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Tierlist1 MIN READ

Epic Weapon Passives Tier List

Which new epic weapon passives to reforge for

Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Then move your stats in with Equipment Inheritance.

SbestAgoodBokayCmehFbad or useless

SMoonchaser5 tiers
  1. Upon entering Sneak, stamina recovery speed increases by 48%.
  2. Upon entering Sneak, stamina recovery speed increases by 56%.
  3. Upon entering Sneak, stamina recovery speed increases by 64%.
  4. Upon entering Sneak, stamina recovery speed increases by 72%.
  5. Upon entering Sneak, stamina recovery speed increases by 80%.
AWeeping Moon5 tiers
  1. Whirling Wind inflicts bleeding on hit, causing the enemy to lose 80 health per second for 4 seconds.
  2. Whirling Wind inflicts bleeding on hit, causing the enemy to lose 120 health per second for 4 seconds.
  3. Whirling Wind inflicts bleeding on hit, causing the enemy to lose 160 health per second for 4 seconds.
  4. Whirling Wind inflicts bleeding on hit, causing the enemy to lose 160 health per second for 5 seconds.
  5. Whirling Wind inflicts bleeding on hit, causing the enemy to lose 160 health per second for 6 seconds.
BSoul Reaper5 tiers
  1. When Ambush hits an enemy suffering from continuous damage (inflicted by Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), base critical hit rate increases to 20% for 1 second.
  2. When Ambush hits an enemy suffering from continuous damage (inflicted by Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), base critical hit rate increases to 30% for 1 second.
  3. When Ambush hits an enemy suffering from continuous damage (inflicted by Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), base critical hit rate increases to 40% for 1 second.
  4. When Ambush hits an enemy suffering from continuous damage (inflicted by Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), base critical hit rate increases to 50% for 1 second.
  5. When Ambush hits an enemy suffering from continuous damage (inflicted by Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), base critical hit rate increases to 60% for 1 second.
CFrostbite5 tiers
  1. When The Dance of Death hits an enemy suffering from continuous damage (from Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), the first 2 hits of the skill will Concuss them for 0.6 seconds.
  2. When The Dance of Death hits an enemy suffering from continuous damage (from Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), the first 4 hits of the skill will Concuss them for 0.6 seconds.
  3. When The Dance of Death hits an enemy suffering from continuous damage (from Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), the first 6 hits of the skill will Concuss them for 0.6 seconds.
  4. When The Dance of Death hits an enemy suffering from continuous damage (from Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), the first 8 hits of the skill will Concuss them for 0.6 seconds.
  5. When The Dance of Death hits an enemy suffering from continuous damage (from Bo-Shurikens, Skylark, Butterfly, or Whirling Wind), the first 10 hits of the skill will Concuss them for 0.6 seconds.
