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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Poleaxe weapon icon

Poleaxe

AAHeavy ArmorHP / Armor build: Full Armor/ Full HP (Epic Set)
Hero Killing4/10
Units Killing4/10
Dueling3/10
Crowd Control9/10

Loadouts

pick one column

Tanky + Full Unit CC

Recommended

Lock down heroes and units with crowd control for extended periods.

Spells
Push BackQPushbackPush BackIII15sControlSteps forward and pushes away enemies in a wide area, dealing 100% base + 1394 Blunt Damage and inflicting KnockdownControl RemovalRemoves Dazed and Knockdown effects upon use.Weapon DanceEWeapon DanceWeapon DanceIII20sEnhanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting KnockbackEffects on EnemiesReduces damage by 25% and Movement Speed by 25% for 6 seconds.BuffEach enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds.The Old BillhookRThe Old BillhookThe Old BillhookIII8sControlHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting KnockdownEffects on EnemiesReduces Movement Speed by 75% for 3 seconds.Lochaber StrikeTLochabar StrikeLochaber StrikeIII50sDamageUltimateUnleashes 5 consecutive thrusts and cleaves. Each hit deals 85% base + 1833 Slashing Damage, inflicts Knockdown, and dismounts enemy Heroes.Control RemovalRemoves Dazed and Knockdown effects upon use.

Pushback instantly removes you from CC and stuns what it hits. Weapon Dance cuts enemy damage and speed while boosting your defences per enemy hit. Either ultimate works, but the 5-wave one wins unit trades.

Wear
Fearless Paladin HelmetFearless Paladin HelmetHelm · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin BracerFearless Paladin BracerBracers · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin ArmourFearless Paladin ArmourChest · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin BootsFearless Paladin BootsBoots · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.SovereignSovereignThe new Epic schematicLeft-click while blocking to use [Slash], dealing 150% Slashing Damage. Blocking for over 1.2s empowers this into [Power Slash], dealing 200% Slashing Damage and knocking down the enemy.Read the full moveset and its affixesFearless PaladinSovereignEpic · HeavyHighly valuable. CC immunity during your ultimate, +10% HP, and a much stronger Weapon Dance. Playable without it.

Guardsman's the blue heavy set, the cheapest way in.

Attributes
Full Armoror Full HP

Full Damage (Glass Cannon)

More risk

Maximise damage at the cost of defence.

Spells
Push BackQPushbackPush BackIII15sControlSteps forward and pushes away enemies in a wide area, dealing 100% base + 1394 Blunt Damage and inflicting KnockdownControl RemovalRemoves Dazed and Knockdown effects upon use.The Old BillhookEThe Old BillhookThe Old BillhookIII8sControlHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting KnockdownEffects on EnemiesReduces Movement Speed by 75% for 3 seconds.Halberdier's ThrustBec de CorbinRHalberdiers Thrust / Bec de CorbinHalberdier's ThrustIII8sDamageSlashes enemies, dealing 76% base + 1369 Slashing Damage and greatly reducing Block.Press againThrusts forward, dealing 82% base + 1474 Piercing Damage.Effects on EnemiesThe first hit inflicts Bleed, dealing 300 damage per second for 3 seconds. The second hit inflicts Bleed, dealing 600 damage per second for 5 seconds.Bec de CorbinIII20sDamageSwings horizontally, sweeping nearby enemies and dealing 105% base + 1891 Slashing Damage.Press againSwings in the opposite direction, sweeping a large area of enemies and dealing 120% base + 2091 Slashing Damage.Press a third timeGathers strength and unleashes a massive swing, sweeping enemies once more and dealing 140% base + 2291 Slashing Damage.BuffEach enemy hit increases damage by 5%, stacking up to 10 times. Lasts 3 seconds.Lochaber StrikeTLochabar StrikeLochaber StrikeIII50sDamageUltimateUnleashes 5 consecutive thrusts and cleaves. Each hit deals 85% base + 1833 Slashing Damage, inflicts Knockdown, and dismounts enemy Heroes.Control RemovalRemoves Dazed and Knockdown effects upon use.

Halberdiers Thrust excels against heroes, Bec de Corbin cleaves through units. Lochabar Strike is the recommended ultimate for its burst, though both are viable.

