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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Shield & Spear weapon icon

Shield & Spear

A
Hero Killing5/10
Units Killing4/10
Dueling5/10
Crowd Control6/10

Loadouts

pick one column

Standard

Only build

Stack rage by blocking and by hitting, then spend it on ultimates. Hold the front lane and CC whatever is off cooldown.

Spells
Aegis RetributionQAegis RetributionAegis Retribution16sCleanseDeals 108% Base + 421 Blunt Damage.Second pressDeals 212% Base + 785 Blunt Damage, and inflicts Concussed on enemies.Control RemovalRemoves Dazed and Knockdown effects upon use.BuffSuccessful blocks increase Block recovery rate by 100% for 5s. Grants 30 Rage per enemy unit hit.Ares' CleaveEAres' CleaveAres' Cleave18sDamageDeals 123% Base + 477 Blunt Damage.Second pressDeals 178% Base + 1558 Slashing Damage.Control RemovalRemoves Dazed and Knockdown effects upon use.BuffGrants 30 Rage per enemy unit hit.Heracles ThrowRHeracles ThrowHeracles Throw8sRangedDeals 175% Base + 1451 Piercing DamageBuffGrants 30 Rage per enemy unit hit.Spartan KickTSpartan KickSpartan Kick10sControlUltimate[Spartan Kick] is usable while you have [Fury]. Attacking and blocking generate [Rage], which converts into [Fury] at certain stacks. Can store up to 2 stacks of [Fury]. Deals 558% Base + 2098 Blunt Damage, and inflicts Knockup on enemies.Control RemovalRemoves Dazed, Knockdown, and Concussed effects upon use.Effects on EnemiesLaunched enemies deal Damage and inflict Knockup to targets in their path. With [Wrath of the God] Specialty: Can store up to 3 stacks of [Fury].

You can hold four ultimates on a 10s cooldown. Your spear throw and your mounted spear throw are on separate cooldowns, so use both. The phantom trait lets you phase through units to reach heroes and exotics.

Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Heroics (Shield & Spear)HeroicsEpic schematicCarnifex'sHeroicsNormal Blue · MediumCarnifex or the epic schematic.

Immortal Soul The weapon is needed. The armour is recommended but completely playable without.

Attributes
Full Strengthor Full HP

Full HP only if you really feel unsafe learning the class.

Good to know

Best gender
To test (animation change depending on it)
Aiming
Hero: Assisted off, Locked off · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
Slash DMG / Slash PEN
Aim for
Slashing Damage~313+max 522
Slashing Pen~328+max 546

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Heroics.

Also good
Blunt DMG&Pen / STR / AGI / Crit dmg / HP/Armor (Crit value is weak as you have 100% crit rate on your main dps spell)

Armour

Attributes
Full HP (If you really feel unsafe to learn the class, but you shouldn't need) / Full Strength (Recommended)
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Ares' Cleave), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Shorn One's Oath3Shorn One's Oath3 Rune PowerReduces damage taken during [Spartan Kick] by 30% and grants immunity to crowd control effects, except [Winded].
Courier's Swiftness2Courier's Swiftness2 Rune PowerReduces Stamina cost of [Sidestep] and Sidestep attacks.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Playstyle

The class stacks rage thru getting hit while in defensive state (right click) and thru hitting enemies. This lets you charge and stack 4 ultimates (10s CD).

Your goal will be to stay front-lane and CC any heroes / units on CD, while being able at any time to sidestep thru units to chase heroes or exotic units: you have the phantom trait (can phase thru units with it).

Your spear throw and mounted spear throw do not share the same cooldown, so use them wisely.

Make use of shift-aa to smother combo.

Balance history

11 changes
  1. FixSource ↗
    • Fixed an issue where the 30% Normal Attack Damage increase after a Sidestep from the [Shield & Spear] Specialty node was not taking effect.
  2. FixSource ↗
    • Fixed an issue where the 4-piece set effect of the Shield & Spear [Immortal Soul] equipment caused an abnormal duration for the Control Immunity effect of the [Bull Dragger] Rune.
  3. FixSource ↗
    • Fixed an issue where Shield & Spear [Aegis Retribution] could erroneously Concuss targets on the first hit.
  4. FixSource ↗
    • Fixed an issue where the female Hero with Shield & Spear would only take melee damage when in right-click defending state in certain situations.
  5. BuffSource ↗
    • Optimized the shield block coverage area for Shield & Spear Hero to better match the visual size and position of the shield.
  6. FixSource ↗
    • Fixed missing brief instructions for the [Shield & Spear] weapon in Free Training Camp.
    • Fixed an issue where Hero with [Shield & Spear] would become unresponsive after the mount is killed while defending with right-click.
    • Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
  7. FixSource ↗
    • Fixed an issue where rapidly pressing [Aegis Retribution] and [Ares' Cleave] could cause [Ares' Cleave] to fail.
    • Fixed an issue where [Shield & Spear] heroes would experience wrong displacement when changing facing direction during casting skills.
  8. FixSource ↗
    • Fixed an issue where Shield & Spear Heroes experienced abnormal displacement when turning in casting skills.
    • Fixed an issue where Shield & Spear Heroes could not use Sidestep after attacking or releasing skills and were only able to Roll.
    • Fixed an issue where the glowing effect disappeared when Shield & Spear Heroes gained the second and third [Fury] stacks.
  9. FixSource ↗
    • Fixed abnormal displacement issues for targets hit by the Shield & Spear Hero's [Spartan Kick].
    • Fixed a rare issue where Shield & Spear Heroes could lose damage output.
    • Fixed an issue where Shield & Spear Heroes using [Aegis Retribution] or [Ares' Cleave] would experience abnormal displacement when under control effect.
  10. BuffSource ↗
    • Ares' Cleave: Removes stiffness and knockdown effects when the skill is activated.
    • Aegis Retribution: The first action of this skill gains additional movement distance when activated.
    • Spartan Kick: The skill's startup time is reduced by 50%; enemies killed by this skill will also inflict damage and control effects on nearby enemies along the way.
    • After entering Block mode using the right mouse button, the Hero will no longer be immediately guard-broken by Cavalry Charge attacks.
    • The normal attack following a Sidestep has been adjusted to trigger the third stage of the normal attack instead of the fourth.
    • Damage dealt by Heracles' Throw and Heracles Mounted Throw to distant enemy units is increased.
    • Fixed an issue where the Shield & Spear Hero could use the Heracles Mounted Throw skill without unlocking it.
    • Fixed an issue where the Shield & Spear Hero's skills Heracles' Throw and Heracles Mounted Throw could penetrate city gates.
  11. FixSource ↗
    • Fixed the issue where the aim point did not match the actual impact point when Shield & Spear Heroes used [Heracles' Throw] and [Heracles Mounted Throw].
    • Fixed the issue where the movement scatter was too large when Shield & Spear Heroes used [Heracles' Throw] and [Heracles Mounted Throw].
    • Fixed the issue where the launch angle was too high when Shield & Spear Heroes used [Heracles' Throw] and [Heracles Mounted Throw].
    • Fixed the issue where Shield & Spear Heroes did not maintain defensive when using the second stage of [Aegis Retribution] and [Ares' Cleave].
    • Fixed the issue where Shield & Spear Heroes could not roll when using skills.
    • Fixed the issue where the default field of view for Shield & Spear Heroes was too high and too far.
    • Fixed the issue where the second stage of the [Shield & Spear] Heroes's [Ares' Cleave] could not deal damage.
    • Fixed the issue where [Shield & Spear] Heroes were unable to roll within a certain period after leaving artillery.

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