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Conqueror's Blade Patch History

280 official updates · 1843 changes

Every official balance change, per unit, hero weapon, and game-wide system, newest first. Pick a name below (or search it), open it, and each entry links to the patch notes it came from. Entries without a confirmed source carry an Unverified tag instead of a fake link.

146 units, 15 hero weapons, and 4 game-wide categories, 1843 changes.

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Hero weapons 15

Bastard Sword8 changes · 8 sourced · latest 17 Sept 2026
  1. FixSource ↗
    • Fixed an issue where the stamina reduction effect triggered by triple-defense attributes did not activate under certain conditions.
  2. BuffSource ↗
    • Specialty node [Phantom Feint]: Extra stamina consumption reduction effect: 30% → 35%.
    • Specialty node [Sword Dance]: Stamina consumption reduction effect: 20% → 25%.
    • Fixed an abnormal Cooldown issue resulting from a conflict between the 2-piece set effect of the [Crimson Oath] Bastard Sword set and the extra effect of the [Blade's Breath] Specialty.
  3. RebalanceSource ↗
    • [Cross Execution]: Max targets attacked reduced from 8 to 7. Target count where damage decay begins raised from 2 to 4. The skill's Cleanse no longer removes [Concussed].
    • [Driving Thrust]: Max targets attacked increased from 2 to 3.
    • [Shadow Step Slash]: Base Slashing Armour Penetration multiplier for the second hit increased from 100% to 120%.
    • [Moulinet Advance]: Base Slashing Armour Penetration multiplier increased from 80% to 100%.
    • Normal Attack [Hew]: Max targets attacked reduced from 3 to 2.
    • [Riposte]: Max targets attacked reduced from 3 to 2.
    • [Phantom Feint]: Base Defence threshold requirement for extra effects lowered from 1,800 to 1,500. Extra stamina consumption reduction lowered from 35% to 30%. [Dash] invincibility duration during the [Phantom Dance] effect reduced from 0.5s to 0.2s.
    • [Whirling Recovery]: New effect when the Defence threshold condition is met, reduces [Cross Execution] cooldown by 10s.
    • [Sword Dance]: Stamina consumption reduction lowered from 25% to 20%.
    • [Myriad to Silence]: [Riposte] damage boost lowered from 60% to 50%.
    • [Fluid Shadow]: Base Defence threshold requirement for extra effects lowered from 1,800 to 1,500. Extra damage buff per stack on [Dash] lowered from 20% to 15%. Removed the 15% reduction to Slashing Defence, and with it the +200 Slashing Armour Penetration.
    • [Fatal Brand]: Removed the 10% reduction to Slashing Defence, and with it the +100 Slashing Armour Penetration.
    • [Bloodburning Edge]: Removed the 20% reduction to Piercing Defence.
    • [Hallowed Pursuit]: Removed the 15% reduction to all Defence types, and with it the +150 Slashing Armour Penetration.
    • [Predator's Burst]: Removed the 6% reduction to Piercing Defence, and with it the +200 Slashing Armour Penetration.
    • [Eclipse Twin-Slash]: Removed the 20% reduction to all Defence types, and with it the +200 Slashing Armour Penetration.
    • Fixed an issue where the sword aura damage hitboxes could be repeatedly detected.
    • Stamina recovery is now paused when connecting [Roll/Dash] to [Hew - Hit 3] or [Riposte - Hit 1].
  4. FixSource ↗
    • Fixed an issue where Leadership displayed incorrectly when participating in Deploy & Defend with the Bastard Sword Hero.
  5. RebalanceSource ↗
    • [Riposte] - [Predator's Burst]: Before: Successful block during [Riposte] increases damage by 30% for 3s. After: Successful block during [Riposte] increases damage by 30%, increases [Slashing Armour Penetration] by 200, but reduces [Piercing Defence] by 6% for 3s.
    • [Leaping Hew] - [Chain Heavy]: Before: Hit reduces target's [Slashing Defence] by 30% for 5s. After: Hit increases own [Slashing Armour Penetration] by 300 for 5s.
    • [Moulinet Advance] - [Rising Edge]: Before: Successful block during skill increases damage by 5% for 5s (stacks 3 times). After: Successful block increases damage by 5%, increases [Slashing Armour Penetration] by 50, but reduces all defence types by 3% for 5s (stacks 3 times).
    • [Driving Thrust] - [Fatal Brand]: Before: Target takes 15% increased damage for 6s. After: Target takes 15% increased damage for 6s. Self: [Slashing Armour Penetration] +100, [Slashing Defence] -10%.
    • [Cross Execution] - [Hallowed Pursuit]: Before: Block break +20%. If total base defence < 2100, gain CC immunity during skill. After: Block break +20%. If total base defence < 2100, gain CC immunity. Additionally: [Slashing Armour Penetration] +150, all defence types -15% for 5s.
    • [Cross Execution] - [Fluid Shadow]: Before: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage for 3s (stacks 2 times). After: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage, [Slashing Armour Penetration] +200, [Slashing Defence] -15% for 3s (stacks 2 times).
    • [Cross Execution] - [Eclipse Twin-Slash]: Before: Grants [Hollow Veil] (16s): Damage increases against targets with higher base defence (4% per 100 diff, max 40%). After: Grants [Hollow Veil] (16s): Damage bonus mechanics unchanged. Additionally: [Slashing Armour Penetration] +200, all defence types -20%.
    • [Cross Execution] - [Bloodburning Edge]: Before: Consumes 20% Max HP. If Base Max HP > 30,000, damage during [Spirit] increases by 0.5% per 200 excess HP (max 20%). After: Mechanics unchanged. Added effect: [Piercing Defence] -20%.
    • Rune [Earthshaker Stance]: Before: If defending >1s, next [Riposte] causes knockdown. After: If defending >1s, next [Riposte] within 4s causes knockdown.
  6. NerfSource ↗
    • Reduced the block duration determination for the Bastard Sword skill [Moulinet Advance]; the block effect now ends immediately when the action concludes.
  7. RebalanceSource ↗
    • Whenever Bastard Sword receives healing from its own skills or Specialty nodes, it gains 1 stack of [Stagnation]. The more stacks of [Stagnation] are active, the more all healing received by Bastard Sword is reduced. Stacks last 10 seconds and can build up to 4. Healing reduction: 2 stacks 40%, 3 stacks 60%, 4 stacks 80%.
    • Core node [Impregnable Wall] shield duration: 7 s → 3.5 s.
    • Core node [Eclipse Twin-Slash]: [Hollow Veil] effect adjusted to: damage dealt is increased against targets whose base Defence value is higher than that of Bastard Sword; +4% damage for every 100 points, up to a maximum of +40%.
    • [Riposte I] used after [Roll] or a dash now also inherits the basic node [Swift Razor-Wind] effect, releasing a wave of sword energy that deals 100% Slashing Damage.
    • Improved Bastard Sword character animations when guard is broken.
    • Updated the skill description for [Mounted Cross Execution] to include its damage type. Actual effect is unchanged.
  8. FixSource ↗
    • Fixed an issue where [Hew] Core Node [Sword Dance] caused abnormal Stamina.
    • Fixed an issue where [Moulinet Advance] Core Node [Bulwark Stance] caused abnormal skill cooldown durations.
    • Fixed an issue where damage was abnormal when attacking while riding a Mount.
    • Fixed an issue where [Roll] could not be performed while using [Bandage].
Chain Dart11 changes · 11 sourced · latest 7 Jan 2026
  1. FixSource ↗
    • Fixed an issue where damage from [Stinging Strike] triggered with right-click by female characters using [Chain Dart & Scimitar] could be applied with a delay.
  2. FixSource ↗
    • Fixed an issue where the attack timing frames for [Stinging Strike] and [Leap and Slash] with [Chain Dart & Scimitar] were inconsistent between male and female characters.
Dual Blades38 changes · 38 sourced · latest 17 Sept 2026
  1. FixSource ↗
    • Fixed an issue where the [Revenant] attire effects were visible to other players while in stealth.
  2. FixSource ↗
    • Fixed an issue where the [Moonchaser] effect on the [Silent Knell] ([Dual Blades]) did not properly increase [Stamina] recovery speed.
  3. FixSource ↗
    • Fixed an issue where evading/rolling with the [Dual Blades] epic weapon [Silent Knell] had a chance of not consuming stamina.
  4. NerfSource ↗
    • Bo-Shurikens: [Sneak] duration after skill ends: 2.5s → 1.5s.
    • Bo-Shurikens: The bleeding effect from this skill no longer refreshes its duration when the target is hit by additional [Bo-Shurikens] during the bleeding period; bleeding damage: 300/s for 3s → 200/s for 3s.
    • Great Thunderbolt: Base cooldown: 8s → 12s.
    • Great Thunderbolt: [Sneak] duration after skill ends: 2.5s → 1.5s.
    • Great Thunderbolt: Gruesome Wounds effect from Thunderbolt Bomb hits reduced by 10%.
  5. FixSource ↗
    • Dual Blades [Bo-Shurikens] skill tag adjusted to [Ranged Damage].
    • Fixed an issue where some entries in the Dual Blades [Marked for Death] skill descriptions were displayed in English.
  6. RebalanceSource ↗
    • Optimized the animation transitions, damage detection, and engagement logic to improve operation feel.
    • Butterfly: Basic Damage coefficient: 105% → 158%; basic Cooldown: 14 seconds → 8 seconds; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Skylark: Basic Damage coefficient: 77% → 154%; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Bo-Shurikens: [Sneak] duration available after the skill ends: 1.7 seconds → 2.5 seconds; optimized the wind-up duration when triggering [Sneak]; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Great Thunderbolt: Basic Damage coefficient: 153% → 200%; basic Cooldown: 18 seconds → 8 seconds; [Sneak] duration available after the skill ends: 1.7 seconds → 2.5 seconds; stun duration: 1.5 seconds → 1 second; increased the detection radius by 0.5m; Gruesome Wounds effect upon hitting with the concussion bomb: against Heroes 20% → 30%, against Units 30% → 50%; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Alchemical Vapours: [Sneak] duration when activating the skill: 3 seconds → 6 seconds; added effects during [Sneak]: if not hit before hitting the target, gains brief crowd-control immunity upon hitting the target; if hit by the target's attack first, gains a 40% Damage Reduction effect that gradually decays over 4 seconds; basic Cooldown: 24 seconds → 16 seconds.
    • Infiltrator: Basic Cooldown: 39 seconds → 30 seconds.
    • Deity's Footsteps: Optimized activation conditions; [Dusken Pall] and [Ambush] can now be used at any time during the dash.
    • Dusken Pall: Basic Damage coefficient: 210% → 273%; basic Cooldown: 15 seconds → 7 seconds; can now be used during [Deity's Footsteps]; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Ambush: Basic Damage coefficient: 200% → 275%; can now be used during [Deity's Footsteps]; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Marked for Death: Basic Cooldown: 45 seconds → 32 seconds.
    • The Dance of Death: Basic Damage coefficient: 81% → 130%; basic Cooldown: 46 seconds → 24 seconds; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Normal Attack: Basic Damage coefficient: first attack 94% → 100%, second attack 70% → 108%, third attack 94% → 104%, fourth attack 50% → 112%, fifth attack 94% → 188%; damage falloff starting target count: 2 → 3, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
  7. Source ↗
    • Butterfly I: Adds an effect when pressed twice.
    • Skylark I/II: Attacks cannot be Blocked.
  8. FixSource ↗
    • Fixed an issue where the Rune [Troy's Tragedy] for Dual Blades was also applied to heroes.
Glaive26 changes · 26 sourced · latest 22 Oct 2026
  1. NerfSource ↗
    • [Flying Reaper]: Skill Basic Blunt Damage multiplier: 690% → 633%.
    • [Flying Reaper]: Attack targets: 8 → 7.
    • [Flying Reaper]: Skill Basic Cooldown: 50/45/40s → 55/50/45s.
  2. NerfSource ↗
    • Passive [Dragon's Ode]: If the sum of your base Armor values does not exceed 2400, the Buff effect of [Dragon's Ode] is halved.
    • [Flying Reaper]: Blunt Damage base multiplier: 748% → 690%.
    • Normal Attack: Optimized the logic for chaining skills into Normal Attacks.
  3. BuffSource ↗
    • Passive [Dragon's Ode]: Unleashing an [Ultimate] grants [Dragon's Ode]. During this effect, active skill Critical Value is doubled and all Defence types are increased by 60% for 6s. Casting other skills refreshes the duration.
    • [Arc of Steel]: Base Slashing Damage multiplier increased from 92% to 166%. Base Cooldown reduced from 10s to 7s.
    • [Warlord's Greeting]: Base Slashing Damage multiplier increased from 88% to 176%. Base Slashing Armour Penetration multiplier increased from 100% to 110%.
    • [Charge]: Base Slashing Damage multiplier for the first hit increased from 88% to 141%, and for the second hit from 104% to 135%. Base Slashing Armour Penetration multiplier increased from 100% to 110%.
    • [Breaker of Shields]: Base Slashing Armour Penetration multiplier for the second hit increased from 100% to 110%.
    • [God of Battles]: Damage buff increased from 15% to 22%.
    • [Flying Reaper]: Base Blunt Damage multiplier increased from 575% to 748%. Base Cooldown reduced from 50s to 40s.
    • [Hail of Blades]: Base Slashing Damage multiplier increased from 74% to 141%.
  4. RebalanceSource ↗
    • Arc of Steel: Skill base Cooldown: 16 seconds → 10 seconds; skill base damage multiplier: 61% → 92%; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45; optimized the animation chaining frames, target engagement, and damage detection logic.
    • Warlord's Greeting: Skill base damage multiplier: 58% → 88%; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45; optimized the animation chaining frames, target engagement, and damage detection logic.
    • Breaker of Shields: First hit base damage multiplier: 130% → 260%; first hit substantially reduces enemy Block → guaranteed to break defenses; first hit adds a Knockback effect; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Charge: First hit base damage multiplier: 44% → 88%; second hit base damage multiplier: 52% → 104%; skill base Cooldown: 17 seconds → 15 seconds; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • God of Battles: Hero gains additional 16% Armour Penetrated → 20% Armour Penetrated.
    • Heat of Battle: Damage reduction: 13% → 18%, additional damage reduction in the first 3 seconds: 26% → 36%; skill base Cooldown: 20 seconds → 18 seconds; expanded attack detection range; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Hail of Blades: Skill base damage multiplier: 48% → 74%; skill base Cooldown: 50 seconds → 45 seconds; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Flying Reaper: Skill base damage multiplier: 443% → 575%; damage taken by hit enemies increased by: 10% → 20%; added [Horse Butcher] effect; optimized the hit reaction and displacement of enemies struck by this skill; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
  5. Source ↗
    • Breaker of Shields I: Adds an effect when pressed twice.
    • Charge I: Adds an effect when pressed three times.
    • Charge II: Adds an effect when pressed three times.
    • Warlord's Greeting I/II: Can Concuss hit targets.
    • Arc of Steel I: The number of sweeping swings around the Hero is increased from 2 to 3.
  6. FixSource ↗
    • Fixed a mismatch between the description and effect of the vulnerable debuff applied by [Glaive]'s [Flying Reaper] on enemies.
Longbow29 changes · 29 sourced · latest 20 Aug 2026
  1. FixSource ↗
    • Fixed inconsistent text description and actual effects for the Bow Rune [Master Archer].
  2. FixSource ↗
    • Fixed an issue where the Bow Season Rune [That's a Bullseye] abnormally dealt only 60% damage to Heroes.
  3. RebalanceSource ↗
    • The Bow's weapon trait, "Dealing 36% more Armor Penetration to Units target, but 36% less to non-Units target", has been removed.
Longsword29 changes · 29 sourced · latest 18 Dec 2025
  1. Source ↗
    • Mercy of Heaven I: Restores 0.5% of Max Health per second to nearby allies.
    • Mercy of Heaven II: Restores 1% of Max Health per second to nearby allies.
    • With Valour I/II: Adds an effect when pressed three times.
  2. FixSource ↗
    • Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
  3. FixSource ↗
    • Fixed an issue where the allies' status bar did not show the buff icon when allies received a defense boost from the Longsword & Shield rune [Hippocrates' Oath].
    • Fixed a mismatch between the description and actual effect of the [Pious] status gained after using [Mercy of Heaven] by Longsword & Shield hero.
    • Fixed a mismatch between the description and actual effect of the slowdown debuff applied by Longsword & Shield's [Shield Bash].
Maul23 changes · 23 sourced · latest 22 Oct 2026
  1. BuffSource ↗
    • [Mountain Breaker]: Optimized action transition Frame Rate to enhance Action feel.
    • [Mighty Mjölnir]: Optimized action transition Frame Rate to enhance Action feel.
  2. RebalanceSource ↗
    • [Maelstrom]: Stage 1 base [Blunt Damage] multiplier: 82% → 114%; Stage 2 base [Blunt Damage] multiplier: 97% → 116%; Can now be cast when [Stamina] is insufficient; Ignores collision detection during Stage 5; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Up from Hel]: Stage 1 base [Blunt Damage] multiplier: 110% → 165%; Stage 2 base [Blunt Damage] multiplier: 125% → 175%; Stage 3 base [Blunt Damage] multiplier: 150% → 180%; Can now be cast when [Stamina] is insufficient; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Bonebreaker]: Charge Level 1 base [Blunt Damage] multiplier: 100%/110%/120% → 156%/166%/176%; Charge Level 2 base [Blunt Damage] multiplier: 84%/102%/130% → 156%/166%/176%; Base cooldown: 12s → 10s; Added a [Knockback] effect to Charge Level 3; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Earthsplitter]: Charge Level 1 base [Blunt Damage] multiplier: 87% → 200%; Charge Level 2 base [Blunt Damage] multiplier: 107%/134%/164% → 169%/199%/229%; Charge Level 3 base [Blunt Damage] multiplier: 140%/174%/191% → 169%/199%/229%; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Mountain Breaker]: Base [Blunt Damage] multiplier: 69%/80%/90% → 124%/134%/144%; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Mighty Mjölnir]: Base [Blunt Damage] multiplier: 100% → 170%; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Forge of War]: Stage 1 base [Blunt Damage] multiplier: 44% → 110%; [Block] damage: 200 → 600; Stage 2 base [Blunt Damage] multiplier: 191%/232%/273% → 248%/288%/328%; Max targets hit: 3 → 8; Damage falloff starts at target: 3 → 8; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Strike and Grapple]: Stage 1 base [Blunt Damage] multiplier against [Heroes]: 69%/84%/98% → 156%/176%/196%; Stage 2 base [Blunt Damage] multiplier against [Heroes]: 69%/84%/98% → 205%/225%/245%; Base cooldown: 55s → 45s; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Sprint] Attack: [Blunt Damage] value: 169% → 220%; [Sprint] attack now chains directly into the second hit of the Basic Attack; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4.
    • Basic Attack: Stage 2 [Blunt Damage] value: 143% → 186%; Stage 3 [Blunt Damage] value: 130% → 195%; Stage 4 [Blunt Damage] value: 195% → 215%; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4.
    • [Sidestep] Attack: [Blunt Damage] value: 10% → 110%; [Block] damage value: 0 → 200; Can now be cast when [Stamina] is insufficient; Max targets hit: 3 → 4; Damage falloff starts at target: 3 → 4; Damage falloff multiplier: 0.7 → 0.85; Minimum damage falloff limit: 0.28 → 0.4.
  3. FixSource ↗
    • Fixed an incorrect rune buff display regarding the Maul rune [Typhon's Demise].
Musket29 changes · 29 sourced · latest 22 Oct 2026
  1. NerfSource ↗
    • [Blackpowder Grenade]: Attack targets: 5 → 4.
    • [Five Rounds Rapid]: Skill Basic Piercing Damage multiplier: 88% → 77%.
    • [Common Shoot]: Damage falloff Distance percentage within range: 80% → 60%.
  2. FixSource ↗
    • Fixed an issue where the [Trinity Roar] and [Lionheart Strike] affixes did not take effect or had incorrect descriptions. Fixed an anomaly where the Musket could not auto-reload.
  3. FixSource ↗
    • Fixed an issue where the weapon [Requiem (Musket)] would occasionally fail to reload automatically.
    • Fixed an issue where the Musket attribute [Trinity Roar] abnormally affected the amount of [Blackpowder Grenade]s.
