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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Longbow weapon icon

Longbow

DLight ArmorAgility build: Full Agility
Hero Killing3/10
Units Killing4/10
Dueling1/10
Crowd Control1/10

Loadouts

pick one column

Lightning Bolt

Recommended DPS

The recommended DPS build, gated behind an insane epic-schem weapon.

Spells
Bodkin-TippedQBodkinBodkin-TippedIII18sControlFires an armour-piercing heavy arrow, dealing 61% Base + 1333 Piercing Damage. Inflicts Concussed for 0.3-1.1 seconds based on charge time.Effects on EnemiesReduces Defences of enemies hit by 30% for 7 seconds.MarksmanEMarksmanMarksmanIII15sEnhanceEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging.Light-FootedRLight-footedLight-FootedIII28sCleanseEnhanceInstantly rolls forward or backward based on directional input. Grants Invincibility during the roll for 1 second.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffIncreases Movement Speed by 35% for 3 seconds upon use.Lightning BoltTLightning BoltLightning BoltIII45sRangedUltimateFires a powerful arrow, dealing 125% Base + 5824 Piercing Damage and greatly reducing enemy Block. Based on charge time, the arrow can pierce through 5-12 enemies. At maximum charge, it deals an additional 35% Base Piercing Damage.

Classic DPS rotation: fully charged auto-attack, Marksman, auto-attack, Bodkin, Lightning Bolt, auto-attack.

Wear
Captain's JingasaCaptain's JingasaHelm · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.Captain's BracersCaptain's BracersBracers · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.Captain's ArmourCaptain's ArmourChest · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.Captain's BootsCaptain's BootsBoots · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.ShenxingShenxingEpic schematicCaptain'sShenxingEpic · LightNearly unplayable without it.

Rogue's Rogue before the epic schematic.

Attributes
Full Agility

Exploding Arrow

Older build

The older build, focused on eliminating units.

Spells
Flaming ArrowQFire ArrowFlaming ArrowIII15sRangedFires 1-3 flaming arrows based on charge time. Each arrow deals 71% Base + 1003 Piercing Damage, inflicts 200 Fire Damage per second for 6 seconds, and dismounts enemy Heroes.MarksmanEMarksmanMarksmanIII15sEnhanceEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging.Light-FootedRLight-footedLight-FootedIII28sCleanseEnhanceInstantly rolls forward or backward based on directional input. Grants Invincibility during the roll for 1 second.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffIncreases Movement Speed by 35% for 3 seconds upon use.Exploding ArrowTExploding ArrowExploding ArrowIII45sControlUltimateFires an explosive arrow, dealing 76% Base + 1727 Piercing Damage to enemies in the blast radius and inflicting Knockup. Damage is split evenly across all targets if more than 7 are hit.

Use Exploding Arrow to CC, roll in behind, then follow with Marksman and Fire Arrow to the back of heroes.

Wear
Captain's JingasaCaptain's JingasaHelm · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.Captain's BracersCaptain's BracersBracers · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.Captain's ArmourCaptain's ArmourChest · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.Captain's BootsCaptain's BootsBoots · Light armourEpic schematic2 pcThe duration of Marksman is increased by 1 second.3 pcIncreases Armour Penetration by 150 points.4 pc[Bow]: [Normal Attack] damage increased by 25% and Armour Penetration increased by 10%.ShenxingShenxingEpic schematicCaptain'sShenxingEpic · LightNearly unplayable without it.

Rogue's Rogue before the epic schematic.

Attributes
Full Agility

Good to know

Best gender
N/A (Animation Change depending on it)
Aiming
Hero: Assisted on, Locked off · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
Piercing DMG / Piercing Pen
Aim for
Piercing Damage~329+max 549
Piercing Pen~295+max 492

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Shenxing.

Also good
Agility / Strength / Critical Hit Chance / Critical Damage

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHP / Crit ValueAPiercing Def / Slash/Piercing dmg depending on your weaponBRest
Attributes
Full Agility
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Cloud Piercer3Cloud Piercer3 Rune PowerYour fully-charged and overcharged Normal Attacks gain the "Piercing" attribute. Arrows will not disappear after hitting the first enemy unit; instead, they deal 60% damage and continue flying, piercing up to 2 units.
Broken Bow2Broken Bow2 Rune PowerIncreases damage dealt to ranged units by 15%.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

The longbow’s extended range makes it an effective counter against important, grouped units like Siphonarios, Shenjis, Falconetti, Zykalians. It can deal considerable damage to heroes wearing light or medium armor. However, heroes in heavy armor are best ignored unless your weapon stats are exceptional. Another key aspect is elevation: if the longbow is positioned higher than its target, it will deal bonus damage, while being lower results in a damage penalty. When casting Light-footed, you become invincible, which is great for dodging deadly ultimates like Dual Blades or Maul’s heavy strikes. It’s also useful for chasing down fleeing enemies or making a quick escape.

