Doctrines

All 365 doctrines, their effect and which unit types or units can slot them. Search by name, filter by rarity or unit type, or hide the unit-specific ones. A trailing plus number on the unit list means conqsite showed only the first few.

Rarity
Unit type

Aggression Doctrine V

Epic
  • Reduces damage taken while charging by 50%.
  • Increases movement speed by 9%.
Lancer

Agility Doctrine

Epic
  • Reduces melee damage taken by 75 points.
Axe Raiders

Anti-Cavalry Doctrine

Epic
  • Increases damage versus cavalry by 120.
Polearm

Anti-Cavalry Doctrine V

Epic
  • Reduces damage taken from cavalry when using Brace-type skills by 40%.
  • Increases damage versus cavalry while bracing by 16%.
Polearm

Anti-Infantry Doctrine V

Epic
  • Increases damage dealt to infantry by 200 points.
  • Increases block by 250 points.
Buckler Shield

Armiger Lancers' Gallop Doctrine

Epic
  • Reduces the Gallop cooldown by 4 seconds.
Armiger Lancers

Artemis

Epic
  • Unlock Double Strings (Cannot be used with any other active skills except [Overwatch]).
  • Fires 2 arrows per shot for 12 seconds.
  • Cooldown 40 seconds.
Ranged Infantry Archer

Assault Doctrine

Epic
  • Reduces Berserker Cooldown by 20%.
Berserkers

Assault Doctrine V

Epic
  • Reduces damage taken while charging by 40%.
Buckler Shield

Attack Doctrine

Epic
  • Reduces Freyja's Charge cooldown by 5 seconds.
Shieldmaidens

Awareness Doctrine V

Epic
  • Reduces damage taken from cavalry charges by 500 points.
  • Reduces damage taken from rear attacks by 20%.
Tower Shield

Axe Doctrine

Epic
  • The Double Axe skill can now knock down enemy soldiers.
Axe Raiders

Azaps Doctrine II

Epic
  • Reduces On Watch cooldown by 4 seconds.
Azaps

Banner Guards' Battle Doctrine

Epic
  • Increases Banner Guards' Block by 300 points.
Banner Guards

Banner Guards' Morale Doctrine

Epic
  • Reduces Indomitable cooldown by 5 seconds.
Banner Guards

Barber-Surgeon's doctrine

Epic
  • Decreases total unit losses in the world by 30%.
all

Berserker's Doctrine

Epic
  • Increases health by 360.
  • Reduces ranged damage taken by 50.
Berserkers

Billowing Winds

Epic
  • Increases the mobement speed of units by 9%.
  • Increases the damage of units by 10%.
Companion Cavalry

Block Doctrine V

Epic
  • Increases block by 300 points.
  • Reduces damage taken by 90 points.
Tower Shield

Bowmanship Doctrine V

Epic
  • Arrow Rain deals 75% of the unit's base piercing damage with each hit.
  • Increases piercing damage by 150 points.
Ranged Infantry Archer

Bowstring Doctrine V

Epic
  • Increases weapons range by 9 meters.
  • Increases rate of fire by 9%.
Ranged Infantry Archer

Camel Lancer Attack Doctrine

Epic
  • While Charging is in effect, the movement speed of enemies stabbed is reduced by 10% for 2 seconds.
Camel Lancers

Camel Lancer Defence Doctrine

Epic
  • Increases slashing defence by 80 points.
  • Increases piercing defence by 80 points.
  • Increases blunt defence by 80 points.
Camel Lancers

Carnage Doctrine V

Epic
  • Increases damage dealt to infantry by 250 points.
  • Reduces charge cooldown by 7 seconds.
Melee

Cavalry Assault Doctrine

Epic
  • Deal 20% increased damage to cavalry units.
  • Deal 20% reduced damage to ranged and melee infantry units.
Melee

Charge Doctrine V

Epic
  • Increases charge damage by 250 points.
  • Increases charge's block break by 450 points.
Buckler Shield

Chevaliers Defence Doctrine

Epic
  • Increases all defence values by 100 points.
Chevaliers

Chevaliers Lance Doctrine

Epic
  • Increases Piercing Armor Penetration by 150 points.
Chevaliers

Condottieri Guards Doctrine I

Epic
  • Reduces Shock Attacks cooldown by 3 seconds.
Condottieri Guards

Condottieri Guards Doctrine IV

Epic
  • Reduces damage taken from braced weapons by 250.
Condottieri Guards

Conquest

Epic
  • Increases the movement speed of hero by 8% as well as piercing, slashing, and blunt damage by 100 for 18 seconds.
Companion Cavalry

Crescent Monks Endurance Doctrine

Epic
  • Crescent Moon's first hit will restore a small amount of Health on this unit.
Crescent Monks

Crescent Monks Medical Doctrine

Epic
  • Deadly Epicycle's first hit will restore small amount of health on self.
Crescent Monks

Defence Doctrine V

Epic
  • Increases all defences by 80 points.
  • Reduces damage taken by 5%.
all

Demesne Arbalists Doctrine II

Epic
  • Increases piercing armour penetration versus cavalry by 250.
Demesne Arbalists

Demesne Arbalists Doctrine IV

Epic
  • Increases weapons range by 8 metres.
Demesne Arbalists

Demesne Crossbowmens Doctrine II

Epic
  • Increases damage versus cavalry by 300.
Demesne Crossbowmen

Devastation

Epic
  • In basic attack, every 6 seconds, you can trigger a heavy attack with high and effects.
  • This attack applies to the units, reducing their Piercing, Slashing, and Blunt defenses by12%, movement speed by 10% for 12 seconds, up to a maximum of 3 stacks.
MartellatoriMace SergeantsTseregs+4

Divine Wrath

Epic
  • When the Spartan Chosen build full momentum, their normal and formation attacks can knock down enemy units.
Spartan Chosen

Double Fire Doctrine V

Epic
  • Unlocks Double Fire.
  • Cannot be used with Focus Fire.
  • Cooldown lasts 45 seconds.
  • +1 more...
Crossbow

Empire Chariot-Axle Blade

Epic
  • Under [Movement Like Thunder], targets sliced by the axle blade suffer extra bleeding damage.
Empire Chariot

Epic Ammo Doctrine

Epic
  • Increases health by 300.
  • Increases ammo by 15%.
ArqebusierRanged Infantry ArcherJavelineers