  4. BuffSource ↗
    • Normal Attack:
    • Ranged Attack
    • Skill Piercing Damage base multiplier: 120% → 132%;
    • Guard Break Damage: 240 → 300;
    • Optimized trajectory calculation for close-range targets, making it more accurate;
    • Optimized bullet efficiency decay for normal shots. Minimum effectiveness of a single bullet within shooting range: 20% → 50%.
    • Melee Attack
    • Stage 1 skill Blunt Damage base multiplier: 100% → 250%, hitting now causes Knockback;
    • Stage 2 skill Blunt Damage base multiplier: 100% → 300%;
    • Stage 3 skill Blunt Damage base multiplier: 100% → 300%;
    • Skills:
    • [Liquid Fire]
    • Skill button response adjusted to release to cast;
    • [Caltrops]
    • Enemies affected by Caltrops who perform Roll / Dodge actions will take Bleed Damage equal to 3% of their current Health per second, stacking up to 3 times, lasting for 5 seconds;
    • Base skill cooldown time: 26 seconds → 22 seconds;
    • Skill button response adjusted to release to cast;
    • [Skirmisher]
    • Base skill cooldown time: 32 seconds → 28 seconds;
    • Ignores collision detection during the skill;
    • [Close Combat]
    • Skill Blunt Damage base multiplier: 222% → 400%;
    • Base skill cooldown time: 10 seconds → 8 seconds;
    • Guard Break Damage: 180 → 240;
    • Fixed the Character stability issue during skill casting;
    • [Fine Gunpowder]
    • Skill cooldown time: 12 seconds → 8 seconds;
    • Damage value increased: 16% → 24%;
    • Fixed the Character stability issue during skill casting;
    • [Scatter Shot]
    • Skill Piercing Damage base multiplier: 8% → 12%;
    • Bullets hitting targets will now cause Knockback;
    • Optimized trajectory calculation for close-range targets, making it more accurate;
    • [Blackpowder Grenade]
    • Skill Blunt Damage base multiplier: 400% → 600%;
    • Skill button response adjusted to release to cast;
    • [Five Rounds Rapid]
    • Skill Piercing Damage base multiplier: 35% → 88%;
    • Base skill cooldown time: 40 seconds → 35 seconds;
    • Fixed the Character stability issue during skill casting;
    • Optimized trajectory calculation for close-range targets, making it more accurate;
    • Other:
    • Optimized Musket ground and mounted camera field of view effects;
    • Roll stamina cost: 300 → 250.
    • Every listed skill also carries: Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
  5. FixSource ↗
    • Fixed an issue where the actual effect of the Musket Rune [Flames of Red Cliffs] was inconsistent with the announcement.
  6. Source ↗
    • Targets affected by Deploy Caltrops I suffer 100 Bleed damage per second.
Nodachi33 changes · 33 sourced · latest 5 Aug 2026
  1. RebalanceSource ↗
    • [Dragon's Leap]: Instead of boosting charge efficiency by 300% during [Bloodbath], it now reaches the max charge effect instantly without charging during [Bloodbath].
    • [Blood Oath]: Base Cooldown reduced from 25s to 20s.
    • [Monstrous Blade]: Base Cooldown reduced from 30s to 25s.
    • Normal Attack [Combo Strikes] optimisation: added the [Combo Strikes] effect when repeating the Normal Attack cycle from the fourth hit back to the first hit, and from the first hit to the second hit in the new cycle. Removed the [Combo Strikes] effect from the second hit during the very first Normal Attack cycle.
    • Optimised the animation frames when connecting any skill to a Normal Attack.
  2. RebalanceSource ↗
    • Runes:
    • [Martial Valor] effect adjusted:
    • Original: [Dragon's Leap] requires no charge to gain the Damage and Knockup effects of a 2-second charge, while refreshing the cooldown of all skills except the ultimate. Hitting enemies grants [Heroic Blessing], increasing Damage by 2% and Life Drain by 1.5% per stack, stacking up to 15 times for 6 seconds. When the duration ends, stacks are reduced by 3.
    • Now: During [Blood Rage], grants 100% + 200 Critical Value.
    • Passive:
    • [Bloodlust] per stack grants Life Drain effect: 2% → 3%;
    • [Bloodlust] per stack grants damage reduction effect: 3% → 5%;
    • Sprint Attack:
    • Skill Slashing Damage base multiplier: 150% → 180%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75.
    • Normal Attack
    • Stage 1 skill Slashing Damage base multiplier: 100% → 160%;
    • Stage 2 skill Slashing Damage base multiplier: 120% → 175%;
    • Stage 3 skill Slashing Damage base multiplier: 135% → 170%;
    • Stage 4 skill Slashing Damage base multiplier: 145% → 185%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75.
    • Skills:
    • [Samurai's March]
    • Upon hitting a target, the skill now bypasses Block, reducing the target's Slashing Defense by 20% for 5 seconds;
    • During [Blood Rage], this reduction effect increases to 25%, and the original Armour Penetration and Guard Break boost during [Blood Rage] is removed;
    • The first stage of the skill can now Knockback the target;
    • Skill Slashing Armour Penetration multiplier: 100% → 120%;
    • Stage 1 skill Slashing Damage base multiplier: 94%/97%/100% → 148%/154%/160%;
    • Stage 2 skill Slashing Damage base multiplier: 114%/117%/120% → 156%/162%/168%;
    • Stage 2 Guard Break Damage: 374 → 673;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
    • [Tiger's Claw]
    • Skill Slashing Damage base multiplier: 117%/123%/129% → 156%/162%/168%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • [Fearless & Steadfast]
    • Skill Slashing Damage base multiplier: 100%/103%/106% → 126%/132%/138%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • [Bloodthirsty]
    • Skill Piercing Damage base multiplier: 82%/88%/95% → 360%/370%/380%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • [Blood Blade]
    • Max Health increases by 25% after casting across all skill levels, lasting for 8/9/10 seconds;
    • Removed the Critical Value boost effect;
    • Life Drain effect: 50% → 15%;
    • Casting this skill can now cleanse Stagger and Knockdown effects;
    • [Blood Oath]
    • Base skill cooldown time: 30 seconds → 25 seconds;
    • [Dragon's Leap]
    • Each [Bloodlust] stack now increases charging efficiency by 60%, and increases charging efficiency by 300% during [Blood Rage];
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • Base skill cooldown time: 50 seconds → 45 seconds;
    • Reduced the Knockup displacement coefficient on targets;
    • [Annihilation]
    • Skill Slashing Damage base multiplier: 67% → 147%;
    • Maximum target decay starting count: 2 → 3, decay multiplier: 0.7 → 0.75;
    • Base skill cooldown time: 50 seconds → 40 seconds;
    • Hitting a target restores Max Health: 1%/2%/3% → 3%/4%/5%;
    • Every listed skill also carries: Optimized the animation chaining frames, target engagement, and damage detection logic to improve handling and responsiveness.
  3. FixSource ↗
    • Fixed a text error where the Nodachi skills [Dragon's Leap II] and [Dragon's Leap III] were incorrect. Actual gameplay effects remain unaffected.
  4. Source ↗
    • Nodachi [Einherjar's Ward] Rune: While in [Bloodbath] state, gain 4000 shield value → Gain 4000 shield value for 10 seconds whenever entering [Bloodbath] state.
  5. FixSource ↗
    • Fixed an inconsistency in the [Tiger's Claw] skill buff for [Nodachi], now correctly granting 2 stacks of [Bloodlust] upon first hit.
Pike20 changes · 20 sourced · latest 24 Dec 2025
  1. FixSource ↗
    • Fixed an issue where female characters using Pike experienced abnormal displacement when knocked back.
  2. NerfSource ↗
    • The cooldown of the third stage of [Water Dragon] has been increased from 1 second to 1.5 seconds.
  3. BuffSource ↗
    • The grab range logic for the [Sky Dragon] skill after using the Ultimate skill has been optimized.
    • The cooldown time for all skills except the Ultimate skill has been adjusted from 4 seconds to 3 seconds.
    • The global cooldown for the third consecutive skill activation has been reduced from 3 seconds to 1 second.
  4. FixSource ↗
    • Fixed an issue where the Pike's Rune [Cronus' Authority] would reset the cooldown of [Green Dragon] when defeating a Hero without using [Green Dragon].
  5. RebalanceSource ↗
    • [Wandering Dragon], [Water Dragon], [Sky Dragon]: After using any of the first two stage skills, you can use the third stage enhanced skill consecutively within 4 seconds.
    • Other skills can now be activated during the ending lag of the third stage of [Wandering Dragon], [Water Dragon], and [Sky Dragon].
    • [Wandering Dragon], [Water Dragon], [Sky Dragon]: First stage skill cooldown 3 → 4 seconds.
    • [Wandering Dragon], [Water Dragon], [Sky Dragon]: Third stage enhanced skill cooldown 0 → 3 seconds.
    • After each stage skill, you can use the next stage within 3.5 → 4 seconds.
    • Optimized the hitbox for [Sky Dragon] after using Ultimate, making it easier to hit enemies.
    • The second stage of normal attack can inflict the dazed effect on Heroes.
    • [Water Dragon]: The third-stage triple thrust's Armour Piercing coefficient: 60% → 100%.
Poleaxe29 changes · 29 sourced · latest 2 Sept 2026
  1. RebalanceSource ↗
    • [Bec de Corbin]: Stage 1 base [Slashing Damage] multiplier: 65%/85%/105% → 76%/96%/116%; Stage 2 base [Slashing Damage] multiplier: 80%/100%/120% → 112%/122%/132%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Halberdier's Thrust]: Stage 1 base [Slashing Damage] multiplier: 76% → 106%; Stage 2 base [Piercing Damage] multiplier: 82% → 180%; Added guaranteed guard break and [Knockback] effects to Stage 1; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Grim Harvest]: Stage 1 base [Blunt Damage] multiplier: 100% → 130%; [Block] damage: 500 → 700; Stage 2 base [Blunt Damage] multiplier: 125% → 163%; [Block] damage: 700 → 900; Base cooldown: 12s → 10s; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [The Old Billhook]: Base [Slashing Damage] multiplier: 72% → 144%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Push Back]: Base [Blunt Damage] multiplier: 100% → 170%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Weapon Dance]: Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Rough Justice]: Base [Slashing Damage] multiplier: 79% → 103%; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Lochaber Strike]: Base [Slashing Damage] multiplier: 85% → 145%; [Block] damage: 264 → 400; Max targets hit: 3 → 8; Damage falloff starts at target: 2 → 8; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Sprint] Attack: [Slashing Damage] value: 131% → 170%; [Block] damage: 120 → 350; [Sprint] attack now chains directly into the third hit of the Basic Attack; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45.
    • Basic Attack: Stage 1 [Slashing Damage] value: 96% → 134%; Stage 2 [Slashing Damage] value: 89% → 142%; Stage 3 [Slashing Damage] value: 92% → 156%; Stage 4 [Slashing Damage] value: 112% → 168%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45.
  2. Source ↗
    • Push Back I/II: Can knock down hit targets.
    • The Old Billhook I/II: Can knock down hit targets.
    • Grim Harvest I: Adds an effect when pressed twice.
    • Halberdier's Thrust I: Adds an effect when pressed twice.
  3. FixSource ↗
    • Fixed a missing translation in the description of the defense reduction debuff applied by Poleaxe's [Grim Harvest].
Shield & Spear11 changes · 11 sourced · latest 20 Aug 2026
  1. FixSource ↗
    • Fixed an issue where the 30% Normal Attack Damage increase after a Sidestep from the [Shield & Spear] Specialty node was not taking effect.
  2. FixSource ↗
    • Fixed an issue where the 4-piece set effect of the Shield & Spear [Immortal Soul] equipment caused an abnormal duration for the Control Immunity effect of the [Bull Dragger] Rune.
  3. FixSource ↗
    • Fixed an issue where Shield & Spear [Aegis Retribution] could erroneously Concuss targets on the first hit.
  4. FixSource ↗
    • Fixed an issue where the female Hero with Shield & Spear would only take melee damage when in right-click defending state in certain situations.
  5. BuffSource ↗
    • Optimized the shield block coverage area for Shield & Spear Hero to better match the visual size and position of the shield.
  6. FixSource ↗
    • Fixed missing brief instructions for the [Shield & Spear] weapon in Free Training Camp.
    • Fixed an issue where Hero with [Shield & Spear] would become unresponsive after the mount is killed while defending with right-click.
    • Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
  7. FixSource ↗
    • Fixed an issue where rapidly pressing [Aegis Retribution] and [Ares' Cleave] could cause [Ares' Cleave] to fail.
    • Fixed an issue where [Shield & Spear] heroes would experience wrong displacement when changing facing direction during casting skills.
  8. FixSource ↗
    • Fixed an issue where Shield & Spear Heroes experienced abnormal displacement when turning in casting skills.
    • Fixed an issue where Shield & Spear Heroes could not use Sidestep after attacking or releasing skills and were only able to Roll.
    • Fixed an issue where the glowing effect disappeared when Shield & Spear Heroes gained the second and third [Fury] stacks.
  9. FixSource ↗
    • Fixed abnormal displacement issues for targets hit by the Shield & Spear Hero's [Spartan Kick].
    • Fixed a rare issue where Shield & Spear Heroes could lose damage output.
    • Fixed an issue where Shield & Spear Heroes using [Aegis Retribution] or [Ares' Cleave] would experience abnormal displacement when under control effect.
Short Bow27 changes · 27 sourced · latest 22 Oct 2026
  1. RebalanceSource ↗
    • [Parting Shot]: Skill Basic Piercing Damage multiplier: 16% → 96%.
    • [Parting Shot]: Skill Basic Cooldown: 25/23/20s → 18/15/12s.
    • [Parting Shot]: Max Bow range: 80m → 50m.
    • [Parting Shot]: Damage falloff Distance percentage within range: 37.5% → 62.5%.
    • [Parting Shot]: Optimized Bow firing Frame Rate.
    • [Stunning Shot]: Skill Basic Piercing Damage multiplier: 75% → 105%.
    • [Throw Bola]: Skill Basic Cooldown: 20/18/16s → 13/11/9s.
    • [Angry Hornets]: Skill Basic Piercing Damage multiplier: 36% → 40%.
    • [Wrath of Artemis]: Skill Basic Piercing Damage multiplier: 44% → 66%.
    • [Wrath of Artemis]: Skill Basic Cooldown: 48s → 44s.
    • [Melee Basic]: 1st hit Blunt Damage: 100% → 150%; 2nd hit Blunt Damage: 100% → 150%; 3rd hit Blunt Damage: 100% → 150%, Knockback enemies.
    • [Melee Basic]: Optimized action transitions, enemy-engaging displacement, and Damage detection logic to enhance Action feel.
    • [Dismount] Basic Cooldown: 15s → 8s.
    • Fixed the issue where [Enhanced Shoot] could not stack the [Enhanced Attack] passive.
    • Optimized the Shoot camera perspective in on-foot & mounted states.
  2. FixSource ↗
    • Fixed an issue where the Short Bow [Sylvan Zephyr] Rune did not apply to the third Normal Attack.
    • Fixed an issue where the Short Bow [Sylvan Zephyr] Rune triggered abnormally for [Wrath of Artemis] and [Chain Shot].
  3. NerfSource ↗
    • Improved the roll animation for female characters using [Short Bow], making it consistent with the male Short Bow animation.
  4. Source ↗
    • Stunning Shot I: Can Concuss hit targets.
    • Steel-tipped Arrow I/II: Can pierce up to 2 targets.
  5. FixSource ↗
    • Fixed missing content in the buff description for Short Bow's [Stunning Shot] when reducing enemies' movement speed.
Shortsword26 changes · 26 sourced · latest 9 Sept 2026
  1. FixSource ↗
    • Fixed an issue where the [Armor Sunder] effect did not trigger when the new Epic Shortsword & Shield Schematics weapon Eclipse & Dawn is equipped together with the Officer's Set.
  2. FixSource ↗
    • Optimized the skill description for [Shortsword & Shield] by adding the missing anti-cavalry effect (actual effect remains unchanged).
  3. RebalanceSource ↗
    • Throw Shield: Applies an additional movement speed reduction effect to Cavalry Units.
    • Shielded Charge: First hit Blunt Damage: 134/134/134% of base + 687/805/923 → 216/216/216% of base + 1168/1368/1568; second hit Blunt Damage: 77/77/77% of base + 395/463/531 → 204/204/204% of base + 1098/1287/1475; third hit Blunt Damage: 268/268/268% of base + 1374/1610/1846 → Slashing Damage: 116/116/116% of base + 1180/1357/1561; applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.
    • Ironsides: Defense boost increased from 75/100/125% → 200/200/200% for 6/8/10 seconds; defense reduction after Weakness lowered from 15% → 20% for 4 seconds; if Cavalry Units are within range, they will be Startled.
    • Shield Bash: The first two shield bash hits can both leave enemies [Concussed]; skill cooldown: 14s → 8s; applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.
    • Barricade: First hit Blunt Damage: 134/134/134% of base + 652/746/844 → 208/208/208% of base + 1114/1275/1446; second hit Blunt Damage: 134/134/134% of base + 652/746/844 → 254/254/254% of base + 1348/1544/1768; skill cooldown: 8s → 6s; drastically reduces Block value → leaves enemies [Pierced]; decreases enemy attack power by 30/40/50% → Piercing and Slashing Armour Penetration reduced by 40/40/40% for 3/4/5 seconds; casting removes the [Concussed] state.
    • Kick: Skill cooldown: 12s → 8s; drastically reduces Block value → leaves enemies [Pierced]; the first and second attacks feature a [Knockback] effect; personal Defense boost increased from 20% → 40% for 3 seconds; casting removes the [Concussed] state; skill Type: Damage → Control Cleanse and Control; applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.
    • Centurion's Battle Drill: Slashing Damage: 50/50/50% of base + 729/838/944 → 136/136/136% of base + 1378/1583/1784; hitting Cavalry Units will trigger [Startle the Horses].
    • Thunderstruck: Blunt Damage: 281/281/281% of base + 4024/4540/4954 → 412/412/412% of base + 5030/5675/6238; applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.
  4. FixSource ↗
    • Fixed an issue where the [Shortsword & Shield] skills [Kick I] and [Kick II] failed to knock down enemies on the third input.
  5. Source ↗
    • Shield Bash I: Adds an effect when pressed twice and three times.
    • Shield Bash II: Adds an effect when pressed three times.
    • Kick I/II: Adds an effect when pressed three times.
    • Barricade I: Adds an effect when pressed twice.
Spear24 changes · 24 sourced · latest 20 Aug 2026
  1. FixSource ↗
    • Fixed an issue where the ignore collision effect of [Gungnir's Greeting] from the [Spear] [Arbiter]'s special attribute [Hydra's Shield] was not taking effect.
  2. RebalanceSource ↗
    • Damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.8, minimum damage ratio: 0.35 → 0.4 for [Procris's Gift], [Lugh's March], [Hurricane's Edge], [Gungnir's Greeting], [Overhead Strike], [Return of Jangar], [Heaven's Fury], and Normal Attack.
  3. FixSource ↗
    • Fixed an issue where the Spear's third Normal Attack Damage was abnormally low.
  4. RebalanceSource ↗
    • Optimized the animation transitions, damage detection, and engagement logic to improve operation feel.
    • Procris's Gift: Basic Damage coefficient: 153% → 275%; basic Cooldown: 16 seconds → 14 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Lugh's March: Basic Damage coefficient: 54% → 108%; added special effect [Defense] to beginner and intermediate levels; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Hurricane's Edge: Basic Damage coefficient: 70% → 119%; basic Cooldown: 18 seconds → 12 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Gungnir's Greeting: Basic Damage coefficient: first attack 64% → 141%, second attack 51% → 143%; added special effect [Knockback] to the first attack; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Overhead Strike: Basic Damage coefficient: first attack 63% → 101%, second attack 65% → 104%; added effect [Removes Dazed and Knockdown] when activating the skill; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Return of Jangar: Basic Damage coefficient: first attack 76% → 114%, second attack 82% → 164%, third attack 172% → 258%; attack greatly reduces Block value → guaranteed Pierced; added effect [Knockback] to the first attack; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Heaven's Fury: Basic Damage coefficient: 82% → 115%; basic Armour Penetration coefficient: 100% → 120%; basic Cooldown: 48 seconds → 24 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Normal Attack: Basic Damage coefficient: first attack 65% → 132%, second attack 140% → 116%, third attack 126% → 120%, fourth attack 60% → 128%; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
  5. FixSource ↗
    • Fixed an issue where the second hit of [Overhead Strike] for weapon [Spear] could not be used.
