← Hero Guides · Weapon
By Amya · Updated 2026-10-26

Poleaxe
Loadouts
pick one columnTanky + Full Unit CC
RecommendedLock down heroes and units with crowd control for extended periods.
QPushbackPush BackIII15sSteps forward and pushes away enemies in a wide area, dealing 100% base + 1394 Blunt Damage and inflicting KnockdownControl RemovalRemoves Dazed and Knockdown effects upon use.
EWeapon DanceWeapon DanceIII20sSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting KnockbackEffects on EnemiesReduces damage by 25% and Movement Speed by 25% for 6 seconds.BuffEach enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds.
RThe Old BillhookThe Old BillhookIII8sHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting KnockdownEffects on EnemiesReduces Movement Speed by 75% for 3 seconds.
TLochabar StrikeLochaber StrikeIII50sUnleashes 5 consecutive thrusts and cleaves. Each hit deals 85% base + 1833 Slashing Damage, inflicts Knockdown, and dismounts enemy Heroes.Control RemovalRemoves Dazed and Knockdown effects upon use.Pushback instantly removes you from CC and stuns what it hits. Weapon Dance cuts enemy damage and speed while boosting your defences per enemy hit. Either ultimate works, but the 5-wave one wins unit trades.
Guardsman's the blue heavy set, the cheapest way in.
Full Damage (Glass Cannon)
More riskMaximise damage at the cost of defence.
QPushbackPush BackIII15sSteps forward and pushes away enemies in a wide area, dealing 100% base + 1394 Blunt Damage and inflicting KnockdownControl RemovalRemoves Dazed and Knockdown effects upon use.
EThe Old BillhookThe Old BillhookIII8sHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting KnockdownEffects on EnemiesReduces Movement Speed by 75% for 3 seconds.
RHalberdiers Thrust / Bec de CorbinHalberdier's ThrustIII8sSlashes enemies, dealing 76% base + 1369 Slashing Damage and greatly reducing Block.Press againThrusts forward, dealing 82% base + 1474 Piercing Damage.Effects on EnemiesThe first hit inflicts Bleed, dealing 300 damage per second for 3 seconds. The second hit inflicts Bleed, dealing 600 damage per second for 5 seconds.Bec de CorbinIII20sSwings horizontally, sweeping nearby enemies and dealing 105% base + 1891 Slashing Damage.Press againSwings in the opposite direction, sweeping a large area of enemies and dealing 120% base + 2091 Slashing Damage.Press a third timeGathers strength and unleashes a massive swing, sweeping enemies once more and dealing 140% base + 2291 Slashing Damage.BuffEach enemy hit increases damage by 5%, stacking up to 10 times. Lasts 3 seconds.
TLochabar StrikeLochaber StrikeIII50sUnleashes 5 consecutive thrusts and cleaves. Each hit deals 85% base + 1833 Slashing Damage, inflicts Knockdown, and dismounts enemy Heroes.Control RemovalRemoves Dazed and Knockdown effects upon use.Halberdiers Thrust excels against heroes, Bec de Corbin cleaves through units. Lochabar Strike is the recommended ultimate for its burst, though both are viable.
Good to know
- Best gender
- This is largely up to personal preference, but the female model seems to perform slightly better for animation cancels, making certain combos feel smoother.
- Aiming
- Hero: Assisted off, Locked off · Units: Assisted off, Locked off
Crafting
Weapon
- Must roll
- Slashing Damage, Slashing Penetration
- Aim for
- Slashing Damage~265+max 441Slashing Pen~343+max 571
Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Great Halberd.
- Also good
- Strength, Armor, Toughness, Blunt DMG, Agility, Blunt Pen
Armour
- Roll order
- SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPAPiercing def / Slashing defBRest
- Attributes
- Full Armor/HP (CC build, recommended) or Full STR (glass cannon)
Sovereign affixes
SGuarded Slash5 tiers
- Power Slash can be cast after defending for more than 1 second.
- Power Slash can be cast after defending for more than 0.9 seconds.
- Power Slash can be cast after defending for more than 0.8 seconds.
- Power Slash can be cast after defending for more than 0.7 seconds.
- Power Slash can be cast after defending for more than 0.6 seconds.
ADesperate Guard5 tiers
- Taking an attack when current health is below 30% grants 90% damage reduction for 1.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3.5 seconds. Cooldown: 35 seconds.
BEnduring Might5 tiers
- Weapon Dance buffs on yourself last 2 seconds longer.
- Weapon Dance buffs on yourself last 3 seconds longer.
- Weapon Dance buffs on yourself last 4 seconds longer.
- Weapon Dance buffs on yourself last 5 seconds longer.
- Weapon Dance buffs on yourself last 6 seconds longer.
BSteadfast Snare5 tiers
- Permanently immune to Dazed, but taking attacks reduces movement speed by 12% for 4 seconds, stacking up to 3 times.
- Permanently immune to Dazed, but taking attacks reduces movement speed by 9% for 4 seconds, stacking up to 3 times.