Epic Archery Doctrine I

Epic
  • Increases weapons range by 5 meters.
Ranged Infantry Archer

Epic Archery Doctrine II

Epic
  • Increases piercing damage by 100.
  • Increases armour penetration by 50.
Ranged Infantry Archer

Epic Archery Doctrine III

Epic
  • Increases ammo by 50%.
Ranged Infantry Archer

Epic Archery Doctrine IV

Epic
  • Increases piercing damage by 100.
Ranged Infantry Archer

Epic Archery Doctrine V

Epic
  • Unlocks Arrow Rain, deals 65% of the unit's base piercing damage with each hit.
Ranged Infantry Archer

Epic Arquebus Doctrine I

Epic
  • Increases shooting accuracy by 20%.
Arqebusier

Epic Arquebus Doctrine II

Epic
  • Increases rate of fire by 16%.
Arqebusier

Epic Arquebus Doctrine III

Epic
  • Increases slashing defence by 50.
  • Increases piercing defence by 50.
  • Increases blunt defence by 50.
  • +1 more...
Arqebusier

Epic Arquebus Doctrine IV

Epic
  • Allows the unit to move and fire.
Arqebusier

Epic Assassination Doctrine

Epic
  • Increases damage dealt to heroes by 115.
  • If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs heroes by 13%.
all

Epic Assault Doctrine

Epic
  • While charging, damage increases by 6% every time damage is dealt.
  • Lasts 3 seconds.
  • Every hit on the enemy is counted separately.
Lancer

Epic Balance Doctrine

Epic
  • When unit health is above 50%, damage dealt is reduced by 4% and damage received is reduced by 6%; when unit health is below 50%, damage dealt is increased by 6% and damage received is increased by 4%.
all

Epic Battle Line Doctrine

Epic
  • Increases damage dealt to units by 125.
  • If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 14%.
all

Epic Bloodthirsty Doctrine

Epic
  • Gain 12% lifesteal for 6 seconds after dealing damage.
  • Gain an additional 12% lifesteal for 3 seconds if health drops below 30%.
  • Damage dealt is increased by 12% when health is above 60%.
Polearm

Epic Blunt Damage Doctrine

Epic
  • Increases Blunt damage by 90.
Buckler ShieldTower ShieldIron Reapers+2

Epic Blunt Defence Doctrine

Epic
  • Increases Blunt defence by 105.
all

Epic Blunt Doctrine

Epic
  • Increases Blunt Armor penetration by 110.
Buckler ShieldTower ShieldIron Reapers+2

Epic Combat Doctrine

Epic
  • After every 3 attacks, the next attack s damage
  • will be increased by 11%. Every 6 attacks, 15%
  • maximum health will be restored. Every 9 attacks,
  • +1 more...
Special

Epic Crossbow Doctrine I

Epic
  • Increases ammo by 25%.
Crossbow

Epic Crossbow Doctrine II

Epic
  • Increases piercing damage by 50.
  • Increases armour penetration by 200.
Crossbow

Epic Crossbow Doctrine III

Epic
  • Increases rate of fire by 23%.
Crossbow

Epic Crossbow Doctrine IV

Epic
  • Increases shooting accuracy by 20%.
Crossbow

Epic Crossbow Doctrine V

Epic
  • Unlocks Double Shot.
  • Fires 2 arrows per shot for 8 seconds.
  • Cannot be used with Focus Fire.
  • +2 more...
Crossbow

Epic Damage Doctrine

Epic
  • Increases health by 200.
  • Increases slashing damage by 90.
  • Increases piercing damage by 90.
  • +1 more...
all

Epic Immobility Doctrine

Epic
  • Javelins render enemies immobile for 1.5 seconds.
Melee Infantry Javelineers

Epic Impale Doctrine

Epic
  • Enables the crossbow bolt unit to penetrate 1 additional target when attacking.
Pavise CrossbowmenDemesne ArbalistsFeathered Crossbowmen+1

Epic Javelin Doctrine I

Epic
  • Increases javelin damage by 180.
Melee Infantry Javelineers

Epic Javelin Doctrine II

Epic
  • Increases piercing damage by 60.
  • Increases armour penetration by 180.
Melee Infantry Javelineers

Epic Javelin Doctrine III

Epic
  • Increases javelin's block break by 200.
Melee Infantry Javelineers

Epic Lance Doctrine I

Epic
  • Increases charge damage by 225.
Lancer

Epic Lance Doctrine II

Epic
  • Reduces damage taken while charging by 40%.
Lancer

Epic Lance Doctrine III

Epic
  • Reduces charge cooldown by 10 seconds.
Lancer

Epic Leadership Doctrine

Epic
  • Reduces unit's Leadership cost by 16%.
all

Epic Life Doctrine

Epic
  • Increases health by 360.
all

Epic Lifesever Doctrine

Epic
  • Deal 20% more damage to targets currently regenerating Health.
cavalryspecial

Epic Mobility Doctrine

Epic
  • Unlocks Sprint.
  • Increases movement speed by 15% for 8 seconds.
all

Epic Mounted Archery Doctrine I

Epic
  • Increases shooting accuracy by 50%.
Cavalry Archer

Epic Mounted Archery Doctrine II

Epic
  • When shooting, there is a 10% chance to fire flaming arrows.
Cavalry Archer

Epic Mounted Archery Doctrine III

Epic
  • Reduces enemy movement speed by 10% for 3 seconds when firing.
Cavalry Archer

Epic Movement Doctrine

Epic
  • Increases health by 300.
  • Increases movement speed by 10%.
Melee InfantryRanged Infantry

Epic Penetration Doctrine

Epic
  • Increases health by 200.
  • Increases slashing armor penetration by 70.
  • Increases piercing armor penetration by 70.
  • +1 more...
all

Epic Piercing Damage Doctrine

Epic
  • Increases Piercing damage by 90.
JavelineersTower ShieldPolearm+2

Epic Piercing Defence Doctrine

Epic
  • Increases Piercing defence by 105.
all

Epic Piercing Doctrine

Epic
  • Increases Piercing Armor penetration by 110.
JavelineersTower ShieldPolearm+2

Epic Polearm Doctrine I

Epic
  • Increases piercing damage by 80.
  • Increases armor penetration by 120.
Polearm

Epic Polearm Doctrine II

Epic
  • Bracing weapons stuns enemies.
Polearm

Epic Polearm Doctrine III

Epic
  • Allows the unit to use Charge order, but does not deal extra damage.
Polearm