  6. Source ↗
    • Hurricane's Edge I: Adds an effect when pressed twice.
    • Gungnir's Greeting I: Adds an effect when pressed twice.
    • Return of Jangar I: Adds an effect when pressed twice and three times.
    • Return of Jangar II: Adds an effect when pressed three times.
  7. BuffSource ↗
    • Mounted Left Mouse Button: Thrusts at enemies, dealing 160% Piercing Damage (identical to the previous Right Mouse Button thrust), does not consume Stamina.
    • Mounted Right Mouse Button: Charge forward for 3 seconds, dealing 120% Piercing Damage and knocking back all Units in your path. Enemies struck by the charge will have all Defense reduced by 20% for 5 seconds. Charging consumes both Hero Stamina and Mount Stamina; if either is insufficient, you cannot charge. During the charge, pressing either the left or right mouse button will Stab enemies and immediately end the charging state.
    • Mounted Charge: Knocks up all Units along the path, cannot be interrupted by obstacles or Dazed effects.
    • [Dragon's Roar] Piercing Damage coefficient: 58% → 68%.
    • [Heaven's Fury] Piercing Damage coefficient: 60% → 80%.
    • [Hurricane's Edge] Slashing Damage coefficient: 53% → 70%.
    • [Lugh's March] Hero cannot be Breaked while using this skill. Slashing Damage coefficient: 30% → 50%.
    • [Combat Dismount] Piercing Damage coefficient: 180% → 200%.

Units 146

Alchemists5 changes · 5 sourced · latest 29 Sept 2026
  1. BuffSource ↗
    • Unit Mastery launched. Node 1: The Soldier's Life: Increases max health by 200.
    • Node 2: Schiltron: Increases Piercing Defence by 80.
    • Node 3: The Soldier's Life: Increases max health by 200.
    • Node 4: Toughen Up: Increases Slashing Defence by 80.
    • Node 5: Falois Alliance: When using [Healing Hands], reduces Block cost for nearby allied units by 225 for 20 seconds.
    • Node 6: Mustering: Increases unit size by 1.
    • Node 7: Stand Fast: Reduces Ranged damage taken by 200.
    • Node 8: Sacred Will: Allied units healed by [Healing Hands] gain a "Sacred" effect for 60 seconds, which increases all defence types by 15% and movement speed by 10%. If they are a shield unit, their max Block is also increased by 10%.
Archer Militia7 changes · 7 sourced · latest 25 Jun 2025
  1. FixSource ↗
    • Fixed an issue where abnormal branches appeared in the Veterancy tree of the Archer Militia unit.
  2. BuffSource ↗
    • Leadership 45 → 40.
Armiger Lancers9 changes · 9 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Max [Health]: 7895 → 8200.
    • Base [Piercing Damage]: 989 → 1068.
  2. BuffSource ↗
    • Leadership 235 → 225.
Axe Raiders10 changes · 10 sourced · latest 21 Jan 2026
  1. RebalanceSource ↗
    • Base Max [Health]: 7470 → 7829.
    • Base [Slashing Armour Penetration]: 1480 → 1560.
    • Base [Slashing Damage]: 1377 → 1497.
    • Thrown axes now deal 100% [Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.
  2. BuffSource ↗
    • Leadership 230 → 220.
Azaps11 changes · 11 sourced · latest 22 Jul 2026
  1. BuffSource ↗
    • Base Leadership 215 → 210.
    • Base Slashing Damage value 1278 → 1358;
    • Base Block value 250 → 400;
    • Normal Attack and skill attack Guard Break Damage increased by 80 points.
  2. FixSource ↗
    • Fixed an issue where Azaps could still have their guard broken while using the [Counterstrike] skill.
    • Fixed an issue where the [On Watch] skill could end its attack sequence prematurely due to an insufficient duration.
  3. BuffSource ↗
    • [Counterstrike]: upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; you may also re-activate the skill to trigger it immediately. No guard-break from Block depletion during the skill. Duration increased to 6 seconds.
    • [On Watch]: no longer interleaves regular attacks during the skill; after it ends, enter a free-attack state.
    • Mastery 5: attacks triggered under [Counterstrike] deal an additional 500 Block-break damage.
    • Mastery 8: every 5 hits with [On Watch] restore 2,000 Health.
  4. BuffSource ↗
    • Base Leadership 220 → 215.
  5. BuffSource ↗
    • Leadership 225 → 220.
Bagpipers10 changes · 10 sourced · latest 12 Mar 2025
  1. FixSource ↗
    • Fixed an issue where [Bagpipers] and [Siphonarioi] could not equip the doctrines [Legendary Balance Doctrine] and [Epic Balance Doctrine].
  2. FixSource ↗
    • Fixed an issue where [Bagpipers] and [Siphonarioi] could not equip [Piercing Defence & Health Doctrine], [Slashing Defence & Health Doctrine], or [Blunt Defence & Health Doctrine].
Berserkers11 changes · 11 sourced · latest 29 Sept 2026
  1. NerfSource ↗
    • Base Leadership: 215 → 225
    • [Frenzy] health restoration upon casting: 4500 → 4000
    • Extra damage taken during [Frenzy]: 35% → 40%
    • [Battle Madness] periodic health restoration reduced
  2. BuffSource ↗
    • Leadership 220 → 215.
  3. FixSource ↗
    • Fixed an issue where the formation display for [Berserkers] units was incorrect in the unit interface.
  4. BuffSource ↗
    • Leadership 230 → 220.
Black Dragon Archers5 changes · 5 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 60 → 40.
Black Dragon Javelineers6 changes · 6 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 80 → 60.
Black Dragon Pikemen7 changes · 7 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 80 → 60.
Black Dragon Spearmen6 changes · 6 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 80 → 60.
Camel Lancers4 changes · 4 sourced · latest 27 Jun 2025
  1. BuffSource ↗
    • Leadership 235 → 215.
  2. BuffSource ↗
    • Added new tag [Reserve Circulation]: Camels restore 1% max Health every 2 seconds.
    • Base Health increased from 15,142 to 18,525.
    • Health per level increased from 196 to 240.
    • During [Barricade], enemy Cavalry within 7 meters triggers the [Anti-cavalry] effect, causing horses to panic.
    • Optimized the attack and movement logic of [Charge], maintaining a spear-wielding stance and slightly increasing attack frequency.
Caradocs Cavalry2 changes · 2 sourced · latest 20 Nov 2025
  1. BuffSource ↗
    • Leadership 155 → 145.
Cataphract Lancers16 changes · 16 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Max [Health]: 7505 → 8321.
    • Base [Piercing Damage]: 961 → 1110.
    • [Rally to Me] AI Adjustment: If attacked while performing [Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.
  2. BuffSource ↗
    • Base Piercing Armour Penetration: 1638 → 1802.
    • Base Piercing Defence: 418 → 498.
    • During [Rally to Me] high-speed state, Piercing Damage coefficient: 1.6 → 2.
    • During [Cavalry Charge] and [Rally to Me] high-speed states, Block-breaking increased by 200 points.
    • Defeating enemy soldiers while in [Cavalry Charge] or [Rally to Me] states reduces the skill cooldown of each respective skill.
    • While in [Rally to Me], each attack increases movement speed by 12%, stacking up to 5 times.
  3. BuffSource ↗
    • Optimized the prompt for the [Rally to Me] skill, displaying the remaining time of [Rally to Me] in the hero's status. The remaining time will not dynamically change based on the veterancy nodes for now.
    • Optimized the description of the [Improved Stamina] veterancy node for [Cataphract Lancers].
Chevaliers11 changes · 11 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Max [Health]: 7044 → 9019.
    • [Leadership]: 320 → 310.
  2. BuffSource ↗
    • Leadership 340 → 320.
Claymores12 changes · 12 sourced · latest 8 Jul 2026
  1. FixSource ↗
    • Fixed an issue where the [The Soldier's Life] level 3 node for the [Claymores] Unit did not take effect;
  2. BuffSource ↗
    • Normal Attack damage and skill damage increased by 18%.
    • Immune to normal dazed effects during [For Freedom!] enhancement.
  3. BuffSource ↗
    • Leadership 225 → 220.
  4. BuffSource ↗
    • [For Freedom!]: now removes any control effects from the unit when used; cooldown reduced from 60s to 45s; buff duration now displays in the Hero status bar.
    • After [For Freedom!] ends, debuff effects adjusted: movement and attack speed reduction 50% → 25%, damage taken increase 40% → 20%.
    • [Claymore Strike] skill damage increased by 20% and execution optimized to prevent premature interruption.
  5. BuffSource ↗
    • Leadership 235 → 225.
Companion Cavalry4 changes · 4 sourced · latest 15 Jan 2025
  1. NerfSource ↗
    • Base Leadership increased from 215 to 230.
    • [Mounted Spearblade]: Slowdown effect no longer affects Heroes.
Condottieri Guards13 changes · 13 sourced · latest 1 Apr 2025
  1. FixSource ↗
    • Fixed an issue where the attribute overview on the [Condottieri Guards] mastery interface displayed incorrect values.
Coutiliers11 changes · 11 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 115 → 110.
  2. BuffSource ↗
    • Node 1: Piercing Armor Penetration +100.
    • Node 2: Piercing Damage +50.
    • Node 3: Piercing Armor Penetration +100.
    • Node 4: Piercing Damage +50.
    • Node 5: Charge Speed +20%, Damage Increase in All Stage +10%.
    • Node 6: Unit Headcount +1.
    • Node 7: Damage to Infantry Unit +300.
    • Node 8: At the end of a charge or when an attack command is issued during a charge, the unit unleashes a forward armor-breaking impact that deals 200% damage. If blocked, it puts the enemy into a block-broken state.
Crescent Monks7 changes · 7 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • [Leadership]: 220 → 210.
  2. BuffSource ↗
    • Base Leadership reduced from 250 to 220.
    • Base Health increased from 13,524 to 15,633.
    • Base Slashing Damage increased from 1,593 to 1,870.
    • Base Block increased from 450 to 650.
    • [Crescent Moon]: Block-breaking value per hit increased by 150.
    • [Deadly Epicycle]: Slashing Damage multiplier increased from 0.62 to 0.92 for attacks following [Crescent Moon].
    • [Deadly Epicycle] and subsequent [Crescent Moon] attacks can target +1 additional enemy.
Cudgel Monks7 changes · 7 sourced · latest 19 Mar 2025
  1. BuffSource ↗
    • [Six Way Staff] can now block enemy attacks while spinning the staff, damage increased by 38%, and block break values increased from 100/150/200 → 200/300/400.
Dagger-Axe Lancers17 changes · 17 sourced · latest 7 Feb 2026
  1. BuffSource ↗
    • Base Leadership 255 → 235.
  2. BuffSource ↗
    • [Leadership] reduced from 275 → 255.
  3. FixSource ↗
    • Fixed an issue where [Dagger-Axe Lancers]' [Rally to Me] could sometimes fail to trigger consecutive counterattacks.
  4. NerfSource ↗
    • Leadership 245 → 275.
  5. BuffSource ↗
    • Base Health: 6724 → 7224.
    • Base Piercing Armour Penetration: 1378 → 1478.
    • Base Piercing Damage: 871 → 921.
    • Optimized the prompt for the [Rally to Me] skill, displaying the remaining time of [Rally to Me] in the hero's status. The remaining time will not dynamically change based on the veterancy nodes for now.
    • Optimized the description of the active skill [Rally to Me], adding the missing effects in the description, including the counterattack trigger when being attacked.
    • Fixed the issue where the [Improved Stamina] veterancy node was not effective, and optimized the description of the [Improved Stamina].
    • New Unit Mastery added.
    • Node 1: Health +390.
    • Node 2: Slashing Armour Penetration +100.
    • Node 3: Slashing Defence +50.
    • Node 4: Slashing Damage +100.
    • Node 5: [Like a Pine]: During [Rally to Me], gain 0.5 seconds of control immunity and increase damage by 15% when counterattacking.
    • Node 6: [Thousands March]: Damage to Melee Infantry +300.
    • Node 7: [Banks of the Han River]: Damage to Shield Infantry +300.
    • Node 8: [Ming Banners Flutter]: After dealing damage to a five-star unit, increase movement speed by 40% and damage to units by 25% for 2 seconds.
Demesne Arbalists12 changes · 12 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • [Piercing Bolts] additional piercing targets 2 → 1.
    • [Piercing Bolts] fire rate reduced by 16%.
    • Anti-enemy effect of Mastery nodes [Startle the Horses] and [Firepower] 400 points → 300 points.
  2. RebalanceSource ↗
    • New Unit Mastery added.
    • Node 1: Increase Piercing Damage by 100 points.
    • Node 2: Increase shooting speed by 12%.
    • Node 3: Increase Piercing Damage by 100 points.
    • Node 4: Increase shooting speed by 12%.
    • Node 5: Gain skill: [Piercing Bolts], which allows crossbow bolts to pierce up to 2 additional targets and disrupt cavalry charges; damage decreases by 30% for each target pierced. (Does not coexist with other skills)
    • Node 6: Increase damage against cavalry by 400 points.
    • Node 7: Increase damage against melee units by 400 points.
    • Node 8: [Piercing Bolts] apply a 40% slow to cavalry, lasting 3 seconds.
  3. FixSource ↗
    • Fixed an issue where [Demesne Crossbowmen] and [Demesne Arbalists] can not deal damage with melee attacks.
  4. FixSource ↗
    • Fixed the abnormal rate of fire of [Demesne Arbalists] when equipped with the [Epic Impale Doctrine].
Demesne Archers7 changes · 7 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 90 → 80.
Demesne Arquebusiers11 changes · 11 sourced · latest 23 Jul 2025
  1. FixSource ↗
    • Fixed an issue where [Demesne Arquebusiers]' [Suppressing Fire] did not fire the correct number of shots.
  2. FixSource ↗
    • Fixed missing text on the eighth Mastery Node for [Demesne Arquebusiers].
  3. BuffSource ↗
    • Node 1: Piercing Damage +50.
    • Node 2: Rate of Fire +12%.
    • Node 3: Piercing Damage +50.
    • Node 4: Rate of Fire +12%.
    • Node 5: Learns skill: Suppressing Fire: Maximizes reload speed, unleashing 7 volleys toward the target direction within 12 seconds.
    • Node 6: Damage to Polearm Unit +400.
    • Node 7: Damage to Cavalry Unit +400.
    • Node 8: Suppressing Fire's Cooldown -5s.
    • Leadership 170 → 145.
  4. FixSource ↗
    • Fixed an issue where the [Demesne Arquebusiers] would target enemies twice.
Demesne Javelineers13 changes · 13 sourced · latest 28 Jan 2026
  1. FixSource ↗
    • Fixed an issue where shield block did not work for [Javelin Sergeants] and [Demesne Javelineers].
  2. BuffSource ↗
    • Leadership 105 → 80.
Demesne Pikemen17 changes · 17 sourced · latest 20 Aug 2025
  1. FixSource ↗
    • Fixed an issue where the [Charge] skill given by [Epic Polearm Doctrine III] would not display for [Demesne Pikemen] after interacting with a Supply Point.
  2. FixSource ↗
    • Fixed an issue where Training Nodes [Shoulder to Shoulder] and [Force] for [Demesne Pikemen] were not effective.
  3. FixSource ↗
    • Fixed an issue where [Demesne Pikemen] could not use [Sprint] while in [Block] formation.
  4. BuffSource ↗
    • Brace attack range remains unchanged, but now initiates attacks early as enemies approach the attack range.
    • Brace attack's speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 4m/s to 9m/s.
    • Added [Block Formation], where units will enter brace state upon forming up.
  5. BuffSource ↗
    • Leadership 55 → 50.
Demesne Spearmen8 changes · 8 sourced · latest 12 Feb 2025
  1. FixSource ↗
    • Fixed missing text in the [Demesne Spearmen] and [Spear Sergeants] Mastery.
Dimachaeri4 changes · 4 sourced · latest 7 May 2025
  1. BuffSource ↗
    • Leadership 165 → 140.
  2. BuffSource ↗
    • [Siccae Lunge]: Reduces damage taken by 65% for 3 seconds.
    • The two Siccae Stabs triggered by this skill deal an additional 1500 damage to buckler and tower shields units.
    • Siccae Stabs grant 2 seconds of immunity to control effect after a brief delay.
    • [Siccae Torrent]: Jump attack's block break value increased from 250 → 660.
Eagle Warriors1 change · 1 sourced · latest 22 Oct 2026
  1. RebalanceSource ↗
    • Optimized the issue where the [Feathered Strike] command indicator turning red prevented Normal jumping.
    • Optimized the Attack hit detection logic for [Basic] and [Feathered Strike].
    • [Feathered Strike] max Attack targets: 1 → 2.
    • [Feathered Strike] skill Basic Armour Penetrated multiplier: 150% → 130%.
    • [Feathered Strike] skill Basic Damage multiplier: 210% → 190%.
    • [Feathered Strike] Basic Block breaking value: 630 → 500.
    • [Eagle Strike] max Attack targets: 1 → 2.
    • [Eagle Strike] skill Basic Armour Penetrated multiplier: 120% → 110%.
    • [Eagle Strike] skill Basic Damage multiplier: 150% → 130%.
    • [Eagle Strike] Basic Block breaking value: 560 → 400.
    • Unit Training node [Eagle Catch·Change Flags] Slowed effect: 60% → 100%.
    • Fixed the issue where Eagle Warriors Kit was consumed too quickly.
    • Fixed the issue where [Skyward] was Permitted to trigger after the Hero dies.
    • Fixed the issue where [Feathered Strike] jumps could clip through walls in some cases.
    • Fixed a text description error for the [Skyward] skill.
    • Fixed the issue where Eagle Warriors and Jaguar Warriors suffered abnormal Kit Loss due to captured units being killed in the battlefield.
Empire Chariot7 changes · 7 sourced · latest 20 Nov 2025
  1. BuffSource ↗
    • Twelve Infantry Units now inflict increased Instability damage against [Empire Chariot]: Modao Battalion, Sunward Phalanx, Fortebraccio Pikemen, Imperial Pike Guards, Halberdier Sergeants, Myrmillones, Tseregs, Crescent Monks, Halberdiers, Landsknechts, Silla Guards, Condottieri Guards.
    • [Cavalry] Units now also inflict increased Instability damage against [Empire Chariot].
    • [Empire Chariot] now earns 30% fewer Assist Points.
  2. RebalanceSource ↗
    • Base Leadership reduced from 320 to 310.
    • Damage now scales with current Health: +15% above 80% Health, unchanged 60-80%, -30% at 30-60%, -70% below 30%.
    • Control effects reworked: Knock Up on all Units and Heroes only at Instant Speed 12 or higher; below that, Knock Back applies to Infantry Units only.
    • New Instability system: damage from Heroes, Units and Artillery accumulates Instability; at maximum the Chariot Overturns (speed reduced to 0 for 8 seconds, controlling Hero knocked off).
    • When a target is hit again by the Chariot in a short period, the damage it takes is reduced by 25%, stacking up to 85% for 5 seconds.
  3. FixSource ↗
    • Fixed an issue where the Empire Chariot could access abnormal passable areas on maps such as Linwu Fortress, Hangu Pass, and Shield of the Capital.
  4. FixSource ↗
    • Fixed an issue where the Empire Chariot occasionally could not reach its maximum speed.
  5. FixSource ↗
    • Fixed an issue where the Empire Chariot could traverse terrain or move to abnormal areas such as walls on several maps.
  6. FixSource ↗
    • Fixed the issue where the Empire Chariot could be incorrectly moved onto the Siege Tower after colliding with it under certain circumstances.
  7. FixSource ↗
    • The interaction cooldown has been reduced from 10 seconds to 5 seconds; a 2-second repeat-interaction lockout was added so rapid inputs no longer fail.
    • Collision effects with Siege Towers and Battering Rams optimized: the driving Hero is thrown from the Chariot, consistent with Mount logic.
    • Movement logic optimized: passable-area logic now matches Cavalry, and edge areas on several maps are restricted.