Wear
Fearless Paladin HelmetFearless Paladin HelmetHelm · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin BracerFearless Paladin BracerBracers · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin ArmourFearless Paladin ArmourChest · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.Fearless Paladin BootsFearless Paladin BootsBoots · Heavy armourEpic schematic2 pcWeapon Dance damage reduction and slow effects are increased by 75%.3 pcIncreases Defence by 72 points.4 pcDuring [Rough Justice] and [Lochaber Strike], become immune to control effects except [Winded], and Max Health is increased by 10%.SovereignSovereignThe new Epic schematicLeft-click while blocking to use [Slash], dealing 150% Slashing Damage. Blocking for over 1.2s empowers this into [Power Slash], dealing 200% Slashing Damage and knocking down the enemy.Read the full moveset and its affixesFearless PaladinSovereignEpic · HeavyHighly valuable. CC immunity during your ultimate, +10% HP, and a much stronger Weapon Dance. Playable without it.
Attributes
Full STR

Good to know

Best gender
This is largely up to personal preference, but the female model seems to perform slightly better for animation cancels, making certain combos feel smoother.
Aiming
Hero: Assisted off, Locked off · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
Slashing Damage, Slashing Penetration
Aim for
Slashing Damage~265+max 441
Slashing Pen~343+max 571

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Great Halberd.

Also good
Strength, Armor, Toughness, Blunt DMG, Agility, Blunt Pen

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPAPiercing def / Slashing defBRest
Attributes
Full Armor/HP (CC build, recommended) or Full STR (glass cannon)
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Sovereign affixes

SGuarded Slash5 tiers
  1. Power Slash can be cast after defending for more than 1 second.
  2. Power Slash can be cast after defending for more than 0.9 seconds.
  3. Power Slash can be cast after defending for more than 0.8 seconds.
  4. Power Slash can be cast after defending for more than 0.7 seconds.
  5. Power Slash can be cast after defending for more than 0.6 seconds.
ADesperate Guard5 tiers
  1. Taking an attack when current health is below 30% grants 90% damage reduction for 1.5 seconds. Cooldown: 35 seconds.
  2. Taking an attack when current health is below 30% grants 90% damage reduction for 2 seconds. Cooldown: 35 seconds.
  3. Taking an attack when current health is below 30% grants 90% damage reduction for 2.5 seconds. Cooldown: 35 seconds.
  4. Taking an attack when current health is below 30% grants 90% damage reduction for 3 seconds. Cooldown: 35 seconds.
  5. Taking an attack when current health is below 30% grants 90% damage reduction for 3.5 seconds. Cooldown: 35 seconds.
BEnduring Might5 tiers
  1. Weapon Dance buffs on yourself last 2 seconds longer.
  2. Weapon Dance buffs on yourself last 3 seconds longer.
  3. Weapon Dance buffs on yourself last 4 seconds longer.
  4. Weapon Dance buffs on yourself last 5 seconds longer.
  5. Weapon Dance buffs on yourself last 6 seconds longer.
BSteadfast Snare5 tiers
  1. Permanently immune to Dazed, but taking attacks reduces movement speed by 12% for 4 seconds, stacking up to 3 times.
  2. Permanently immune to Dazed, but taking attacks reduces movement speed by 9% for 4 seconds, stacking up to 3 times.
  3. Permanently immune to Dazed, but taking attacks reduces movement speed by 6% for 4 seconds, stacking up to 3 times.
  4. Permanently immune to Dazed, but taking attacks reduces movement speed by 3% for 4 seconds, stacking up to 3 times.
  5. Permanently immune to Dazed.
CSwift Repel5 tiers
  1. Advance cooldown is reduced by 2 seconds, but its damage is reduced by 50%.
  2. Advance cooldown is reduced by 3 seconds, but its damage is reduced by 50%.
  3. Advance cooldown is reduced by 4 seconds, but its damage is reduced by 50%.
  4. Advance cooldown is reduced by 5 seconds, but its damage is reduced by 50%.
  5. Advance cooldown is reduced by 6 seconds, but its damage is reduced by 50%.
FSapping Hold5 tiers
  1. The Old Billhook hits drain 230 Stamina from the enemy.
  2. The Old Billhook hits drain 310 Stamina from the enemy.
  3. The Old Billhook hits drain 390 Stamina from the enemy.
  4. The Old Billhook hits drain 470 Stamina from the enemy.
  5. The Old Billhook hits drain 550 Stamina from the enemy.

