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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Glaive weapon icon

Glaive

SHeavy ArmorStrength build: Full STR
Hero Killing7/10
Units Killing8/10
Dueling7/10
Crowd Control7/10

Loadouts

pick one column

Poleaxe Epic

Main build

The set to craft first. 10% max health at four pieces, and it takes Strength or HP equally well.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EYour ChoiceRYour ChoiceFlying ReaperTFlying ReaperFlying ReaperIII45sControlUltimateLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.
Wear
Fearless Paladin HelmetFearless Paladin HelmetHelm · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin BracerFearless Paladin BracerBracers · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin ArmourFearless Paladin ArmourChest · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin BootsFearless Paladin BootsBoots · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.SunbreakerSunbreakerThe new Epic schematic[Right-Click Block] is replaced by [Crescent Strike]. Use [Right-Click] to chain [Crescent Strike I] through [Crescent Strike III] in a combo. Using an active skill or rolling can link directly to [Crescent Strike III].Read the full moveset and its affixesFearless PaladinSunbreakerEpic · HeavyThe Poleaxe epic set, wearable on Glaive, and its 10% max health is what the build is built on.
Attributes
Full STRor Full HP

Glaive Epic

Second pick

The epic made for this weapon. A faster Warlord's Greeting and a dismount nobody can interrupt.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EYour ChoiceRYour ChoiceFlying ReaperTFlying ReaperFlying ReaperIII45sControlUltimateLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.
Wear
Royal Sentry's HelmetRoyal Sentry's HelmetHelm · Heavy armourEpic schematic2 pcThe cooldown for Warlord's Greeting is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Glaive]: Immune to control effects except [Winded] for 2 seconds after using [Combat Dismount].Royal Sentry's BracersRoyal Sentry's BracersBracers · Heavy armourEpic schematic2 pcThe cooldown for Warlord's Greeting is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Glaive]: Immune to control effects except [Winded] for 2 seconds after using [Combat Dismount].Royal Sentry's ArmourRoyal Sentry's ArmourChest · Heavy armourEpic schematic2 pcThe cooldown for Warlord's Greeting is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Glaive]: Immune to control effects except [Winded] for 2 seconds after using [Combat Dismount].Royal Sentry's BootsRoyal Sentry's BootsBoots · Heavy armourEpic schematic2 pcThe cooldown for Warlord's Greeting is reduced by 2 seconds.3 pcIncreases Defence by 72 points.4 pc[Glaive]: Immune to control effects except [Winded] for 2 seconds after using [Combat Dismount].EclipseEclipseEpic schematicRoyal Sentry'sEclipseEpic · Heavy2 seconds off Warlord's Greeting at two pieces, control immunity for 2 seconds after Combat Dismount at four.
Attributes
Full STR

Stoneguard

No epic needed

Refined blue, switched on by the Heavy Edge. It shines when the body pieces roll +10 attributes.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EYour ChoiceRYour ChoiceFlying ReaperTFlying ReaperFlying ReaperIII45sControlUltimateLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.
Wear
Stoneguard HelmStoneguard HelmHelm · Heavy armourRefined Blue schematic3 pcDamage taken is reduced by 20% while under the effects of Concussed, Knockdown, or Knockup.5 pcEvery 15 hits taken from Units, all control effects are cleansed and 5% HP is restored.Stoneguard GauntletsStoneguard GauntletsBracers · Heavy armourRefined Blue schematic3 pcDamage taken is reduced by 20% while under the effects of Concussed, Knockdown, or Knockup.5 pcEvery 15 hits taken from Units, all control effects are cleansed and 5% HP is restored.Stoneguard ArmorStoneguard ArmorChest · Heavy armourRefined Blue schematic3 pcDamage taken is reduced by 20% while under the effects of Concussed, Knockdown, or Knockup.5 pcEvery 15 hits taken from Units, all control effects are cleansed and 5% HP is restored.Stoneguard BootsStoneguard BootsBoots · Heavy armourRefined Blue schematic3 pcDamage taken is reduced by 20% while under the effects of Concussed, Knockdown, or Knockup.5 pcEvery 15 hits taken from Units, all control effects are cleansed and 5% HP is restored.Heavy Edge (Glaive)Heavy EdgeRefined Blue schematicThe fifth piece of every Refined set. That armour pays nothing until you carry it.StoneguardHeavy EdgeRefined Blue · Heavy20% less damage taken while you are Concussed, Knocked Down or Knocked Up, then a control cleanse and 5% HP every 15 hits taken from units.
Attributes
Full STR

Full Medium

Troll build

Mostly a troll build for damage. No padding at all, so the August buffs land hardest and so does everything aimed at you.