Epic Polearm Doctrine IV

Epic
  • Bracing inflicts a bleeding effect on enemy cavalry, dealing damage equal to 16% of the enemy's maximum health plus 400 points, every 2 seconds.
Polearm

Epic Rupture Doctrine

Epic
  • After the enemy takes 5 hits from units within 3 seconds, apply Bleed and Slow for 3 seconds.
SilahdarsBerserkersVarangian Guards+5

Epic Slashing Damage Doctrine

Epic
  • Increases Slashing damage by 90.
Buckler ShieldCavalryHalberdier Sergeants+2

Epic Slashing Defence Doctrine

Epic
  • Increases Slashing defence by 105.
all

Epic Slashing Doctrine

Epic
  • Increases Slashing Armor penetration by 110.
Buckler ShieldCavalryHalberdier Sergeants+2

Epic Spear Doctrine I

Epic
  • Increases block by 400.
Tower Shield

Epic Spear Doctrine II

Epic
  • Increases block by 250.
  • Increases block recovery by 100%.
Tower Shield

Epic Spear Doctrine III

Epic
  • Increases slashing defence by 100.
  • Increases piercing defence by 100.
  • Increases blunt defence by 100.
Tower Shield

Epic Spear Doctrine IV

Epic
  • Reduces damage taken by 30.
Tower Shield

Epic Spear Doctrine V

Epic
  • Unlocks Regeneration.
  • Restores 150 health every second for 10 seconds.
Tower Shield

Epic Spear Doctrine VI

Epic
  • Unlocks Stand Fast.
  • Gives control immunity for 2.5 seconds.
  • Cooldown lasts 60 seconds.
Tower Shield

Epic Sword Cavalry Doctrine

Epic
  • Increases damage dealt to infantry by 150.
Cavalry Melee

Epic Sword Doctrine I

Epic
  • Increases slashing damage by 70.
  • Increases blunt damage by 70.
Buckler Shield

Epic Sword Doctrine II

Epic
  • Reduces charge cooldown by 20%.
Buckler Shield

Epic Sword Doctrine III

Epic
  • Increases charge damage by 180.
Buckler Shield

Epic Sword Doctrine IV

Epic
  • Unlocks Ironsides.
  • Increases piercing, slashing, and blunt defence by 150 for 10 seconds.
Buckler Shield

Epic Valor Doctrine

Epic
  • Adds 200 Health points to the unit,
  • Reduces damage taken by 3%.
All

Falconettii Gunners Doctrine I

Epic
  • Increases shooting accuracy by 25%.
Falconetti Gunners

Fearless Charge Doctrine

Epic
  • Damage taken is reduced by 30% while charging.
Buckler Shield

Firearm-Steel Core

Epic
  • Increases block break value of ranged attack by 50.
  • Increases piercing damage by 100.
  • Reduces ammo by 20%
Ranged InfantryArqebusier

First Aid Doctrine V

Epic
  • Reduces damage taken when armor pierced by 35%.
  • Unlocks Regeneration: regenerates 150 health every for 15 seconds.
Tower Shield

Flatland Doctrine V

Epic
  • Sends special cavalry units surging forward in overwhelming force.
  • Movement Speed increased by 15%.
Special Cavalry

Food & Medicine Doctrine V

Epic
  • Reduces food consumption by 60%.
  • Decreases total unit permanent losses from open world battles by 40%.
  • The unit can heal injured soldiers in any fief and in the open world via their unit profile screen.
all

Fortebraccio Pikemens Doctrine II

Epic
  • Increases armor penetration vs cavalry by 150.
Fortebraccio Pikemen

Fortebraccio Pikemens Doctrine III

Epic
  • Increases chance to knock back while bracing by 10%.
Fortebraccio Pikemen

Fusillade Doctrine V

Epic
  • Increases rate of fire by 20%.
  • Increases damage dealt to cavalry by 8%.
Arqebusier

Gallop Doctrine V

Epic
  • Increases movement speed by 30%.
  • Increases slashing damage by 90 points.
  • Increases slashing armor penetration by 60.
Melee

Greyhair Doctrine I

Epic
  • Increases health by 600 points.
Greyhair Garrison

Greyhair Doctrine II

Epic
  • Increases slashing damage by 110 points.
  • Increases piercing damage by 110 points.
  • Increases blunt damage by 110 points.
Greyhair Garrison

Gun Defence Doctrine V

Epic
  • Increases all defences by 60 points.
  • Increases health by 200 points.
  • Increases ammo by 10%.
Arqebusier

Gunsight Doctrine V

Epic
  • Increases shooting accuracy by 40%.
  • Increases piercing damage by 80 points.
Crossbow

Halberd Elite-Blooded Seal

Epic
  • Increases max health by 6%, and [Decapitating Promotion] further boosts all types of defenses by 8%.
Halberd Elite

Halberd Elite-Dominion's Fury

Epic
  • Enhances damage from [Sky Splitter] by 6% and grants an additional 300 block value during skill duration.
Halberd Elite

Hashashin Life Doctrine

Epic
  • Increases Hashashins health by 500 points.
Hashashins

Healing Arts Doctrine

Epic
  • The unit can heal anywhere in the world at any time.
all

Health & Defence Doctrine V (All)

Epic
  • Increases health by 440 points.
  • Increases all defences by 40 points.
all

Health & Defence Doctrine V (Blunt)

Epic
  • Increases health by 440 points.
  • Increases blunt defence by 125 points.
all

Health & Defence Doctrine V (Piercing)

Epic
  • Increases health by 440 points.
  • Increases piercing defence by 125 points.
all

Health & Defence Doctrine V (Slashing)

Epic
  • Increases health by 440 points.
  • Increases slashing defence by 125 points.
all

Health & Labor Doctrine V

Epic
  • Increases health by 440 points.
  • Increases labor by 0.07 points per living soldier in the unit.
all

Health & Resistance Doctrine V

Epic
  • Increases health by 300 points.
  • Reduces damage taken by 5%.
all

Hero Damage Doctrine V

Epic
  • Increases damage dealt to heroes by 115 points.
  • Increases all armor penetration by 110 points.
all

Highlanders

Epic
  • Increases 'Claymore Strike' damage by 5%.
Claymores

Houndsmen Hunter Doctrine

Epic
  • Increases the bleed damage of the Hunter's Will by 100 points.
Houndsmen