Lightning BoltRecommended DPS, gated behind an insane epic-schem weapon.

Playstyle advice:

  • Classic DPS rotation: Auto-attack (fully charged) / MarksmanMarksmanEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging. / Auto-attack / Bodkin / Lightning BoltLightning BoltFires a powerful arrow, dealing 125% Base + 5824 Piercing Damage and greatly reducing enemy Block. Based on charge time, the arrow can pierce through 5-12 enemies. At maximum charge, it deals an additional 35% Base Piercing Damage. / Auto-attack
Exploding ArrowOlder build, focused on eliminating units.

Playstyle advice:

  • Use Exploding ArrowExploding ArrowFires an explosive arrow, dealing 76% Base + 1727 Piercing Damage to enemies in the blast radius and inflicting Knockup. Damage is split evenly across all targets if more than 7 are hit. to CC, roll in behind, then follow with MarksmanMarksmanEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging. and Fire Arrow to the back of heroes.

Balance history

29 changes
  1. FixSource ↗
    • Fixed inconsistent text description and actual effects for the Bow Rune [Master Archer].
  2. FixSource ↗
    • Fixed an issue where the Bow Season Rune [That's a Bullseye] abnormally dealt only 60% damage to Heroes.
  3. RebalanceSource ↗
    • The Bow's weapon trait, "Dealing 36% more Armor Penetration to Units target, but 36% less to non-Units target", has been removed.
  4. NerfSource ↗
    • New weapon feature: Armor penetration against units increased by 36% but reduced by 36% against other targets.
    • [Flaming Arrow]'s cooldown increased to 15 seconds (was 12), and spread slightly increased.
  5. FixSource ↗
    • Fixed issues where some Bow, Short Bow, Musket and Chain Dart & Scimitar skills didn't trigger the intended invulnerability windows.
  6. RebalanceSource ↗
    • [Lightning Bolt]: no longer deals increased damage based on charge level. Now deals: I 125% base + 5,196 piercing; II 125% + 5,529; III 125% + 5,824. Charge Effect: deals 35% extra base piercing damage on Full-Charge and penetrates 5-12 enemies based on charge level.
    • [Bodkin-Tipped]: no longer deals increased damage based on charge level. Now deals: I 61% base + 1,060 piercing; II 61% + 1,212; III 61% + 1,333. Charge Effect: inflicts Concussed for 0.3-1.1 seconds based on charge level. Cooldown increased to 18 seconds (was 15) and no longer causes high block break.
    • [Flaming Arrow]: no longer deals increased damage based on charge level. Now deals: I 71% base + 752 piercing; II 71% + 902; III 71% + 1,003. Charge Effect: fires 1-3 fire arrows based on charge level.
    • [Rain of Arrows]: no longer deals increased damage based on charge level. Each arrow now deals: I 21% base + 270 piercing; II 21% + 291; III 21% + 321. Charge Effect: each arrow that hits replenishes the cooldown of [Rain of Arrows] by 0.3-0.6 seconds based on charge level.
    • [Marksman]: now enables your next basic attack and all skills used within 2 seconds to attack as if they were fully charged (previously enabled your next attack within 15 seconds). Cooldown: I increased to 19 seconds (was 16); II 17 (was 14); III 15 (was 12).
    • Combat Improvements: you can now chain basic attacks after skills' ending animation; you can use other skills after [Bodkin-Tipped] and [Flaming Arrow] to interrupt the animation quicker; [Rain of Arrows], [Bodkin-Tipped], [Flaming Arrow] and [Lightning Bolt] now have a fairly straight trajectory and high initial rate of fire even at no charge, and Full-charging increases projectile speed by 18%.
  7. NewSource ↗
    • Fixed an issue where the Bow rune [Bone Piercer] would sometimes take effect on the wrong target.
    • Added a charges indicator for basic attacks at Full-Charge and when the next Full-Charge ignores defenses to the status bar.
  8. BuffSource ↗
    • Rune [Power Shot]: increases the damage of [basic attacks] by 13% (previously increased [Basic Attacks]' damage by 10% at Super-Charge).
  9. FixSource ↗
    • Fixed an issue where the two-piece epic bow schematics set wouldn't take effect in some situations.
  10. RebalanceSource ↗
    • Increased the projectile speed of [Basic Attacks], [Flaming Arrow], [Rain of Arrows], [Bodkin-Tipped] and [Lightning Bolt] at Full/Super-Charge by 18.2%, and reduced projectile drop at max range by 28.4%.