- Permanently immune to Dazed, but taking attacks reduces movement speed by 6% for 4 seconds, stacking up to 3 times.
- Permanently immune to Dazed, but taking attacks reduces movement speed by 3% for 4 seconds, stacking up to 3 times.
- Permanently immune to Dazed.
CSwift Repel5 tiers
- Advance cooldown is reduced by 2 seconds, but its damage is reduced by 50%.
- Advance cooldown is reduced by 3 seconds, but its damage is reduced by 50%.
- Advance cooldown is reduced by 4 seconds, but its damage is reduced by 50%.
- Advance cooldown is reduced by 5 seconds, but its damage is reduced by 50%.
- Advance cooldown is reduced by 6 seconds, but its damage is reduced by 50%.
FSapping Hold5 tiers
- The Old Billhook hits drain 230 Stamina from the enemy.
- The Old Billhook hits drain 310 Stamina from the enemy.
- The Old Billhook hits drain 390 Stamina from the enemy.
- The Old Billhook hits drain 470 Stamina from the enemy.
- The Old Billhook hits drain 550 Stamina from the enemy.
Every line here is the official wording, from [Aztecs] Season Announcement (2026-09-29). The S to F letter beside each name is Amya's own ranking.
Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance
Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Bec de Corbin, Lochaber Strike, Halberdier's Thrust), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.
Guide
Tanky + Full Unit CCLock down heroes and units with crowd control.
Purpose: This playstyle focuses on crowd control (CC), aiming to lock down enemy heroes and units for extended periods. Key skills are Pushback,
Weapon Dance
Weapon DanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting Knockback
Effects on Enemies:
Reduces damage by 25% and Movement Speed by 25% for 6 seconds.
Buff:
Each enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds., and
The Old Billhook
The Old BillhookHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting Knockdown
Effects on Enemies:
Reduces Movement Speed by 75% for 3 seconds..
Tips:
- Pushback instantly removes you from CC while also stunning enemies hit, making it a crucial survival and disruption tool.
Weapon Dance
Weapon DanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting Knockback
Effects on Enemies:
Reduces damage by 25% and Movement Speed by 25% for 6 seconds.
Buff:
Each enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds. debuffs enemy units by reducing their damage and movement speed, while boosting your defensive stats for 6 seconds based on how many enemies you hit.- For your ultimate, either works: one offers full hero CC to pin down enemies, while the other delivers burst damage with minor CC spread across 5 waves. I recommend the 5 waves CC ultimate as it will help you win a lot of unit trades.
Full Damage (Glass Cannon)Maximize damage at the cost of defense.
Purpose: This aggressive playstyle emphasizes maximizing damage at the cost of defense. You’ll use Pushback,
The Old Billhook
The Old BillhookHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting Knockdown
Effects on Enemies:
Reduces Movement Speed by 75% for 3 seconds., and either Halberdiers Thrust (for heroes) or
Bec de Corbin
Bec de CorbinSwings horizontally, sweeping nearby enemies and dealing 105% base + 1891 Slashing Damage.
Press again:
Swings in the opposite direction, sweeping a large area of enemies and dealing 120% base + 2091 Slashing Damage.
Press a third time:
Gathers strength and unleashes a massive swing, sweeping enemies once more and dealing 140% base + 2291 Slashing Damage.
Buff:
Each enemy hit increases damage by 5%, stacking up to 10 times. Lasts 3 seconds. (for units).
Tips:
- Halberdiers Thrust excels at dealing damage to enemy heroes, while
Bec de Corbin
Bec de CorbinSwings horizontally, sweeping nearby enemies and dealing 105% base + 1891 Slashing Damage.
Press again:
Swings in the opposite direction, sweeping a large area of enemies and dealing 120% base + 2091 Slashing Damage.
Press a third time:
Gathers strength and unleashes a massive swing, sweeping enemies once more and dealing 140% base + 2291 Slashing Damage.
Buff:
Each enemy hit increases damage by 5%, stacking up to 10 times. Lasts 3 seconds. is designed to cleave through enemy units. - For the ultimate, Lochabar Strike is recommended for its burst damage, though both ultimates are viable depending on the situation.
Tips
- Vs a class who doesn’t have cleanse (or it’s on cooldown), you should think about rotating one shift-auto-attack between each CC, so: dismount - shift aa - Pushback - shift aa - Billhook - shift aa - blabla or w/e depending on your spell set.
- Cancel animation = block after a spell / after a roll; roll to cancel the end of a spell.
- If you are holding the block button and do a spell in a short window after getting hit, you will block and do a spell at the same time.
- Dismount into
Weapon Dance
Weapon DanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting Knockback
Effects on Enemies:
Reduces damage by 25% and Movement Speed by 25% for 6 seconds.
Buff:
Each enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds. is key to carry fights. - Keep your ultimate to CC non-CCI units, or CCI units on their downtime.















