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Gears · Weapons · Spear

Spear of Judgment

Spear of Judgment

SpearEpic

Stats

Piercing Damage
942
Slashing Damage
1,109
Blunt Damage
328
Piercing Armour Penetration
1,540
Slashing Armour Penetration
1,246
Blunt Armour Penetration
776
Endurance
248
Selling Price
1,200

Set bonus

An Epic weapon: higher base stats, but it does not activate a set bonus.

What it changes

Forged from the Condemner Schematic. It replaces your Right-Click Block.

  • Right-Click Block is replaced by the attack skill Stormsweep.
  • Hold Right-Click to continuously spin the spear: Stormsweep.
  • Looping phase: Deals 60% basic Slashing damage per hit and continuously consumes Stamina.
  • Release Right-Click to thrust forward: Judgment Pierce.
  • Judgment Pierce: Deals 90% basic Piercing damage per hit.
  • The more successful blocks triggered during the looping phase, the higher the Piercing damage of Judgment Pierce: 90%/120%/150%/180%.

Weapon affixes

SSerpent's Dance5 tiers
  1. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 12 seconds
  2. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 10 seconds
  3. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 8 seconds
  4. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 6 seconds
  5. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 4 seconds
SSerpent's Gaze5 tiers
  1. When a back attack hits an enemy, the damage dealt ignores 11% of their Defense
  2. When a back attack hits an enemy, the damage dealt ignores 14.5% of their Defense
  3. When a back attack hits an enemy, the damage dealt ignores 18% of their Defense
  4. When a back attack hits an enemy, the damage dealt ignores 21.5% of their Defense
  5. When a back attack hits an enemy, the damage dealt ignores an additional 25% of their Defense
AHydra's Shield5 tiers
  1. Using Gungnir's Greeting · I grants 1,200 shield value for 3 seconds
  2. Using Gungnir's Greeting · I and Return of Jangar · III each grants 1,200 shield value for 3 seconds
  3. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,200 shield value for 3 seconds
  4. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,500 shield value for 3 seconds
  5. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,800 shield value for 3 seconds
BVenomous Pierce5 tiers
  1. When your Health is above 90%, damage dealt by Procris's Gift to enemies is increased by 20%
  2. When your Health is above 75%, damage dealt by Procris's Gift to enemies is increased by 20%
  3. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 20%
  4. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 24%
  5. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 28%
FViper King's Brand5 tiers
  1. Every 3 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  2. Every 2 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  3. Every successful block during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  4. Every successful block during Lugh's March and Stormsweep grants 2 stacks of the Hard-Hitting passive effect
  5. Every successful block during Lugh's March and Stormsweep grants 3 stacks of the Hard-Hitting passive effect
FDeath's Mark5 tiers
  1. Damage dealt by Overhead Strike is reduced by 38%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  2. Damage dealt by Overhead Strike is reduced by 35%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  3. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  4. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3.8% of their current Health over 0.5 seconds
  5. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 4.6% of their current Health over 0.5 seconds

Every line here is the official wording, from July 9 Update and Maintenance Log (2026-07-08). The S to F letter beside each name is Amya's own ranking.

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