Houndsmen Kennel Doctrine

Epic
  • Increases Loyal Hound's Slow effect duration by 3 seconds.
Houndsmen

Huskarl Formation Doctrine

Epic
  • Reduces Boar Snout cooldown by 1 second.
Huskarls

Huskarl Raider Doctrine

Epic
  • Increases movement speed of Huskarls by 10%.
  • Increases Sea Surge's damage by 15%.
  • Increases Huskarl Charge's damage by 15%.
Huskarls

Hwarang: Fallen Petals

Epic
  • Each enemy killed will replenish ammo for Hwarang.
Hwarang

Hwarang: Windwalker

Epic
  • Reduce [Windstep]'s cooldown by 5 seconds.
Hwarang

Imperial Pike Guards Attack Doctrine

Epic
  • Reduces Advance's cooldown by 7 seconds.
Imperial Pike Guards

Imperial Pike Guards Doctrine IV

Epic
  • Increases damage versus cavalry by 200.
Imperial Pike Guards

Imperial Spear Guards Doctrine II

Epic
  • Reduces damage taken from charges by 200.
Imperial Spear Guards

Incendiary Doctrine V

Epic
  • When shooting, there is a 30% chance to fire flaming arrows.
  • Increases rate of fire by 9%.
Cavalry Archers

Iron Charge Doctrine V

Epic
  • Reduces damage taken while charging by 14%.
  • Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Buckler Shield

Iron Damage Doctrine V

Epic
  • Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
  • Also, while skill is in effect all types of damage are increased by 120 points.
Buckler Shield

Iron Health Doctrine V

Epic
  • Increases health by 300 points.
  • Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds.
Buckler Shield

Janissaries Doctrine II

Epic
  • Increases rate of fire by 8%.
Janissaries

Javelin Attack Doctrine V

Epic
  • Increases javelin's block break by 300 points.
  • Increases piercing damage by 100 points.
Melee Infantry Javelineers

Javelin Damage Doctrine V

Epic
  • Increases javelin damage by 250 points.
  • Increases ammo by 30.
Melee Infantry Javelineers

Javelin Militia's Doctrine II

Epic
  • Adds 4 more soldiers to the unit.
Javelin Militia

Javelin Sergeants Doctrine II

Epic
  • Increases throwing range by 10 metres.
Javelin Sergeants

Javelin Sergeants Doctrine III

Epic
  • 10% chance ammunition won't be consumed when throwing javelins.
Javelin Sergeants

Khorchins Doctrine II

Epic
  • Increases movement speed by 1 point.
Khorchins

Kriegsbruders Battle Doctrine

Epic
  • Reduces Full Assault's cooldown by 5s.
Kriegsbruders

Kriegsbruders Shield Doctrine

Epic
  • Reduces ranged damage taken by 15%.
Kriegsbruders

Labor Doctrine

Epic
  • Increases labor by 0.05.
all

Laconic Javelins: Agile Form

Epic
  • Increases health by 300 points, movement speed by 5%, and damage dealt by 5%.
Laconic Javelins

Laconic Javelins: Crusher

Epic
  • Increases the blocking break effect of javelins on buckler infantry by 50%.
Laconic Javelins

Lancastrian Billmen-Full Bloom

Epic
  • [Thorns] restores 20% of Max Health when dealing damage to a Bleeding enemy.
Lancastrian Billmen

Lancastrian Billmen-Rotroot

Epic
  • Rotten wood crumbles back to dust; only this root endures, biting deep into the bone. [Blood Rose] also inflicts Weakness, reducing target Movement Speed by 10% and damage by 20% for 1s.
Lancastrian Billmen

Lancer Charge Doctrine V

Epic
  • Reduces charge cooldown 14 seconds.
  • Increases piercing damage by 100 points.
Lancer

Lancer-Last Stand

Epic
  • A lone rider breaks through armies, bloodstained armor echoes a tragic ballad.
Lancer

Landsknecht's Charge Doctrine

Epic
  • Reduces charge cooldown by 5 seconds.
Landsknechts

Liao's Rangers Melee Doctrine

Epic
  • Every level reduces Bludgeon's cooldown by 3 seconds.
Liaos Rangers

Linebreaker Doctrine V

Epic
  • Every 3 attacks greatly increases Block-Break effectiveness against enemy Units for 2s.
Melee Infantry Special

Lionroar Crew - Guard

Epic
  • Reduce the cooldown of Defense Shoot by 3s.
Lionroar Crew

Lionroar Crew - Veteran

Epic
  • Reduces the time of deploying cannon by 2 seconds.
Lionroar Crew

Logistics Doctrine

Epic
  • Reduces food consumption by 60%.
all

Mace Sergeants Protection Doctrine

Epic
  • Unlocks Cover Commander.
Mace Sergeants

Mansion Guard Endurance Doctrine

Epic
  • Increases Bursting with Energy duration by 1 second.
WuWei

Mansion Guard Medical Doctrine

Epic
  • Using Brutal Sweep restores 10% maximum health.
WuWei

Mobility Doctrine V

Epic
  • Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
all

Modao Doctrine I

Epic
  • Increases damage versus cavalry by 200 points.
Modao Battalion

Modao Doctrine II

Epic
  • The unit's ability to stop cavalry is increased by 1 second.
Modao Battalion

Mountain Crusher

Epic
  • Increases the block-breaking value and damage during [Spartan Vengeance] by 15%.
Spartan Chosen

Myrmillones Morale Doctrine

Epic
  • Reduces Myrmillo's Guard's cooldown by 5 seconds.
Myrmillones

Myrmillones Shield Doctrine

Epic
  • Reduces ranged damage taken by 90 points.
Myrmillones

New Ammo Doctrine V

Epic
  • Increases ammo by 35%.
  • Increases amor penetration by 140 points.
Crossbow

Noble Blood Doctrine I

Epic
  • 100 points of ranged damage taken is converted to continuous bleeding.
  • While bleeding, damage dealt and movement speed are increased by 15%.
Monastic KnightsSymmachean StalwartsSymmachean Paladins+4

Noble Blood Doctrine II

Epic
  • 100 points of melee damage taken is converted to continuous bleeding.
  • While bleeding, damage dealt and movement speed are increased by 15%.
Monastic KnightsSymmachean StalwartsSymmachean Paladins+4

Onna-musha Assault Doctrine

Epic
  • Charge can knock down enemy solidiers.
Onna-musha

Onna-musha Blood Doctrine

Epic
  • Normal attacks apply a 15% health drain effect.
Onna-musha

Open Ground Doctrine

Epic
  • Increases all types of damage inflicted in field battles by 8%.
all

Order of the Dragon-Golden Edge

Epic
  • If Health above 40%, Piercing Armour Penetration and Slashing Armour Penetration +15%.
Order of the Dragon

