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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Spear weapon icon

Spear

AAMedium ArmorAgility build: Full Agility
Hero Killing6/10
Units Killing10/10
Dueling3/10
Crowd Control4/10

Loadouts

pick one column

Full Medium

No ult

Hurricane from behind does an absurd amount of damage, more than the ultimate, so you skip the ult and spend the slot on more CC tools and recovery.

Spells
Lugh's MarchQLugh's MarchLugh's MarchIII8sCleanseRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Hurricane's EdgeEHurricaneHurricane's EdgeIII12sDamageSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Procris's GiftRProcri's GriftProcris's GiftIII14sRangedKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.TYour Choice

Hurricane and Lugh's March are the mandatory two, and the last slot is yours. Lugh's March is your only CC recovery, so use it wisely.

Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Spear of JudgmentSpear of JudgmentThe new Epic schematic[Right-Click Block] is replaced by [Stormsweep]. Hold [Right-Click] to continuously twirl the Spear for [Stormsweep]. Release [Right-Click] to thrust forward for [Judgment Pierce].Read the full moveset and its affixesCarnifex'sSpear of JudgmentNormal Blue · MediumFull medium with the epic schematic spear on top. The set's own passive stats are worth less than the flat damage, the weapon is not.
Attributes
Full Agility

Earthshatter

Heaven's Fury

The set that puts a stun on your ultimate, so this is the one that runs an ult. Overhead Strike swaps in for more 1v1 and hero killing, though the current meta offers fewer easy targets.

Spells
Procris's GiftQProcri's GriftProcris's GiftIII14sRangedKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.Hurricane's EdgeOverhead StrikeEHurricane / Overhead StrikeHurricane's EdgeIII12sDamageSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sDamageSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.Lugh's MarchOverhead StrikeRLugh's March / Overhead StrikeLugh's MarchIII8sCleanseRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sDamageSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.Heaven's FuryTHeaven's FuryHeaven's FuryIII24sDamageUltimateUnleashes a flurry of thrusts with the spear, striking enemies 10 times. Each strike deals 115% Base + 1100 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.

Earthshatter is what makes Heaven's Fury the ultimate to run. Overhead Strike goes in before you burst with the drill. Both builds are viable overall.

Wear
Earthshatter HelmEarthshatter HelmHelm · Medium armourRefined Blue schematic3 pcWhen attacking targets with Pierce Defense above 800, Armor Penetration and damage are increased by 5%.5 pc[Ultimate] concusses enemy Units and Heroes for 0.8 s; each hit is calculated separately.Earthshatter GauntletsEarthshatter GauntletsBracers · Medium armourRefined Blue schematic3 pcWhen attacking targets with Pierce Defense above 800, Armor Penetration and damage are increased by 5%.5 pc[Ultimate] concusses enemy Units and Heroes for 0.8 s; each hit is calculated separately.Earthshatter ArmorEarthshatter ArmorChest · Medium armourRefined Blue schematic3 pcWhen attacking targets with Pierce Defense above 800, Armor Penetration and damage are increased by 5%.5 pc[Ultimate] concusses enemy Units and Heroes for 0.8 s; each hit is calculated separately.Earthshatter BootsEarthshatter BootsBoots · Medium armourRefined Blue schematic3 pcWhen attacking targets with Pierce Defense above 800, Armor Penetration and damage are increased by 5%.5 pc[Ultimate] concusses enemy Units and Heroes for 0.8 s; each hit is calculated separately.Sacred Verdict (Spear)Sacred VerdictRefined Blue schematicThe fifth piece of the Warbreaker, Windrider, Earthshatter sets. That armour pays nothing until you carry it.EarthshatterSacred VerdictRefined Blue · MediumEarthshatter for the stun on your ultimate.
Attributes
Full Agility

Good to know

Best gender
N/A (animation change depending on it)
Aiming
Hero: Assisted Yes or No, Locked off (it's a close fighter, just with the assist you're more than good to play, locked restricts it too much and can put you in danger more than desired) · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
PIERCING DAMAGE (like oxygen, maximize this), Piercing Pen
Aim for
Piercing Damage~211+max 351
Piercing Pen~332+max 553

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Soul Piercer.