CExecutioner's Art5 tiers
  1. Killing a Hero with Marked for Death refunds 6 seconds of its cooldown.
  2. Killing a Hero with Marked for Death refunds 8 seconds of its cooldown.
  3. Killing a Hero with Marked for Death refunds 10 seconds of its cooldown.
  4. Killing a Hero with Marked for Death refunds 12 seconds of its cooldown.
  5. Killing a Hero with Marked for Death refunds 14 seconds of its cooldown.
FSilent Wind5 tiers
  1. Deity's Footsteps cooldown is reduced by 32%; damage taken while active is increased by 30%.
  2. Deity's Footsteps cooldown is reduced by 40%; damage taken while active is increased by 30%.
  3. Deity's Footsteps cooldown is reduced by 48%; damage taken while active is increased by 30%.
  4. Deity's Footsteps cooldown is reduced by 56%; damage taken while active is increased by 30%.
  5. Deity's Footsteps cooldown is reduced by 64%; damage taken while active is increased by 30%.
SWorld Devourer5 tiers
  1. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 10%
  2. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 13%
  3. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 16%
  4. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 19%
  5. During the God of Battles effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 22%
ABloodthirst Strike5 tiers
  1. Upon killing a Hero or getting an assist, recover a total of 12%/6% maximum Health over 3 seconds, and increase movement speed by 5% for 6 seconds
  2. Upon killing a Hero or getting an assist, recover a total of 15%/8% maximum Health over 3 seconds, and increase movement speed by 7.5% for 6 seconds
  3. Upon killing a Hero or getting an assist, recover a total of 18%/10% maximum Health over 3 seconds, and increase movement speed by 10% for 6 seconds
  4. Upon killing a Hero or getting an assist, recover a total of 21%/12% maximum Health over 3 seconds, and increase movement speed by 12.5% for 6 seconds
  5. Upon killing a Hero or getting an assist, recover a total of 24%/14% maximum Health over 3 seconds, and increase movement speed by 16% for 6 seconds
BMighty Legions5 tiers
  1. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 5%
  2. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 7.5%
  3. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 10%
  4. Grants immunity to daze effects during Basic Attack; Basic Attack and Sprint damage increased by 12.5%
  5. Grants immunity to daze effects during Basic Attack; Crescent Strike · III grants immunity to crowd control effects other than "Choke"; Basic Attack and Sprint damage increased by 15%
CEndless Valor5 tiers
  1. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 3 seconds
  2. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 4.5 seconds
  3. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 6 seconds
  4. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 8 seconds
  5. During the extra damage reduction of Heat of Battle, taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 10 seconds