Order of the Dragon-Imperial Edict

Epic
  • +15% Movement Speed during [Emperor's Expedition].
Order of the Dragon

Orochi Anticavalry Doctrine

Epic
  • Reduces damage taken from cavalry during charges by 25%.
Orochi Samurai

Overwhelm

Epic
  • Unlocks : Divine Gaze, Creates semi-circular totem of 8 meters at distance of 50 meters in any direction.
  • Enemies within ranfe gain a stack of Expose, sracking ip to 10 times, Stacks are lose after 5 seconds.
  • The Sunward Phalanx deals 40$ increased damage aginst enemies with 5 stacks of Expose.
  • +2 more...
Sunward Phalanx

Palace Guards Throne Doctrine

Epic
  • Reduces the cooldown of Guards the Throne by 7 seconds.
Palace Guards

Paladin Piety Doctrine

Epic
  • Reduces Prayer's cooldown by 2 seconds.
Symmachean Paladins

Pavise Crossbowmens Doctrine I

Epic
  • Reduces melee damage taken by 80.
Pavise Crossbowmen

Percival's Assault Doctrine

Epic
  • Reduces damage taken when shields are raised by 10%.
Percival Guardsmen

Percival's Shield Doctrine

Epic
  • Doubles the Block breaking effect of Charge & Throw.
Percival Guardsmen

Pike Defence Doctrine

Epic
  • Reduces damage taken from cavalry when using Brace-type skills by 30%.
Polearm

Poisons Doctrine V

Epic
  • Increases all armour penetration by 140 points.
  • Increases poison damage by 60 points.
  • May stack effect up to 2 times.
Rattan RangersRattan MarksmenRattan Pikemen+2

Precision Doctrine V

Epic
  • Increases piercing damage by 120 points.
  • Increases piercing armor penetration by 80 points.
  • Increases rate of fire by 9%.
Ranged Infantry Archer

Pressure Doctrine V

Epic
  • Reduces damage taken while charging by 50%.
  • Reduces charge cooldown by 6 seconds.
Lancer

Projectile Doctrine V

Epic
  • Increases ammo by 60%.
  • Increases piercing armor penetration by 50 points.
Ranged Infantry Archer

Queen's Knight Battle Doctrine

Epic
  • Block cannot be damaged within 2 seconds of using Run'Em Through.
Queens Knights

Queen's Knight Toughness Doctrine

Epic
  • Reduces the cooldown of Bash & Thrust by 5s.
Queens Knights

Rangers Mobility Doctrine

Epic
  • Increases Liao's Rangers movement speed by 7%.
  • Gives a small improvement to the unit's resistance to ranged weapons.
Liaos Rangers

Resist Arrow Doctrine

Epic
  • Reduces damage taken from arrows by 100.
  • Increases damage dealt to ranged units by 100.
CavalryMelee Infantry

Retiarii Assault Doctrine

Epic
  • Reduces Spearfishing cooldown by 5 seconds.
Retiarii

Retiarii Marching Doctrine

Epic
  • Increases the speed bonus granted by Trident Charge by 10%.
  • Increases Trident Charge's damage by 5%.
Retiarii

Royal Longbowmen-Power Volley

Epic
  • Drilled in brutal, focused volleys, the arrows fly harder and pierce deeper, striking with ruinous force from afar. [Skyfall Volley] damage and max range increased by 15%.
Royal Longbowmen

Royal Longbowmen-Routing Rain

Epic
  • Increases Firing Speed by 12%
  • [Rain of Agincourt] reduces enemy cavalry damage by 15%.
Royal Longbowmen

Samurai Assault Doctrine

Epic
  • Increases Double Strike damage by 15%.
Orochi Samurai

Scorching Doctrine V

Epic
  • Increases burning damage per second by 50.
SiphonarioiIncendiary ArchersWuxing Pikemen+2

Serfs Doctrine II

Epic
  • Increases recovery effect of Healing Herbs by 20 per second.
Serfs

Sharpshooter's Doctrine

Epic
  • Increases damage against heavy shielded units (spear units and Pavise Crossbowmen) by 350.
ArcherArqebusier

Shenji Doctrine I

Epic
  • Reduces Throw Grenades's cooldown by 2 seconds.
Shenji Grenadiers

Shenji Doctrine II

Epic
  • Grenade explosions will now halt enemy cavalry within 4 meters.
Shenji Grenadiers

Siege Engine Doctrine

Epic
  • Reduces ranged damage taken whilst pushing siege towers or battering rams by 60%.
all

Siege Fighter Doctrine

Epic
  • Increases all types of damage inflicted in sieges by 8%.
all

Silahdars Doctrine II

Epic
  • Increases Get Over Here movement speed by 10%.
Silahdars

Sipahis Doctrine II

Epic
  • Reduces short charge cooldown by 4 seconds.
Sipahis

Siphonarioi Hellfire Doctrine

Epic
  • Increases flame duration by 2 seconds.
Siphonarioi

Slow Doctrine V

Epic
  • Increases slow effects on cavalry by 15%.
  • Increases damage dealt to cavalry by 10%.
Polearm

Spear Anti-Cavalry Doctrine III

Epic
  • Reduces damage taken from cavalry charges by 500.
Tower Shield

Spoiler Doctrine V

Epic
  • Reduces enemy movement speed by 20% for 3 seconds.
  • Increases rate of fire by 9%.
Cavalry Archers

Stalwarts Stamina Doctrine

Epic
  • Reduces Advance's cooldown by 3 seconds.
Symmachean Stalwarts

Stamina Doctrine V

Epic
  • Reduces charge cooldown by 24%.
  • Increases the number of charge targets by 1.
Buckler Shield

Steadfast Doctrine V

Epic
  • Increases all defences by 130 points.
  • Reduces damage taken by 6%.
Tower Shield

Sunward Phalanx: Glory

Epic
  • Damage taken reduced by 20% for 5s after hitting an enemy with Ares Flurry.
Sunward Phalanx

Swinefeathers - Fire Penetration

Epic
  • [Triple Shooting] Their bullets can penetrate two enemies with each enemy taking 75% damage.
  • Their shot can also knock back the enemy units.
Swinefeathers

Swinefeathers - March Order

Epic
  • After the Cheval de Frise is deployed, their movement speed will increase by 15%.
  • The effect disappears after replenishment.
Swinefeathers

