Outriders portrait

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Outriders

BT3 · MasteryCavalryJavelinMount: Courser
165Base Leadership
Leadership Doctrine
Standard-16% leadership138
Premium-10% leadership148

Attributes

Basic

Health
6,104
Strength
18
Speed
9.5
Labour
2.02

Attack

Piercing damage
1,149
Slashing damage
1,012
Blunt damage
824
Piercing armour pen.
1,310
Slashing armour pen.
1,040
Blunt armour pen.
1,806

Defence

Piercing defence
265
Slashing defence
397
Blunt defence
327

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyBot Line

Filled nodes show the recommended points, out of each node's max.

Each level increases health by 3%Max level 2
Each level increases piercing defence by 3%Max level 2
Each level increases all types of damage by 2%Max level 2
Every level reduces Ride Like the Wind's cooldown by 2 secondsMax level 2
Each level increases health by 3%Max level 2
Each stack increases all types of armour penetration by 2%Max level 2
Each level increases Critical Hit Chance by 4%Max level 2
Each level increases Burning Plains's blocking break by 20%Max level 2
Greatly increases movement speed for 10 secondsMax level 1
Each level increases piercing damage by 2%Max level 2
Each level increases maximum ammo by 10%Max level 2
Every level increases throwing range by 5 metresMax level 2
Each level increases movement speed by 5%Max level 2
Each level increases javelin's accuracy by 15%Max level 2
Each level reduces Burning Plains cooldown by 2 secondsMax level 2
Each level increases piercing armour penetration by 2%Max level 2
After making a normal attack, all of the target's defences are reduced by 5% for 15 seconds. This effect can stack up to three timesMax level 1

Skills

1

Burning Plains

Each soldier lights the fuse and throws an exploding javelin. Upon being struck, each enemy will be soaked in naptha. After 2 seconds, an explosion will inflict damage and reduce their Block by a large amount. For a short time afterwards, the Outriders can throw normal javelins more quickly.

2

Ride Like the Wind

The unit throws a volley of incendiary javelins at the enemy, then replenishes their ammo by robbing them. After using this skill, the unit enters an energised state, increasing their Defence for 10 seconds.

Formations

Dispersed

A loose formation that reduces unit vulnerability to ranged weapons.

Crane Formation

A two-winged formation, good for attacking enemies to the front.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Outrider Doctrine IRare
  • Outrider DoctrineRare

Guide

Playstyle

  1. Poke from far with skill 1
  2. Also use skill 2 (shoots javs then rushes) to poke: let it shoot, then cancel before they rush towards the enemy
  3. Same combo to engage at melee: don’t cancel the 2, let them complete the rush after the javelin volley

Doctrines

Highest level you can.

Mandatory

  • Javelin Damage Doctrine (+250 javelin DMG, +30 ammo)
  • Javelin Block Break Doctrine (+300 javelin block break, +100 piercing DMG)
  • Unit Damage Doctrine V (+120 unit DMG, +80 all-type)
  • Javelin Immobilize Doctrine (Rare/Blue: Javelins render enemies immobile for 1.5s, same doctrine as on Imperial Javs)
  • Unique Doc: Burning Plains Doctrine (Rare/Blue: reduces Burning Plains cooldown by 4s, Outriders-specific signature skill)

Seasonal Challenges

Tier 1 quests8 quests
  • Raise your hero up 0/5 Levels.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1.5 or above 0/5 times.
  • Earn a Troop Kill Score of 0/3,000.
  • Earn 0/3 'Hat Trick' badges.
  • Complete 0/10 Daily Quests.
  • Destroy or deploy an artillery piece in 0/4 Field or Siege battles.
  • Win 0/5 Expeditions.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/45 heroes.
Tier 2 quests8 quests
  • In Field or Siege Battles, use artillery to kill 0/100 troops.
  • Join 0/5 Deathmatches or kill 0/12 heroes in Field or Siege Battles.
  • Raise your hero up 0/8 Levels.
  • Complete 0/10 Fief Quests.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
  • In Siege or Field Battles, you or your group collectively kills a total of 8 heroes in 0/6 battles.
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • In Field or Siege Battles, get an A+ rating or better 0/6 times.
Tier 3 quests8 quests
  • In Siege Battles, earn 40 capture points or interrupt a capture in 0/6 battles.
  • Earn a Troop Kill Score of 0/4,000.
  • Raise your hero up 0/8 Levels.
  • Defeat a band of wandering Rebels 0/10 times.
  • In Siege Battles, get the 'Say Cheese' badge 0/3 times.
  • In 0/6 Siege or Field Battles, you or your group collectively kills a total of 240 soldiers.
  • Defeat 0/1,000 troops during Expeditions.
  • Join 0/6 Deathmatches or win 0/5 Field or Siege Battles.
Tier 4 quests8 quests
  • In Siege or Field Battles, you or your group members get 0/45 ratings of B+ or better.
  • Use a trebuchet or interrupt a capture in 0/6 Siege Battles.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1.5 or above 0/6 times.
  • In Field or Siege Battles, use Outriders and get a Troop Kill Score of 200 or higher in 0/6 battles.
  • Join a total of 0/6 Deathmatches or complete 0/15 Fief Quests.
  • Take part in 0/6 Territory War battles.
  • In Field or Siege Battles, use Outriders to kill 0/80 troops.
  • Using Outriders, achieve victory in 0/6 Raider Camps or Bandit Raids.