
220Base Leadership
Leadership Doctrine
Standard-16% leadership184
Premium-10% leadership198
Attributes
Basic
- Health
- 6,842
- Strength
- 28
- Speed
- 5.5
- Labour
- 3.92
Attack
- Piercing damage
- 873
- Blunt damage
- 1,432
- Piercing armour pen.
- 1,242
- Blunt armour pen.
- 1,593
Defence
- Piercing defence
- 412
- Slashing defence
- 463
- Blunt defence
- 310
- Block
- 550
- Block recovery
- 30
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Increases blunt damage by 2%Max level 1
Increases chance to bypass enemy shields when attackingMax level 1
Each level increases blunt armour penetration by 5%Max level 3
Each level increases blocking by 30%Max level 2
Increases chance to bypass enemy shields when attackingMax level 1
Each level increases blunt damage by 2%Max level 3
Increases chance to bypass enemy shields when attackingMax level 1
Each level increases blunt armour penetration by 5%Max level 3
Each level increases movement speed by 5%Max level 3
The unit may now cause Knocked Down effects. Cannot also cause Bleed damageMax level 1
Increases damage dealt in Field Battles by 5%Max level 2
Each level increases health by 3%Max level 2
Each level increases slashing defence by 3%Max level 2
Increases Block by 40Max level 1
Each level increases piercing defence by 3%Max level 3
Each level increases health by 3%Max level 2
Decreases unit food consumption by 20%Max level 1
Reduces ranged damage taken by 10%Max level 1
The unit may now cause Bleed damage. Cannot also cause Knocked Down effectsMax level 1
Skills
1
Shield Rush
Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.
Formations
Dispersed
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
Column
A narrow formation effective for charging under enemy fire.
Guide
WIPWritten guide not up yet. The conqsite data above is live; these sections get Amya's notes later.
Counters
Playstyle
Doctrines
Example Build
Tips & Tricks
Seasonal Challenges
Tier 1 quests8 quests
- In Field or Siege Battles, take sword infantry into battle 0/8 times.
- In Field or Siege Battles, get an A+ rating or better 0/4 times.
- In Field or Siege Battles, earn 0/240 capture points.
- In Siege Battles, use trebuchets 0/7 times.
- In Expeditions, use buckler infantry to deal 0/3,000,000 damage.
- In Expeditions, get an A rating or better 0/6 times.
- In Territory Wars, take buckler infantry into battle 0/4 times.
- Join a total of 0/4 Deathmatches.
Tier 2 quests8 quests
- Win 0/5 Field or Siege Battles.
- In Field or Siege Battles, get 0/30 assists.
- In Siege Battles, kick over 0/12 ladders put up by the enemy.
- In Field or Siege Battles, kill 0/100 buckler infantry.
- In Field or Siege Battles, use spearmen to take 0/1,500,000 damage.
- In Free Battles, take 3-star or better buckler infantry into battle 0/4 times.
- Achieve victory in 0/6 Raider Camps or Bandit Raids.
- Search 0/20 loot sites in the open world.
Tier 3 quests8 quests
- Raise your hero up 0/6 Levels.
- In Field or Siege Battles, use sword infantry to kill 0/200 troops.
- In Field or Siege Battles, earn 0/240 capture points.
- In Field or Siege Battles, destroy 0/10 artillery.
- Earn 0/5 'No Quarter' badges.
- In Expeditions, take Silver Era or later units into battle 0/8 times.
- In Expeditions, get an A+ rating or better 0/4 times.
- Win 0/4 Territory Wars.