    • The Chariot now deals damage to enemy-deployed Artillery, dealing 50% of its base damage.
    • Fixed an issue where some skills without the knock-back effect could still cause a Hero to be thrown off the Chariot.
Falconetti Gunners8 changes · 8 sourced · latest 18 Dec 2025
  1. BuffSource ↗
    • Leadership 300 → 295.
  2. BuffSource ↗
    • Reduced normal and designated shot intervals by 16.5%.
    • Increased base Ammo by 12%.
    • Increased shell flight speed by 18%.
  3. FixSource ↗
    • Fixed an issue where the [Full Quiver] Rune would affect [Lionroar Crew] and [Falconetti Gunners].
Feathered Crossbowmen2 changes · 2 sourced · latest 20 Nov 2025
  1. BuffSource ↗
    • Leadership 145 → 140.
    • Fixed an issue where [Feathered Crossbowmen] equipped with the [Epic Impale Doctrine] would not properly trigger the effect of 8th Node in Mastery.
  2. BuffSource ↗
    • Node 1: Movement Speed +10%.
    • Node 2: Piercing Damage +70.
    • Node 3: Movement Speed +10%.
    • Node 4: Piercing Damage +70.
    • Node 5: Sudden Storm's Cooldown -6s.
    • Node 6: Damage to Polearm Unit +400.
    • Node 7: Damage to Cavalry Unit +400.
    • Node 8: Each arrow during Sudden Storm deals an additional 150 block break damage.
    • Leadership 160 → 145.
Fortebraccio Pikemen15 changes · 15 sourced · latest 29 Sept 2026
  1. BuffSource ↗
    • Base Health: 6646 → 7316
    • Base Piercing Defence: 501 → 551
    • Base Slashing Defence: 452 → 497
    • Base Blunt Defence: 307 → 338
  2. BuffSource ↗
    • Leadership 220 → 210.
  3. BuffSource ↗
    • Base movement speed increased from 3.8 → 4.3.
    • Turning speed increased from 50 → 120.
    • Optimized unit [Brace] turning logic: Soldiers now prioritize turning only when they can attack an enemy. Crouched brace: turn toward the enemy if an enemy is within 11 → 4 meters. Standing brace: turn toward the enemy if an enemy is within 11 → 6 meters.
    • Leadership 235 → 220.
  4. BuffSource ↗
    • Brace attack Speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 5m/s to 9m/s.
  5. FixSource ↗
    • Fixed an issue where the [Fortebraccio Pikemen] would move forward and backward while in [Dispersed Formation].
Galahad Spearmen2 changes · 2 sourced · latest 21 Jan 2026
  1. Source ↗
    • Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.
Greyhair Garrison10 changes · 10 sourced · latest 29 Sept 2026
  1. BuffSource ↗
    • Spearmen max attack targets: 1 → 2; when health is below 40%, max attack targets: 1 → 3
    • Longblades minimum damage rate: 10% → 30%
    • Base Piercing Defence: 403 → 484
    • Base Slashing Defence: 501 → 551
    • Base Blunt Defence: 520 → 572
    • Base Block: 850 → 1050
    • [Last Stand] base cooldown: 30s → 26s
    • During [Last Stand], spearmen piercing enemies will further reduce the damage those enemies deal
    • [By The Book] tag [Holdfast] effect stacking interval: 2s → 1s
  2. BuffSource ↗
    • Base Piercing Armour Penetration: 1415 → 1515
    • Base Piercing Damage: 1219 → 1319
    • Base Block: 500 → 850
    • Base Block Recovery: 75 → 90
    • New unit tag [By The Book]: After forming a Three Ranks formation, gain one stack of "Guarded" every 2 seconds, each stack granting 4% damage reduction, stacking up to 10 times. If issuing [Follow (C)], [Form Up (X)], [Free Attack (V)], [Unit Interaction (Ctrl)], or [Charge], the "Guarded" status can be retained for up to 7 seconds. The current stack count of "Guarded" is displayed in the Hero status bar.
    • New unit tag [Duty Until Death]: When Unit Headcount fall below 60% of the full headcount (14 or fewer), damage dealt is increased by 25%.
    • [No Retreat]: Optimized soldier movement logic when using [No Retreat] in densely packed enemy areas.
    • [Last Stand]: Removes all ongoing continuous damage effects when activated. While active, Spearman's damage is increased by 15%.
    • [Charge]: Removes all ongoing continuous damage effects when activated. Base cooldown: 25s → 20s. Upon reaching the designated position, automatically performs [No Retreat] once. This execution does not share a cooldown with the standard [No Retreat] skill.
  3. FixSource ↗
    • Fixed an issue where the [Greyhair Garrison]’s [Longsword] units had incorrect hit detection after charging.
Halberd Elite3 changes · 3 sourced · latest 25 Jun 2026
  1. BuffSource ↗
    • [Cloud Cleave] and [Storm Surge] Armour Penetration multiplier increased by 10%.
    • [Cloud Cleave] cooldown 6s → 5s.
  2. FixSource ↗
    • Fixed an issue where the [Halberd Pull] trait of the [Halberd Elite] was not functioning correctly.
  3. FixSource ↗
    • Fixed an issue where [Halberd Elite] equipped with [Epic Polearm Doctrine III] did not display the [Charge] skill in the [U - Units] interface.
Halberdier Sergeants1 change · 1 sourced · latest 29 Sept 2026
  1. BuffSource ↗
    • Base Health: 6852 → 7573
    • Base Piercing Defence: 521 → 573
    • Base Slashing Defence: 465 → 512
    • Base Blunt Defence: 307 → 338
    • [Charge] attack base Piercing Damage multiplier: 100% → 160%
    • [Stand Firm] brace attack base Piercing Damage multiplier: 20% → 23%
Halberdiers7 changes · 7 sourced · latest 20 Sept 2023
Hashashins8 changes · 8 sourced · latest 25 Mar 2026
  1. BuffSource ↗
    • Optimized the slide-dodge logic when casting [Eviscerate] for smoother action transitions.
    • Optimized [Prowl]: fixed an issue where attacks might not trigger if the target is too close, and fixed sporadic damage loss.
    • Optimized an issue where basic attacks and other damage moves occasionally missed targets incorrectly.
  2. BuffSource ↗
    • [Eviscerate] cooldown: 2.2s → 1.2s.
    • When activated, [Eviscerate] now prioritizes locking onto [Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they slide to close the gap; if near, they attack first then slide away.
    • Damage immunity duration during all special actions: 1s → 1.5s.
    • Leadership 295 → 270.
  3. BuffSource ↗
    • Optimized the [Hashashins] targeting and turning logic after using [Prowl].
Helot Auxiliaries1 change · 1 sourced · latest 16 Apr 2025
  1. BuffSource ↗
    • Base leadership reduced to 50.
Houndsmen14 changes · 14 sourced · latest 8 Jul 2026
  1. FixSource ↗
    • Fixed an issue where ordering the [Houndsmen] to a supply point caused them to incorrectly follow the Hero.
  2. BuffSource ↗
    • Huntsmen Base Health: 2139 → 3956.
    • Huntsmen Base Health Growth: 33 → 55.
    • Huntsmen Base Piercing Damage: 1140 → 1540.
    • Huntsmen Base Piercing Armour Penetration: 1499 → 1739.
    • Hounds Base Piercing Defense: 300 → 850.
    • Hounds reduce damage taken from [Brace] by 80%.
    • [Hunting Stance] base cooldown: 15s → 12s.
    • [Hobbling Shots] base cooldown: 20s → 13s.
    • [Get 'em!]: When the hounds leave a target [Concussed], it no longer removes the slow effect inflicted by [Hobbling Shots].
    • Unit Trait [Trained Hunters]: Required attack hits to trigger reduced by 1. Bleeding damage dealt to Units increased by 200.
    • Fixed an issue where the Unit Training node that increases shooting range did not take effect.
  3. BuffSource ↗
    • Leadership 310 → 305.
Huskarls12 changes · 11 sourced · latest 21 Nov 2025
  1. FixUnverified
    • Fixed the issue where the Huskarl Formation Doctrine was not working.
  2. RebalanceSource ↗
    • Base Block: 750 → 900.
    • Optimized the targeting logic during movement for [Huskarl Charge], [Sea Surge], and [Gathering Storm]; Norse warriors now attack targets in a charging stance.
    • [Huskarl Charge]: Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.36 → 1.5.
    • Executing [Huskarl Charge] now removes all controlling effects from self.
    • [Huskarl Charge] base cooldown: 12s → 8s; base duration: 6s → 4s.
    • [Sea Surge]: Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.16 → 1.3.
    • Executing [Sea Surge] now removes all controlling effects from self.
    • [Sea Surge] base cooldown: 9s → 7s; base duration: 5s → 3.5s.
    • [Song Unending] has been removed. Now, during [Skald's Song], hero/soldier kills and hero kill assists will directly restore [Skald's Song] count.
    • If the [Skald's Song] count runs out while still in an attack animation, subsequent kills will not restore the count.
    • Hero kills restore the most [Skald's Song] count, followed by assists and then soldier kills.
    • In Unit Training bottom line, the final node [Song of War] now restores 2.5% Health per second for 10 seconds.
  3. RebalanceSource ↗
    • [Skald's Song] duration: the first verse of the war song increased from 6 seconds to 15 seconds, the second from 8 seconds to 20 seconds, the third from 10 seconds to 25 seconds.
    • New Skill [Song Unending]: While [Skald's Song] is active, the unit can perform the war song again to rekindle fading morale, lasting 15 seconds, with a 50-second cooldown. While [Skald's Song] is being cast, [Song Unending] cannot be used. [Song Unending] inherits the recovery effects from the final node of Unit Training (bottom path) and the effect of the unit trait tag [Heim's Warsong].
    • The effect of [Heim's Warsong] during [Skald's Song] is adjusted: While [Skald's Song] is active, they are inspired and damage taken is reduced by 40%.
    • The recovery effect from the final node of Unit Training (bottom path) is adjusted to restore 1% Max Health per second, lasting for 20 seconds. And any increased damage taken effect during [Skald's Song] is removed.
    • The slow effect from the final node of Unit Training (middle path) is adjusted to 6%, and the Stunned effect at full stacks is adjusted to 2 seconds.
    • Improved target acquisition logic for [Boar Snout], [Gathering Storm], [Sea Surge], and [Huskarl Charge], allowing the Huskarls to move more effectively toward targets for attack.
    • Normal attack interval decreased by 28%.
  4. BuffSource ↗
    • Leadership 230 → 215.
Hwarang5 changes · 5 sourced · latest 18 Dec 2025
  1. NerfSource ↗
    • Leadership 290 → 295.
  2. FixSource ↗
    • Fixed the animation issue caused by repeatedly pressing the V key for [Hwarang].
  3. NerfSource ↗
    • When equipped with [Bowmanship Doctrine], [Epic Archery Doctrine V], and [Legendary Archery Doctrine II] Doctrines, the [Arrow Rain] skill uses the standard archery projectile trajectory and range (approximately 100m), retains Hwarang's own firing speed, and is affected by the [Arrow Rain] damage coefficient. This skill does not stack with other skills.
    • Leadership 280 → 290.
  4. FixSource ↗
    • Resolved the issue where [Hwarang] would unexpectedly replenish ammo when equipped with the [Double Strings] Doctrine.
  5. FixSource ↗
    • Fixed an issue where the [Hwarang - Fallen Petals] doctrines' effect duration for ammo recovery did not match the skill duration.
Imperial Archers13 changes · 13 sourced · latest 24 Dec 2025
  1. BuffSource ↗
    • Mastery 5: [Snipe] will fire three volleys.
    • Mastery 8: cooldown reduced by 10 seconds; within the same duration, fires two additional volleys.
  2. BuffSource ↗
    • Leadership 235 → 220.
Imperial Arquebusiers11 changes · 11 sourced · latest 27 Jun 2025
  1. RebalanceSource ↗
    • Adjusted [Volley Fire] skill firing sequence to maintain continuous fire in the specified direction during the skill duration, improving firing efficiency by approximately 35%: after the unit forms up, they first unleash a volley. Then, soldiers in the front, middle, and rear ranks take turns to unleash quick shot. Each rank fires three volleys in sequence; after two volleys, the next rank finishes reloading and begins firing.
    • During the [Volley Fire] skill, units will continue shooting in the specified direction and will not reposition.
    • Leadership 245 → 230.
Imperial Javelineers12 changes · 12 sourced · latest 25 Jun 2026
  1. BuffSource ↗
    • Base Piercing Damage 1201 → 1351.
    • [Flying Shield] damage increased by 13%, and it can now Knockback enemy units.
    • [Flying Shield] base cooldown 18s → 15s.
  2. BuffSource ↗
    • Leadership 240 → 230.
  3. BuffSource ↗
    • Initial health increased from 6405 to 7035.
    • Initial ammo amount increased from 90 to 120.
    • Initial piercing damage increased from 1123 to 1201.
    • Javelin attack piercing damage coefficient increased from 320% to 350%.
    • Shield throw attack piercing damage coefficient increased from 135% to 150%.
  4. FixSource ↗
    • Fixed a rare animation bug with [Imperial Javelineers] when using [Flying Shield].
    • Fixed an issue with [Imperial Javelineers] attacking abnormally while in formation after learning the [Shield Bash].
Imperial Pike Guards18 changes · 18 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base [Piercing Damage]: 1360 → 1470.
    • [Advance] Piercing damage multiplier: 0.8 → 1.
    • When [Loyal Strike] hits an enemy, it now applies the damage boost effect of [Advance]; following a [Loyal Strike] attack, the unit gains the defensive buff of [Advance] for 5 seconds.
  2. BuffSource ↗
    • Leadership 225 → 220.
  3. FixSource ↗
    • Fixed an abnormal skill activation issue of the garrison [Imperial Pike Guards] unit in Territory War.
  4. BuffSource ↗
    • Leadership 240 → 225.
  5. BuffSource ↗
    • Brace attack range remains unchanged, but now initiates attacks early as enemies approach the attack range.
    • Brace attack's speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 4m/s to 9m/s.
    • Initial health increased from 6884 to 7247.
    • [Advance] Piercing Damage coefficient increased from 62% to 80%.
    • [Advance] cooldown reduced from 50 seconds to 35 seconds, with a 30% increase to all defenses during the skill duration.
  6. RebalanceSource ↗
    • [Dispersed Formation] replaced with [Column Formation].
    • Base piercing armour penetration: 1455 → 1505.
    • Base piercing damage: 1110 → 1360.
Imperial Spear Guards21 changes · 21 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Leadership 230 → 215.
  2. FixSource ↗
    • Fixed an issue where the healing effect of Mastery node 5 was not working.
  3. BuffSource ↗
    • Mastery 8: attacks also reduce enemies' damage against Imperial Spear Guards by 35%.
  4. BuffSource ↗
    • Leadership 235 → 230.
  5. FixSource ↗
    • Fixed an issue where some soldiers in the [Imperial Spear Guards] were unable to receive skill commands due to increased unit size.
  6. BuffSource ↗
    • Leadership 240 → 230.
  7. RebalanceSource ↗
    • Maximum unit size increased from 32 to 40.
    • Mastery Node 5: Health recovery increased from 40 health per second to 1% of maximum health per second.
    • Mastery Node 6: Damage reduction from 5-star units increased from 200 to 400.
    • Mastery Node 7: Damage reduction from Cavalry increased from 200 to 400.
  8. FixSource ↗
    • Fixed a probability issue where the Mastery node [Rejuvenate] of [Imperial Spear Guards] did not take effect.
Incendiary Archers11 changes · 11 sourced · latest 1 Apr 2026
  1. NerfSource ↗
    • Mastery Node 5 [Tung Oil and Wildfire]: special arrow base damage reduced by 8%; spreading burn damage 400/s → 350/s.
  2. BuffSource ↗
    • Mastery Node 5 [Tung Oil and Wildfire]: shooting speed of special fire arrows increased by 18%; base damage increased by 18%; spread-burning damage 300/sec → 400/sec.
  3. FixSource ↗
    • Fixed an abnormal unit model display issue after unlocking the final node of [Incendiary Archers] in the Veterancy.
Iron Reapers24 changes · 24 sourced · latest 25 Jun 2026
  1. BuffSource ↗
    • Base Leadership 285 → 270.
    • Base Health 8051 → 10451.
    • The damage reduction effect of the [Very Heavy Armour] trait now applies to Artillery attacks.
  2. BuffSource ↗
    • Base [Health]: 7540 → 8051.
    • Base [Slashing Damage]: 1408 → 1572.
    • [Shock] base cooldown: 45s → 35s.
    • [Tiger Step] base cooldown: 40s → 30s.
    • When attacking with flails: light attack target count 3 → 4; charge attack target count 3 → 4; heavy attack wind-up time reduced by 20%.
    • Leadership 300 → 285.
  3. FixSource ↗
    • Fixed an issue where the name of the [Tradition's Power] attire part for the [Iron Reapers] was incorrect.
Ironcap Archers11 changes · 11 sourced · latest 1 Apr 2026
  1. NerfSource ↗
    • Mastery Node 5 [Flaming Arrow]: Explosive Arrows volley count 4 → 3; base damage reduced by 12%.
  2. BuffSource ↗
    • Mastery Node 5 [Flaming Arrow]: volleys of [Explosive Arrows] that can be fired 2 → 4; damage of [Explosive Arrows] increased by 27%.
  3. FixSource ↗
    • Fixed the issue where [Ironcap Archers] and [Rattan Vipers] would continue to use Unit Skills after the Hero was defeated.
  4. FixSource ↗
    • Fixed an issue where the [Ironcap Archers]'s Skill [Arrow Rain] may not display after interacting with supply points.
  5. BuffSource ↗
    • New Unit Mastery added.
    • Node 1: Increase Piercing Damage by 100 points.
    • Node 2: Increase Piercing Armour Penetration by 100 points.
    • Node 3: Increase Piercing Damage by 100 points.
    • Node 4: Increase Piercing Armour Penetration by 100 points.
    • Node 5: Gain skill: [Explosive Arrows], which shoots 2 rounds of arrows with attached firecracker causing small area explosions.
    • Node 6: Increase damage against infantry by 400 points.
    • Node 7: Increase damage against ranged units by 400 points.
    • Node 8: Reduce [Explosive Arrows] cooldown time by 9 seconds.
  6. FixSource ↗
    • Fixed the issue where the Doctrine [Artemis] didn't take effect in [Ironcap Archers] after learning the [Flaming Arrow] node.
Ironcap Arquebusiers11 changes · 11 sourced · latest 1 Apr 2026
  1. NerfSource ↗
    • Mastery Node 8 [Rushing Thunder]: [Throw Firecrackers] base probability reduced by 25%.
    • Reduces firecracker base damage by 23%.
  2. BuffSource ↗
    • Mastery Node 8 [Rushing Thunder]: Base trigger chance of [Throw Firecrackers] increased by 100%.
    • Damage of firecrackers increased by 15%.
  3. BuffSource ↗
    • New Unit Mastery added.
    • Node 1: Increase Piercing Damage by 100 points.
    • Node 2: Increase shooting speed by 12%.
    • Node 3: Increase Piercing Damage by 100 points.
    • Node 4: Increase shooting speed by 12%.
    • Node 5: Gain skill: [Rapid Fire], greatly increasing shooting speed for 12 seconds.
    • Node 6: Increase damage against cavalry by 400 points.
    • Node 7: Increase damage against melee units by 400 points.
    • Node 8: During [Rapid Fire], randomly throw firecrackers to deal area damage, which will consume a large amount of ammo.
  4. BuffSource ↗
    • Leadership 120 → 95.
Ironcap Bowriders16 changes · 16 sourced · latest 1 Apr 2026
  1. FixSource ↗
    • Fixed a UI issue where the [Sprint] icon remained highlighted after cooldown for [Ironcap Bowriders], [Khorchins], and [Khevtuul Cavalry] equipped with corresponding Doctrines.
  2. FixSource ↗
    • Fixed errors in icons and attribute text on the Mastery overview interface of [Ironcap Bowriders].
  3. BuffSource ↗
    • Leadership 90 → 80.