FSweeping Cleave5 tiers
  1. Reduces cooldown by 0.16 seconds for each enemy hit by Hail of Blades
  2. Reduces cooldown by 0.2 seconds for each enemy hit by Hail of Blades
  3. Reduces cooldown by 0.24 seconds for each enemy hit by Hail of Blades
  4. Reduces cooldown by 0.28 seconds for each enemy hit by Hail of Blades
  5. Reduces cooldown by 0.32 seconds for each enemy hit by Hail of Blades
FConqueror's Resolve5 tiers
  1. When Flying Reaper hits an enemy, reduces their damage dealt by 15% and movement speed by 10% for 4 seconds
  2. When Flying Reaper hits an enemy, reduces their damage dealt by 17.5% and movement speed by 15% for 4 seconds
  3. When Flying Reaper hits an enemy, reduces their damage dealt by 20% and movement speed by 20% for 4 seconds
  4. When Flying Reaper hits an enemy, reduces their damage dealt by 22.5% and movement speed by 25% for 4 seconds
  5. When Flying Reaper hits an enemy, reduces their damage dealt by 25% and movement speed by 30% for 4 seconds
SCritical Break5 tiers
  1. Deals 15% extra damage to enemies in the Pierced state.
  2. Deals 20% extra damage to enemies in the Pierced state.
  3. Deals 25% extra damage to enemies in the Pierced state.
  4. Deals 30% extra damage to enemies in the Pierced state.
  5. Deals 35% extra damage to enemies in the Pierced state.
SIron Vigor5 tiers
  1. When Stamina is full, gain 10% damage reduction; this effect weakens by 2% for every 20% Stamina lost.
  2. When Stamina is full, gain 15% damage reduction; this effect weakens by 3% for every 20% Stamina lost.
  3. When Stamina is full, gain 20% damage reduction; this effect weakens by 4% for every 20% Stamina lost.
  4. When Stamina is full, gain 25% damage reduction; this effect weakens by 5% for every 20% Stamina lost.
  5. When Stamina is full, gain 30% damage reduction; this effect weakens by 6% for every 20% Stamina lost.
AVital Stomp5 tiers
  1. Sidestep Attack hits restore an additional 9% of missing Stamina.
  2. Sidestep Attack hits restore an additional 13% of missing Stamina.
  3. Sidestep Attack hits restore an additional 17% of missing Stamina.
  4. Sidestep Attack hits restore an additional 21% of missing Stamina.
  5. Sidestep Attack hits restore an additional 25% of missing Stamina.
BImmovable5 tiers
  1. Bonebreaker and Earthsplitter grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 8 seconds.
  2. Bonebreaker and Earthsplitter grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 6 seconds.
  3. Bonebreaker and Earthsplitter grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 4 seconds.
  4. Bonebreaker and Earthsplitter grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 2 seconds.
  5. Bonebreaker and Earthsplitter grant Uninterruptible for 1.5 seconds when charging begins.
BShock Throw5 tiers
  1. Strike and Grapple deals 60% + 661 Blunt Damage to enemies in the area after throwing the target.
  2. Strike and Grapple deals 90% + 992 Blunt Damage to enemies in the area after throwing the target.
  3. Strike and Grapple deals 120% + 1323 Blunt Damage to enemies in the area after throwing the target.
  4. Strike and Grapple deals 160% + 1764 Blunt Damage to enemies in the area after throwing the target.
  5. Strike and Grapple deals 200% + 2205 Blunt Damage to enemies in the area after throwing the target.
CFluid Momentum5 tiers
  1. Cooldown of Maelstrom is reduced by 0.8 seconds for each uncast strike; cooldown of Up from Hel is reduced by 0.7 seconds for each uncast strike.
  2. Cooldown of Maelstrom is reduced by 1.1 seconds for each uncast strike; cooldown of Up from Hel is reduced by 0.9 seconds for each uncast strike.
  3. Cooldown of Maelstrom is reduced by 1.4 seconds for each uncast strike; cooldown of Up from Hel is reduced by 1.1 seconds for each uncast strike.
  4. Cooldown of Maelstrom is reduced by 1.7 seconds for each uncast strike; cooldown of Up from Hel is reduced by 1.3 seconds for each uncast strike.
  5. Cooldown of Maelstrom is reduced by 2 seconds for each uncast strike; cooldown of Up from Hel is reduced by 1.5 seconds for each uncast strike.
SDemon's Breath5 tiers
  1. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 9%
  2. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 11%
  3. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 13%
  4. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 15%
  5. Enemies affected by Deploy Caltrops have their Piercing Defence reduced by 18%
BPiercing Slug5 tiers
  1. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 4 stacks, lasts 1 second
