
Spear of Judgment
Stats
- Piercing Damage
- 942
- Slashing Damage
- 1,109
- Blunt Damage
- 328
- Piercing Armour Penetration
- 1,540
- Slashing Armour Penetration
- 1,246
- Blunt Armour Penetration
- 776
Set bonus
An Epic weapon: higher base stats, but it does not activate a set bonus.
What it changes
Forged from the Condemner Schematic. It replaces your Right-Click Block.
- Right-Click Block is replaced by the attack skill Stormsweep.
- Hold Right-Click to continuously spin the spear: Stormsweep.
- Looping phase: Deals 60% basic Slashing damage per hit and continuously consumes Stamina.
- Release Right-Click to thrust forward: Judgment Pierce.
- Judgment Pierce: Deals 90% basic Piercing damage per hit.
- The more successful blocks triggered during the looping phase, the higher the Piercing damage of Judgment Pierce: 90%/120%/150%/180%.
Weapon affixes
SSerpent's Dance5 tiers
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 12 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 10 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 8 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 6 seconds
- Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 4 seconds
SSerpent's Gaze5 tiers
- When a back attack hits an enemy, the damage dealt ignores 11% of their Defense
- When a back attack hits an enemy, the damage dealt ignores 14.5% of their Defense
- When a back attack hits an enemy, the damage dealt ignores 18% of their Defense
- When a back attack hits an enemy, the damage dealt ignores 21.5% of their Defense
- When a back attack hits an enemy, the damage dealt ignores an additional 25% of their Defense
AHydra's Shield5 tiers
- Using Gungnir's Greeting · I grants 1,200 shield value for 3 seconds
- Using Gungnir's Greeting · I and Return of Jangar · III each grants 1,200 shield value for 3 seconds
- Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,200 shield value for 3 seconds
- Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,500 shield value for 3 seconds
- Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,800 shield value for 3 seconds
BVenomous Pierce5 tiers
- When your Health is above 90%, damage dealt by Procris's Gift to enemies is increased by 20%
- When your Health is above 75%, damage dealt by Procris's Gift to enemies is increased by 20%
- When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 20%
- When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 24%
- When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 28%
FViper King's Brand5 tiers
- Every 3 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
- Every 2 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
- Every successful block during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
- Every successful block during Lugh's March and Stormsweep grants 2 stacks of the Hard-Hitting passive effect
- Every successful block during Lugh's March and Stormsweep grants 3 stacks of the Hard-Hitting passive effect
FDeath's Mark5 tiers
- Damage dealt by Overhead Strike is reduced by 38%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 35%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3.8% of their current Health over 0.5 seconds
- Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 4.6% of their current Health over 0.5 seconds
Every line here is the official wording, from July 9 Update and Maintenance Log (2026-07-08). The S to F letter beside each name is Amya's own ranking.