Every line here is the official wording, from [Aztecs] Season Announcement (2026-09-29). The S to F letter beside each name is Amya's own ranking.

Reforge your new epic weapon for 2 passives from S to B tier: get one, lock it, then reforge for the second. Do it on the right side weapon, the one that will inherit the stats from the other. Every weapon · Equipment Inheritance

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Bec de Corbin, Lochaber Strike, Halberdier's Thrust), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Sun's Thirst3Sun's Thirst3 Rune PowerEach unit hit by [Weapon Dance] reduces the cooldown of your [Ultimate] by 0.5 seconds.
Turquoise Crown2Turquoise Crown2 Rune PowerReduces damage taken during your [Ultimate] by 10%.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Tanky + Full Unit CCLock down heroes and units with crowd control.

Purpose: This playstyle focuses on crowd control (CC), aiming to lock down enemy heroes and units for extended periods. Key skills are Pushback, Weapon DanceWeapon DanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting Knockback Effects on Enemies: Reduces damage by 25% and Movement Speed by 25% for 6 seconds. Buff: Each enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds., and The Old BillhookThe Old BillhookHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting Knockdown Effects on Enemies: Reduces Movement Speed by 75% for 3 seconds..

Tips:

  • Pushback instantly removes you from CC while also stunning enemies hit, making it a crucial survival and disruption tool.
  • Weapon DanceWeapon DanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting Knockback Effects on Enemies: Reduces damage by 25% and Movement Speed by 25% for 6 seconds. Buff: Each enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds. debuffs enemy units by reducing their damage and movement speed, while boosting your defensive stats for 6 seconds based on how many enemies you hit.
  • For your ultimate, either works: one offers full hero CC to pin down enemies, while the other delivers burst damage with minor CC spread across 5 waves. I recommend the 5 waves CC ultimate as it will help you win a lot of unit trades.
Full Damage (Glass Cannon)Maximize damage at the cost of defense.

Purpose: This aggressive playstyle emphasizes maximizing damage at the cost of defense. You’ll use Pushback, The Old BillhookThe Old BillhookHooks enemies' legs with the axe blade and pulls them in, dealing 72% base + 1273 Slashing Damage and inflicting Knockdown Effects on Enemies: Reduces Movement Speed by 75% for 3 seconds., and either Halberdiers Thrust (for heroes) or Bec de CorbinBec de CorbinSwings horizontally, sweeping nearby enemies and dealing 105% base + 1891 Slashing Damage. Press again: Swings in the opposite direction, sweeping a large area of enemies and dealing 120% base + 2091 Slashing Damage. Press a third time: Gathers strength and unleashes a massive swing, sweeping enemies once more and dealing 140% base + 2291 Slashing Damage. Buff: Each enemy hit increases damage by 5%, stacking up to 10 times. Lasts 3 seconds. (for units).

Tips:

  • Halberdiers Thrust excels at dealing damage to enemy heroes, while Bec de CorbinBec de CorbinSwings horizontally, sweeping nearby enemies and dealing 105% base + 1891 Slashing Damage. Press again: Swings in the opposite direction, sweeping a large area of enemies and dealing 120% base + 2091 Slashing Damage. Press a third time: Gathers strength and unleashes a massive swing, sweeping enemies once more and dealing 140% base + 2291 Slashing Damage. Buff: Each enemy hit increases damage by 5%, stacking up to 10 times. Lasts 3 seconds. is designed to cleave through enemy units.
  • For the ultimate, Lochabar Strike is recommended for its burst damage, though both ultimates are viable depending on the situation.

Tips

  • Vs a class who doesn’t have cleanse (or it’s on cooldown), you should think about rotating one shift-auto-attack between each CC, so: dismount - shift aa - Pushback - shift aa - Billhook - shift aa - blabla or w/e depending on your spell set.
  • Cancel animation = block after a spell / after a roll; roll to cancel the end of a spell.
  • If you are holding the block button and do a spell in a short window after getting hit, you will block and do a spell at the same time.
  • Dismount into Weapon DanceWeapon DanceSlams the axe into the ground, dealing 33% base + 486 Blunt Damage to nearby enemies and inflicting Knockback Effects on Enemies: Reduces damage by 25% and Movement Speed by 25% for 6 seconds. Buff: Each enemy hit grants 3.5% All Damage Reduction, stacking up to 10 times. Lasts 6 seconds. is key to carry fights.
  • Keep your ultimate to CC non-CCI units, or CCI units on their downtime.