  2. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 6 stacks, lasts 1.2 seconds
  3. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 8 stacks, lasts 1.4 seconds
  4. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 10 stacks, lasts 1.6 seconds
  5. Each Scatter Shot pellet applies 1 stack of Slow & Bleed on hit, max 12 stacks, lasts 2 seconds
CFinal Echo5 tiers
  1. Right-Click Basic Attack hits reduce Enhance cooldown by 0.4 seconds
  2. Right-Click Basic Attack hits reduce Enhance cooldown by 0.5 seconds
  3. Right-Click Basic Attack hits reduce Enhance cooldown by 0.6 seconds
  4. Right-Click Basic Attack hits reduce Enhance cooldown by 0.8 seconds
  5. Right-Click Basic Attack hits reduce Enhance cooldown by 1 second
FFalcon's Wing5 tiers
  1. Close Combat hits drain 100 Stamina
  2. Close Combat hits drain 150 Stamina
  3. Close Combat hits drain 200 Stamina
  4. Close Combat hits drain 260 Stamina
  5. Close Combat hits drain 350 Stamina
FTrinity Roar5 tiers
  1. Liquid Fire throws 3 bombs at once, cooldown increased by 36 seconds
  2. Liquid Fire throws 3 bombs at once, cooldown increased by 30 seconds
  3. Liquid Fire throws 3 bombs at once, cooldown increased by 24 seconds
  4. Liquid Fire throws 3 bombs at once, cooldown increased by 18 seconds
  5. Liquid Fire throws 3 bombs at once, cooldown increased by 10 seconds
FLionheart Strike5 tiers
  1. Five Rounds Rapid Crit Rate increased by 10%, decays by 2% per hit
  2. Five Rounds Rapid Crit Rate increased by 20%, decays by 4% per hit
  3. Five Rounds Rapid Crit Rate increased by 30%, decays by 6% per hit
  4. Five Rounds Rapid Crit Rate increased by 40%, decays by 8% per hit
  5. Five Rounds Rapid Crit Rate increased by 50%, decays by 10% per hit
SGodslayer5 tiers
  1. Killing a Hero with Dragon's Leap increases damage against Heroes by 4%, stacking up to 3 times. Killing units increases damage against units by 1%, stacking up to 12 times. Effect resets upon death
  2. Killing a Hero with Dragon's Leap increases damage against Heroes by 5%, stacking up to 3 times. Killing units increases damage against units by 1.2%, stacking up to 12 times. Effect resets upon death
  3. Killing a Hero with Dragon's Leap increases damage against Heroes by 6%, stacking up to 3 times. Killing units increases damage against units by 1.4%, stacking up to 12 times. Effect resets upon death
  4. Killing a Hero with Dragon's Leap increases damage against Heroes by 7%, stacking up to 3 times. Killing units increases damage against units by 1.6%, stacking up to 12 times. Effect resets upon death
  5. Killing a Hero with Dragon's Leap increases damage against Heroes by 8%, stacking up to 3 times. Killing units increases damage against units by 2%, stacking up to 12 times. Effect resets upon death
AHellfire Loop5 tiers
  1. During Monstrous Blade, drains 1.1% of current Health per second and reduces damage taken by 10%
  2. During Monstrous Blade, drains 1.2% of current Health per second and reduces damage taken by 15%
  3. During Monstrous Blade, drains 1.3% of current Health per second and reduces damage taken by 20%
  4. During Monstrous Blade, drains 1.4% of current Health per second and reduces damage taken by 25%
  5. During Monstrous Blade, drains 1.5% of current Health per second and reduces damage taken by 30%
ANether Echo5 tiers
  1. Blood Oath reduces Ultimate cooldown by 10%
  2. Blood Oath reduces Ultimate cooldown by 15%
  3. Blood Oath reduces Ultimate cooldown by 20%
  4. Blood Oath reduces Ultimate cooldown by 25%
  5. Blood Oath reduces Ultimate cooldown by 35%
CSeven Stingers5 tiers
  1. Bloodthirsty dash distance increased by 1m
  2. Bloodthirsty dash distance increased by 1.5m
  3. Bloodthirsty dash distance increased by 2m
  4. Bloodthirsty dash distance increased by 2.5m
  5. Bloodthirsty dash distance increased by 3m
CAsura Flurry5 tiers
  1. Triggering Bloodbath summons an Asura domain, marking 1 random enemy nearby. Killing a marked enemy grants a 50% chance to gain 1 stack of Bloodlust
  2. Triggering Bloodbath summons an Asura domain, marking 1 random enemy nearby. Killing a marked enemy grants 1 stack of Bloodlust
  3. Triggering Bloodbath summons an Asura domain, marking 2 random enemies nearby. Killing a marked enemy grants 1 stack of Bloodlust
  4. Triggering Bloodbath summons an Asura domain, marking 3 random enemies nearby. Killing a marked enemy grants 1 stack of Bloodlust
  5. Triggering Bloodbath summons an Asura domain, marking 3 random enemies nearby. Killing or assisting on a marked enemy grants 1 stack of Bloodlust