Ironcap Scout Cavalry12 changes · 12 sourced · latest 17 Apr 2024
Ironcap Spearmen9 changes · 9 sourced · latest 20 Mar 2024
Ironcap Swordsmen9 changes · 9 sourced · latest 20 Sept 2023
Jaguar Warriors1 change · 1 sourced · latest 22 Oct 2026
  1. BuffSource ↗
    • Optimized the issue where the [Jaguar Claw] command indicator turning red prevented Normal jumping.
    • Optimized the unresponsive time to player commands during the [Jaguar Claw] jump.
    • Optimized the RVO of Jaguar Warriors, allowing them to Form Up/Follow/engage enemies in a more Average manner.
    • Fixed the issue where the [Surge] Unit Training node failed to reduce the Cooldown of [Obsidian Fang].
    • Fixed the issue where Jaguar Warriors Kit was consumed too quickly.
    • Fixed the issue where Eagle Warriors and Jaguar Warriors suffered abnormal Kit Loss due to captured units being killed in the battlefield.
Jangjus4 changes · 4 sourced · latest 7 May 2025
  1. BuffSource ↗
    • Leadership 170 → 145.
  2. FixSource ↗
    • [Venom Blades]: Throwing blades now poison enemy units, dealing 90 damage per second for 5 seconds, stacking up to 3 times; against polearm infantry, reducing their damage dealt by 15% for 5 seconds, stacking up to 3 times.
    • Fixed an issue where [Jangjus] sometimes had an incorrect number of attack targets during free attacks.
Janissaries12 changes · 12 sourced · latest 18 Dec 2025
  1. BuffSource ↗
    • Mastery Node 1: +50 Piercing Damage.
    • Mastery Node 2: +6% Firing Speed.
    • Mastery Node 3: +50 Piercing Damage.
    • Mastery Node 4: +6% Firing Speed.
    • Mastery Node 5: After leaving the firing stance, Movement Speed is increased by 50% for 8 seconds.
    • Mastery Node 6: +300 damage against Polearm Infantry.
    • Mastery Node 7: +400 damage against cavalry Units.
    • Mastery Node 8: While continuously firing at the targeted enemy, damage dealt increases over time, up to +15%; this effect is reset when leaving the firing stance.
  2. BuffSource ↗
    • Leadership 160 → 140.
  3. FixSource ↗
    • Fixed an issue where [Janissaries] would behave abnormally when following in C-key state.
  4. BuffSource ↗
    • Leadership 180 → 160.
Javelin Militia12 changes · 12 sourced · latest 14 May 2025
  1. BuffSource ↗
    • [Charge] cooldown: 35s → 20s
    • [Charge]'s javelin armour piercing coefficient: 200% → 250%, damage coefficient: 200% → 250%
    • Leadership 105 → 85.
Javelin Sergeants17 changes · 17 sourced · latest 1 Jul 2026
  1. FixSource ↗
    • Fixed an issue where the Leadership of [Javelin Sergeants] increased abnormally.
  2. FixSource ↗
    • Fixed an issue where shield block did not work for [Javelin Sergeants] and [Demesne Javelineers].
  3. NerfSource ↗
    • Leadership 220 → 240.
  4. BuffSource ↗
    • Mastery 7: additional Block-break effect increased to 500.
    • Mastery 8: [Throw Javelin] will fire two javelins in succession.
  5. BuffSource ↗
    • Leadership 230 → 220.
Kheshigs17 changes · 17 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base [Slashing Damage]: 1516 → 1698.
  2. FixSource ↗
    • Fixed an issue where the [Kheshigs] were unable to properly throw lassos.
  3. BuffSource ↗
    • Base Max Health increased from 8491 → 9144.
    • Base Slashing Damage increased from 1284 → 1516.
    • While moving, if there are no enemies within 15m, will attempt to throw a lasso at distant enemies, applying a 50% slow for 2 seconds on hit.
    • [Sabre Combo] targeting rule adjustment: changed from prioritizing team targets to each soldier prioritizing the nearest enemy.
    • [Sabre Combo]: After activation, quickly charges towards the enemy and performs 4 slashing attacks. The first 2 attacks can hit up to 4 targets each, and the last 2 can hit up to 6 targets each. If already in high-speed at activation, the first 2 attacks cannot be interrupted.
    • [Sabre Combo]: After finishing slashing attacks, accelerates and dashes in the current direction to exit the enemy encirclement.
    • [Sabre Combo]: No longer deals extra damage at low speed; deals an additional 80% damage in high-speed mode. Deals increased damage to enemies moving toward them, while also receiving more damage from speed boosts.
Khevtuul Cavalry14 changes · 14 sourced · latest 1 Apr 2026
  1. FixSource ↗
    • Fixed a UI issue where the [Sprint] icon remained highlighted after cooldown for [Ironcap Bowriders], [Khorchins], and [Khevtuul Cavalry] equipped with corresponding Doctrines.
  2. RebalanceSource ↗
    • Fixed an issue with the [Spreading Flame] skill where burning arrows would ignore block and unstoppable effects, causing burn control effects. Now, [Spreading Flame] will only apply the burn control effect if damage is dealt and the target is not in a control-immune state.
    • Fixed an issue with the [Spreading Flame] skill where burning arrows could be launched without restriction. Now, the number of burning arrows fired during [Spreading Flame] will be limited to 4-5 rounds.
    • Fixed an issue where units affected by the [Spreading Flame] burning arrows would lose basic logic behaviors such as enemy targeting and movement.
    • Fixed an issue where heroes affected by the [Spreading Flame] burning arrows could not roll to remove burn accumulation.
    • Removed the flame-spreading mechanic from the [Spreading Flame] burning arrows. Now, only melee attacks after unlocking the [Mastery] node will trigger the flame-spreading effect.
  3. BuffSource ↗
    • Piercing Defence increased from 300 to 370.
    • Slashing Defence increased from 382 to 430.
    • Base Health increased from 5,365 to 6,600.
    • Health per level increased from 75 to 105.
    • Max-level Health increased from 7,168 to 9,120.
    • New Unit Mastery added.
    • Node 1: +100 Slashing Armour Penetration.
    • Node 2: +25 Burning damage from skills.
    • Node 3: +80 Slashing Damage.
    • Node 4: +2s Burning duration.
    • Node 5: Unlock [Flaming Slashs], a melee skill dealing a flurry of attacks that ignite enemies.
    • Node 6: +300 damage against Infantry.
    • Node 7: Take 300 less damage from Buckler Units.
    • Node 8: Attacking burning enemies causes nearby enemies to accumulate burning value and increases damage against enemies ignited by the unit's skills.
Khorchins7 changes · 7 sourced · latest 1 Apr 2026
  1. FixSource ↗
    • Fixed a UI issue where the [Sprint] icon remained highlighted after cooldown for [Ironcap Bowriders], [Khorchins], and [Khevtuul Cavalry] equipped with corresponding Doctrines.
Kriegsbruders4 changes · 4 sourced · latest 8 Jul 2026
  1. FixSource ↗
    • Fixed an issue where the [Diligence] node for the [Kriegsbruders] Unit did not restore Health immediately;
  2. BuffSource ↗
    • Base Max [Health]: 7235 → 7807.
  3. BuffSource ↗
    • Leadership 230 → 225.
Kriegsrat Fusiliers12 changes · 12 sourced · latest 7 Feb 2026
  1. BuffSource ↗
    • Added [Startle the Horses] trait: ranged attacks can stop charging cavalry or cause them to deviate slightly from their path upon impact. Additionally increases damage against cavalry by 26% and reduces cavalry speed by 60% for 2 seconds.
    • Base Leadership: 225 → 210.
  2. BuffSource ↗
    • Leadership 245 → 225.
  3. BuffSource ↗
    • Base piercing armour penetration: 2614 → 2764.
    • Base piercing damage: 2698 → 2798.
    • Attack interval reduced by 20%.
    • Base ammo increased by 150.
Laconic Javelins4 changes · 4 sourced · latest 16 Apr 2025
  1. FixSource ↗
    • Fixed a issue where [Laconic Javelins] may block damage.
  2. BuffSource ↗
    • Optimized high-angle projectile calculations for [Shenji Grenadiers] and [Laconic Javelins], making their trajectory more realistic and accurate.
  3. RebalanceSource ↗
    • Fixed an issue where the actual values for [Battle Frenzy] in the [Laconic Javelins] Veterancy node were incorrect.
    • Optimized the javelin release position for [Laconic Javelins] when using [Olympian Volley].
    • Improved the animation performance for [Laconic Javelins] when using [Olympian Volley].
Lancastrian Billmen4 changes · 4 sourced · latest 2 Sept 2026
  1. FixSource ↗
    • Fixed an issue where the [Lancastrian Billmen] would fail to deal damage to melee infantry after unlocking the [Grafted Stem] training node.
  2. FixSource ↗
    • Fixed an issue where the Unit Training node [Iron Will] could fail to take effect.
    • Fixed an issue where the Unit Training node [Climbing Stem] caused the [Brace] attack to fail.
  3. BuffSource ↗
    • Base Health: 4880 → 5880; Base Health Growth: 147 → 168; Blunt Defence: 338 → 388.
    • While in [Brace] or [Thornwall], attack cooldown is reduced by 32%.
    • [Thorns] now immediately applies the [Iron Thorns] Bleed effect to enemy Units within 10m on use.
  4. RebalanceSource ↗
    • Maximum basic attack targets in [Brace] and [Thornwall] states +1.
    • Basic attack damage in [Brace] and [Thornwall] states increased by 13%; attack interval reduced by 20%.
    • Damage coefficient of thrust attacks when using [Thorns] in the [Thornwall] state increased by 22%.
    • Minimum threshold for triggering speed-bonus damage in [Brace] and [Thornwall] states lowered by 15%.
    • Fixed an issue where the final Unit Training node [Climbing Stem] could cause [Brace] and [Thornwall] attacks to malfunction.
Landsknechts12 changes · 12 sourced · latest 26 Sept 2025
  1. BuffSource ↗
    • Improved the [Phalanx] and [Wedge] formations; soldiers are now positioned more closely together when forming up.
    • Improved formation behavior for [Phalanx] and [Wedge]; after forming up, soldiers will automatically enter [Brace Halberds] state.
    • Increased [Battle Charge] duration from 6 to 8 seconds.
    • Mastery Node 1: +180 Health.
    • Mastery Node 2: +50 Slashing Defence.
    • Mastery Node 3: +210 Health.
    • Mastery Node 4: +50 Piercing Defence.
    • Mastery Node 5: Halberd Master: [Stab and Hook] no longer interrupts [Brace Halberds], [Battle Charge], and similar actions. For 10 seconds after using [Stab and Hook], the next attack will deal extra 750 damage.
    • Mastery Node 6: +200 damage dealt to Melee Unit.
    • Mastery Node 7: -150 damage taken from Melee Unit.
    • Mastery Node 8: Proficient Handling: During [Stab and Hook], the interval between special attacks that inflict Bleed and Slow is reduced by 60%.
  2. BuffSource ↗
    • Leadership 165 → 145.
Levy Bowmen5 changes · 5 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 50 → 40.
Liao's Rangers21 changes · 21 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • Block break value for all attacks 1400 → 1100.
    • [Bludgeon] hitbox length remains unchanged, width reduced by 12.5%.
    • Swings during the [Bludgeon] skill now have a minimum cooldown restriction.
    • Added new Unit tag [Combat Penalty vs Heroes]: All attacks from this Unit suffer a 60% reduction in Armour Penetration and a 40% reduction in damage when hitting Heroes.
  2. RebalanceSource ↗
    • Base Max [Health]: 8413 → 9334.
    • [Bludgeon] cooldown: 15s → 13s; duration: 8s → 4s.
    • [Devastation] is now unlocked at Level 1. [Devastation] base cooldown: 43s → 30s. The original Veterancy node effect changed to: melee attacks deal 12% increased damage to [Infantry].
    • Target count for [Bludgeon] and [Devastation]: 6 → 7.
    • Fixed an issue where the Veterancy point intended to increase [Bludgeon] damage was actually increasing armour penetration. The damage increase now also applies to [Devastation].
  3. BuffSource ↗
    • Base Leadership 315 → 305.
  4. BuffSource ↗
    • Base blunt damage: 1485 → 1605.
    • Base blunt armour penetration: 1856 → 2006.
Lionroar Crew7 changes · 7 sourced · latest 18 Dec 2025
  1. NerfSource ↗
    • Leadership 320 → 325.
  2. FixSource ↗
    • Fixed an issue where the [Full Quiver] Rune would affect [Lionroar Crew] and [Falconetti Gunners].
  3. FixSource ↗
    • The [Lionroar Crew] will be unable to use the [Sprint] skill between the start of [Set Up Artillery] and other actions.
    • Fixed an error where the [Lionroar Crew] would report a problem when using the attack command under special circumstances.
Mace Sergeants5 changes · 5 sourced · latest 5 Aug 2026
  1. FixSource ↗
    • Fixed an issue where the [Mace Sergeants] Unit could fail to acquire targets in the Newbie Unit Training Stage.
Martellatori2 changes · 2 sourced · latest 24 Jul 2024
Men-At-Arms16 changes · 16 sourced · latest 16 Apr 2025
  1. BuffSource ↗
    • [Cover Commander] skill description update: Order soldiers to rush to the hero's side and form a guard formation. Upon activation, the unit gains 20% damage reduction and 15% increased damage dealt, both gradually decreasing to 0 over 4 seconds.
Modao Battalion19 changes · 19 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base [Health]: 7111 → 7496.
    • Leadership 310 → 290.
  2. BuffSource ↗
    • Optimized the target selection logic of [Modao Defence], allowing for more precise attacks on enemy units.
    • [Modao Defence]: number of attack targets +1.
    • [Modao March]: number of attack targets +1, Block Break +100.
    • After [Carnage] is used, [Modao March] will be automatically triggered once.
  3. FixSource ↗
    • Fixed an issue where the Modao Battalion had abnormal target numbers when using Modao Defence and performing Brace attacks.
  4. FixSource ↗
    • Fixed an issue where the Modao Battalion's Modao March skill targeted an abnormal number of enemies.
  5. BuffSource ↗
    • Number of targets for brace attacks in Modao Defence changed from 2 to 4, with a speed boost damage cap increase of 200%. Minimum speed affected by speed boost increases from 2m/s to 9m/s.
    • Under Modao March, the number of targets for Stab/Slash/Push attacks changes from 2/3/1 to 3/3/3.
    • Carnage's number of targets per attack segment when contacting enemies changes from 2 to 3.
Monastic Knights14 changes · 14 sourced · latest 18 Dec 2025
  1. NerfSource ↗
    • Leadership 295 → 300.
  2. RebalanceSource ↗
    • Base Piercing Armour Penetration: 1874 → 2024.
    • Base Piercing Damage: 1088 → 1138.
    • [Charge] skill cooldown: 60 → 52 seconds; skill duration: 12 → 14 seconds.
    • If the Charge is interrupted, Judgement Thrust is triggered, inflicting 200% Piercing Damage to 4 targets.
    • The debuff effect from [Charge] increases the target's damage taken: 30% → 35%.
    • [Very Heavy Armour] tag: each time attacked, movement speed increases by 1%, up to a maximum of 16%.
  3. BuffSource ↗
    • Base piercing armour penetration: 1674 → 1874.
    • Base piercing damage: 908 → 1008.
Myrmillones12 changes · 12 sourced · latest 17 Sept 2026
  1. FixSource ↗
    • Fixed an issue with abnormal Mastery values for [Myrmillones].
  2. BuffSource ↗
    • Unit Mastery launched. Node 1: The Soldier's Life: Increases Max Health by 300.
    • Node 2: Bloodbath: Increases Slashing Defence by 100.
    • Node 3: Disciplined: Increases Piercing Defence by 110.
    • Node 4: The Soldier's Life: Increases Max Health by 420.
    • Node 5: Gladiator's Frenzy: When attacking with shield raised, every enemy killed reduces [Myrmillo's Guard] cooldown by 0.12 seconds.
    • Node 6: Moving Fortress: Reduces damage taken from ranged units by 200.
    • Node 7: Bestiarius: Reduces damage taken from cavalry units by 300.
    • Node 8: Imperial Conquest: Casting [Myrmillo's Guard] grants 4 stacks of [Warmong's Shield]; when attacking with shield raised, attacks cannot be interrupted by crowd control effects.
  3. BuffSource ↗
    • Unit Size: 28 → 32.
    • Base [Slashing Armour Penetration]: 1192 → 1352; Base [Slashing Damage]: 1015 → 1178.
    • Base [Blunt Armour Penetration]: 1040 → 1310; Base [Blunt Damage]: 774 → 902.
  4. BuffSource ↗
    • Base Leadership 240 → 220.
  5. BuffSource ↗
    • Leadership 245 → 240.
Naginata Monks3 changes · 3 sourced · latest 18 Dec 2025
  1. BuffSource ↗
    • Optimized the distance between formation points for [Naginata Monks], [Onna-Musha], and [Orochi Samurai] when forming up, bringing them closer to the Hero.
  2. BuffSource ↗
    • Leadership 125 → 95.
Namkhan Archers8 changes · 8 sourced · latest 18 Dec 2025
  1. BuffSource ↗
    • Leadership 155 → 145.
  2. BuffSource ↗
    • Leadership 180 → 155.
Onna-Musha7 changes · 7 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • [Onslaught] base cooldown: 14s → 11s.
    • Leadership 220 → 205.
  2. BuffSource ↗
    • Fixed an issue where, after learning [Force], the Disarm effect of [Disrupting Strike] would not display an icon.
    • Optimized the distance between formation points for [Naginata Monks], [Onna-Musha], and [Orochi Samurai] when forming up, bringing them closer to the Hero.
  3. BuffSource ↗
    • Leadership 225 → 220.
  4. BuffSource ↗
    • [Disrupting Strike]: Increases the disarm duration on enemies from 0.5 seconds to 0.8 seconds when hitting with a skill.
Order of the Dragon3 changes · 3 sourced · latest 14 Jan 2026
  1. NewSource ↗
    • Added the [Combat Penalty vs Heroes] tag: all attacks by this unit deal 15% less damage to Heroes.
  2. BuffSource ↗
    • Unit Headcount increased: 14 → 17.
    • When releasing [Sacred Verdict] during [Emperor's Expedition], if the target point is too far, the Charge attack will continue moving forward.
    • Increased the maximum camera height for [Emperor's Expedition].
  3. BuffSource ↗
    • The speed for entering the [Emperor's Expedition] perspective has been increased; you can now use the mouse scroll wheel to adjust the camera height while in the mode.
    • Cavalry movement during [Emperor's Expedition] is now less likely to be blocked by intended targets or allies.
    • The attack interval for [Sacred Verdict] has been reduced, and both the target acquisition range and attack range optimized. During [Sacred Verdict], the unit no longer prioritizes previously attacked enemies.
    • Normal attacks and attacks during [Sacred Verdict] now trigger the effects of [Epic Combat Doctrine] based on the number of targets hit.
Orochi Samurai5 changes · 5 sourced · latest 18 Dec 2025
  1. BuffSource ↗
    • Optimized the distance between formation points for [Naginata Monks], [Onna-Musha], and [Orochi Samurai] when forming up, bringing them closer to the Hero.
  2. BuffSource ↗
    • [Disrupting Strike]: Disarm duration increased from 0.5s to 0.8s.
    • [Disrupting Sweep]: Block-breaking value increased by 200.
    • While using [Disrupting Sweep], the Unit can now parry attacks.
    • [Disrupting Sweep] can hit up to 3 targets, while the second attack targets a more scattered area.
    • Increased the damage of [Charge] by 10%.
Outriders6 changes · 6 sourced · latest 24 Dec 2025
  1. FixSource ↗
    • Fixed an issue where the [Outriders] skill [Burning Plains] could sometimes fail to throw its explosive javelins.
Palace Guards14 changes · 14 sourced · latest 27 May 2026
  1. FixSource ↗
    • Fixed an abnormal animation issue that might occur when the [Palace Guards] use [Guard The Throne] at close range to the target.
  2. FixSource ↗
    • Fixed an issue where the damage of the Palace Guards' For The Power skill was abnormally low.
    • Fixed an issue where Palace Guards using For The Power and killing a target with shield bash did not correctly trigger the cooldown reduction effect of Guard The Throne.
  3. RebalanceSource ↗
    • Adjusted [For The Power!] skill attack method: units will first charge towards the enemy, then use Shield Bash upon approaching.