Spells
Warlord's GreetingQWarlord's GreetingWarlord's GreetingIII12sControlExecutes 2 spinning slashes. Each hit deals 176% Base + 1192 Slashing Damage to enemies in front and inflicts Concussed.EYour ChoiceRYour ChoiceFlying ReaperTFlying ReaperFlying ReaperIII45sControlUltimateLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies.Effects on EnemiesIncreases damage taken by enemies hit by 20% for 4 seconds.Control RemovalRemoves Dazed and Knockdown upon use.
Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.EclipseEclipseEpic schematicCarnifex'sEclipseNormal Blue · Medium4/4 Carnifex, so you get both bonuses, 150 of each damage type and 10 Strength, Agility, Toughness and Armour. Event sets that stack blunt bonuses are strong here too.
Attributes
Full STR

Good to know

Crit value and crit damage come first now that Dragon's Ode doubles your active skill crit value. Both epic weapons are playable. On the Fearless Paladin build take the Sunbreaker, the new epic schematic, and try to get Bloodthirst Strike on it. Otherwise take the Eclipse, the normal epic, and just make a weapon rolled for every Glaive damage and penetration stat. Stoneguard is the exception either way, it needs the Heavy Edge to switch on.

Best gender
Male (Faster auto-attacks and sprint attacks) or Female (Faster Arc of Steel animation)
Aiming
Hero: Assisted no, Locked no · Units: Assisted no, Locked no

Crafting

Weapon

Must roll
Slashing Damage/Pen, Blunt Damage/Pen
Aim for
Slashing Damage~297+max 495
Slashing Pen~285+max 475
Blunt Damage~121+max 202
Blunt Pen~194+max 323

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Eclipse.

Also good
Crit Value, Crit Damage, STR, AGI

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPAPiercing def / Slashing defBRest
Attributes
Full STR, or Full HP on the Poleaxe epic set
Rolls
Lock leadership on every armour piece, and roll health instead of defence on the Full HP build. Leadership is a reforged armour stat you grind, not a flat set bonus. New to any of this? See crafting and honing.

Sunbreaker affixes

SWorld Devourer5 tiers
  1. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 10%
  2. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 13%
  3. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 16%
  4. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 19%
  5. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 22%
ABloodthirst Strike5 tiers
  1. Upon killing a Hero or getting an assist, recover a total of 12%/6% maximum Health over 3 seconds, and increase movement speed by 5% for 6 seconds
  2. Upon killing a Hero or getting an assist, recover a total of 15%/8% maximum Health over 3 seconds, and increase movement speed by 7.5% for 6 seconds
  3. Upon killing a Hero or getting an assist, recover a total of 18%/10% maximum Health over 3 seconds, and increase movement speed by 10% for 6 seconds
  4. Upon killing a Hero or getting an assist, recover a total of 21%/12% maximum Health over 3 seconds, and increase movement speed by 12.5% for 6 seconds
  5. Upon killing a Hero or getting an assist, recover a total of 24%/14% maximum Health over 3 seconds, and increase movement speed by 16% for 6 seconds
BMighty Legions5 tiers
  1. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 5%
  2. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 7.5%
  3. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 10%
  4. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 12.5%
  5. Grants immunity to daze effects during Basic Attack; Crescent Strike · III grants immunity to crowd control effects other than "Choke"; Basic Attack and Sprint damage increased by 15%
CEndless Valor5 tiers
  1. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 3 seconds
  2. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 4.5 seconds
  3. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 6 seconds
  4. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 8 seconds
  5. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 10 seconds
FSweeping Cleave5 tiers
  1. Reduces cooldown by 0.16 seconds for each enemy hit by Hail of Blades
  2. Reduces cooldown by 0.2 seconds for each enemy hit by Hail of Blades
  3. Reduces cooldown by 0.24 seconds for each enemy hit by Hail of Blades
  4. Reduces cooldown by 0.28 seconds for each enemy hit by Hail of Blades
  5. Reduces cooldown by 0.32 seconds for each enemy hit by Hail of Blades
FConqueror's Resolve5 tiers
  1. When Flying Reaper hits an enemy, reduces their damage dealt by 15% and movement speed by 10% for 4 seconds
  2. When Flying Reaper hits an enemy, reduces their damage dealt by 17.5% and movement speed by 15% for 4 seconds
  3. When Flying Reaper hits an enemy, reduces their damage dealt by 20% and movement speed by 20% for 4 seconds
  4. When Flying Reaper hits an enemy, reduces their damage dealt by 22.5% and movement speed by 25% for 4 seconds
  5. When Flying Reaper hits an enemy, reduces their damage dealt by 25% and movement speed by 30% for 4 seconds