CMist Cleaver5 tiers
  1. Blood Moon damage hitbox increased by 15%, armor penetration increased by 10%
  2. Blood Moon damage hitbox increased by 15%, armor penetration increased by 14%
  3. Blood Moon damage hitbox increased by 22%, armor penetration increased by 16%
  4. Blood Moon damage hitbox increased by 25%, armor penetration increased by 19%
  5. Blood Moon damage hitbox increased by 35%, armor penetration increased by 24%
SGuarded Slash5 tiers
  1. Power Slash can be cast after defending for more than 1 second.
  2. Power Slash can be cast after defending for more than 0.9 seconds.
  3. Power Slash can be cast after defending for more than 0.8 seconds.
  4. Power Slash can be cast after defending for more than 0.7 seconds.
  5. Power Slash can be cast after defending for more than 0.6 seconds.
ADesperate Guard5 tiers
  1. Taking an attack when current health is below 30% grants 90% damage reduction for 1.5 seconds. Cooldown: 35 seconds.
  2. Taking an attack when current health is below 30% grants 90% damage reduction for 2 seconds. Cooldown: 35 seconds.
  3. Taking an attack when current health is below 30% grants 90% damage reduction for 2.5 seconds. Cooldown: 35 seconds.
  4. Taking an attack when current health is below 30% grants 90% damage reduction for 3 seconds. Cooldown: 35 seconds.
  5. Taking an attack when current health is below 30% grants 90% damage reduction for 3.5 seconds. Cooldown: 35 seconds.
BEnduring Might5 tiers
  1. Weapon Dance buffs on yourself last 2 seconds longer.
  2. Weapon Dance buffs on yourself last 3 seconds longer.
  3. Weapon Dance buffs on yourself last 4 seconds longer.
  4. Weapon Dance buffs on yourself last 5 seconds longer.
  5. Weapon Dance buffs on yourself last 6 seconds longer.
BSteadfast Snare5 tiers
  1. Permanently immune to Dazed, but taking attacks reduces movement speed by 12% for 4 seconds, stacking up to 3 times.
  2. Permanently immune to Dazed, but taking attacks reduces movement speed by 9% for 4 seconds, stacking up to 3 times.
  3. Permanently immune to Dazed, but taking attacks reduces movement speed by 6% for 4 seconds, stacking up to 3 times.
  4. Permanently immune to Dazed, but taking attacks reduces movement speed by 3% for 4 seconds, stacking up to 3 times.
  5. Permanently immune to Dazed.
CSwift Repel5 tiers
  1. Advance cooldown is reduced by 2 seconds, but its damage is reduced by 50%.
  2. Advance cooldown is reduced by 3 seconds, but its damage is reduced by 50%.
  3. Advance cooldown is reduced by 4 seconds, but its damage is reduced by 50%.
  4. Advance cooldown is reduced by 5 seconds, but its damage is reduced by 50%.
  5. Advance cooldown is reduced by 6 seconds, but its damage is reduced by 50%.
FSapping Hold5 tiers
  1. The Old Billhook hits drain 230 Stamina from the enemy.
  2. The Old Billhook hits drain 310 Stamina from the enemy.
  3. The Old Billhook hits drain 390 Stamina from the enemy.
  4. The Old Billhook hits drain 470 Stamina from the enemy.
  5. The Old Billhook hits drain 550 Stamina from the enemy.
SArmor Sunder5 tiers
  1. When hit by an enemy's melee attack during Ironsides, reduces their defenses of all types by 20 points for 4 seconds. Stacks up to 5 times.
  2. When hit by an enemy's melee attack during Ironsides, reduces their defenses of all types by 30 points for 4 seconds. Stacks up to 5 times.
  3. When hit by an enemy's melee attack during Ironsides, reduces their defenses of all types by 40 points for 4 seconds. Stacks up to 5 times.
  4. When hit by an enemy's melee attack during Ironsides, reduces their defenses of all types by 50 points for 4 seconds. Stacks up to 5 times.
  5. When hit by an enemy's melee attack during Ironsides, reduces their defenses of all types by 60 points for 4 seconds. Stacks up to 5 times.
STitan's Quake5 tiers
  1. After the smash attack of Thunderstruck, reduces the movement speed of enemies within 5 meters by 10%. After 3 seconds, enemies in range are concussed for 0.5 seconds and take 350 bleeding damage.
  2. After the smash attack of Thunderstruck, reduces the movement speed of enemies within 5 meters by 15%. After 3 seconds, enemies in range are concussed for 0.75 seconds and take 450 fixed bleeding damage.
  3. After the smash attack of Thunderstruck, reduces the movement speed of enemies within 5 meters by 20%. After 3 seconds, enemies in range are concussed for 1 second and take 550 fixed bleeding damage.
  4. After the smash attack of Thunderstruck, reduces the movement speed of enemies within 5 meters by 25%. After 3 seconds, enemies in range are concussed for 1.25 seconds and take 650 fixed bleeding damage.
  5. After the smash attack of Thunderstruck, reduces the movement speed of enemies within 5 meters by 30%. After 3 seconds, enemies in range are concussed for 1.5 seconds and take 750 fixed bleeding damage.