    • [For The Power!]'s slashing damage coefficient increased from 80% to 100%, blunt damage coefficient increased from 80% to 100%, and attacks will no longer be deflected when blocked.
    • Every enemy killed by [For The Power!]'s shield bash attack reduces [Guard The Throne]'s cooldown by 0.8 seconds.
Pavise Crossbowmen16 changes · 16 sourced · latest 21 Jan 2026
  1. RebalanceSource ↗
    • Damage decay when bolts penetrate targets: 60% → 25% per target.
    • Maximum damage falloff over distance: 45% → 35%.
    • Base Rate of Fire increased by 20%.
  2. NerfSource ↗
    • Leadership 140 → 150.
Pike Militia10 changes · 10 sourced · latest 28 May 2025
  1. BuffSource ↗
    • Brace attack range remains unchanged, but now initiates attacks early as enemies approach the attack range.
    • Brace attack's speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 4m/s to 9m/s.
  2. BuffSource ↗
    • Leadership 110 → 95.
Prefecture Archers7 changes · 7 sourced · latest 7 May 2025
  1. BuffSource ↗
    • Leadership 180 → 150.
Prefecture Guards9 changes · 9 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Base health: 5969 → 6202
    • Base Slashing Armour Penetration: 1240 → 1352
    • Base Slashing Damage: 1332 → 1485
  2. BuffSource ↗
    • Leadership 170 → 155.
    • Fixed a behavior issue with [Prefecture Guards] after learning the mastery node 8, where [Cover Commander] might malfunction.
Prefecture Heavy Cavalry8 changes · 8 sourced · latest 27 Jun 2025
  1. BuffSource ↗
    • Leadership 225 → 215.
Prefecture Pikemen15 changes · 15 sourced · latest 14 Aug 2024
Psiloi Slingers4 changes · 4 sourced · latest 28 May 2025
  1. FixSource ↗
    • Fixed an issue where the shield position of [Psiloi Slingers] was abnormal when advancing with the Battering Ram.
Qin's Footbow4 changes · 4 sourced · latest 27 May 2026
  1. FixSource ↗
    • Fixed an issue where the [Qin's Footbow] state-switching skills [Set Up Crossbow] and [Pack Up Crossbow] were missing tags.
  2. BuffSource ↗
    • Base Leadership 150 → 130.
  3. FixSource ↗
    • Fixed an issue where the penetration target count on the unit trait [Heavy Footbow] was displayed incorrectly.
  4. RebalanceSource ↗
    • Base Piercing Damage: 1596 → 1746.
    • Base Piercing Armour Penetration: 2024 → 2124.
    • Attack Penetration Targets: 2 → 3.
    • Single Penetration Damage Reduction: 50% → 40%.
Queen's Knights6 changes · 6 sourced · latest 29 Sept 2026
  1. NerfSource ↗
    • Base Leadership: 280 → 305
  2. RebalanceSource ↗
    • Base Health increased from 7,080 to 7,380.
    • Base Block Value reduced from 950 to 800.
    • [Run 'Em Through]: Base Cooldown increased from 11s to 12s.
    • [Run 'Em Through]: Damage immunity duration reduced from 1.6s to 1.2s.
  3. RebalanceSource ↗
    • Basic attacks hitting blocking units will no longer trigger the weapon bounce Dazed effect.
    • Max stab hits during [Run 'Em Through] duration reduced from 3 → 2, target limit for the second hit +1.
    • [Run 'Em Through] invincibility duration 1s → 1.6s.
    • [Bash & Thrust] duration 10s → 6s.
    • [Bash & Thrust] cooldown 18s → 14s.
    • Base Block 750 → 950.
    • Base Block recovery 27 → 47.
    • Reduced the ending animation time for each hit of [Run 'Em Through].
    • Reduced the ending animation time for the first hit of [Bash & Thrust].
    • Fixed an issue where free attacks had a chance of not locking onto targets.
  4. BuffSource ↗
    • Base [Health]: 6630 → 7080.
    • Attacks during [Bash & Thrust] will now attempt to hit as many targets as possible. Target count for the initial shield bash: 1 → 2.
    • Leadership 295 → 280.
  5. Source ↗
    • [Run 'Em Through] basic duration increased from 3 to 5 seconds. After the initial thrust, the unit seeks out a new enemy and initiates another thrust. Consecutive thrusts are not affected by cooldown, but the number of attack targets is reduced by 1, and these thrusts no longer have damage reduction.
Rattan Marksmen6 changes · 6 sourced · latest 16 Apr 2025
  1. BuffSource ↗
    • Base piercing armour penetration: 1148 → 1227.
    • Base piercing damage: 1105 → 1216.
    • Attack interval reduced by 10%.
Rattan Pikemen8 changes · 8 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • Mastery [Rattan Poison] venom diffuses to deal poison damage for 6s → 4s.
    • Mastery [Rattan Poison] venom poison damage per stack 250 → 140.
Rattan Rangers11 changes · 11 sourced · latest 1 Jul 2026
  1. FixSource ↗
    • Fixed an issue where the poison-tipped bolts of [Rattan Rangers] had a chance to deal abnormally high poison damage.
Rattan Roundshields7 changes · 7 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • Base Leadership 100 → 115.
    • Mastery [Rattan Poison] venom diffuses to deal poison damage for 6s → 4s.
    • Mastery [Rattan Poison] venom poison damage per stack 250 → 140.
Rattan Vipers8 changes · 8 sourced · latest 9 Jul 2025
  1. FixSource ↗
    • Fixed an issue where [Rattan Vipers] could sometimes not use active skills after climbing Siege Ladders.
  2. FixSource ↗
    • Fixed the issue where [Ironcap Archers] and [Rattan Vipers] would continue to use Unit Skills after the Hero was defeated.
  3. BuffSource ↗
    • New Unit Mastery added.
    • Node 1: Increase Piercing Damage by 100 points.
    • Node 2: Increase Piercing Armour Penetration by 100 points.
    • Node 3: Increase Piercing Damage by 100 points.
    • Node 4: Increase Piercing Armour Penetration by 100 points.
    • Node 5: Gain skill: [Poison Barrage], causing small area enemies to be poisoned and take damage equal to 1.5% of their current health per second.
    • Node 6: Increase damage against infantry by 400 points.
    • Node 7: Increase damage against ranged units by 400 points.
    • Node 8: Increase [Poison Barrage] poisoning damage by 300 points per second.
Reitar Pistoleers2 changes · 2 sourced · latest 7 May 2025
  1. BuffSource ↗
    • Leadership 190 → 165.
Retiarii6 changes · 6 sourced · latest 21 Jan 2026
  1. RebalanceSource ↗
    • Base [Health]: 10560 → 12232.
    • Maximum javelin damage falloff over distance: 30% → 10%.
    • Maximum javelin target penetration count: 2 → 5; max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.
    • Targets marked by [Mark of Death] now deal significantly less damage to the Retiarii (damage reduction: 10% → 50%).
    • During [Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin and apply [Mark of Death].
    • Base damage multiplier for all melee skills: 0.7 → 1.
    • Leadership 300 → 270.
  2. BuffSource ↗
    • Leadership 305 → 300.
Ronin2 changes · 2 sourced · latest 19 Mar 2025
  1. BuffSource ↗
    • [Charge]: Reduces ranged damage taken by 80% during the Charge.
    • [Iaido Strike]: Now knock down enemy units.
    • Fixed an issue where the final node in inner growth did not match its description; the effect has been changed from reducing cooldown by 0.3s per kill to reducing cooldown by 1s per kill for [Iaido Strike].
    • Fixed an issue where [Ronin] sometimes had abnormal attack damage when following orders via the C-key.
Royal Longbowmen1 change · 1 sourced · latest 21 Jan 2026
  1. Source ↗
    • The Unit Trait [Long-Ranged] has been changed: Deals an additional 700 [Piercing Damage] to Ranged Units and Javelin Infantry.
Schutzdieners2 changes · 2 sourced · latest 8 Jul 2026
  1. FixSource ↗
    • Fixed an issue where the actual effect of the Doctrine [Schutzdieners Blessed Doctrine] was inconsistent with its text description; the text description will be deemed as the final effect;
  2. FixSource ↗
    • Fixed an issue with the range display of [Schutzdieners].
Sea Stag Deathdealers3 changes · 3 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 80 → 60.
Selemchid Cavalry8 changes · 8 sourced · latest 27 Mar 2024
Serfs9 changes · 9 sourced · latest 20 Aug 2025
  1. FixSource ↗
    • Fixed an issue where Serfs could not equip Charge-type Doctrines.
Shenji Grenadiers10 changes · 10 sourced · latest 18 Dec 2025
  1. NerfSource ↗
    • Leadership 315 → 320.
  2. FixSource ↗
    • Fixed an issue where the [Full Quiver] Rune could cause [Shenji Grenadiers] to be unable to use [Throw Grenades] in certain situations.
  3. BuffSource ↗
    • [Throw Grenades] cooldown reduced from 37 → 30 seconds, initial Ammo increased from 2 → 3.
    • [Throw Grenades] core explosion area increased from 2.2 → 2.5, maximum explosion area increased from 4 → 4.2. Blunt Armour Penetration coefficient outside the core area increased from 80% → 100%, Blunt Damage coefficient increased from 100% → 110%.
  4. BuffSource ↗
    • Optimized high-angle projectile calculations for [Shenji Grenadiers] and [Laconic Javelins], making their trajectory more realistic and accurate.
Shieldmaidens9 changes · 9 sourced · latest 18 Dec 2025
  1. NerfSource ↗
    • Leadership 280 → 290.
  2. FixSource ↗
    • Fixed an issue where increased [Shieldmaidens] headcount caused skill commands to fail for some soldiers.
  3. BuffSource ↗
    • Unit headcount increased from 28 → 32, with formation adjusted accordingly.
    • Base Max Health increased from 6585 → 8577.
    • Base Piercing Damage increased from 1090 → 1390.
    • Base Slashing Damage increased from 1248 → 1608.
    • Base Blunt Damage increased from 976 → 1269.
    • Significantly reduced weapon-switching time.
    • Spear-shield: after any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds. While under [Cover Commander], switching to sword-shield mode retains the Block effect in moving state.
    • Sword-shield: after any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.
    • The damage detection of [Triple Strike] is advanced by 0.3 seconds and deals an additional 300 damage to Block Value.
    • Attacks in sword-shield mode can no longer be blocked.
Silahdars15 changes · 15 sourced · latest 22 Jul 2026
  1. BuffSource ↗
    • Base Health growth 123 → 156;
    • Base Slashing Armour Penetration 1667 → 1797.
    • Trait label [Bodyguards]
    • Newly added: Movement speed increased by 15%, Damage dealt increased by 25%. This effect lingers for 6 seconds after the [Get Over Here] state ends;
    • Target's Damage dealt reduction effect 30% → 45%.
  2. BuffSource ↗
    • Leadership 300 → 295.
Silla Guards2 changes · 2 sourced · latest 7 May 2025
  1. BuffSource ↗
    • Leadership 160 → 150.
  2. FixSource ↗
    • Fixed the issue where the [Silla Guards] would have abnormal shield status in following order when the [Specter Shield]'s durability reached zero.
Sipahis9 changes · 9 sourced · latest 24 Dec 2025
  1. BuffSource ↗
    • [Charge]: Sipahis automatically anticipate enemy distance and leap forward to trample. After the skill ends, the entire Unit automatically triggers [Impassioned], trampling once more. During the skill you can manually trigger [Impassioned] to end it early.
    • [Croupade]: only trample attacks are performed during the skill; regular attacks are no longer interleaved. Targeting logic optimized.
    • Mastery 8: after [Charge], [Impassioned], or [Croupade], the leap-trample animation cannot be interrupted and Piercing Damage received while leaping is greatly reduced.
  2. BuffSource ↗
    • Leadership 215 → 205.
Siphonarioi12 changes · 12 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base [Blunt Damage]: 500 → 600.
    • Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2.
    • Leadership 300 → 270.
  2. FixSource ↗
    • Fixed an issue where [Bagpipers] and [Siphonarioi] could not equip the doctrines [Legendary Balance Doctrine] and [Epic Balance Doctrine].
  3. FixSource ↗
    • Fixed an issue where [Bagpipers] and [Siphonarioi] could not equip [Piercing Defence & Health Doctrine], [Slashing Defence & Health Doctrine], or [Blunt Defence & Health Doctrine].
Sons of Fenrir10 changes · 10 sourced · latest 20 Nov 2025
  1. BuffSource ↗
    • Leadership 135 → 125.
  2. BuffSource ↗
    • Leadership 165 → 135.
Spartan Chosen7 changes · 7 sourced · latest 29 Sept 2026
  1. BuffSource ↗
    • Base Leadership: 305 → 295
    • [No Mercy] base Piercing Armour Penetration multiplier: 120% → 130%
    • [No Mercy] base Piercing Damage multiplier: 170% → 180%
    • [Spartan Vengeance] base Piercing Armour Penetration multiplier: 120% → 130%
    • [Spartan Vengeance] base Blunt Damage multiplier: 178% → 190%
    • Base Block: 950 → 1045
  2. FixSource ↗
    • Fixed an issue where the Chronicle of the Spartan Chosen Unit would not display properly.
  3. Source ↗
    • [Spartan Chosen]: the shared team damage now updates once per second (lethal damage will be applied immediately).
  4. RebalanceSource ↗
    • [Spartan Vengeance]: Shield bash counterattack damage reduced by 15% during the stance.
    • [Spartan Vengeance]: Jumping spear attack damage at the end of the stance reduced by 15%.
    • Unit Trait [Oath of Unity] base effect: Shared damage absorption increased from 70% → 80%.
    • Unit Trait [Oath of Unity] final node in Veterancy: Shared damage absorption increased from 50% → 60%.
    • Fixed an issue where the final node in Veterancy for [Spartan Chosen] caused an abnormal [Oath of Unity] duration during [No Mercy].
  5. FixSource ↗
    • Optimized the effect descriptions of [Spartan Chosen]'s [Oath of Unity].
  6. FixSource ↗
    • Fixed an issue where [Spartan Chosen] using [No Mercy] alongside [Spartan Vengeance] would cause abnormal effect of the [Oath of Unity] trait.
    • Fixed an issue where [Spartan Chosen] could not use [Spartan Vengeance] even when their momentum was full due to rapid formation switching.
  7. FixSource ↗
    • Fixed the issue where [Spartan Chosen] would take additional damage during the activation of [No Mercy] aside from split damage when the final node of the bottom Veterancy line was unlocked.
    • Fixed the issue where [Spartan Chosen] could not use [Spartan Vengeance] during the activation of [No Mercy].
    • Fixed the inconsistency between the actual effects and descriptions of [Spartan Chosen]'s veterancy nodes [Mustering] and [Landslide Force].
Spear Militia8 changes · 8 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 80 → 65.
Spear Sergeants16 changes · 16 sourced · latest 21 Jan 2026
  1. NerfSource ↗
    • Leadership 220 → 225.
  2. NerfSource ↗
    • Leadership 215 → 220.
  3. FixSource ↗
    • Fixed an issue where [Spear Sergeants] in formation would sometimes leave some soldiers stuck in place when contacting enemies and activating [Cover Commander].
  4. BuffSource ↗
    • Initial health increased from 7260 to 8508.
    • Piercing damage increased from 978 to 1181.
    • Maximum unit size increased from 32 to 40.
    • Adjusted [Cover Commander] combat style: leveraging the spear's length for more aggressive attacks to enhance attack efficiency, which now reduces enemies' penetration values by 10% per hit, stacking up to 5 times.
    • During [Cover Commander], maximum movement speed increased from 5.2 to 7, with added block effects during movement and attack.
  5. BuffSource ↗
    • [Cover Commander] skill description update: Order soldiers to rush to the hero's side and form a guard formation. Upon activation, the unit gains 20% damage reduction and 15% increased damage dealt, both gradually decreasing to 0 over 4 seconds.
  6. FixSource ↗
    • Fixed missing text in the [Demesne Spearmen] and [Spear Sergeants] Mastery.
Squires12 changes · 12 sourced · latest 25 Mar 2026
  1. FixSource ↗
    • Fixed an issue where the [Sprint Strike] skill of [Squires] did not correctly benefit from certain charge-boosting Doctrines.
  2. FixSource ↗
    • Fixed an issue where the 4th Node in Mastery did not work for [Squires] when interacting with a Supply Point.
    • Fixed an issue where the 8th Node in Mastery did not work for [Squires].
  3. BuffSource ↗
    • During [Shield Rush] and [Sprint Strike], armour piercing coefficient: 125% → 200%, Damage coefficient: 100% → 200%
    • After [Shield Rush] and [Sprint Strike] end, armour piercing of the follow-up attack: 100% → 200%
  4. BuffSource ↗
    • Leadership 155 → 140.
Sunward Phalanx8 changes · 8 sourced · latest 25 Mar 2026
  1. RebalanceSource ↗
    • Base Health: 7000 → 7800; Base Health Growth: 70 → 78.
    • [Imperial Spears]: damage from [Brace] attacks increased by 23%; minimum damage scaling for skills set to 0.2; speed difference threshold for bonus damage lowered by 1.
    • [Ares' Flurry]: damage increased by 15%.
    • Fixed an issue where some soldiers might remain stationary while using [Roaming Brace].
  2. BuffSource ↗
    • Leadership 300 → 295.
  3. FixSource ↗
    • Fixed an issue where [Sunward Phalanx] equipped with [Sunward Phalanx: Overwhelm] did not display the [Divine Gaze] skill in the [U - Units] interface.
  4. NerfSource ↗
    • [Ares' Flurry]: Base cooldown increased by 4 seconds.
    • [Ares' Flurry]: Damage reduced by 10%.
    • Fixed an issue where the duration text description for [Ares' Flurry] was incorrect, but the actual effect remains unchanged.
Swinefeathers8 changes · 8 sourced · latest 25 Mar 2026
  1. BuffSource ↗
    • [Attack Area] base cooldown: 10s → 5s.
    • [Triple Shooting]: base cooldown 40s → 35s; can still be cast even if the unit is already in the 3-rank formation it deploys.
    • [Cheval de Frise] base cooldown: 60s → 40s. After casting: current base movement speed additionally increased by 10%, base rate of fire increased by 12%.
  2. BuffSource ↗
    • Base Leadership: 215 → 205.
  3. BuffSource ↗
    • Base Leadership 230 → 215.
  4. BuffSource ↗
    • Leadership 245 → 230.
  5. BuffSource ↗
    • [Triple Shooting]: Base cooldown reduced from 50s to 40s, and base duration increased from 12s to 16s.
    • After [Triple Shooting], the Unit gains +30% damage for 10 seconds.
    • Ammo capacity increased from 600 to 700.
Sword Militia7 changes · 7 sourced · latest 14 May 2025
  1. BuffSource ↗
    • Leadership 65 → 55.
Symmachean Paladins8 changes · 8 sourced · latest 15 Jan 2025
  1. RebalanceSource ↗
    • Normal attack damage was reduced by 15%.
    • [Shield Bash]: Attack interval in shield stance increased by 0.5s, target count reduced from 4 to 3, and range reduced from 7m to 3m.
    • [Shield Bash]: No longer causes stagger effects.
    • [Battle Prayer]: Healing reduced from 350 every 0.5s for 6 seconds to 350 every 1 second for 6 seconds.
Symmachean Stalwarts19 changes · 18 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • Damage hitbox upon touching [Brace] reduced by 12%, [Brace] stab damage hitbox reduced by 18%.
  2. NerfSource ↗
    • Leadership 240 → 250.
  3. FixUnverified
    • Fixed the position error of the Stand Fast skill after equipping the Epic Spear Doctrine VI.
    • Fixed an issue where using the [Ctrl] Unit interaction key to interact with supply points caused abnormal Unit skill order.
  4. FixSource ↗
    • Fixed an issue where increased [Symmachean Stalwarts] headcount caused skill commands to fail for some soldiers.
  5. FixSource ↗
    • Fixed an issue where the attack range of [Symmachean Stalwarts]'s [Brace] was abnormal.
    • Fixed an issue where the damage reduction description of [Symmachean Stalwarts]'s [Brace] was incorrect. The correct damage reduction is 30%.
  6. BuffSource ↗
    • Maximum health increased from 7252 to 8432.
    • Piercing damage increased from 1003 to 1237.