Every line here is the official wording, from July 9 Update and Maintenance Log (2026-07-08). The S to F letter beside each name is Amya's own ranking.

Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Arc of Steel, Hail of Blades), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Pick one
Serpent's Flame3Serpent's Flame3 Rune PowerUsing [Hail of Blades] and [Flying Reaper] grants immunity to [Concussed] and [Knockback].
or
Echoing Conch3Echoing Conch3 Rune Power[God of Battles] no longer affects allies, but its effect is increased by 20% and applies to you and your unit regardless of distance.
Jaguar's Whirlwind2Jaguar's Whirlwind2 Rune PowerDuring [Turn and Attack], grants immunity to crowd control effects, except [Winded].
Helm5/5
Pick one
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
or
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Glaive was reworked on the August 6 update and every build changed with it. Two spells are now fixed, the other two slots are free, and the ultimate is the trigger for everything else.

Warlord’s Greeting and Flying Reaper go in every build, whatever else you run. Warlord’s Greeting is your double CC and it hits far harder than it used to. Flying ReaperFlying ReaperLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies. Effects on Enemies: Increases damage taken by enemies hit by 20% for 4 seconds. Control Removal: Removes Dazed and Knockdown upon use. is the ultimate, and the ultimate is what turns the passive on.

Using an ultimate grants Dragon’s Ode: your active skill Crit Value is doubled and every Defence type goes up by 60% for 6 seconds, and casting other skills refreshes the duration. One catch since the August 20 update: if your base Armour values add up to 2400 or less, the whole buff is halved. Play around that window rather than around your health bar. Ult in, then keep casting so the window rolls on, and you are both tankier and critting for the whole commit. Going in before you can ult is how the fight ends early.

Tips

The two middle slots are free. The picks worth them:

  • Arc of Steel: one-shots now. Three sweeps around you, 166% per hit after the August buff, on a 7 second cooldown instead of 10.
  • Heat of Battle: damage reduction, knockback, control cleanse and your spell-cancel tool.
  • God of Battles: 22% damage for you and nearby allied units for 10 seconds, up from 15%.
  • Breaker of Shields: block break and burst for duels.

What the August 6 update actually moved, so you know where the power is: Warlord’s Greeting 88% to 176% with 110% armour penetration, Arc of SteelArc of SteelSwings the Glaive around, striking nearby enemies 3 times. Each hit deals 166% Base + 1270 Slashing Damage. 92% to 166% and 3 seconds off its cooldown, Flying ReaperFlying ReaperLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies. Effects on Enemies: Increases damage taken by enemies hit by 20% for 4 seconds. Control Removal: Removes Dazed and Knockdown upon use. 575% to 748% and 10 seconds off its cooldown (trimmed to 690% on August 20), Hail of BladesHail of BladesSwings the Glaive with unstoppable force, slashing enemies in front 6 times. Each hit deals 141% Base + 1234 Slashing Damage, inflicting Knockback, and dismounting enemy Heroes. Control Removal: Removes Dazed and Knockdown upon use. 74% to 141%, ChargeChargeSprints forward, increasing Piercing Defence by 20% during the sprint. Second press: Slashes enemies in front, dealing 141% Base + 1312 Slashing Damage, inflicting Knockdown, and dismounting enemy Heroes. Third press:: Slashes upwards 2 more times. Each hit deals 135% Base + 1415 Slashing Damage. 88% to 141% on the first hit. Nothing here is a small number, which is why the guide changed rather than got edited.