Learn from the best Tournament players to watch for this weapon. Watch their POV and understand why they do what they do.

Balance history

29 changes
  1. RebalanceSource ↗
    • [Bec de Corbin]: Stage 1 base [Slashing Damage] multiplier: 65%/85%/105% → 76%/96%/116%; Stage 2 base [Slashing Damage] multiplier: 80%/100%/120% → 112%/122%/132%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Halberdier's Thrust]: Stage 1 base [Slashing Damage] multiplier: 76% → 106%; Stage 2 base [Piercing Damage] multiplier: 82% → 180%; Added guaranteed guard break and [Knockback] effects to Stage 1; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Grim Harvest]: Stage 1 base [Blunt Damage] multiplier: 100% → 130%; [Block] damage: 500 → 700; Stage 2 base [Blunt Damage] multiplier: 125% → 163%; [Block] damage: 700 → 900; Base cooldown: 12s → 10s; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [The Old Billhook]: Base [Slashing Damage] multiplier: 72% → 144%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Push Back]: Base [Blunt Damage] multiplier: 100% → 170%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Weapon Dance]: Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Rough Justice]: Base [Slashing Damage] multiplier: 79% → 103%; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Lochaber Strike]: Base [Slashing Damage] multiplier: 85% → 145%; [Block] damage: 264 → 400; Max targets hit: 3 → 8; Damage falloff starts at target: 2 → 8; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45; Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
    • [Sprint] Attack: [Slashing Damage] value: 131% → 170%; [Block] damage: 120 → 350; [Sprint] attack now chains directly into the third hit of the Basic Attack; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45.
    • Basic Attack: Stage 1 [Slashing Damage] value: 96% → 134%; Stage 2 [Slashing Damage] value: 89% → 142%; Stage 3 [Slashing Damage] value: 92% → 156%; Stage 4 [Slashing Damage] value: 112% → 168%; Max targets hit: 3 → 4; Damage falloff starts at target: 2 → 4; Damage falloff multiplier: 0.7 → 0.8; Minimum damage falloff limit: 0.25 → 0.45.
  2. Source ↗
    • Push Back I/II: Can knock down hit targets.
    • The Old Billhook I/II: Can knock down hit targets.
    • Grim Harvest I: Adds an effect when pressed twice.
    • Halberdier's Thrust I: Adds an effect when pressed twice.
  3. FixSource ↗
    • Fixed a missing translation in the description of the defense reduction debuff applied by Poleaxe's [Grim Harvest].
  4. FixSource ↗
    • Fixed the issue where the skills [Chain Dart & Scimitar] - Scorpion's Snare, [Dual Blades] - Marked for Death, [Poleaxe] - Rough Justice, [Maul] - Strike and Grapple, and [Pike] - Sky Dragon (used after Ultimate) would occasionally cause an abnormal reduction in skill cooldown.
  5. FixSource ↗
    • Fixed an issue with the health cap increase of the poleaxe's paragon skill.
  6. BuffSource ↗
    • [Weapon Dance]: can knock enemies back. Reduces the enemy's damage by 25% and reduces damage taken by 3.5%. Duration increased to 6 seconds (was 5).
    • [Bec de Corbin]: cooldown reduced to 20 seconds (was 22).
  7. BuffSource ↗
    • Rune [Earthen Heart]: [Sideways Sweep]'s damage now lasts for 6 seconds and each stack increases health by 2.4% (previously [Sideways Sweep] increased health by 3% for 6 seconds when hitting an enemy, stacking up to 6 times).
  8. FixSource ↗
    • Fixed an issue where skills that make you move forward (such as the maul's [Strike and Grapple] and the poleaxe's [Rough Justice]) would be interrupted if there was a difference in elevation.
  9. BuffSource ↗
    • [The Old Billhook I]: Adjusted the slashing damage to 72% + 1,043 (was 68% + 1,043 points). [The Old Billhook II]: Adjusted the slashing damage to 72% + 1,158 (was 68% + 1,158 points). [The Old Billhook III]: Adjusted the slashing damage to 72% + 1,273 (was 68% + 1,273 points).
  10. NerfSource ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