    • Maximum unit size increased from 32 to 40.
    • The damage reduction effect during successful blocks in brace state temporarily increased from 12% to 30%, with life recovery effects boosted from 7% to 9%.
    • The brace attack's range remains unchanged, but the attack will be launched early as enemies are about to enter the attack range.
  7. BuffSource ↗
    • New Unit Mastery added.
    • Node 1: +100 Slashing Defence.
    • Node 2: +100 Piercing Defence.
    • Node 3: +420 Health.
    • Node 4: +25 Block Recovery.
    • Node 5: In [Brace] state, Brace attacks cause stagger and deal 15% increased damage.
    • Node 6: Take 300 less damage from Cavalry.
    • Node 7: +300 damage against Cavalry.
    • Node 8: In [Brace] state, every 5 hits trigger a [Devout Strike], increasing damage by 30% and knocking back Units (one Unit at most).
Tenant Farmers6 changes · 6 sourced · latest 3 Jul 2024
Tercio Arquebusiers16 changes · 16 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Rate of Fire increased by 20%.
    • Base [Piercing Damage]: 2748 → 2927.
    • Leadership 280 → 270.
  2. BuffSource ↗
    • Base piercing damage: 2488 → 2748.
    • Attack interval reduced by 20%.
Tiger and Leopard Cavalry2 changes · 2 sourced · latest 20 Aug 2026
  1. FixSource ↗
    • Fixed an issue where the [Epic Knight Doctrine] was ineffective on the [Tiger and Leopard Cavalry] Units and would cause the [Predator Charge] skill to disappear.
  2. BuffSource ↗
    • Base Leadership 320 → 315, Current Season 310 → 305.
    • Base Health growth 75 → 165.
    • [Leopard's Pursuit]
    • Reining sweep Damage increased by 22%, Guard Break Damage increased by 200 points;
    • Charge maximum target count: 5 → 6. Damage increase based on the relative speed difference with the target boosted by 30%;
    • Bonus Damage against Shield Units increased by 300 points, Guard Break Damage increased by 30%.
    • [Tiger Roar Breakthrough]
    • Reining jump attack Damage increased by 20%, Guard Break Damage increased by 180 points;
    • Charge maximum target count: 5 → 7. Damage increase based on the relative speed difference with the target boosted by 23%;
    • Bonus Damage against Shield Units increased by 600 points, Guard Break Damage increased by 20%.
Tiger Fists4 changes · 4 sourced · latest 18 Dec 2025
  1. NerfSource ↗
    • Leadership 215 → 220.
  2. BuffSource ↗
    • Leadership 225 → 215.
  3. BuffSource ↗
    • Fixed an issue where [Tiger Fists] could not attack targets due to teammate collisions during [Tiger's Fury] and [Mighty Slap] skills.
    • Optimized the skill judgment range of [Tiger Fists]' active skill [Mighty Slap].
  4. FixSource ↗
    • Fixed an issue where the [Tiger Fists] would occasionally remain stationary after using the [Courage Charge] skill.
Tseregs10 changes · 10 sourced · latest 7 Jan 2026
  1. FixSource ↗
    • Fixed an issue where the unit designation of Tseregs was displayed incorrectly after learning the final top and middle Veterancy nodes.
  2. BuffSource ↗
    • Leadership 225 → 220.
  3. BuffSource ↗
    • [Shield Rush]: The duration of the second and third charge increased from 5s to 6s.
    • Charge attack damage increases by 6% for each subsequent strike.
    • Base Block increased from 298 to 550.
    • Base Block Recovery increased from 11 to 30.
Vanguard Archers9 changes · 9 sourced · latest 13 Nov 2024
Varangian Guards16 changes · 16 sourced · latest 25 Mar 2026
  1. BuffSource ↗
    • [Raging Onslaught]: gains the [Unbreakable] effect when switching weapons, granting a Block effect.
    • [Great Sweep], [Colossal Strike], and [Shatter Shields]: hitting targets additionally restores 10% of lost Health for the unit; maximum number of targets attacked increased by 1.
  2. BuffSource ↗
    • Base [Health]: 11550 → 12627.
  3. BuffSource ↗
    • Base Piercing Damage: 1218 → 1326.
    • Base Slashing Armour Penetration: 1650 → 1800.
    • Base Slashing Damage: 1588 → 1755.
    • During [Raging Onslaught], gain a temporary Health limit increase of 3000; this bonus disappears when switching weapons.
    • The duration of [Great Sweep], [Colossal Strike], and [Shatter Shields] is increased from 1.5 seconds to 3 seconds.
    • [Great Sweep] Block Break increased from 150 → 300.
    • Fixed an issue where the exclusive Doctrine [Varangian Axe Doctrine] incorrectly reduced skill cooldowns.
  4. FixSource ↗
    • Fixed the issue with [Varangian Guards]' abnormal attack damage when pressing and holding [V].
Vassal Longbowmen11 changes · 11 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • The effect of the Veterancy node [Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.
  2. RebalanceSource ↗
    • [Overwatch] cooldown increased from 5 → 15 seconds. The first two volleys now gain 100% increased fire rate.
    • Leadership 245 → 225.
  3. NerfSource ↗
    • [Steel Spike Arrow]: Attack speed bonus reduced from 30% to 25%.
    • [Wall of Agincourt]: Bonus damage from consecutive hits reduced from 40% to 30%, and the double effect against Cavalry reduced proportionally.
Village Watchmen7 changes · 7 sourced · latest 28 May 2025
  1. BuffSource ↗
    • Brace attack range remains unchanged, but now initiates attacks early as enemies approach the attack range.
    • Brace attack's speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 4m/s to 9m/s.
White Plume Guards5 changes · 5 sourced · latest 29 Sept 2026
  1. BuffSource ↗
    • Base Leadership: 310 → 300
    • [Long Live the Han] base cooldown: 50s → 45s
    • [Long Live the Han] fight-to-the-death state duration: 5s → 6s
    • Max health restored after [Long Live the Han] ends: 20% → 25%
    • [Normal Attack] base Piercing Armour Penetration multiplier: 100% → 110%
    • [Normal Attack] base Piercing Damage multiplier: 100% → 120%
    • [Normal Attack] base Blunt Damage multiplier: 100% → 120%
    • Formation attack base Blunt Damage multiplier: 100% → 120%
  2. FixSource ↗
    • Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.
  3. RebalanceSource ↗
    • [White Plume Defense]: Defence boost reduced from 80% to 40%, duration reduced from 10s to 8s.
    • [White Plume Defense]: Block drain reduction decreased by 25%.
    • [Shattering Bash]: Defence boost reduced from 120% to 80%.
    • [Shattering Bash]: Block drain reduction decreased by 30%.
    • [Long Live the Han]: Applying [Resolve] to the skill, the [Last Stand] state duration increased from 3.5s to 5s.
  4. FixSource ↗
    • Fixed an issue where the White Plume Guards could incorrectly gain crowd control immunity on repeated [X] key presses.
  5. RebalanceSource ↗
    • Base Leadership 315 → 320, Current Season 305 → 310;
    • Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration: 10 seconds → 3.5 seconds;
    • Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%;
    • Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function;
    • Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat.
Winged Hussars16 changes · 15 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Max [Health]: 7143 → 7890.
    • Leadership 305 → 300.
  2. RebalanceUnverified
    • Removed the mechanic that allowed the Hussar Charge skill to ignore blocking. The corresponding hit detection range is reverted to 0.31 meters.
  3. RebalanceSource ↗
    • While in high-speed state, [Hussar Charge] damage will ignore the target's Block. The hitbox for lance damage during Charge is shortened by 0.31 meters, but detection frequency is increased for more precise damage registration.
    • Fixed an issue where [Hussar Charge] in high-speed state could occasionally fail to deal damage.
  4. BuffSource ↗
    • Reduced cooldown time for [Hussar Charge] by 5 seconds.
    • Base piercing damage: 828 → 1028.
    • Base slashing damage: 947 → 1097.
Woodcutters2 changes · 2 sourced · latest 27 Mar 2024
Wuwei7 changes · 7 sourced · latest 22 Jul 2026
  1. BuffSource ↗
    • Base Leadership 235 → 220.
    • Base Slashing Damage value 1125 → 1325;
    • [Brutal Sweep] Guard Break Damage increased by 150 points.
  2. FixSource ↗
    • Fixed an issue where [Wuwei Mansion Guard] could not equip certain basic piercing and slashing doctrines. Further adjustments will be made to the descriptions about the applicable range of some exclusive doctrines.
Wuxing Pikemen2 changes · 2 sourced · latest 25 Jun 2026
  1. Source ↗
    • [Fiery Blast] damage radius expanded by 20%. Upon skill activation, the Unit will now instantly unleash the attack in place.
Xuanjia Heavy Cavalry6 changes · 6 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Max [Health]: 8150 → 9645.
    • Base [Piercing Damage]: 1405 → 1545.
    • Leadership 315 → 295.
  2. BuffSource ↗
    • During high-speed [Disciplined Assault], damage increased by 6%.
    • Base Leadership 325 → 315.
  3. NerfSource ↗
    • [Disciplined Assault]: Maximum number of attack targets reduced by 1.
    • [Disciplined Assault]: Damage reduced by 15%.
    • Base leadership cost increased by 10 points.
Yanyuedao Cavalry9 changes · 9 sourced · latest 21 Jan 2026
  1. BuffSource ↗
    • Base Max [Health]: 8207 → 8825.
    • Leadership 315 → 305.
  2. FixSource ↗
    • Fixed an issue where the Yanyuedao Cavalry's [Fire-Resistant] tag did not function properly.
  3. BuffSource ↗
    • Leadership 320 → 315.
Yellow Turban Chanters1 change · 1 sourced · latest 1 Jul 2026
  1. FixSource ↗
    • Fixed an issue where the cooldown of the [Cleansing Waters] skill would abnormally refresh due to the reduction in Unit headcount.
Yeomen7 changes · 7 sourced · latest 16 Aug 2023
Yorkist Household Knights5 changes · 5 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • Base Leadership 245 → 265.
    • Max unit roster 20 → 18.
    • The maximum relative speed bonus multiplier for all skills reduced from 4 → 2.5.
  2. RebalanceSource ↗
    • Base Leadership: 225 → 245.
    • Damage dealt to Heroes decreased: 30% → 60% reduction.
    • Damage dealt to Artillery decreased by 80%.
  3. FixSource ↗
    • Fixed an issue where text descriptions were missing from the initial training node for [Yorkist Household Knights].
  4. NewSource ↗
    • Added the [Combat Penalty vs Heroes] tag: all attacks by this unit deal 30% less damage to Heroes.
    • Optimized the formation logic when triggering [Knight's Resolve] and improved the skill description.
  5. RebalanceSource ↗
    • Base unit size: 17 → 20.
    • The Unit trait tag [King's Guard] now gains: damage taken reduced by 15%, plus an additional 25% reduction to ranged damage taken.
    • Piercing Defence: 470 → 505; Slashing Defence: 530 → 562; Blunt Defence: 440 → 474.
    • Normal attack damage in both mounted and on-foot states increased by 10%.
    • Speed-based bonus damage while mounted increased by 19%.
    • During [Knight's Resolve], cavalry charge damage increased by 18% and the Unit stays closer to the Hero while following.
    • Adjusted the control lockout duration of [Grand Descent] and [Call to Saddle]; optimized on-foot attack logic.
    • Fixed an issue where the unit could not equip [Flatland Doctrine] and [Epic Lifesever Doctrine].
Zealot2 changes · 2 sourced · latest 22 Jul 2026
  1. BuffSource ↗
    • Base Leadership 235 → 225.
    • Base Blunt Damage value 1476 → 1586;
    • Normal Attack and skill attack Guard Break Damage increased by 50 points.
  2. RebalanceSource ↗
    • Optimized the casting movement logic for active skills [Zeal Whirlwind] and [Saeclum in Favilla]; the Unit moves closer to targets to reduce casting into empty space.
    • Optimized the ground-effect indicator radius of [Dies irae] so it matches the actual area of effect.
    • Adjusted [Zealot] damage against large siege engines; damage reduced by approximately 55%.
Zweihanders9 changes · 9 sourced · latest 25 Jun 2026
  1. BuffSource ↗
    • [Knight's Gambit] target limit per attack +1.
    • [Prepared Stance] grants an additional effect when health is fully restored: the next skill gains a 30% damage reduction.
    • [Knight's Defence] now removes crowd-control/daze effects upon casting.
  2. RebalanceSource ↗
    • Base [Health]: 7071 → 7778.
    • Base [Slashing Damage]: 1602 → 1800.
    • Removed the predictive aiming lead from [Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.
  3. BuffSource ↗
    • Leadership 310 → 305.
  4. FixSource ↗
    • Fixed a timing issue with [Zweihanders] where [Knight's Defence] had incorrect hit registration time during sweep.
Zykalian Militia7 changes · 7 sourced · latest 25 Jun 2026
  1. NerfSource ↗
    • [Throw] base cooldown 10s → 16s.
    • [Rain of Fire] base cooldown 10s → 16s.
    • Basic attack reload time increased by 33%.
    • When a canister hits, defence is reduced by 6%, max 20 stacks, lasts 8s → defence is reduced by 4%, max 8 stacks, lasts 6s.
    • Unit Training node [Full Power Throw] direct explosion damage increase per level 200 pts → 150 pts.
    • Mastery node [Flash Ignition]: Reduces Armour Penetration by 72% for 4.5s → Reduces Armour Penetration by 32% for 6s.
  2. RebalanceSource ↗
    • Mastery 5: Base Ammo increase 50% → 25%.
    • Mastery 6: Direct Burn damage duration against non-fireproof Units extended by 2 seconds (does not affect control effects).
    • Mastery 7: Burn damage from Burn accumulation increases by 120 per second.
    • Mastery 8: Units affected by explosions have all Armor Penetration values reduced by 72% for 4.5 seconds.
  3. BuffSource ↗
    • Mastery now available (Heart of the Mediterranean unit tree).
    • Mastery Node 1: +50 Blunt Damage.
    • Mastery Node 2: +5% Movement Speed.
    • Mastery Node 3: +50 Blunt Damage.
    • Mastery Node 4: +5% Movement Speed.
    • Mastery Node 5: +50% base Ammunition.
    • Mastery Node 6: +200 to all Burning Damage.
    • Mastery Node 7: +20% direct damage against large-shield Units.
    • Mastery Node 8: Explosive damage dealt to Units additionally applies a knockback effect.
  4. BuffSource ↗
    • Leadership 175 → 155.

Game-wide changes 4

Game Systems & Modes89 changes · 89 sourced · latest 22 Oct 2026
  1. NewSource ↗
    • Added the [Equipment Inheritance] system at the Armourer: the Attributes affixes of old and new purple Schematics can be transferred to target Equipment forged from a new Epic Weapon Schematic. The target loses its original Attributes affixes (Blessing affixes are not affected), inherited affixes lose 8% of their value, Epic Equipment holds up to 4 affixes and Legendary up to 6, and inheriting 1 to 6 Attributes affixes consumes 3/6/9/10/11/12 new purple Schematics. Material and target must be the same Weapon Type and Reforged; the material becomes bound.
    • Added the [Return to the Journey] activities and revamped [Return Sign-in]: return rewards are tiered by days without logging in (30~60, 60~180, over 180), and players away over 180 days get a specific 5-Star Units selection box from the 7-day sign-in.
  2. NewSource ↗
    • The [Aztecs] Season introduces the brand-new [Premium Season Quests] event. By participating, you can earn up to 24 Challenge Vouchers exclusively for this season's Unit Challenges!
    • [Campaigns] Unit Mechanics Optimization: 3-Star Era: You may deploy a maximum of one 4-Star or 5-Star unit in a Matchmaking ([Siege Battle], [Field Battle]) or [Territory War] battle.
    • 4-Star Era: You may deploy a maximum of one 5-Star unit in a Matchmaking ([Siege Battle], [Field Battle]) or [Territory War] battle.
    • Furthermore, throughout all eras of [Campaigns] this season, we are lifting the restrictions on [Armour Set Bonuses] and [Extra Forging Attributes]. These attributes will remain fully active across all phases. We will continue to adjust these mechanics in future seasons based on your feedback and experiences in S28! We welcome all Warlords to share their thoughts with us.
  3. Source ↗
    • Limited-time mode "Banner Conquest" is now live! Engage in a 3-stage flag-capture showdown from Sept 17 to Sept 23. Armour, Artillery, and Units will be provided for you. Use Merit Badges to redeem great rewards and fight on!
  4. Source ↗
    • The 7th Anniversary PVE mode, Return to Battlefield, is back for a limited time! Team up with your comrades in a 3-player squad and return to Sanada Maru, The Great Wall, and Dasuo Fort. Expect horn-blowing Heroes, special Units, and random battlefield chests. Spend your stage currency wisely to recruit Units, purchase Artillery, and configure Tactics to break through the enemy lines!
    • Salvage system optimization! Items in the Storage and Supply Dump can now be salvaged directly!
  5. NewSource ↗
    • Vanguard Unit privileges debut: Players at Level 50 or above will receive 14 days of privileges, allowing them to freely choose up to 3 max-level Vanguard Units with fully unlocked Mastery. Returning players who have not logged in for 30 consecutive days will receive an extended 30 days of privileges as a permanent welfare.
    • Returning Heroes Rewards Revamp: In the new Returning Heroes Rewards, rewards are no longer obtained through drawing but can be directly exchanged by consuming Signet Rings, allowing Warlords to acquire grand prizes much faster. After the September 17 maintenance, the new Returning Heroes Rewards will fully replace the old one, and newly returning Warlords will no longer be able to participate in the old Returning Heroes Rewards event. After the August 20 update, the purchase limit for Signet Rings will be increased to 140.
    • Barracks Interface Unit Pick Rate Display: Warlords can view the current Unit pick rate data in the Barracks interface. Top-picked Units will have an indicator tag displayed in the Barracks interface. Warlords can further check the Unit pick rate leaderboard over the past 7 days to view the pick data of the top 30 Units in matches above Level 100 and Level 1000 across Siege Battle, Field Battle, and Ranked Battles modes respectively.
    • New limited-time mode "War Table" live: Players can collect, nurture, and deploy Pieces. Connect them on the 3x3 grid to activate tactical synergy, creating exclusive attributes and combat Buffs for Mounts and different types of Units.
  6. NewSource ↗
    • Added a personal Player Card system, unlocked when Warlords reach Level 20.
  7. Source ↗
    • The new PVPVE mode [Rebel Purge] is live! Say goodbye to mindless stat grinding. This is about teamwork, tactics, and high-risk, high-reward. Fight for exclusive BOSS drops, and plunder your defeated rivals' gear!
    • Two-Stage Battles: Clear enemy grunts and stack buffs to build an advantage. Once the field is clear, the legendary BOSS spawns for a final showdown between the teams.
    • Last Hit Takes All: The team that lands the final blow on the BOSS claims ALL rare rewards and high-tier resources. No shared loot.
    • Permadeath: If your team wipes, you are eliminated. Every charge and tactical decision matters. Zero room for error.
  8. NewSource ↗
    • New House Artillery Warehouse system: two types for all Houses, the Basic Artillery Warehouse (stores up to 100 pieces of Artillery of any quality) and the Advanced Artillery Warehouse (stores up to 40 pieces of Epic or higher quality). Withdrawals capped at 10 pieces per Territory War.
    • New Divine Reforge Trial Level: freely adjust Divine Reforge attributes and equip Divine Reforge skill effects within the level to preview visual effects and test combat performance.
    • New Equipment Honing system (via the Armourer): equipment that has been Reforged and has at least 3 qualifying attributes can have its bonus stats further enhanced. Honing does not change quality, add new attributes, or reset existing ones.
  9. NewSource ↗
    • New Doctrine: Unshakable Ward. Quality: Epic. Applicable Units: Special Infantry Units. Learned Skill: Acala's Aegis. Effect: Reduces continuous damage taken by 75% after activating the skill, and grants immunity to Dazed and Knockback effects caused by attacks. It lasts for 7 seconds. Cooldown: 28 seconds.
  10. NewSource ↗
    • New Loadouts system: Added the Hero Loadouts function to help Warlords quickly switch between different equipment combinations. The entrance for Loadouts is located in the P - Character menu. In the Loadouts menu, players can save their commonly used weapon and equipment combinations as presets, allowing for flexible and rapid switching during both the out-of-match and in-match preparation phases.
