Increases damage dealt to unit by 120 points,
Increases all types of damage by 80 points.
all
Unshakable Ward
Epic
Learns skill: Acala's Aegis
Effect: When active, reduces continuous damage taken by 75% and grants immunity to Dazed and Knockback.
Duration: Lasts 7 s.
+1 more...
Melee Infantry Special
Vanguard Doctrine V
Epic
Drives special infantry units to charge ahead bravely.
After each attack, Movement Speed is increased by 30% for 5 seconds.
Special Infantry Units
Varangian Axe Doctrine
Epic
Increases Shatter Shield's damage by 10%.
Varangian Guards
Varangian Sword Doctrine II
Epic
Reduces Varangian Guards' melee damage taken by 5%.
Varangian Guards
Victory Rush Doctrine V
Epic
Enables saber cavalry units to press the attack with ease.
Melee attacks cause infantry Units and lance cavalry Units to deal 80% less damage and be unable to move for 2 seconds.
Sword Cavalry
Whistling Arrow Doctrine V
Epic
Every 3 hit inflict Bleeding on enemy nits for 12% of their current Health; can be triggered in concert with other Units.
Ranged Infantry Archer
Wild Rovers
Epic
Reduces the cooldown of Highland Charge and For Freedom by 2 seconds.
Claymores
Winged Bolt Doctrine V
Epic
Enables crossbow units to hinder the enemy advance.
Hitting large- and small-shield infantry slows them by 30% for 6s.
Crossbow Infantry
Xuanjia Cavalry Damage Doctrine
Epic
Reduces damage taken by 8%.
Xuanjia Heavy Cavalry
Xuanjia Sustainment Doctrine
Epic
Increases Disciplined Assault's blocking break by 400 points.
Xuanjia Heavy Cavalry
Yanyuedao Control Doctrine
Epic
The unit gains immunity to control effects while using Dread Unleashed.
Yanyuedao Cavalry
Yanyuedao Resistance Doctrine
Epic
While using Mounting Dread, all damage taken is reduced by 15%.
Yanyuedao Cavalry
Yorkist Household Knights-Oathbound
Epic
Loyalty binds in chains that shall never be broken. [Bond of Blood reduces damage taken by 15% and restores 2.5% Health per second while active.
Yorkist Household Knights
Yorkist Household Knights-Sunmirage
Epic
[Knight's Resolve] increases Movement Speed by 20% while active.
Yorkist Household Knights
Zealot-Born Anew by Martyrdom
Epic
Triggering [Judgment Dayl restores 50% max Health.
Zealot
Zealot-Helm of Canon
Epic
Max Block +320, [Milan Armor] reduces damage taken by an extra 5%.
Zealot
Zweihander Marching Doctrine
Epic
Increases movement speed by 6%.
Zweihanders
Zweihander Stamina Doctrine
Epic
Each level reduces Knight's Gampit's cooldown by 4 seconds.
Zweihanders
Zykalian Supply Doctrine
Epic
Increases ammo by 20%.
Zykalian Militia
Alchemists First Aid Doctrine
Rare
Unlocks First Aid.
Alchemists give first aid to nearby allies, who will then slowly recover their health for 20 seconds.
Alchemists
Alchemists Mobility Doctrine
Rare
After using Blinding Smoke, movement speed is increased by 10% for 8 seconds.
Alchemists
Apollo's Blessing
Rare
25% increase in accuracy while Quarrying is active.
Psiloi Slingers
Apollo's Fury
Rare
SlingMaster has 50% increased chance to stun enemy units.
Psiloi Slingers
Armiger Lancers' Weapons Doctrine
Rare
Increases normal attack damage by 5%.
Armiger Lancers
Assassination Doctrine
Rare
Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%.
True damage applied to every hit.
It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
all
Bagpiper Health Doctrine
Rare
Increases health by 600.
Bagpipers
Bagpiper Marching Doctrine
Rare
Increases movement speed by 9%.
Bagpipers
Blood of Iron
Rare
Increase the endurance of cannons by 500.
Lionroar Crew
Breakthrough Doctrine
Rare
Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%.
True damage applied to every hit.
It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
all
Caradoc's Assault Doctrine
Rare
Increases piercing armour penetration by 10%.
Caradocs Cavalry
Caradoc's Mobility Doctrine
Rare
Reduces the cooldown of Second Charge and Third Charge by 5 seconds.
Caradocs Cavalry
Chevaliers Marching Doctrine
Rare
Increases unit's movement speed by 10%.
Chevaliers
Condottieri Guards Doctrine V
Rare
Increases health by 350.
Condottieri Guards
Defence Doctrine
Rare
Increases Piercing defence by 80.
Increases Slashing defence by 80.
Buckler Shield
Dimachaeri Agility Doctrine
Rare
Increases the max number of targets that can be hit by Siccae Torrent by 1.