  11. RebalanceSource ↗
    • [Lochaber Strike] Lochaber Strike I: Adjusted the slashing damage to 340% + 6,016 (was 340% + 5,673 points). Cooldown increased to 70 seconds (was 50). Lochaber Strike II: Adjusted the slashing damage to 340% + 6,688 (was 340% + 6,365 points). Cooldown increased to 60 seconds (was 45). Lochaber Strike III: Adjusted the slashing damage to 340% + 7,332 (was 340% + 7,056 points). Cooldown increased to 50 seconds (was 40).
  12. FixSource ↗
    • [Bec de Corbin] III: first strike slashing to 105% + 1,891 (was 105% + 1,791); second to 120% + 2,091 (was 120% + 1,991); third to 140% + 2,291 (was 140% + 2,191); fourth to 160% + 2,491 (was 160% + 2,391).
    • Fixed an issue where, after being hit by a Poleaxe hero's Rough Justice skill, mounting/leaving then dismounting and mounting again would teleport you back to that hero.
  13. BuffSource ↗
    • [Weapon Dance]: Skill cooldowns of Weapon Dance I, II, and III increased by 6 seconds.
    • Damage reduction per stack when hitting an enemy is being reduced to 3.5% per attack (was 5%).
  14. FixSource ↗
    • Resolved an issue with the descriptions regarding debuffs for the poleaxe hero's [Grim Harvest] and [Halberdier's Thrust] skills.
  15. RebalanceSource ↗
    • [Push Back]: Push Back's attack distance has been increased to 4.2m (was 2.8).
    • [The Old Billhook III]: Cooldown has been increased to 8 seconds (was 7). Enemies hit will be slowed by 40% for 8 seconds (was 6).
    • [Weapon Dance]: Added a new extra effect: Each enemy hit will grant 5% damage reduction to all types of damage for 5 seconds, stacking up to 10 times.
    • [Circle Attack]: Adjusted its extra effect. Each enemy hit will now increase damage by 5% for 3 seconds, stacking up to 10 times. Previously it reduced the armour of hit enemies.
    • [Grim Harvest]: Added a new extra effect: Enemies hit will have all of their defenses reduced by 20% for 5 seconds.
    • [Halberdier's Thrust]: Adjusted its extra effect. The first strike deals 300 Bleed damage per second for 3 seconds, and the second strike deals 600 Bleed damage per second for 5 seconds. Previously only the second strike dealt Bleed damage.
    • [Combat Dismount]: Increased block break.
  16. RebalanceSource ↗
    • Changed the time to use other skills and basic attacks for Dual Blades and Poleaxe heroes after using the [Marked for Death] and [Rough Justice] skills.
  17. FixSource ↗
    • Resolved an issue where the Poleaxe rune [Earthen Nourishment]'s health bonus disappeared after switching weapons.
  18. Source ↗
    • When choke-type skills are interrupting mid-cast, the recipient will be knocked down and then rise again, and will no longer play the complete animation. (Choke skills include: Dual Blades' [Marked for Death], Poleaxe's [Rough Justice], and Pike's [Sky Dragon] final phases)
  19. FixSource ↗
    • Resolved an issue with the third hit of poleaxe hero's [Lochaber Strike] not registering.
  20. Source ↗
    • [Weapon Dance]'s hitbox has been changed to 3 meters (up from 2 meters).
  21. FixSource ↗
    • Resolved an issue where the [Frost Giant's Skull] (Poleaxe) rune granted maximum health instead of actual health.
  22. BuffSource ↗
    • Greatly increase the block break of basic attacks and skills.
    • [The Old Billhook]: Slow raised to 40% (up from 20%).
    • Added a new dismount skill [Power Cleave]: Roll of your mount and launch a Power Cleave, dealing 200% of your base slashing damage, while also knocking enemies down.
  23. RebalanceSource ↗
    • Weapon Dance I: radius changed to 2.5m from user, reduces enemy attack by 10% for 18 seconds (previously 10 seconds), reduces enemy's attack by 20% and movement speed by 15% for 5 seconds, 20 seconds cooldown.
    • Weapon Dance II: radius changed to 2.5m from user, reduces enemy attack by 15% for 16 seconds (previously 10 seconds), reduces enemy's attack by 30% and movement speed by 20% for 5 seconds, 18 seconds cooldown.