    • Doctrinal Alchemy system now features [Quick Fill] and [Auto Alchemy] functions to reduce repetitive operations. [Quick Fill]: customize the quality and quantity conditions of Candidate Doctrines in the Doctrinal Alchemy menu, then click the [Quick Fill] button and the system automatically filters and inserts idle Doctrines that meet the criteria. [Auto Alchemy]: after activating this function, the system follows the preset fill rules to automatically find suitable Doctrines and continuously perform Doctrinal Alchemy operations, stopping when you click [Stop] or when eligible Doctrines are depleted.
  11. NewSource ↗
    • New Doctrine: Buckler - Shattered Shaft. Quality: Epic. Applicable Units: Buckler units. Effect: Increases Block by 240 and reduces ranged Damage taken by 18%.
  12. BuffSource ↗
    • New Unit Tree page [Soul of the Norse]: Nordic-series Units unlockable with Honour (Armiger Lancers, Landsknechts, Shieldmaidens, Berserkers, Sons of Fenrir, Houndsmen, Claymores, Bagpipers, Varangian Guards, Huskarls).
    • Knight and Squire system upgrade: new [Knight's Shared Roster] lets a Squire deploy using the Knight's Leadership and Unit attributes; new weekly group quests; the cooldown to change an assigned Training Unit reduced from 7 days to 1 hour; Hwarang added to the selectable 5-Star Seasonal Units for Squire graduation.
    • New Premium Account Privilege Doctrines: an active Premium Account can equip a customized set of Privilege Doctrines on all Units for free (cannot be unequipped, can be overwritten).
    • Inventory Expansion: up to 16 [Inventory Expansion Items] obtainable, each unlocking one additional inventory slot.
    • Item Merging: the Bound and Not Bound versions of the same permanent item can now be merged (the merged item becomes Bound).
  13. Source ↗
    • Divine Reforge System Open: the first [Divine Reforge] weapon attire is the Bastard Sword. You can reforge this weapon attire by consuming specific items to randomly change the appearance and color of its different parts. There are 5 nodes: [Color, Blade, Hilt, Pommel, Weapon Soul]. Unlocking the [Weapon Soul] node will not change the weapon's model appearance but provides cooler visual effects, and also provides the function to change skill effects for this attire.
    • When all 4 part nodes achieve specific Legendary Set attributes, the corresponding [Full Set Skill Effects] are gifted. Players can choose to equip different skill effects for different skills.
    • All nodes share a pity counter during reforging. Every 10 attempts guarantees an Epic quality attribute on a random unlocked node; every 60 attempts guarantees a Legendary quality attribute on a random unlocked node.
  14. NewSource ↗
    • New Doctrine: Tactic - Falcon. Quality: Epic. Applicable Units: All Units (excluding some special units). Effect: Increases damage dealt to ranged units by 15%.
  15. NewSource ↗
    • New Spectator System: a Spectator function has been added. Warlords can access the Spectator interface via the [ESC] menu. In the Spectator interface, you can watch the battles of high-ranking players and friends (including real-time battles and replays).
    • Secret Vault upgrade: after a victory, there is a chance to trigger the Secret Vault interface, which includes three types of vaults. Free Vault: opened without any cost, grants 1-3 rewards. Secret Vault: requires active Premium Account, grants 2-3 rewards. Locked Vault: requires Vault Key, grants 3 rewards. The weekly opening limit for each of the three vaults is 15 times, resetting every Monday at 00:00.
    • [Stop Siege] conditions modified: earliest initiation time moved from 10 minutes to 9 minutes; Attacker's remaining troops requirement changed from ≤200 to ≤300; difference in remaining troops between Attackers and Defenders changed from ≤300 to ≤200.
  16. RebalanceSource ↗
    • Doctrines added to the Doctrinal Alchemy production pool (each Doctrine Type: Other):
    • Whistling Arrow Doctrine IV (Archer Units): Every 3 successful hits inflict Bleed damage equal to 8% of the target Unit's current Health. Can be triggered in coordination with other Units.
    • Whistling Arrow Doctrine V (Archer Units): Every 3 successful hits inflict Bleed damage equal to 12% of the target Unit's current Health. Can be triggered in coordination with other Units.
    • Winged Bolt Doctrine IV (Crossbow Units): Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 3 seconds.
    • Winged Bolt Doctrine V (Crossbow Units): Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 6 seconds.
    • Victory Rush Doctrine IV (Sword Cavalry Units): Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 60% for 2 seconds and become unable to move.
    • Victory Rush Doctrine V (Sword Cavalry Units): Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 80% for 2 seconds and become unable to move.
    • Vanguard Doctrine IV (Special Infantry Units): After each attack, gain 20% increased movement speed for 5 seconds.
    • Vanguard Doctrine V (Special Infantry Units): After each attack, gain 30% increased movement speed for 5 seconds.
    • Flatland Doctrine IV (Special Cavalry Units): Movement speed increased by 10%.
    • Flatland Doctrine V (Special Cavalry Units): Movement speed increased by 15%.
    • Linebreaker Doctrine V (Special Infantry Units): Every 3 attacks, greatly increases Block-break effect against Units for 2 seconds.
  17. RebalanceSource ↗
    • New Unit Tree page [Heart of the Mediterranean]: Mediterranean-series Units unlockable with Honour (Soldiers of Fortune except Pavise Crossbowmen, Blood of the Empire, Legacy of Fire).
    • Unit Mastery now available for three Mediterranean Units: Zykalian Militia, Janissaries and Fortebraccio Pikemen.
    • Auxiliaries system upgrade: fewer low-tier filler Units in the pool, preset strength of all Auxiliaries increased (higher levels and official preset Doctrine loadouts), improved interface.
    • New Knight system: eligible veterans can become Knights and recruit Squires, designate a Teaching Unit usable by Squires in any mode except Territory War and World exploration, with Squire graduation rewards.
    • New [Cease Siege] vote feature in Siege Battles.
    • Bandit Raid overhaul: the per-week attempt cap removed (replaced with a weekly rewards cap), per-match Unit EXP, Hero EXP and Season Fame increased.
  18. RebalanceSource ↗
    • Adjusted Medal requirements for Units: Units must now unlock the Silver Medal before obtaining the Gold Medal.
  19. NewSource ↗
    • New Player Experience rebuild: freshly created characters immediately experience the latest combat stages and personal tent; the [Unit Training Camp] completely rebuilt with more battle demonstrations and counter-play content; some weapons now unlock [Specialisation] automatically with a trial function; weapon and equipment panels now show armor-compatibility info with a removal warning; all matchmaking battle modes gain mouse-hover tooltips.
    • Battlefield Replay now supports player-created training scenarios (crafted via [Sheriff] in the Capital).
    • Territory War: defending forces must now meet Prestige requirements on front regions; a defending House Alliance below the minimum regional Prestige cannot reinforce the frontline until the battle ends.
    • House Reputation rework: Reputation is earned only from Weekly House Challenge Quests, is consumed when declaring war on a Fief, and is deducted twice weekly based on the number of Fiefs held (150 per Fief).
    • New [Battlefield Score] system: real-time scores for in-match actions, viewable via [Tab], ranking players by total score.
    • Personal Storage expandable by 80 additional slots, and higher max stack sizes for several common items.
  20. NewSource ↗
    • New Doctrine: Epic Bloodthirsty Doctrine. Quality: Epic Polearm Doctrine. Applicable Units: Polearm Infantry Units. Effect: After dealing damage, gain 12% Life Drain for 6 seconds. If Units' health falls below 30%, gain an additional 12% Life Drain for 3 seconds; if Units' health exceeds 60%, damage dealt increases by 12%.
  21. NewSource ↗
    • Unit Building process reworked: unlocking a Unit in the Unit Tree now automatically completes its build without consuming any materials or Bronze Coins. Manual Unit Build is no longer restricted by the Units Capacity limit. For Units already built, repeating the build consumes the item Expansion Permit *1, and only Units built multiple times can be disbanded.
    • New Player Privileges: before reaching level 100, warlords can reset Unit levels, Unit Mastery, and Veterancy Points for free. Additionally, Doctrine removal and sealing of unit tree nodes are also free.
    • New matching mode [Training Battle] introduced, and the required level to unlock matched Siege Battles adjusted to level 15. The New Player Training Camp is not affected by World Campaigns and allows deployment of up to 5-star Units.
    • Territory War Cross-Region Migration: on the listed servers, migration and expeditions between Longting, Liangyun, and Ostaria Regions can be conducted via Cross-Server Forts or Agents.
  22. Source ↗
    • Replay System: The [Battlefield Replay] system is now available to all. Warlords can view recent [Ranked Battles] replays on the [ESC] - [Career] - [Battlefield Replay].
    • [Ranked Battles] Settlement Time and Rewards Update: Starting from the Silla season, [Ranked Battles] settlement time will be changed to 00:00 (server time) on the Monday of the last week of the season. The settlement will last until the new season, during which [Ranked Battles] will be temporarily closed.
  23. NewSource ↗
    • Weekly Settlement Reward Rules Optimization: Original Rule: Rewards were based on weekly victories. New Rule: Rewards will now be calculated based on the [Highest Season Rank] and [Weekly Victories].
    • New Ranked Battles Exchange Shop: A new Ranked Battles currency [Rank Bounty] has been added. It can be obtained by completing Ranked Battles.
    • The [Rank Shop] (located at the top right corner of the [J] - Ranked Battles interface) is now open. You can use [Rank Bounty] to exchange for valuable rewards, including Rank Boost Card, Rank Protection Card, Epic Hero Schematic Crate, Legendary Artillery Selection Box, Epic Artillery Selection Box, Epic Wisdom, Pure Wisdom, Treatise, and others.
  24. Source ↗
    • Simplified the Entry for Matchmaking: after this maintenance, some game modes will be closed. The [Expeditions] mode will be temporarily closed. Related quests will have their difficulty and requirements adjusted, while retaining current quest progress.
    • As a classic PvE gameplay, [Expeditions] is not gone for good. We plan to optimize and integrate it with existing PvE modes in the future.
  25. Source ↗
    • Territory War Settlement Rewards Upgrade: Starting from the [Silla] season, warlords from the Free Houses and the Legion will receive Triumph based on their accumulated battle report scores in Territory Wars. Triumph Distribution by Accumulated Battle Report Score: 400-999: 100; 1000-1999: 150; 2000-2999: 200; 3000 and above: 300.
  26. NerfSource ↗
    • Fief war declaration Prestige requirements added: declaring war on a city requires House Prestige of 150 or more, a fort 200 or more, a village none.
    • The House level required to declare war raised from Level 3 to Level 4 in a list of city strongholds.
    • New [Item Lock] inventory feature: armor, weapons and doctrines can be locked. Locked armor and weapons cannot be salvaged, reforged, listed on the market, sold, discarded or donated, and locked doctrines cannot be upgraded, equipped, salvaged or reforged.
    • BOT AI optimization (wall-defense ladder behavior, roll logic, group-movement formation awareness).
  27. NewSource ↗
    • New Ranked Battle Items. Rank Boost Card: Grants an extra star after a Ranked Battle victory (below the Grand Champion stage). Rank Protection Card: Prevents losing stars and Crowd Points after a Ranked Battle defeat (below the Grand Champion stage).
  28. NewSource ↗
    • New Doctrine: Epic Balance Doctrine. Quality: Epic. Type: Defence. Effect: When above 50% health, damage dealt is reduced by 5% and damage received is reduced by 6%; when below 50% health, damage dealt is increased by 6% and damage received is increased by 5%.
    • New Doctrine: Scorching Doctrine V. Applicable Units: Incendiary Archers, Wuxing Pikemen, Zykalian Militia, Khevtuul Cavalry, and Siphonarioi. Effect: Increases burning damage per second by 50.
  29. NewSource ↗
    • New doctrines added to the Past Season Doctrine Selection Box: Swinefeathers - March Order (increases movement speed by 15% after deploying Brace; the buff disappears after resupplying at a Supply Point) and Lionroar Crew - Guard (reduces the cooldown of [Defense Shooting] by 3 seconds).
  30. NewSource ↗
    • New [Warriors Showdown] mode in Territory Wars (live for testing): during Territory Wars, Fort battle rules change to the 15v15 Warriors Showdown mode. Only the Command House selected after a Declare War action can attack a Fort; both sides run a 5-minute registration phase and select 15 participants; each participating player has two respawns and cannot return after losing a third life; Units cannot be replenished during the battle; each player can deploy up to three Artillery. If the attacking side wins, the fief belongs to the commander's House.
    • New self-built Fief [Artillery Warehouse]: House Leaders, Deputy Leaders, Marshals and Treasurers can construct one for 100,000 House Funds during Territory Wars or their preparation periods (up to 3 at a time, 300 seconds to build, self-destructs after 7,200 seconds). It stores up to 40 Artillery; each member has 4 Artillery Retrieval slots, one regenerating every 60 seconds. When a warehouse holding artillery is destroyed, 50% of the Artillery is randomly removed and the rest is returned to the players who stored it.
Armor & Gear23 changes · 23 sourced · latest 22 Oct 2026
  1. BuffSource ↗
    • Short Bow: New [Shadow Chase Schematics] can be forged into [Shadow Chase]. Basic Effects: After the third stage [Enhanced Shoot] of [Common Shoot], continuously cast [Enhanced Shoot].
  2. RebalanceSource ↗
    • Maul: Added [Realmshaker Schematic] to forge the weapon: [Realmshaker]. Passive Effect: [Sidestep Attack] hits restore 35% of currently missing Stamina.
    • Poleaxe: Added [Sovereign Schematic] to forge the weapon: [Sovereign]. New Move [Slash]: Left-clicking while blocking will replace the basic attack with [Slash].
    • Replaced the [Epic Hero Schematic Crate] in the Ranked Battles store and settlement rewards with the [Epic Schematic Crate], which contains the new Epic weapon schematics.
    • Added the [Random Epic Hero Schematic Crate] to the Imperial Store. Opening it grants a tradable Epic Hero Schematic for a random weapon type. It costs 100 Triumph, and up to 4 can be redeemed per season.
    • Added the [Random Epic Hero Schematic Crate] to the fief dividend pool.
  3. BuffSource ↗
    • Nodachi: New [Moonless Snow Schematic] can be crafted into [Hazy Moon (Nodachi)]. Right-Click Action: [Hold Block] is replaced by the attack action [Blood Moon]: Consumes 1 stack of [Bloodlust], ignores block, knocks back enemies, grants daze immunity during the animation, and deals 200% Slashing Damage.
    • Musket: New [Undertaker Schematic] can be crafted into [Requiem (Musket)]. New passive [Thundering Musket]: Reduces Musket reload time by 30%.
  4. Source ↗
    • Shortsword & Shield: the new Epic schematic can be used to forge [Eclipse & Dawn]. Replaces [Defend] with the attack skill [Tremor Strike]. Single-click [Right MB] to unleash [Tremor Strike I] to [Tremor Strike III]. [Tremor Strike I]: Deals 264% base Blunt Damage and grants a [Block] effect. [Tremor Strike II]: Deals 126% base Slashing Damage. [Tremor Strike III]: Deals 138% base Slashing Damage and has a [Knockback] effect.
    • Dual Blades: the new Epic schematic can be used to forge [Silent Knell]. New skill [Whirling Wind]. After using an active skill or [Roll], you can [Left-Click] to perform [Whirling Wind] instead of the standard basic attack. [Whirling Wind]: Deals 75% base Slashing Damage per hit, attacking 4 times total.
  5. Source ↗
    • The new Epic Glaive schematic [Warlord Schematic] can be used to forge [Sunbreaker].
    • [Right-Click Block] is replaced by the attack skill [Crescent Strike]. Click [Right-Click] to cast from [Crescent Strike · I] to [Crescent Strike · III]. It can also directly chain into [Crescent Strike · III] after an active skill/roll.
    • The new Epic Spear schematic [Condemner Schematic] can be used to forge [Spear of Judgment].
    • [Right-Click Block] is replaced by the attack skill [Stormsweep]. Hold Right-Click to continuously spin the spear: [Stormsweep]. Looping phase: Deals 60% basic Slashing damage per hit and continuously consumes Stamina. Release Right-Click to thrust forward: [Judgment Pierce].
  6. RebalanceSource ↗
    • Five new Rare-quality Hero schematic sets added, each with 3-piece and 5-piece set effects.
    • Warbreaker (Light Armour): 3-set increases Critical Rate to 25% for 5 seconds after using [Enhance]-type skills; 5-set attacks inflict Bleed equal to 9% of current Health, at most once every 3 seconds per target.
    • Windrider (Medium Armour): 3-set increases Movement Speed by 25% for 6 seconds when [Sprint Attack] is triggered; 5-set [Sprint Attack] deals 30% increased damage and refunds the Stamina consumed on hit.
    • Earthshatter (Medium Armour): 3-set increases Armour Piercing and damage by 5% against targets with Piercing Defence above 800; 5-set [Ultimate Skill] leaves Unit and Hero Concussed for 0.8 seconds.
    • Flameshackle (Heavy Armour): 3-set breaks the enemy's guard when a [Control]-type skill is blocked; 5-set [Control]-type skills ignite Units for 2 seconds, dealing 500 Burning damage total.
    • Stoneguard (Heavy Armour): 3-set reduces all damage taken by 20% while Concussed, Knocked down or knocked up; 5-set cleanses control effects and restores 5% Health after taking damage from Units 15 times.
Class-Wide Balance29 changes · 29 sourced · latest 7 Feb 2026
  1. BuffSource ↗
    • Arquebus Units: Added [Startle the Horses] trait: Ranged attacks can stop charging cavalry or cause them to deviate slightly from their path upon impact. Additionally, increases damage against cavalry by 26% and reduces cavalry speed by 60% for 2 seconds.
Maps & Seasons64 changes · 64 sourced · latest 22 Oct 2026
  1. NewSource ↗
    • New Aztecs Season map [City on the Lake] is live: three areas (the Canal Area with Banners A and B, the Temple Square Front with Banner C, the Great Temple Square with the Base Banner), canal bridges that can be destroyed or constructed, and [Divine Favor] that summons one of three gods (Lord of the Fifth Sun, Lord of Rain, Lord of the Night). Open daily 12:00~14:00 and 18:00~22:00.
  2. NewSource ↗
    • Season [Aztecs] launched.
    • New unit debuts: Eagle Warriors (4-Star), Jaguar Warriors (4-Star), Shorn Ones (5-Star).
  3. Source ↗
    • Conqueror's Blade: Three Kingdoms is now officially live.
  4. NewSource ↗
    • Season [Chaos: A Realm Divided] launched.
    • New map [Sishui Pass] added, introducing the Heroes Guan Yu and Hua Xiong as tactical map mechanics.
    • New unit debuts: Yellow Turban Chanters (3-Star), Tiger and Leopard Cavalry (5-Star), White Plume Guards (5-Star).
  5. NewSource ↗
    • Season [Season Echo] launched.
  6. Source ↗
    • Alnwick Castle has been added to the Siege Battle matchmaking pool.
  7. NewSource ↗
    • Season [Roses: Ash and Bloom] launched.
    • New hero weapon debut: Bastard Sword.
    • New unit debuts: Lancastrian Billmen (4-Star), Yorkist Household Knights (4-Star), Royal Longbowmen (5-Star).
  8. NewSource ↗
    • Season [Sacrum Romanum: Crown and Cross] launched.
    • New unit debuts: Doppelsoldner (3-Star), Zealot (4-Star), Order of the Dragon (5-Star).
  9. NewSource ↗
    • Season [Dynasty Awakening: Terracotta's Art of War] launched.
    • New unit debuts: Qin's Footbow, Halberd Elite, Empire Chariot.
    • New Season Map: a new Siege Battle map based on Hangu Pass added at the start of the season.
  10. NewSource ↗
    • New Season Map [Snowland] available: a 15v15 Field Battles map with three contested central points and a camp for each side (control more than two points to unlock the enemy camp for a limited time), and special mechanics (Snowland Guards, Warhorse Herd, Acceleration Bonfires).
  11. NewSource ↗
    • Season [Silla] launched.
    • New unit debuts: Silla Guards (3-Star), Tiger Fists (4-Star), Hwarang (5-Star).
    • A new field battle map to be added mid-season.

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