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FAQs

Gear and crafting3 MIN READ

How does honing work, and where do I get the currency?

Honing requires a reforged item with 3 different stats above 60% of their max value (max value shows at the bottom right when reforging). It raises stats step by step (random +3 to +8), fully RNG, and your chance of a successful increase drops the closer a stat is to its max.

All the ways to get the currency

  • 20x in the Battle Pass (10x free)
  • 20x in the Ranked Shop
  • 10x in the Fame Shop
  • 6x per week in the supply exchange (weekly shop)
  • 6x per week from premium (weekly quest)
  • Pay to win: 4x per week for 800 souvs, 100x for 36000 souvs, plus a monthly pack for 1k souvs

There are two upgrade systems and the order matters a lot.

Reforging is rerolling your gear's stats. You get a new version with random stats and rarity (Rare, Epic, Legendary, better rarity means more stats), then keep the old item or take the new one. Legendary is about a 2% roll, but there is a pity system, guaranteed within 60 tries. The Lock button protects one stat through the reroll, so lock your good stat and gamble the rest. Locking freezes that stat at its current number, so only lock once you like the value (often 80%+ of max on one of your two main stats).

Honing is leveling the stats you already have. It will not add stats or change rarity, and each hone randomly picks one stat to bump. Fewer stats means your important stat gets picked more often, so junk stats make maxing your key stat take forever.

Armor: go for Leadership (sometimes labelled Influence), it lets you field more troops. It caps at 25 per piece, but do not chase a perfect 25, going 20 to 25 costs way more than reaching 20.

Weapons: lock your two main stats, normally a damage stat plus its matching penetration. Get one high, lock it, reroll for the second, and keep the weapon clean.

The big mistake: finish all reforging FIRST, hone LAST. If you hone then reforge, taking the new roll wipes your honing progress. Order to remember: reroll, lock the keepers, chase the other main stat, then hone.

With Equipment Inheritance, inherit before you hone too. Build your stat weapon, build your new Epic bonus weapon, move the stats over, THEN hone. Keep all your hone stones for that first perfect weapon. The moved stats lose 8% and honing is re-checked against the new weapon's caps: each one must still be above 60% of max AFTER the merge, or you cannot hone it and you are stuck. The one exception: if a stat would land under 60%, hone it on the stat weapon first until it clears, then transfer.

Requirements: gear must be made from Rare or Epic schematics, and an item needs at least 3 stats at 60%+ of max before it can be honed.

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