Also good
Agility/Str/Crit value/Crit dmg (in that order)

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPACrit Value / Piercing defBRest
Attributes
Full Agility
Rolls
Lock leadership on every armour piece. Leadership is a reforged armour stat you grind, not a flat set bonus. New to any of this? See crafting and honing.

Spear of Judgment affixes

SSerpent's Dance5 tiers
  1. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 12 seconds
  2. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 10 seconds
  3. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 8 seconds
  4. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 6 seconds
  5. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 4 seconds
SSerpent's Gaze5 tiers
  1. When a back attack hits an enemy, the damage dealt ignores 11% of their Defense
  2. When a back attack hits an enemy, the damage dealt ignores 14.5% of their Defense
  3. When a back attack hits an enemy, the damage dealt ignores 18% of their Defense
  4. When a back attack hits an enemy, the damage dealt ignores 21.5% of their Defense
  5. When a back attack hits an enemy, the damage dealt ignores an additional 25% of their Defense
AHydra's Shield5 tiers
  1. Using Gungnir's Greeting · I grants 1,200 shield value for 3 seconds
  2. Using Gungnir's Greeting · I and Return of Jangar · III each grants 1,200 shield value for 3 seconds
  3. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,200 shield value for 3 seconds
  4. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,500 shield value for 3 seconds
  5. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,800 shield value for 3 seconds
BVenomous Pierce5 tiers
  1. When your Health is above 90%, damage dealt by Procris's Gift to enemies is increased by 20%
  2. When your Health is above 75%, damage dealt by Procris's Gift to enemies is increased by 20%
  3. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 20%
  4. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 24%
  5. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 28%
FViper King's Brand5 tiers
  1. Every 3 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  2. Every 2 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  3. Every successful block during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  4. Every successful block during Lugh's March and Stormsweep grants 2 stacks of the Hard-Hitting passive effect
  5. Every successful block during Lugh's March and Stormsweep grants 3 stacks of the Hard-Hitting passive effect
FDeath's Mark5 tiers
  1. Damage dealt by Overhead Strike is reduced by 38%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  2. Damage dealt by Overhead Strike is reduced by 35%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  3. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  4. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3.8% of their current Health over 0.5 seconds
  5. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 4.6% of their current Health over 0.5 seconds

Every line here is the official wording, from July 9 Update and Maintenance Log (2026-07-08). The S to F letter beside each name is Amya's own ranking.

Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Heaven's Fury, Dragon's Roar, Overhead Strike, Gungnir's Greeting, Hurricane's Edge), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Fire Serpent's Coil3Fire Serpent's Coil3 Rune PowerEach stack of [Hard-Hitting] grants an extra 2% all-type damage boost.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Playstyle

Different playstyles:

  1. Lugh’s March on Q, Hurricane, Procri’s Grift on R, and a filler spell on the last slot. No ultimate: Hurricane hits harder from behind than the ult does, so the slot buys more CC and recovery instead.
  2. Procri’s Grift, Hurricane/Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Lugh’s March/Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Heaven’s Fury. This is the Earthshatter build, and Earthshatter is what puts the stun on that ultimate.

Overall both builds are viable. Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds. just provides more 1v1 or overall more hero-killing potential, but it’s diminished considering the fewer “easy prey” scenarios the current meta has to offer.

Gameplay is straightforward: look for undefended prey, poke with horse right click (try to bait some cooldowns from the enemy), dismount, DRILLLL, and Procri’s if the enemy is still alive for the free kill.

Other than that, I’d say play wisely if you wanna engage in supporting your units, as you can get destroyed like nothing if you give with horse into blobs or just yallah Hurricane. For starters, just focus on maximizing your hero and unit synergy (cav/exo/static units/standalone units etc).