Sword Cavalry Battle Doctrine

Epic
  • While the Sprint skill is active on this unit, it will deal an extra attack that deals double damage.
  • This extra attack cannot be triggered when using active skills.
  • If this unit does not have the Sprint skill, this doctrine has no effect unless another Doctrine that adds this skill is applied first.
Cavalry Mele

Sword Cavalry Doctrine V

Epic
  • Unlocks Furious Strike.
  • The unit immediately makes an overhand strike and then advances, dealing out up to three further attacks.
  • Can attack up to 2 extra targets each time.
Cavalry Melee

Sword Militia's Doctrine II

Epic
  • Reduces ranged damage taken by 160.
Sword Militia

Tactic - Falcon

Epic
  • Excludes some special units
  • Effect: Increases damage to Ranged Units by 15%

Tactic: Trench Warfare

Epic
  • When the firearm units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works' cannot be stacked; non-move commands will reset the timer but will not remove 'Defensive Works'.
  • Any move command will remove 'Defensive Works'; 'Defensive Works': When receiving long-range damage from enemy units, 70% of the damage will be converted into knockback effects, and 'Defensive Works' will be lost.
  • If the units are not under the move command, they will regain 'Defensive Works' after 10 seconds.
Arqebusier

Tenant Farmers Doctrine II

Epic
  • Reduces melee damage taken by 160.
Tenant Farmers

Tiger Fists: Dread Roar

Epic
  • [Tiger's Fury] reduces enemy unit's damage by 15% for 5 seconds.
Tiger Fists

Tiger Fists: Swift Stance

Epic
  • Reduces [Mighty Slap]'s cooldown by 5 seconds.
Tiger Fists

Toughness Doctrine V

Epic
  • Damage taken is reduced by 33%.
  • This effect weakens each time damage is taken, and completely disappears after 8 hits.
Wuxing PikemenCudgel MonksCrescent Monks+6

Unit Damage Doctrine V

Epic
  • Increases damage dealt to unit by 120 points,
  • Increases all types of damage by 80 points.
all

Unshakable Ward

Epic
  • Learns skill: Acala's Aegis
  • Effect: When active, reduces continuous damage taken by 75% and grants immunity to Dazed and Knockback.
  • Duration: Lasts 7 s.
  • +1 more...
Melee Infantry Special

Vanguard Doctrine V

Epic
  • Drives special infantry units to charge ahead bravely.
  • After each attack, Movement Speed is increased by 30% for 5 seconds.
Special Infantry Units

Varangian Axe Doctrine

Epic
  • Increases Shatter Shield's damage by 10%.
Varangian Guards

Varangian Sword Doctrine II

Epic
  • Reduces Varangian Guards' melee damage taken by 5%.
Varangian Guards

Victory Rush Doctrine V

Epic
  • Enables saber cavalry units to press the attack with ease.
  • Melee attacks cause infantry Units and lance cavalry Units to deal 80% less damage and be unable to move for 2 seconds.
Sword Cavalry

Whistling Arrow Doctrine V

Epic
  • Every 3 hit inflict Bleeding on enemy nits for 12% of their current Health; can be triggered in concert with other Units.
Ranged Infantry Archer

Wild Rovers

Epic
  • Reduces the cooldown of Highland Charge and For Freedom by 2 seconds.
Claymores

Winged Bolt Doctrine V

Epic
  • Enables crossbow units to hinder the enemy advance.
  • Hitting large- and small-shield infantry slows them by 30% for 6s.
Crossbow Infantry

Xuanjia Cavalry Damage Doctrine

Epic
  • Reduces damage taken by 8%.
Xuanjia Heavy Cavalry

Xuanjia Sustainment Doctrine

Epic
  • Increases Disciplined Assault's blocking break by 400 points.
Xuanjia Heavy Cavalry

Yanyuedao Control Doctrine

Epic
  • The unit gains immunity to control effects while using Dread Unleashed.
Yanyuedao Cavalry

Yanyuedao Resistance Doctrine

Epic
  • While using Mounting Dread, all damage taken is reduced by 15%.
Yanyuedao Cavalry

Yorkist Household Knights-Oathbound

Epic
  • Loyalty binds in chains that shall never be broken. [Bond of Blood reduces damage taken by 15% and restores 2.5% Health per second while active.
Yorkist Household Knights

Yorkist Household Knights-Sunmirage

Epic
  • [Knight's Resolve] increases Movement Speed by 20% while active.
Yorkist Household Knights

Zealot-Born Anew by Martyrdom

Epic
  • Triggering [Judgment Dayl restores 50% max Health.
Zealot

Zealot-Helm of Canon

Epic
  • Max Block +320, [Milan Armor] reduces damage taken by an extra 5%.
Zealot

Zweihander Marching Doctrine

Epic
  • Increases movement speed by 6%.
Zweihanders

Zweihander Stamina Doctrine

Epic
  • Each level reduces Knight's Gampit's cooldown by 4 seconds.
Zweihanders

Zykalian Supply Doctrine

Epic
  • Increases ammo by 20%.
Zykalian Militia

Alchemists First Aid Doctrine

Rare
  • Unlocks First Aid.
  • Alchemists give first aid to nearby allies, who will then slowly recover their health for 20 seconds.
Alchemists

Alchemists Mobility Doctrine

Rare
  • After using Blinding Smoke, movement speed is increased by 10% for 8 seconds.
Alchemists

Apollo's Blessing

Rare
  • 25% increase in accuracy while Quarrying is active.
Psiloi Slingers

Apollo's Fury

Rare
  • SlingMaster has 50% increased chance to stun enemy units.
Psiloi Slingers

Armiger Lancers' Weapons Doctrine

Rare
  • Increases normal attack damage by 5%.
Armiger Lancers

Assassination Doctrine

Rare
  • Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%.
  • True damage applied to every hit.
  • It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
all

Bagpiper Health Doctrine

Rare
  • Increases health by 600.
Bagpipers

Bagpiper Marching Doctrine

Rare
  • Increases movement speed by 9%.
Bagpipers

Blood of Iron

Rare
  • Increase the endurance of cannons by 500.
Lionroar Crew

Breakthrough Doctrine

Rare
  • Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%.
  • True damage applied to every hit.
  • It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
all

Caradoc's Assault Doctrine

Rare
  • Increases piercing armour penetration by 10%.
Caradocs Cavalry

Caradoc's Mobility Doctrine

Rare
  • Reduces the cooldown of Second Charge and Third Charge by 5 seconds.
Caradocs Cavalry

