Gears
Every craftable armour set and weapon. The set bonuses sit on the card, so you can compare two sets without opening either. A Refined set needs the Refined weapon of your type to complete its final bonus, and only that Refined weapon activates it.



Black Sun Anchorite'sMediumEpic2 pcThe duration of Bloodbath is increased by 2 seconds.3 pcIncreases Damage by 90 points.4 pcWhile Combo Strikes is active, you are immune to all control effects except Winded.


Captain'sLightEpic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.

Carnifex'sMediumNormal Blue2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.


Crimson OathEpic2 pcAfter casting [Cross Execution], [Moulinet Advance] cooldown is reduced by 5 s.3 pcIncreases Damage by 90 points.4 pcAfter using [Cross Execution], gain 4 stacks of [Aegis]. Each stack reduces the next damage taken to minimum, then is consumed.


Desert WarriorLightEpic2 pcDuration of [Poison] and [Bleed] caused by [Short Bow] skills increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pcDamage interval for [Poison] and [Bleed] inflicted by [Short Bow] skills reduced by 0.2 seconds.


EarthshatterMediumRefined Blueneeds the weapon3 pcWhen attacking targets with Pierce Defense above 800, Armor Penetration and damage are increased by 5%.5 pc[Ultimate] concusses enemy Units and Heroes for 0.8 s; each hit is calculated separately.


Fearless PaladinHeavyEpic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.


FlameshackleHeavyRefined Blueneeds the weapon3 pcWhen a [Control] skill is blocked, the enemy's guard is broken.5 pc[Control] skills ignite enemy Units for 2 s, dealing 500 total Burn damage.


FrostcloudMediumEpic2 pcThe duration of Swift Like the Wind, Strong as a Storm, Shock Attack, and Immoveable as a Mountain is increased by 1 second.3 pcIncreases Damage by 90 points.4 pcCooldown of Cold Dragon and Green Dragon is reduced by 1 second every time they hit an enemy. Green Dragon has a max cooldown reduction of 6 seconds, and Cold Dragon has a max cooldown reduction of 8 seconds.


Guardsman'sHeavyNormal Blue2 pcIncreases maximum health by 5%.4 pcIncreases piercing, slashing, and blunt defence by 120 each.


Hammer of the GodsHeavyEpic2 pcThe cooldown for Mountain Breaker is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Maul]: Stamina cost for all skills and combos reduced by 20%.


Immortal SoulMediumEpic2 pcSidestep attack damage increased by 20%; hitting reduces all defences of enemies by 15% for 6 seconds.3 pcIncreases Damage by 90 points.4 pcInstantly restores 4% of max HP when using Spartan Kick, followed by 1.5% max HP recovery per second for 4 seconds.


Imperial Knight'sHeavyEpic2 pcThe duration of Knightly Vows is increased by 3 seconds.3 pcIncreases Defence by 72 points.4 pc[Clash of Shields] and [Sally Forth] are immune to control effects except [Winded]. [Clash of Shields] charge duration increased by 2 seconds.


Musketeer'sMediumEpic2 pcThe cooldown for Blackpowder Grenade is reduced by 3 seconds.3 pcIncreases Damage by 90 points.4 pcDeploy Caltrops throws 2 additional caltrops


Officer'sHeavyEpic2 pcThe cooldown for Ironsides is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Ironsides] no longer inflicts debuffs, but quickly restores health by 10% of maximum health plus 1750 points within 2 seconds at the end of its duration


Rogue'sLightNormal Blue2 pcIncreases piercing, slashing and blunt armour penetration by 250.4 pcIncreases critical value by 96 points.


Royal Sentry'sHeavyEpic2 pcThe cooldown for Warlord's Greeting is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Glaive]: Immune to control effects except [Winded] for 2 seconds after using [Combat Dismount].


Sand ScorpionLightEpic2 pcThe cooldown of Trap Prey is reduced by 3 seconds.3 pcIncreases Armour Penetration by 150 points.4 pcStinging Strike can hit 1 additional enemy. Every time Stinging Strike is used, the cooldowns of Leap and Slash and Scorpion's Snare can be reduced by up to 4 seconds.


Sergeant'sMediumEpic2 pcIncreases [Hard-Hitting] duration by 3s.3 pcIncreases Damage by 90 points.4 pc[Spear]: Stamina cost for [Mounted Right-Click] reduced by 15%.


Skirmisher'sLightEpic2 pcAlchemical Vapours and Infiltrator grants invincibility for 0.4 seconds.3 pcIncreases Armour Penetration by 150 points.4 pcAfter killing a hero, all skill cooldowns except those of Ultimates are reset, and the cooldown of Infiltrator is reduced by 30 seconds.


StoneguardHeavyRefined Blueneeds the weapon3 pcDamage taken is reduced by 20% while under the effects of Concussed, Knockdown, or Knockup.5 pcEvery 15 hits taken from Units, all control effects are cleansed and 5% HP is restored.

WarbreakerLightRefined Blueneeds the weapon3 pcAfter using an [Enhance] skill, Crit Rate is increased to 25% for 5 s.5 pcAttacks inflict Bleed for 9% of current HP; can trigger on the same target at most once every 3 s.


WindriderMediumRefined Blueneeds the weapon3 pcWhen [Sprint Attack] is activated, Move Speed is increased by 25% for 6 s.5 pc[Sprint Attack] damage is increased by 30%, and on hit its Stamina cost is refunded.No set matches that. Try a bonus wording, like critical or penetration.
Every type has a Normal Blue and a Refined Blue version with the same base stats, plus a stronger Epic. Only the Refined weapon activates a set bonus, and only for sets whose armour weight its type can wear.
Bastard Sword
Hero guide →Chain Dart & Scimitar
Hero guide →Dual Blades
Hero guide →Longsword & Shield
Hero guide →Shield & Spear
Hero guide →Shortsword & Shield
Hero guide →No weapon matches that.
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