    • Weapon Dance III: radius changed to 2.5m from user, reduces enemy attack by 20 for 14 seconds (previously 10 seconds), reduces enemy's attack by 40% and movement speed by 25% for 5 seconds, 16 seconds cooldown.
    • Halberdier's Thrust I: Added an additional attack that reduces the enemy's Block.
    • Halberdier's Thrust II: Added an additional attack that reduces the enemy's Block. The seconds attack also causes Bleed, dealing 200 damage every 1.5 seconds for 10 seconds.
    • Halberdier's Thrust III: Added an additional attack that reduces the enemy's Block. The seconds attack also causes Bleed, dealing 300 damage every 1.5 seconds for 10 seconds.
    • Bec de Corbin I: attacks changed from 73% Base + 1212 Slashing Damage each to 65%/80%/100% Base + 1112/1312/1512 Slashing Damage, reducing the enemy's defence by 5%/20%/40% for 5 seconds.
    • Bec de Corbin II: attacks changed from 93% Basic + 1499 Slashing Damage each to 85%/100%/120% Basic + 1399/1599/1799 Slashing Damage, reducing the enemy's defence by 10%/30%/50% for 5 seconds.
    • Bec de Corbin III: attacks changed from 113% Basic + 1891 Slashing Damage each to 105%/120%/140% Basic + 1791/1991/2191 Slashing Damage, reducing the enemy's defence by 20%/40%/60% for 5 seconds.
    • Grim Harvest I: 17 second cooldown changed to 16 second cooldown and the first attack also reduces the enemy's Block.
    • Grim Harvest II: 17 second cooldown changed to 14 second cooldown and the first attack also reduces the enemy's Block.
    • Grim Harvest III: 17 second cooldown changed to 12 second cooldown and the first attack also reduces the enemy's Block.
    • Lochaber Strike I: 60 second cooldown changed to 50 seconds cooldown and reduced the damage penalty when hitting multiple enemies.
    • Lochaber Strike II: 55 second cooldown changed to 45 second cooldown and reduced the damage penalty when hitting multiple enemies.
    • Lochaber Strike III: 45 second cooldown changed to 40 second cooldown and reduced the damage penalty when hitting multiple enemies.
    • Rough Justice I: 60 second cooldown changed to 55 second cooldown
    • Rough Justice II: 55 second cooldown changed to 50 second cooldown
    • Rough Justice III: 50 second cooldown changed to 45 second cooldown
  24. RebalanceSource ↗
    • Bec de Corbin I: One-hit attack, 100% Basic + 954 Slashing Damage, 28 second cooldown changed to Three-hit Combo with each hit dealing 83% Basic + 1,086 Slashing Damage, 20 second cooldown.
    • Bec de Corbin II: Two-hit Combo with each hit dealing 100% Basic + 1,107 Slashing Damage, 24 second cooldown changed to Three-hit Combo with each hit dealing 93% Basic + 1,294 Slashing Damage, 20 second cooldown.
    • Weapon Dance I: 24 second cooldown changed to 20 second cooldown.
    • Weapon Dance II: 20 second cooldown changed to 18 second cooldown.
  25. FixSource ↗
    • Resolved an issue where the skills which caused damage overtime would proc one time less than expected; Poleaxe skill affected: Halberdier's Thrust.
  26. RebalanceSource ↗
    • Weapon Dance: Increased Attack Range
    • After the skill hits, the target will now face the attacker.
    • When Weapon Dance hits an enemy, the "Attack Power Reduced" debuff will last for 2 additional seconds.
    • Cooldown time has been reduced: Weapon Dance I: 24 seconds, Weapon Dance II: 20 seconds, Weapon Dance III: 16 seconds
  27. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • Bec de Corbin: I changed from 30 seconds to 28 seconds, II from 28 to 26, III from 26 to 24.
    • Grim Harvest I/II/III: Changed from 18 seconds to 17 seconds.
  28. RebalanceSource ↗
    • Bec de Corbin III: Increased slashing armour penetration by 5%
    • Rough Justice III: Increased damage by 5%
    • Halberdier's Thrust III: Increased damage by 3%
    • Adjusted the repelled animation for Push Back II.
  29. Source ↗
    • Increased the mastery point income from killing enemies in battle.

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