Dimachaeri
Dimachaeri Siccae Doctrine
Rare
Reduces Siccae Torrent cooldown by 5 seconds.
Dimachaeri
Doppelsoldner-Cleaving Vanguard
Rare
[Vanguard Triumph] increases allied buffs by 5%.
Doppelsoldner
Doppelsoldner-Echoes of Gold
Rare
[Song of Landsknecht] extends silence on enemies by 2s.
Doppelsoldner
Empire Chariot-Guard Assault
Rare
Chariot guard soldiers can cause knockback effects, defending the chariot.
Empire Chariot
Falconettii Gunners Doctrine III
Rare
Increases piercing defence by 100.
Falconetti Gunners
Feathered Crossbowmen Armour Doctrine
Rare
While Crossbow and Blade is in effect, armour piercing is increased by an extra 15%.
Feathered Crossbowmen
Feathered Crossbowmen Attack Doctrine
Rare
Increases piercing and slashing damage by 60 points.
Feathered Crossbowmen
Formation March
Rare
Increases movement speed by 6%.
Spartan Chosen
Fortebraccio Pikemens Doctrine V
Rare
Increases armour penetration by 110.
Fortebraccio Pikemen
Hashashin Attack Doctrine
Rare
Increases Hashashins piercing armor penetration by 70 points.
Increases Hashashins slashing armor penetration by 70 points.
Increases Hashashins blunt armor penetration by 70 points.
Hashashins
Helot Auxiliary: Artisan
Rare
Supply points provide allies with 20% damage reduction and 20% movement speed.
The effect will disappear 8 seconds after leaving the Supply Point range.
Helot Auxiliaries
Helot Auxiliary: Nimble Stride
Rare
Increases unit's movement speed by 5%, health by 80, and piercing defense by 100 points.
Helot Auxiliaries
Houndsmen Toughness Doctrine
Rare
Reduces Hunters damage taken by 10%.
Houndsmen
Hwarang: Plucked Blossoms
Rare
Reduces [Flying Perals]'s cooldown by 2 seconds.
Hwarang
Imperial Spear Guards Doctrine I
Rare
Reduces damage taken from charges by 100.
Imperial Spear Guards
Jangjus Accuracy Doctrine
Rare
Increases throwing knife accuracy by 15%.
Jangjus
Jangjus Sword Doctrine
Rare
Increases slashing damage by 80 points.
Increases slashing armour penetration by 30 points.
Jangjus
Liao's Rangers Weapons Doctrine
Rare
Increases Bludgeon damage by 5%.
Liaos Rangers
Monastic Doctrine I
Rare
Increases resistance to ranged attacks by 10%.
Cudgel Monks
Monastic Doctrine II
Rare
Increases Blunt damage by 50.
Increases Blunt armor penetration by 50.
Cudgel Monks
Order of the Dragon-Imperial Might
Rare
[Sacred Verdict] deals 200 more damege.
Order of the Dragon
Outrider Doctrine
Rare
Reduces normal javelin cooldown by 10%.
Outriders
Outrider Doctrine I
Rare
Reduces Burning Plains cooldown by 4 seconds.
Outriders
Paladin Sword Doctrine
Rare
Increases piercing damage by 90.
Symmachean Paladins
Pavise Crossbowmens Doctrine III
Rare
Increases piercing damage by 90.
Pavise Crossbowmen
Qin's Footbow-Blaze
Rare
Duration of [Ignition Bolt] by 3 seconds Increase.
Qins Footbow
Qin's Footbow-Spark
Rare
Increases the additional burning damage of [Ignition Bolt] by 40 points.
Qins Footbow
Queen's Knight Shield Doctrine
Rare
Each level reduces damage taken when using Bash & Thrust by 18%.
Queens Knights
Rare Archery Doctrine
Rare
Increases shooting accuracy by 10%.
Ranged Infantry Archer
Rare Arquebus Doctrine I
Rare
Increases health by 360.
Arqebusier
Rare Blunt Damage Doctrine
Rare
Increases blunt damage by 75.
Buckler ShieldTower ShieldIron Reapers+2
Rare blunt Defence Doctrine
Rare
Increases Blunt defence by 80.
all
Rare Blunt Doctrine
Rare
Increases Blunt damage by 95.
Buckler ShieldTower ShieldIron Reapers+2
Rare Crossbow Doctrine
Rare
Increases rate of fire by 10%.
Crossbow
Rare Javelin Doctrine
Rare
Increases ammo by 10%.
Melee Infantry Javelineers
Rare Lance Doctrine
Rare
Increases movement speed by 6%.
Lancer
Rare Life Doctrine
Rare
Increases health by 300.
all
Rare Mounted Archery Doctrine
Rare
Increases ammo by 15%.
