← Hero Guides · Weapon
By Amya · Updated 2026-10-26

Spear
Loadouts
pick one columnFull Medium
No ultHurricane from behind does an absurd amount of damage, more than the ultimate, so you skip the ult and spend the slot on more CC tools and recovery.
QLugh's MarchLugh's MarchIII8sRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.
EHurricaneHurricane's EdgeIII12sSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.
RProcri's GriftProcris's GiftIII14sKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.TYour ChoiceHurricane and Lugh's March are the mandatory two, and the last slot is yours. Lugh's March is your only CC recovery, so use it wisely.
Earthshatter
Heaven's FuryThe set that puts a stun on your ultimate, so this is the one that runs an ult. Overhead Strike swaps in for more 1v1 and hero killing, though the current meta offers fewer easy targets.
QProcri's GriftProcris's GiftIII14sKicks the spear forward to pierce through enemies, dealing 275% Base + 2253 Piercing Damage and greatly reducing their block.
EHurricane / Overhead StrikeHurricane's EdgeIII12sSpins spear at waist level to strike 4 times, each hit dealing 119% base + 698 Slashing Damage.Second pressPerforms an additional spinning strike followed by a sweeping finisher, dealing 142% base + 2790 Slashing Damage.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.
RLugh's March / Overhead StrikeLugh's MarchIII8sRapidly twirls the spear, striking 4 times. Each strike deals 108% Base + 399 Slashing Damage. Grants a defensive effect while twirling, blocking ranged attacks from the front.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Overhead StrikeIII6sSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.Second pressTurns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.
THeaven's FuryHeaven's FuryIII24sUnleashes a flurry of thrusts with the spear, striking enemies 10 times. Each strike deals 115% Base + 1100 Piercing Damage.Control RemovalRemoves Dazed and Knockdown upon use.BuffEach hit on an enemy increases Armour Penetration by 2% and reduces damage taken by 2% for 6 seconds. Stacks up to 10 times.Earthshatter is what makes Heaven's Fury the ultimate to run. Overhead Strike goes in before you burst with the drill. Both builds are viable overall.
Good to know
- Best gender
- N/A (animation change depending on it)
- Aiming
- Hero: Assisted Yes or No, Locked off (it's a close fighter, just with the assist you're more than good to play, locked restricts it too much and can put you in danger more than desired) · Units: Assisted off, Locked off
Crafting
Weapon
- Must roll
- PIERCING DAMAGE (like oxygen, maximize this), Piercing Pen
- Aim for
- Piercing Damage~211+max 351Piercing Pen~332+max 553
Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Soul Piercer.
- Also good
- Agility/Str/Crit value/Crit dmg (in that order)
Armour
- Roll order
- SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPACrit Value / Piercing defBRest
- Attributes
- Full Agility
Spear of Judgment affixes
SSerpent's Dance5 tiers
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 12 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 10 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 8 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 6 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 4 seconds
SSerpent's Gaze5 tiers
- When a back attack hits an enemy, the damage dealt ignores 11% of their Defense
- When a back attack hits an enemy, the damage dealt ignores 14.5% of their Defense
- When a back attack hits an enemy, the damage dealt ignores 18% of their Defense
- When a back attack hits an enemy, the damage dealt ignores 21.5% of their Defense
- When a back attack hits an enemy, the damage dealt ignores an additional 25% of their Defense
AHydra's Shield5 tiers
- Using Gungnir's Greeting · I grants 1,200 shield value for 3 seconds
- Using Gungnir's Greeting · I and Return of Jangar · III each grants 1,200 shield value for 3 seconds
- Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,200 shield value for 3 seconds
- Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,500 shield value for 3 seconds
- Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,800 shield value for 3 seconds
BVenomous Pierce5 tiers
- When your Health is above 90%, damage dealt by Procris's Gift to enemies is increased by 20%
- When your Health is above 75%, damage dealt by Procris's Gift to enemies is increased by 20%
- When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 20%
- When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 24%
- When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 28%
FViper King's Brand5 tiers
- Every 3 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
- Every 2 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
- Every successful block during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
- Every successful block during Lugh's March and Stormsweep grants 2 stacks of the Hard-Hitting passive effect
- Every successful block during Lugh's March and Stormsweep grants 3 stacks of the Hard-Hitting passive effect
FDeath's Mark5 tiers
- Damage dealt by Overhead Strike is reduced by 38%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 35%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3.8% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 4.6% of their current Health over 0.5 seconds
Every line here is the official wording, from July 9 Update and Maintenance Log (2026-07-08). The S to F letter beside each name is Amya's own ranking.
Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance
Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Heaven's Fury, Dragon's Roar, Overhead Strike, Gungnir's Greeting, Hurricane's Edge), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.
Guide
Playstyle
Different playstyles:
- Lugh’s March on Q, Hurricane, Procri’s Grift on R, and a filler spell on the last slot. No ultimate: Hurricane hits harder from behind than the ult does, so the slot buys more CC and recovery instead.
- Procri’s Grift, Hurricane/
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Lugh’s March/
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds., Heaven’s Fury. This is the Earthshatter build, and Earthshatter is what puts the stun on that ultimate.
Overall both builds are viable.
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds. just provides more 1v1 or overall more hero-killing potential, but it’s diminished considering the fewer “easy prey” scenarios the current meta has to offer.
Gameplay is straightforward: look for undefended prey, poke with horse right click (try to bait some cooldowns from the enemy), dismount, DRILLLL, and Procri’s if the enemy is still alive for the free kill.
Other than that, I’d say play wisely if you wanna engage in supporting your units, as you can get destroyed like nothing if you give with horse into blobs or just yallah Hurricane. For starters, just focus on maximizing your hero and unit synergy (cav/exo/static units/standalone units etc).
Skills
- Hurricane: multi-purpose stagger on heroes and units, plus a very quick passive stacker (you can legit dismount behind units, Hurricane, and it will be very hard for anyone to reach you, plus you stagger all units that aren’t blocking it).
- Procri’s Grift: the last-hitting god. In stalemate setup scenarios, spam this (trying to aim at any exo hiding behind blobs). Legit SPAM this skill, takes like 3 to 5? to kill hidden exos like cocos/flames ~
- Lugh’s March: your (sadly) only CC recovery. Use it wisely, or use it while you aim at the enemy trying to hit you to prevent any undesired dmg/cc. Because you are blocking while using this skill, be mindful of after-animation block usage: if your block breaks it can lead to some unwanted stun if hit again, so use wisely!
- DRILLLLL: mostly used after dismount, and preferably (or you’ll do legit z dmg) on the enemy BACK! You can still use this skill freely from the ground if you see the chance (enemy stunned etc, or just from a straight up back-attack positional advantage scenario). You can also use this skill to deal a big chunk of damage to units if you hit them from behind (or those that are rotating in a straight line).
Overhead Strike
Overhead StrikeSwings the spear to slash forward, dealing 101% Base + 1006 Slashing Damage.
Second press:
Turns and thrusts the spear forward, dealing 104% Base + 1093 Piercing Damage.
Control Removal:
Removes Dazed and Knockdown upon use.
Buff:
Each hit increases Armour Penetration by 2% and reduces damage taken by 2%. Stacks up to 10 times. Lasts 6 seconds.: use this skill to maximize your pvp dmg, so use it before bursting with Drill etc. Still, pretty niche scenarios and not worth it currently.