Poleaxe Epicthe main build, and the set to craft first.

Fearless Paladin is the Poleaxe epic set, it is wearable on Glaive, and four pieces give 10% max health. Run it Full Strength or Full HP, both work: Strength if you want the August multipliers to land, HP if you want to take the engage and let Dragon’s Ode carry the defence side. On the HP version, roll health on the armour pieces rather than defence, because the defence is what the window is already giving you.

Glaive Epicthe second pick, and the epic made for this weapon.

Royal Sentry’s takes 2 seconds off Warlord’s Greeting at two pieces, and four pieces make you immune to control for 2 seconds after Combat Dismount, everything except Winded. Full Strength. You are trading Fearless Paladin’s 10% max health for a faster CC and a dismount nobody can punish.

Stoneguardthe build with no epic schematic behind it.

Stoneguard is refined blue and needs the Heavy Edge to switch it on. Three pieces cut damage taken by 20% while you are Concussed, Knocked Down or Knocked Up, and five cleanse every control effect and restore 5% HP for every 15 hits you take from units. Full Strength. It is especially worth playing if you get +10 attributes on the body pieces.

Full Mediumall the damage, and mostly a troll build.

4/4 Carnifex, so both bonuses land: 150 to each damage type, then 10 Strength, Agility, Toughness and Armour. Full Strength, no padding, and the August multipliers do the rest. Event sets that let you stack blunt bonuses belong here.

Carnifex does not need a particular weapon to switch it on, so the Eclipse goes on top and you roll it purely for damage and penetration.

You have no cushion in this one. Every mistake is the whole health bar, so it wants the Dragon’s Ode window played properly rather than as a bonus.

Playstyle

You still play around your horse. Use Right Click into a horse Turn & Attack to optimize your damage, and move your camera during Right Click to extend the swing and hit more targets.

Once dismounted, Shift-AA into block cancels the animation and lets you go straight into another Shift-AA for quick, repeated hits. The full commit on foot is Warlord’s Greeting into Flying ReaperFlying ReaperLeaps and strikes, dealing 633% base + 4358 Blunt Damage to enemies in the landing area. Inflicts Knockup and dismounts mounted enemies. Effects on Enemies: Increases damage taken by enemies hit by 20% for 4 seconds. Control Removal: Removes Dazed and Knockdown upon use. into a Shift-AA chain, and everything after the ultimate happens inside the Dragon’s Ode window.

Learning how to space, which spells you can cancel with Heat of BattleHeat of BattleUnleash inner rage to empower yourself, inflicting Knockback on nearby enemies, reducing damage taken by 18%, and granting immunity to Dazed. Lasts 13s. Buff: Reduces damage taken by an additional 36% for the first 3s. Control Removal: Removes Dazed, Knockdown, and Concussed effects upon activation., and how to stay on horse is still what makes a Glaive useful. Be pro-active, and do not lose your horse.