    • Reduced the maximum damage drop based on range for [Basic Attacks] and [Flaming Arrow] to 17% (was 24%), and for [Rain of Arrows], [Bodkin-Tipped] and [Lightning Bolt] to 17% (was 50%).
    • Increased the hitbox of [Basic Attack]'s arrows to 0.1m (was 0.08m) and [Lightning Bolt]'s arrows to 0.2m (was 0.08m).
    • [Basic Attacks] on Super-Charge daze enemies, and their block break on Super-Charge increased to 200 (was 120).
  11. FixSource ↗
    • Increased the Assist Score gained with the Bow's [Bodkin-Tipped].
    • Fixed an issue where the Musket and Bow heroes couldn't deal damage in some situations.
  12. RebalanceSource ↗
    • The [Bodkin-Tipped], [Rain of Arrows], [Flaming Arrow], [Explosive Arrow] and [Lightning Bolt] skills no longer require Stamina to charge, but also no longer refund Stamina upon hitting an enemy.
    • The [Marksman] skill effect grants [Basic Attacks] the Super-Charge effect for No-Charge / Half-Charge / Full-Charge.
    • The [Marksman] nodes [Anticipation] and [Eagle-Eyed] now reduce the cooldown of [Marksman] by 1 second instead of raising piercing armor penetration by 5%.
    • [Bodkin-Tipped] now reduces the defenses of enemies by 30%/30%/30% for 3/5/7 seconds (was 10%/20%/30% and 3.5/3.5/4.5 seconds).
    • [Rain of Arrows] and [Lightning Bolt] now have an armor penetration coefficient of 0.7 (was 1.0).
    • Corrected the skill descriptions of [Explosive Arrow] and [Lightning Bolt].
  13. BuffSource ↗
    • Charging up [Basic Attacks] and [Mounted Attacks] no longer requires Stamina; hits or headshots no longer restore Stamina.
    • A new charge stage is available for [Basic Attacks]: No-Charge, Half-Charge, Full-Charge, or Super-Charge (charge for 0.75s at Full-Charge to reach Super-Charge, which further increases armor penetration). Damage/armor-penetration multipliers changed: before, 0.22/0.75/1.5 for No/Half/Full-Charge with 1/1/1 armor penetration; after, 0.45/1.3/1.3 for Half/Full/Super-Charge with 0.7/0.7/1.25 armor penetration.
    • Adjusted the damage dropout for [Basic Attacks] based on distance to 76% (was 50%).
    • You move slower while charging up [Basic Attacks], [Rain of Arrows], [Flaming Arrow], [Bodkin-Tipped], [Lightning Bolt], and [Explosive Arrow].
    • [Melee Combat] (Right-click) now releases on click instead of on release.
  14. FixSource ↗
    • [Explosive Arrow] Fixed an issue where damage was reduced when there were less than five targets. Minimum skill damage increased to 45% (was 25%).
  15. BuffSource ↗
    • [Bodkin-Tipped] I: duration to 3.5 seconds (was 3); II: duration to 3.5 seconds (was 3); III: duration to 4.5 seconds (was 4).
    • [Rain of Arrows] I: piercing damage to 26% + 343 (was 22% + 343); II: to 26% + 371 (was 22% + 371); III: to 26% + 441 (was 22% + 401).
  16. NerfSource ↗
    • We are reducing the minimum damage based on distance to 50% (was 70%).
    • [Marksman]: Skill cooldowns of Marksman I, II, and III increased by 4 seconds.
    • [Lightning Bolt I]: Damage at Full-Charge: 240% Base + 4373 Piercing Damage -> 200% Base + 4573 Piercing Damage. Damage at Half-Charge: 192% Base + 3498 Piercing Damage -> 172% Base + 3698 Piercing Damage. Damage at No-Charge: 120% Base + 2186 Piercing Damage -> 120% Base + 2386 Piercing Damage.
    • [Lightning Bolt II]: Damage at Full-Charge: 240% Base + 4759 Piercing Damage -> 200% Base + 4959 Piercing Damage. Damage at Half-Charge: 192% Base + 3807 Piercing Damage -> 172% Base + 4007 Piercing Damage. Damage at No-Charge: 120% Base + 2380 Piercing Damage -> 120% Base + 2580 Piercing Damage.
    • [Lightning Bolt III]: Damage at Full-Charge: 240% Base + 5146 Piercing Damage -> 200% Base + 5346 Piercing Damage. Damage at Half-Charge: 192% Base + 4116 Piercing Damage -> 172% Base + 4316 Piercing Damage. Damage at No-Charge: 120% Base + 2573 Piercing Damage -> 120% Base + 2773 Piercing Damage.
  17. Source ↗
    • [Munin's Right Eye] (bow): Damage dealt by [basic attacks] has been reduced to 15% (was 20%), but critical hits no longer deal reduced damage.
  18. FixSource ↗
    • Corrected the skill description of the Bow's [Rain of Arrows]: [Arrows deal 22% Basic + 292 Piercing Damage with Full-Charge] -> [Arrows deal 22% Basic + 401 Piercing Damage with Full-Charge].