Chevaliers Marching Doctrine

Rare
  • Increases unit's movement speed by 10%.
Chevaliers

Condottieri Guards Doctrine V

Rare
  • Increases health by 350.
Condottieri Guards

Defence Doctrine

Rare
  • Increases Piercing defence by 80.
  • Increases Slashing defence by 80.
Buckler Shield

Dimachaeri Agility Doctrine

Rare
  • Increases the max number of targets that can be hit by Siccae Torrent by 1.
Dimachaeri

Dimachaeri Siccae Doctrine

Rare
  • Reduces Siccae Torrent cooldown by 5 seconds.
Dimachaeri

Doppelsoldner-Cleaving Vanguard

Rare
  • [Vanguard Triumph] increases allied buffs by 5%.
Doppelsoldner

Doppelsoldner-Echoes of Gold

Rare
  • [Song of Landsknecht] extends silence on enemies by 2s.
Doppelsoldner

Empire Chariot-Guard Assault

Rare
  • Chariot guard soldiers can cause knockback effects, defending the chariot.
Empire Chariot

Falconettii Gunners Doctrine III

Rare
  • Increases piercing defence by 100.
Falconetti Gunners

Feathered Crossbowmen Armour Doctrine

Rare
  • While Crossbow and Blade is in effect, armour piercing is increased by an extra 15%.
Feathered Crossbowmen

Feathered Crossbowmen Attack Doctrine

Rare
  • Increases piercing and slashing damage by 60 points.
Feathered Crossbowmen

Formation March

Rare
  • Increases movement speed by 6%.
Spartan Chosen

Fortebraccio Pikemens Doctrine V

Rare
  • Increases armour penetration by 110.
Fortebraccio Pikemen

Hashashin Attack Doctrine

Rare
  • Increases Hashashins piercing armor penetration by 70 points.
  • Increases Hashashins slashing armor penetration by 70 points.
  • Increases Hashashins blunt armor penetration by 70 points.
Hashashins

Helot Auxiliary: Artisan

Rare
  • Supply points provide allies with 20% damage reduction and 20% movement speed.
  • The effect will disappear 8 seconds after leaving the Supply Point range.
Helot Auxiliaries

Helot Auxiliary: Nimble Stride

Rare
  • Increases unit's movement speed by 5%, health by 80, and piercing defense by 100 points.
Helot Auxiliaries

Houndsmen Toughness Doctrine

Rare
  • Reduces Hunters damage taken by 10%.
Houndsmen

Hwarang: Plucked Blossoms

Rare
  • Reduces [Flying Perals]'s cooldown by 2 seconds.
Hwarang

Imperial Spear Guards Doctrine I

Rare
  • Reduces damage taken from charges by 100.
Imperial Spear Guards

Jangjus Accuracy Doctrine

Rare
  • Increases throwing knife accuracy by 15%.
Jangjus

Jangjus Sword Doctrine

Rare
  • Increases slashing damage by 80 points.
  • Increases slashing armour penetration by 30 points.
Jangjus

Liao's Rangers Weapons Doctrine

Rare
  • Increases Bludgeon damage by 5%.
Liaos Rangers

Monastic Doctrine I

Rare
  • Increases resistance to ranged attacks by 10%.
Cudgel Monks

Monastic Doctrine II

Rare
  • Increases Blunt damage by 50.
  • Increases Blunt armor penetration by 50.
Cudgel Monks

Order of the Dragon-Imperial Might

Rare
  • [Sacred Verdict] deals 200 more damege.
Order of the Dragon

Outrider Doctrine

Rare
  • Reduces normal javelin cooldown by 10%.
Outriders

Outrider Doctrine I

Rare
  • Reduces Burning Plains cooldown by 4 seconds.
Outriders

Paladin Sword Doctrine

Rare
  • Increases piercing damage by 90.
Symmachean Paladins

Pavise Crossbowmens Doctrine III

Rare
  • Increases piercing damage by 90.
Pavise Crossbowmen

Qin's Footbow-Blaze

Rare
  • Duration of [Ignition Bolt] by 3 seconds Increase.
Qins Footbow

Qin's Footbow-Spark

Rare
  • Increases the additional burning damage of [Ignition Bolt] by 40 points.
Qins Footbow

Queen's Knight Shield Doctrine

Rare
  • Each level reduces damage taken when using Bash & Thrust by 18%.
Queens Knights

Rare Archery Doctrine

Rare
  • Increases shooting accuracy by 10%.
Ranged Infantry Archer

Rare Arquebus Doctrine I

Rare
  • Increases health by 360.
Arqebusier

Rare Blunt Damage Doctrine

Rare
  • Increases blunt damage by 75.
Buckler ShieldTower ShieldIron Reapers+2

Rare blunt Defence Doctrine

Rare
  • Increases Blunt defence by 80.
all

Rare Blunt Doctrine

Rare
  • Increases Blunt damage by 95.
Buckler ShieldTower ShieldIron Reapers+2

Rare Crossbow Doctrine

Rare
  • Increases rate of fire by 10%.
Crossbow

Rare Javelin Doctrine

Rare
  • Increases ammo by 10%.
Melee Infantry Javelineers

Rare Lance Doctrine

Rare
  • Increases movement speed by 6%.
Lancer

Rare Life Doctrine

Rare
  • Increases health by 300.
all

Rare Mounted Archery Doctrine

Rare
  • Increases ammo by 15%.
Cavalry Archers

Rare Piercing Damage Doctrine

Rare
  • Increases Piercing damage by 75.
JavelineersTower ShieldPolearm+2

Rare Piercing Defence Doctrine

Rare
  • Increases Piercing defence by 80.
all

Rare Piercing Doctrine

Rare
  • Increases piercing armor penetration by 95.
JavelineersTower ShieldPolearm+2

Rare Polearm Doctrine I

Rare
  • Increases damage while bracing by 100.
Polearm

Rare Polearm Doctrine II

Rare
  • Reduces charge cooldown by 9%.
Polearm

Rare Slashing Damage Doctrine

Rare
  • Increases Slashing damage by 75.
Buckler ShieldCavalryHalberdier Sergeants+2

Rare slashing Defence Doctrine

Rare
  • Increases Slashing defence by 80.
all

Rare Slashing Doctrine

Rare
  • Increases slashing armor penetration by 95.
Buckler ShieldCavalryHalberdier Sergeants+2