Cavalry Archers
Rare Piercing Damage Doctrine
Rare
Increases Piercing damage by 75.
JavelineersTower ShieldPolearm+2
Rare Piercing Defence Doctrine
Rare
Increases Piercing defence by 80.
all
Rare Piercing Doctrine
Rare
Increases piercing armor penetration by 95.
JavelineersTower ShieldPolearm+2
Rare Polearm Doctrine I
Rare
Increases damage while bracing by 100.
Polearm
Rare Polearm Doctrine II
Rare
Reduces charge cooldown by 9%.
Polearm
Rare Slashing Damage Doctrine
Rare
Increases Slashing damage by 75.
Buckler ShieldCavalryHalberdier Sergeants+2
Rare slashing Defence Doctrine
Rare
Increases Slashing defence by 80.
all
Rare Slashing Doctrine
Rare
Increases slashing armor penetration by 95.
Buckler ShieldCavalryHalberdier Sergeants+2
Rare Spear Doctrine I
Rare
Increases health by 360.
Tower Shield
Rare Sword Cavalry Doctrine I
Rare
Reduces food consumption by 35%.
Melee
Rare Sword Cavalry Doctrine II
Rare
Increases movement speed by 20%.
Melee
Rare Sword Doctrine
Rare
Increases block by 140.
Buckler Shield
Rare Sword Doctrine II
Rare
Reduces damage taken by 10%.
Buckler Shield
Reitar Pistoleers - Ranging Fire
Rare
Increase the damage of [Roar of Powder] by 15%.
Reitar Pistoleers
Reitar Pistoleers - Tidal Assault
Rare
Roar of Powder deals an extra 15% damage to the enemies hit by Tearing Strike within 15s.
Reitar Pistoleers
Retiarii Health Doctrine
Rare
Increases Retiarii's health by 600 points.
Retiarii
Ronin Swordplay Doctrine
Rare
Increases Iaido Strike damage by 7.5%.
Ronin
Ronin Tactical Doctrine
Rare
Iaido Strike can damage an additional target.
Ronin
Royal Longbowmen-Marching Quiver
Rare
A light yet rugged leather quiver that lets longbowmen carry ample arrows even on a forced march.
Increases Ammo by 30% Increases Movement Speed by 5%.
Royal Longbowmen
Samurai Defence Doctrine
Rare
Reduces ranged damage taken by 6%.
Orochi Samurai
Schutzdieners Blessed Doctrine
Rare
Increases healing rate of Blessed Arrows by 25%.
Schutzdieners
Schutzdieners Support Doctrine
Rare
Increases all defences for allies that receive healing by 80 points.
Schutzdieners
Shenji Doctrine III
Rare
Increases unit's supply of grenades by 25%.
Shenji Grenadiers
Shield Doctrine
Rare
Increases slashing defence by 50.
Increases piercing defence by 50.
Increases blunt defence by 50.
all
Silahdars Doctrine I
Rare
Reduces ranged damage taken by 50 points.
Silahdars
Silla Guards Shield Throw
Rare
Reduces [Spear Slam]'s cooldown by 5 seconds.
Silla Guards
Silla Guards: Royal Escort
Rare
Reduces [Spear Slam]'s cooldown by 5 seconds.
Silla Guards
Siphonarioi Flamethrower Doctrine
Rare
Increases blunt damage by 200 when hellfire strikes target.
Siphonarioi
Stalwarts Brace Doctrine
Rare
Increases brace weapon damage by 12%.
Symmachean Stalwarts
Storm Formation
Rare
Divine Gaze applies Expose to enemy units.
Uppon reaching 10 stacks, that enemy deals 30% reduced damage to the Pverwhelm attire to take effect.
Sunward Phalanx
Varangian Sword Doctrine I
Rare
Increases Varangian Guards' slashing, piercing and blunt damage by 50 points.
Varangian Guards
Wolf Doctrine
Rare
Increases slashing damage by 50.
Increases slashing armour penetration by 50.
Sons of Fenrir
Wuxing Blood Doctrine
Rare
Increases Wuxing Blast's bleed damage by 100 points.
Wuxing Pikemen
Wuxing Fire Doctrine
Rare
Increases Fiery Blast's burn damage by 100 points.
Wuxing Pikemen
Xuanjia Cavalry Energy Doctrine
Rare
Reduces Disciplined Assault's cooldown by 4 seconds.
Xuanjia Heavy Cavalry
Yanyuedao Slashing Doctrine
Rare
Increases slashing damage by 100 points.
Yanyuedao Cavalry
Zweihander Sword Doctrine
Rare
After Prepared Stance restores health to 100%, the next skill used will increase slashing damage by an additional 10%.
Zweihanders
Zykalian Grenade Doctrine
Rare
Increases direct damage from hellfire explosions by 300.