    • Resolved an issue where the [Munin's Right Eye] (Bow) rune wouldn't take effect in some situations.
  19. BuffSource ↗
    • Enemies hit by [Bodkin-Tipped I] have their defence reduced by 10% (down from 30%).
    • Enemies hit by [Bodkin-Tipped II] have their defence reduced by 20% (down from 40%).
    • Enemies hit by [Bodkin-Tipped III] have their defence reduced by 30% (down from 50%).
  20. FixSource ↗
    • Resolved an issue where different levels (I, II and III) of the Bow's Marksman skill displayed no cooldown time regardless of the level in the description of the skill.
  21. NewSource ↗
    • When you hit an enemy, stamina is replenished (headshots will replenish even more stamina).
    • Added a Stamina meter next to the reticle in the center of the screen to help Bow Warlords identify how much stamina they have remaining at a quick glance.
    • Marksman reworked: The skill will now instead affect your next non-charged up shot within 15 seconds (including half-charged shots) and boost its power to that of a fully charged shot. This will be shown via a UI prompt on the screen.
  22. FixSource ↗
    • Resolved an issue where the skills which caused damage overtime would proc one time less than expected; Bow skill affected: Flaming Arrow.
  23. RebalanceSource ↗
    • When using specific ranged skills, Stamina will be consumed when charging arrows.
    • When using left-click (Normal Attack), Stamina will be consumed when the arrow is charging..
    • When charging, movement speed will no longer be slowed down.
    • Increased the duration of time it takes to release a half-charged arrow.
    • The skills "Rain of Arrows", "Flaming Arrow", "Bodkin-tipped" and "Lightning Bolt" have been altered to require charging: The longer the charge, the straighter the trajectory and the more damage it will deal.
    • The skill "Explosive Arrow" will require charge. The longer the charge, the straighter the trajectory but it will not benefit from the charge damage increase.
    • The Damage of the skill "Explosive Arrow" has been reduced by 50%.
    • When using left-click, the longer the charge, the straighter the trajectory and the more damage it will deal.
    • The damage of all skills apart from "Explosive Arrow" will be changed when charging: No Charge deals 50% piercing damage, Half-Charge deals 80% piercing damage, Full-Charge deals 110% piercing damage.
    • The piercing ability of the "Lightning Bolt" skill will be affected by charging: No Charge cannot pierce, Half-Charge can pierce 2 targets, Full-Charge can pierce 5 targets.
    • When the "Bodkin-tipped III" skill was used it was not reducing the enemies block correctly. It will now reduce the enemy's block correctly.
  24. Source ↗
    • When the distance exceeds 60m, arrows can no longer stun targets.
  25. Source ↗
    • Moved the position of the camera further back for Longbow, Shortbow and Musket, making it easier for them to aim.
  26. RebalanceSource ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Sharp Exit: I changed from 32 seconds to 30 seconds, II from 30 to 28, III from 27 to 25.
    • Bodkin-Tipped I/II/III: Reduces piercing damage multiple from 0.96 to 0.672 and extra piercing damage from 1646/1775/1904 to 1346/1475/1604.
    • Exploding Arrow I/II/III: Reduces piercing damage multiple from 1.8 to 1.53 and extra piercing damage from 3280/3569/3859 to 2875/3164/3454. Increases max hit targets from 5 to 7.
  27. BuffSource ↗
    • Lightning Bolt I: can shoot through 5 enemies, damage will be reduced by 20% per enemy.
    • Lightning Bolt II: can shoot through 5 enemies, damage will be reduced by 15% per enemy.
    • Lightning Bolt III: can shoot through 5 enemies, damage will be reduced by 10% per enemy.
  28. BuffSource ↗
    • Flaming Arrow III: Increased piercing armour penetration by 3%
    • Exploding Arrow III: Increased piercing armour penetration by 5%
    • Lightning Bolt: Every time a Warlord shoots through an enemy, damage loss will be reduced by 30%.
  29. BuffSource ↗
    • Increased damage from 10% to 30% for targets at 80 meters away when left-clicking and using Ignite.
    • Fixed a bug which affected the dispersion of the Ignite skill.

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