Rare Spear Doctrine I

Rare
  • Increases health by 360.
Tower Shield

Rare Sword Cavalry Doctrine I

Rare
  • Reduces food consumption by 35%.
Melee

Rare Sword Cavalry Doctrine II

Rare
  • Increases movement speed by 20%.
Melee

Rare Sword Doctrine

Rare
  • Increases block by 140.
Buckler Shield

Rare Sword Doctrine II

Rare
  • Reduces damage taken by 10%.
Buckler Shield

Reitar Pistoleers - Ranging Fire

Rare
  • Increase the damage of [Roar of Powder] by 15%.
Reitar Pistoleers

Reitar Pistoleers - Tidal Assault

Rare
  • Roar of Powder deals an extra 15% damage to the enemies hit by Tearing Strike within 15s.
Reitar Pistoleers

Retiarii Health Doctrine

Rare
  • Increases Retiarii's health by 600 points.
Retiarii

Ronin Swordplay Doctrine

Rare
  • Increases Iaido Strike damage by 7.5%.
Ronin

Ronin Tactical Doctrine

Rare
  • Iaido Strike can damage an additional target.
Ronin

Royal Longbowmen-Marching Quiver

Rare
  • A light yet rugged leather quiver that lets longbowmen carry ample arrows even on a forced march.
  • Increases Ammo by 30% Increases Movement Speed by 5%.
Royal Longbowmen

Samurai Defence Doctrine

Rare
  • Reduces ranged damage taken by 6%.
Orochi Samurai

Schutzdieners Blessed Doctrine

Rare
  • Increases healing rate of Blessed Arrows by 25%.
Schutzdieners

Schutzdieners Support Doctrine

Rare
  • Increases all defences for allies that receive healing by 80 points.
Schutzdieners

Shenji Doctrine III

Rare
  • Increases unit's supply of grenades by 25%.
Shenji Grenadiers

Shield Doctrine

Rare
  • Increases slashing defence by 50.
  • Increases piercing defence by 50.
  • Increases blunt defence by 50.
all

Silahdars Doctrine I

Rare
  • Reduces ranged damage taken by 50 points.
Silahdars

Silla Guards Shield Throw

Rare
  • Reduces [Spear Slam]'s cooldown by 5 seconds.
Silla Guards

Silla Guards: Royal Escort

Rare
  • Reduces [Spear Slam]'s cooldown by 5 seconds.
Silla Guards

Siphonarioi Flamethrower Doctrine

Rare
  • Increases blunt damage by 200 when hellfire strikes target.
Siphonarioi

Stalwarts Brace Doctrine

Rare
  • Increases brace weapon damage by 12%.
Symmachean Stalwarts

Storm Formation

Rare
  • Divine Gaze applies Expose to enemy units.
  • Uppon reaching 10 stacks, that enemy deals 30% reduced damage to the Pverwhelm attire to take effect.
Sunward Phalanx

Varangian Sword Doctrine I

Rare
  • Increases Varangian Guards' slashing, piercing and blunt damage by 50 points.
Varangian Guards

Wolf Doctrine

Rare
  • Increases slashing damage by 50.
  • Increases slashing armour penetration by 50.
Sons of Fenrir

Wuxing Blood Doctrine

Rare
  • Increases Wuxing Blast's bleed damage by 100 points.
Wuxing Pikemen

Wuxing Fire Doctrine

Rare
  • Increases Fiery Blast's burn damage by 100 points.
Wuxing Pikemen

Xuanjia Cavalry Energy Doctrine

Rare
  • Reduces Disciplined Assault's cooldown by 4 seconds.
Xuanjia Heavy Cavalry

Yanyuedao Slashing Doctrine

Rare
  • Increases slashing damage by 100 points.
Yanyuedao Cavalry

Zweihander Sword Doctrine

Rare
  • After Prepared Stance restores health to 100%, the next skill used will increase slashing damage by an additional 10%.
Zweihanders

Zykalian Grenade Doctrine

Rare
  • Increases direct damage from hellfire explosions by 300.
Zykalian Militia

Uncommon Blunt Damage Doctrine

Uncommon
  • Increases blunt damage by 60.
Buckler ShieldTower ShieldIron Reapers+2

Uncommon blunt Defence Doctrine

Uncommon
  • Increases blunt defence by 65.
all

Uncommon Blunt Doctrine

Uncommon
  • Increases blunt armor penetration by 75.
Buckler ShieldTower ShieldIron Reapers+2

Uncommon Life Doctrine

Uncommon
  • Increases health by 250.
all

Uncommon Piercing Damage Doctrine

Uncommon
  • Increases piercing damage by 60.
JavelineersTower ShieldPolearm+2

Uncommon Piercing Defence Doctrine

Uncommon
  • Increases piercing defence by 65.
all

Uncommon Piercing Doctrine

Uncommon
  • Increases piercing armor penetration by 75.
JavelineersTower ShieldPolearm+2

Uncommon Slashing Damage Doctrine

Uncommon
  • Increases slashing damage by 60.
Buckler ShieldCavalryHalberdier Sergeants+2

Uncommon slashing Defence Doctrine

Uncommon
  • Increases slashing defence by 65.
all

Uncommon Slashing Doctrine

Uncommon
  • Increases slashing armor penetration by 75.
Buckler ShieldCavalryHalberdier Sergeants+2

Common Blunt Damage Doctrine

Common
  • Increases blunt damage by 50.
Buckler ShieldTower ShieldIron Reapers+2

Common blunt Defence Doctrine

Common
  • Increases blunt defence by 50.
all

Common Blunt Doctrine

Common
  • Increases blunt armor penetration by 60.
Buckler ShieldTower ShieldIron Reapers+2

Common Life Doctrine

Common
  • Increases health by 200.
all

Common Piercing Damage Doctrine

Common
  • Increases piercing damage by 50.
JavelineersTower ShieldPolearm+2

Common Piercing Defence Doctrine

Common
  • Increases piercing defence by 50.
all

Common Piercing Doctrine

Common
  • Increases piercing armor penetration by 60.
JavelineersTower ShieldPolearm+2

Common Slashing Damage Doctrine

Common
  • Increases slashing damage by 50.
Buckler ShieldCavalryHalberdier Sergeants+2

Common slashing Defence Doctrine

Common
  • Increases slashing defence by 50.
all

Common Slashing Doctrine

Common
  • Increases slashing armor penetration by 60.
Buckler ShieldCavalryHalberdier Sergeants+2