Skills

  • Hurricane: multi-purpose stagger on heroes and units, plus a very quick passive stacker (you can legit dismount behind units, Hurricane, and it will be very hard for anyone to reach you, plus you stagger all units that aren’t blocking it).
  • Procri’s Grift: the last-hitting god. In stalemate setup scenarios, spam this (trying to aim at any exo hiding behind blobs). Legit SPAM this skill, takes like 3 to 5? to kill hidden exos like cocos/flames ~
  • Lugh’s March: your (sadly) only CC recovery. Use it wisely, or use it while you aim at the enemy trying to hit you to prevent any undesired dmg/cc. Because you are blocking while using this skill, be mindful of after-animation block usage: if your block breaks it can lead to some unwanted stun if hit again, so use wisely!
  • DRILLLLL: mostly used after dismount, and preferably (or you’ll do legit z dmg) on the enemy BACK! You can still use this skill freely from the ground if you see the chance (enemy stunned etc, or just from a straight up back-attack positional advantage scenario). You can also use this skill to deal a big chunk of damage to units if you hit them from behind (or those that are rotating in a straight line).
  • Overhead StrikeOverhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage. Second press: Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage. Control Removal: Removes Dazed and Knockdown upon use. Buff: Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.: use this skill to maximize your pvp dmg, so use it before bursting with Drill etc. Still, pretty niche scenarios and not worth it currently.