Balance history

26 changes
  1. NerfSource ↗
    • [Flying Reaper]: Skill Basic Blunt Damage multiplier: 690% → 633%.
    • [Flying Reaper]: Attack targets: 8 → 7.
    • [Flying Reaper]: Skill Basic Cooldown: 50/45/40s → 55/50/45s.
  2. NerfSource ↗
    • Passive [Dragon's Ode]: If the sum of your base Armor values does not exceed 2400, the Buff effect of [Dragon's Ode] is halved.
    • [Flying Reaper]: Blunt Damage base multiplier: 748% → 690%.
    • Normal Attack: Optimized the logic for chaining skills into Normal Attacks.
  3. BuffSource ↗
    • Passive [Dragon's Ode]: Unleashing an [Ultimate] grants [Dragon's Ode]. During this effect, active skill Critical Value is doubled and all Defence types are increased by 60% for 6s. Casting other skills refreshes the duration.
    • [Arc of Steel]: Base Slashing Damage multiplier increased from 92% to 166%. Base Cooldown reduced from 10s to 7s.
    • [Warlord's Greeting]: Base Slashing Damage multiplier increased from 88% to 176%. Base Slashing Armour Penetration multiplier increased from 100% to 110%.
    • [Charge]: Base Slashing Damage multiplier for the first hit increased from 88% to 141%, and for the second hit from 104% to 135%. Base Slashing Armour Penetration multiplier increased from 100% to 110%.
    • [Breaker of Shields]: Base Slashing Armour Penetration multiplier for the second hit increased from 100% to 110%.
    • [God of Battles]: Damage buff increased from 15% to 22%.
    • [Flying Reaper]: Base Blunt Damage multiplier increased from 575% to 748%. Base Cooldown reduced from 50s to 40s.
    • [Hail of Blades]: Base Slashing Damage multiplier increased from 74% to 141%.
  4. RebalanceSource ↗
    • Arc of Steel: Skill base Cooldown: 16 seconds → 10 seconds; skill base damage multiplier: 61% → 92%; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45; optimized the animation chaining frames, target engagement, and damage detection logic.
    • Warlord's Greeting: Skill base damage multiplier: 58% → 88%; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45; optimized the animation chaining frames, target engagement, and damage detection logic.
    • Breaker of Shields: First hit base damage multiplier: 130% → 260%; first hit substantially reduces enemy Block → guaranteed to break defenses; first hit adds a Knockback effect; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Charge: First hit base damage multiplier: 44% → 88%; second hit base damage multiplier: 52% → 104%; skill base Cooldown: 17 seconds → 15 seconds; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • God of Battles: Hero gains additional 16% Armour Penetrated → 20% Armour Penetrated.
    • Heat of Battle: Damage reduction: 13% → 18%, additional damage reduction in the first 3 seconds: 26% → 36%; skill base Cooldown: 20 seconds → 18 seconds; expanded attack detection range; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Hail of Blades: Skill base damage multiplier: 48% → 74%; skill base Cooldown: 50 seconds → 45 seconds; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
    • Flying Reaper: Skill base damage multiplier: 443% → 575%; damage taken by hit enemies increased by: 10% → 20%; added [Horse Butcher] effect; optimized the hit reaction and displacement of enemies struck by this skill; damage decay starting target count: 4 → 5, decay multiplier: 0.75 → 0.85, minimum damage ratio: 0.4 → 0.45.
  5. Source ↗
    • Breaker of Shields I: Adds an effect when pressed twice.
    • Charge I: Adds an effect when pressed three times.
    • Charge II: Adds an effect when pressed three times.
    • Warlord's Greeting I/II: Can Concuss hit targets.
    • Arc of Steel I: The number of sweeping swings around the Hero is increased from 2 to 3.
  6. FixSource ↗
    • Fixed a mismatch between the description and effect of the vulnerable debuff applied by [Glaive]'s [Flying Reaper] on enemies.
  7. FixSource ↗
    • Fixed the issue where the control-effect-immunity of the [Titanic Physique] rune did not apply to dismounted attacks.
  8. RebalanceSource ↗
    • Increased the overall damage of Glaive when hitting multiple enemies.
    • Optimized the attack hitbox for the skill [Turn and Attack], making it easier to land hits.
    • Reduced the damage taken during [Turn and Attack] by 30%.
    • For every enemy hit by [Turn and Attack], the cooldown is reduced by 2 seconds, up to a maximum of 20 seconds.
    • Increased damage for both [Turn and Attack] and the right-click attack while mounted at high speed.