BMountain Crusher5 tiers
  1. Every hit of Kick will knockdown enemies; skill cooldown is increased by 8 seconds.
  2. Every hit of Kick will knockdown enemies; skill cooldown is increased by 7 seconds.
  3. Every hit of Kick will knockdown enemies; skill cooldown is increased by 6 seconds.
  4. Every hit of Kick will knockdown enemies; skill cooldown is increased by 5 seconds.
  5. Every hit of Kick will knockdown enemies; skill cooldown is increased by 2 seconds.
FSoul Lock5 tiers
  1. After hitting an enemy with Throw Shield, if you hit the same enemy 4 more times within 3 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
  2. After hitting an enemy with Throw Shield, if you hit the same enemy 3 more times within 3 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
  3. After hitting an enemy with Throw Shield, if you hit the same enemy 3 more times within 3.5 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
  4. After hitting an enemy with Throw Shield, if you hit the same enemy 3 more times within 4 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
  5. After hitting an enemy with Throw Shield, if you hit the same enemy 2 more times within 4 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.
FVein Rupture5 tiers
  1. Hitting an enemy with Barricade consumes 300 of your Block to deal bleeding damage equal to 3.5% of their current health.
  2. Hitting an enemy with Barricade consumes 300 of your Block to deal bleeding damage equal to 4.5% of their current health.
  3. Hitting an enemy with Barricade consumes 300 of your Block to deal bleeding damage equal to 5.5% of their current health.
  4. Hitting an enemy with Barricade consumes 300 of your Block to deal bleeding damage equal to 6.5% of their current health.
  5. Hitting an enemy with Barricade consumes 300 of your Block to deal bleeding damage equal to 7.5% of their current health.
FShield Surge5 tiers
  1. Hitting an enemy with the first attack of Tremor Strike restores 100 Block.
  2. Hitting an enemy with the first attack of Tremor Strike restores 200 Block.
  3. Hitting an enemy with the first attack of Tremor Strike restores 300 Block.
  4. Hitting an enemy with the first attack of Tremor Strike restores 400 Block.
  5. Hitting an enemy with the first attack of Tremor Strike restores 500 Block.
SSerpent's Dance5 tiers
  1. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 12 seconds
  2. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 10 seconds
  3. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 8 seconds
  4. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 6 seconds
  5. Generates a hurricane at the edge of Hurricane's Edge. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 4 seconds
SSerpent's Gaze5 tiers
  1. When a back attack hits an enemy, the damage dealt ignores 11% of their Defense
  2. When a back attack hits an enemy, the damage dealt ignores 14.5% of their Defense
  3. When a back attack hits an enemy, the damage dealt ignores 18% of their Defense
  4. When a back attack hits an enemy, the damage dealt ignores 21.5% of their Defense
  5. When a back attack hits an enemy, the damage dealt ignores an additional 25% of their Defense
AHydra's Shield5 tiers
  1. Using Gungnir's Greeting · I grants 1,200 shield value for 3 seconds
  2. Using Gungnir's Greeting · I and Return of Jangar · III each grants 1,200 shield value for 3 seconds
  3. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,200 shield value for 3 seconds
  4. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,500 shield value for 3 seconds
  5. Using Dragon's Roar, Gungnir's Greeting · I, and Return of Jangar · III each grants 1,800 shield value for 3 seconds
BVenomous Pierce5 tiers
  1. When your Health is above 90%, damage dealt by Procris's Gift to enemies is increased by 20%
  2. When your Health is above 75%, damage dealt by Procris's Gift to enemies is increased by 20%
  3. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 20%
  4. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 24%
  5. When your Health is above 50%, damage dealt by Procris's Gift to enemies is increased by 28%
FViper King's Brand5 tiers
  1. Every 3 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  2. Every 2 successful blocks during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  3. Every successful block during Lugh's March and Stormsweep grants 1 stack of the Hard-Hitting passive effect
  4. Every successful block during Lugh's March and Stormsweep grants 2 stacks of the Hard-Hitting passive effect
  5. Every successful block during Lugh's March and Stormsweep grants 3 stacks of the Hard-Hitting passive effect
FDeath's Mark5 tiers
  1. Damage dealt by Overhead Strike is reduced by 38%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  2. Damage dealt by Overhead Strike is reduced by 35%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  3. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds
  4. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 3.8% of their current Health over 0.5 seconds
  5. Damage dealt by Overhead Strike is reduced by 32%. Each hit on an enemy deducts 4.6% of their current Health over 0.5 seconds

The passive effects are the official wording, from each weapon's patch notes. The S to F letters are Amya's own ranking.

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