Balance history

24 changes
  1. FixSource ↗
    • Fixed an issue where the ignore collision effect of [Gungnir's Greeting] from the [Spear] [Arbiter]'s special attribute [Hydra's Shield] was not taking effect.
  2. RebalanceSource ↗
    • Damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.8, minimum damage ratio: 0.35 → 0.4 for [Procris's Gift], [Lugh's March], [Hurricane's Edge], [Gungnir's Greeting], [Overhead Strike], [Return of Jangar], [Heaven's Fury], and Normal Attack.
  3. FixSource ↗
    • Fixed an issue where the Spear's third Normal Attack Damage was abnormally low.
  4. RebalanceSource ↗
    • Optimized the animation transitions, damage detection, and engagement logic to improve operation feel.
    • Procris's Gift: Basic Damage coefficient: 153% → 275%; basic Cooldown: 16 seconds → 14 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Lugh's March: Basic Damage coefficient: 54% → 108%; added special effect [Defense] to beginner and intermediate levels; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Hurricane's Edge: Basic Damage coefficient: 70% → 119%; basic Cooldown: 18 seconds → 12 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Gungnir's Greeting: Basic Damage coefficient: first attack 64% → 141%, second attack 51% → 143%; added special effect [Knockback] to the first attack; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Overhead Strike: Basic Damage coefficient: first attack 63% → 101%, second attack 65% → 104%; added effect [Removes Dazed and Knockdown] when activating the skill; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Return of Jangar: Basic Damage coefficient: first attack 76% → 114%, second attack 82% → 164%, third attack 172% → 258%; attack greatly reduces Block value → guaranteed Pierced; added effect [Knockback] to the first attack; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Heaven's Fury: Basic Damage coefficient: 82% → 115%; basic Armour Penetration coefficient: 100% → 120%; basic Cooldown: 48 seconds → 24 seconds; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
    • Normal Attack: Basic Damage coefficient: first attack 65% → 132%, second attack 140% → 116%, third attack 126% → 120%, fourth attack 60% → 128%; damage falloff starting target count: 2 → 4, falloff coefficient: 0.7 → 0.75, minimum falloff ratio: 0.25 → 0.35.
  5. FixSource ↗
    • Fixed an issue where the second hit of [Overhead Strike] for weapon [Spear] could not be used.
  6. Source ↗
    • Hurricane's Edge I: Adds an effect when pressed twice.
    • Gungnir's Greeting I: Adds an effect when pressed twice.
    • Return of Jangar I: Adds an effect when pressed twice and three times.
    • Return of Jangar II: Adds an effect when pressed three times.
  7. BuffSource ↗
    • Mounted Left Mouse Button: Thrusts at enemies, dealing 160% Piercing Damage (identical to the previous Right Mouse Button thrust), does not consume Stamina.
    • Mounted Right Mouse Button: Charge forward for 3 seconds, dealing 120% Piercing Damage and knocking back all Units in your path. Enemies struck by the charge will have all Defense reduced by 20% for 5 seconds. Charging consumes both Hero Stamina and Mount Stamina; if either is insufficient, you cannot charge. During the charge, pressing either the left or right mouse button will Stab enemies and immediately end the charging state.
    • Mounted Charge: Knocks up all Units along the path, cannot be interrupted by obstacles or Dazed effects.
    • [Dragon's Roar] Piercing Damage coefficient: 58% → 68%.
    • [Heaven's Fury] Piercing Damage coefficient: 60% → 80%.
    • [Hurricane's Edge] Slashing Damage coefficient: 53% → 70%.
    • [Lugh's March] Hero cannot be Breaked while using this skill. Slashing Damage coefficient: 30% → 50%.
    • [Combat Dismount] Piercing Damage coefficient: 180% → 200%.
  8. BuffSource ↗
    • [Overhead Strike I]: Adjusted the slashing damage of the first strike to 63% + 724 (was 61% + 693 points). [Overhead Strike II]: Adjusted the slashing damage of the first strike to 63% + 875 (was 61% + 823 points). Adjusted the piercing damage of the second strike to 65% + 944 (was 61% + 823 points). [Overhead Strike III]: Adjusted the slashing damage of the first strike to 63% + 1,006 (was 61% + 953 points). Adjusted the piercing damage of the second strike to 65% + 1,093 (was 61% + 953 points).
  9. NerfSource ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
    • Fixed an issue where the attack would fail if you fully charged up the Spear's right-click attack while mounted and ran out of stamina.
  10. BuffSource ↗
    • [Heaven's Fury] Heaven's Fury I: Adjusted the piercing damage to 600% + 7,950 (was 555% + 7,247 points). Heaven's Fury II: Adjusted the piercing damage to 600% + 9,100 (was 555% + 8,665 points). Heaven's Fury III: Adjusted the piercing damage to 620% + 11,000 (was 583% + 10,588 points).
  11. FixSource ↗
    • Fixed an issue where the Spear's [Lugh's March] didn't increase blunt armor penetration.
  12. Source ↗
    • Using Ready Spears without attack will consume 150 stamina per second.