    • Reduced stamina consumption for the right-click attack while mounted.
    • [Conviction of Eneio] Rune: When light-armored and medium-armored heroes trigger invincibility, control effects will not be removed.
  9. FixSource ↗
    • Corrected the incorrect effect of the rune [Conviction of Eneio] when switching weapons on the battlefield.
  10. FixSource ↗
    • Fixed the issue of abnormal immunity in [Combat Dismount] in the 4-set effect of Glaive [Royal Sentry].
  11. BuffSource ↗
    • Improved the feel of the two first [basic attacks] and the timing of their hits, enabling you to more comfortably wave them into other attacks and skills.
  12. Source ↗
    • Increased the Assist Score gained with the Glaive's [God of Battles].
  13. BuffSource ↗
    • [Heat of Battle]: Damage reduction increased to 13% (was 10%) and extra damage reduction for the first 3 seconds increased to 26% (was 20%).
  14. NerfSource ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
  15. BuffSource ↗
    • [Hail of Blades] Hail of Blades I: Adjusted the slashing damage to 289% + 5,670 (was 289% + 5,162 points). Hail of Blades II: Adjusted the slashing damage to 289% + 6,108 (was 289% + 5,962 points). Hail of Blades III: Adjusted the slashing damage to 289% + 7,404 (was 289% + 6,761 points).
  16. FixSource ↗
    • Fixed an issue where the Glaive's [God of Battles] increased damage by less than what the description said.
  17. BuffSource ↗
    • Combat Dismount skill no longer costs stamina.
    • Glaive skills no longer share cooldowns.
    • It will now be more coherent to weave in dash attacks.
    • Minimum damage increased to 40% (was 25%) when attacking multiple targets.
    • [Charge] Increases piercing defense by 20%.
    • [Charge] Attacks now knock enemies down or knock them off their horses.
    • [Charge] Dash attacks can now be used during [Charge].
    • [Charge] First Attack: [Charge I] 44% + 1,018 slashing damage; [Charge II] 44% + 1,165 (was 64% + 1,165); [Charge III] 44% + 1,312 (was 64% + 1,312).
    • [Charge] Second Attack: [Charge III] 52% + 1,415 slashing damage (was 35% + 715).
    • [God of Battles] Increases your slashing armor penetration by 8%/12%/16% during its duration; [God of Battles I] affects multiple units.
    • [Heat of Battle] Knocks back nearby enemies when used; grants 30% damage reduction, reduced to 10% after 3 seconds, lasts for the skill's duration.
    • [Hail of Blades] now knocks enemies off their horses and knocks them back.
    • [Breaker of Shields] First Attack: [I] 130% + 1,507 blunt (was 244% + 1,861); [II] 130% + 1,988 blunt (was 244% + 2,224); [III] 130% + 2,262 blunt (was 244% + 2,587).
    • [Breaker of Shields] Second Attack: [II] 155% + 941 slashing (was 69% + 1,175); [III] 155% + 1,067 slashing (was 69% + 1,367).
  18. Source ↗
    • Blunt skill change, Breaker of Shields phase 1: Attribute Bonus 375% and Skill Damage 1,253 changed to 244% and 2,587.
    • Blunt skill change, Flying Reaper: Attribute Bonus 681% and Skill Damage 2,064.8 changed to 443% and 4,358.
  19. BuffSource ↗
    • The glaive rune [Lethal Strikes] has had its [basic attack] damage increased to 12% (up from 10%).
    • Glaive rune [Great Resilience] change: Using [God of Battles] or [Heat of Battle] reduces damage taken by 12% for 10 seconds, stacking up to 2 times.
  20. BuffSource ↗
    • Block break of [Basic Attack] has been increased.
    • Block break of [Arc of Steel] has been increased, and reduced cooldown from 20s to 16s.
  21. BuffSource ↗
    • Increase the block break of basic attacks.
    • Increase the area of its attack and the number of units it may hit. This serves to increase its overall AoE damage.
  22. NewSource ↗
    • Added 'Charge' as an additional starting skill when creating a new Warlord.
  23. BuffSource ↗
    • Optimised the way Ultimate attacks are controlled when mounted. When holding down the right mouse button, Glaive gets ready to strike, when the button is released, he strikes.
  24. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Breaker of Shields: I changed from 14 seconds to 13 seconds, II from 13 to 12, III from 11 to 10.
    • Charge: I changed from 25 seconds to 20 seconds, II from 24 to 19, III from 22 to 17.
  25. BuffSource ↗
    • Arc of Steel III: Increased slashing damage by 3%
  26. BuffSource ↗
    • Concussion duration extended from 1s to 1.5s for Warlord's Greeting
    • Increased the mastery point income from killing enemies in battle.

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