    • [Procris's Gift]: This ability no longer removes daze and knock down.
  13. NerfSource ↗
    • [Dismounting Strike]: Base piercing damage caused has been reduced to 180% (was 260%)
  14. Source ↗
    • Blunt skill change, Return of Jangar phase 3: Attribute Bonus 246% and Skill Damage 1,407 changed to 172% and 2,111.
  15. FixSource ↗
    • Resolved an issue with the spear hero skill [Procris's Gift]'s description: It previously read 'Extra Effect: Removes "Dazed" effect.', whereas it now reads 'Removes daze and knock down effects.'
  16. NerfSource ↗
    • The defense granted by [Stalwart Shields] (Spear) reduced to 80 (down from 100).
  17. FixSource ↗
    • Corrected the skill description of the Spear's [Lugh's March I & II]'s [Prophecy] node: Piercing Damage Multiplier +3% -> Slashing Damage Multiplier +3%.
    • Corrected the skill description of the Spear's [Lugh's March II & III]'s [Transformation] node: Piercing Damage Multiplier +3% -> Slashing Damage Multiplier +3%.
    • Resolved an issue where the Wyvern and Hydra nodes of [Dragon's Roar] for Spear heroes wouldn't work.
  18. RebalanceSource ↗
    • The Spear's burst damage exceeds our expectations.
    • [Full Tilt Charge]: Can no longer maintain charge once the mount's endurance has been depleted.
    • [Dismounting Strike]: The skill's hit box has been changed to better conform to the visual effect.
    • [Procris's Gift]: Block break reduced to 500 (down from 1,000).
    • [Dragon's Roar I]: Reduce the base damage bonus to 350% (down from 367%), and its set damage to 4,183 (down from 4,783).
    • [Dragon's Roar II]: Reduce the base damage bonus to 350% (down from 367%), and its set damage to 5,119 (down from 5,719).
    • [Dragon's Roar III]: Reduce the base damage bonus to 350% (down from 367%), and its set damage to 6,055 (down from 6,655).
    • Increase the block break of basic attacks.
    • The [This attack punctures the target's armour, reducing their defense] of [Overhead Strike] and [Dragon's Roar] has been replaced with: 'Each hit increases your armour penetration by 2% and reduces your damage taken by 2%, stacking up to 10 times'.
    • [Gungnir's Greeting] no longer reduces the defence of enemies hit, and the extra effect of [Gungnir's Greeting I] has been changed to: 'Each hit increases your armour penetration by 2% and reduces your damage taken by 2%, stacking up to 10 times'.
  19. RebalanceSource ↗
    • Removed the "Ignore Defense" effect from Procris's Gift III.
    • Added an effect "Reduces the target's block."
  20. FixSource ↗
    • Fixed a bug where the hit box of the Spear attack when jumping from horseback was applied earlier than the real animation.
  21. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Hurricane's Edge: I changed from 24 seconds to 22 seconds, II from 22 to 20, III from 20 to 18.
    • Return of Jangar I/II/III: Changed from 16 seconds to 14 seconds.
  22. FixSource ↗
    • Fixed a bug where Spear heroes couldn't use Q to dismount when using "Full Tilt Charge".
  23. BuffSource ↗
    • Lugh's March III: Increased piercing damage by 3%
    • Procris's Gift III: Increased piercing armour penetration by 3%
    • Return of Jangar III: Increased damage by 3%
    • Heaven's Fury III: Increased damage by 5%
    • Fixed a bug with the Spear warlord where the buff effects of "Lugh's March", "Hurricane's Edge" and "Heaven's Fury" wouldn't stack up.
  24. BuffSource ↗
    • Gungnir's Greeting: Increased the basic damage bonus from 122 to 153 for the second stage of level II & III.
    • Increased the extra damage bonus from 1490 to 1863 for the second stage of Gungnir's Greeting II.
    • Increased the extra damage bonus from 1802 to 2253 for the second stage of Gungnir's Greeting III.
    • Hurricane's Edge: Increased the basic damage bonus from 183 to 214 for the first stage of all levels.
    • Increased the extra damage bonus from 1627 to 1898 for the first stage of Hurricane's Edge I.
    • Increased the extra damage bonus from 2001 to 2335 for the first stage of Hurricane's Edge II.
    • Increased the extra damage bonus from 2392 to 2790 for the first stage of Hurricane's Edge III.
    • Increased the basic damage bonus from 81 to 102 for the second stage of Hurricane's Edge II & III.
    • Decreased the cooldown from 24s to 22s for Hurricane's Edge II
    • Decreased the cooldown from 24s to 20s for Hurricane's Edge III
    • Fixed a bug where the first part of an attack by the Spear could easily be interrupted by a normal attack.
    • Fixed a bug where the Spear combat dismount didn't correctly stun the enemy.

Grab your free rewards

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Each code gives
  • Free T4 unit
  • 11 days Blessing
  • 100x XP Medals
  • and more

The best way to support me is to share these codes around. Please pass them to new and returning players!

More codes
Share them all as one image

Codes can expire. If one stops working, tell @amya.db on the Discord.

Open the full gift codes page →