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Claymores

SPurple · MasteryInfantryHero: Any
Leadership220
Value2
Attributes

Basic

Health
8,908
Strength
20
Speed
5.5
Labour
2.8

Attack

Slashing damage
1,350
Slashing armour pen.
1,512

Defence

Piercing defence
351
Slashing defence
410
Blunt defence
498

Strength where this unit shines, by fight type

Blob
9/10
Flank
7/10
Skirmish
10/10
Duelling
9/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line

Filled nodes show the recommended points, out of each node's max.

Each level increases health by 3%Max level 1
Each level increases slashing damage by 3%Max level 3
Each level increases health by 3%Max level 2
Each level reduces ranged damage taken by 5%Max level 2
Each level increases slashing armour penetration by 3%Max level 3
Each level reduces Highland Charge and Claymore Strike cooldown by 2 secondsMax level 3
Each level increases movement speed by 5%Max level 2
Each level increases slashing damage by 3%Max level 2
Each level increases Claymore Strike damage by 5%Max level 2
Increases damage dealt during 'For Freedom!' by 15%Max level 1
Each level increases piercing defence by 3%Max level 2
Increases health by 3%Max level 2
Each level reduces ranged damage taken by 5%Max level 3
Each level reduces damage taken during Highland Charge by 5%Max level 3
Each level reduces Highland Charge and Claymore Strike cooldown by 2 secondsMax level 1
Each level increases slashing defence by 3%Max level 2
Increases health by 3%Max level 3
Each level reduces damage taken while Fearless Heart is in effect by 3%Max level 3
Increases maximum health during "For Freedom!" by 2000Max level 1

Skills

Highland Charge

The unit charges as directed, inflicting damage to enemies along the way (with 'For Freedom!', the charge inflicts greater damage to Blocking). After the charge ends, the unit gains the 'Fearless Heart' effect.

Claymore Strike

The warriors swing their sword, dealing damage to nearby enemies (with 'For Freedom!', enemies will be knocked back). The unit also obtains the 'Fearless Heart' effect.

For Freedom!

The Claymore warriors roar and stir themselves up for battle, boosting their skills for 15 seconds: Fearless Heart is enhanced, movement speed is increased 30%, damage is strengthened by 40%, and Maximum Health is increased by 2000. After the skill ends, the Claymores will be exhausted and their movement speed and attack rate will fall by 50%, damage dealt will fall by 40%, and damage taken will increase by 40% for 10 seconds.

Formations

Dispersed

The unit spreads out a little to lessen the damage from ranged attacks.

Column

A narrow formation effective for charging under enemy fire.

Doctrines

  • Wild RoversEpic
  • HighlandersEpic

Guide

Counters

  • Loses to: Stalwart/Phalanx depending on how they play (you still win with linebreaker in most case)
  • Struggles vs: Rattan Pikes / Any unit that can dodge their cooldown
  • This unit counters: Near everything

Playstyle

  1. First the unit was made to buff your team but you now have INSANE dmg since mastery
  2. X-move in
  3. Press 3 (For Freedom!) to buff yourself (BEFORE taking any hits)
  4. Instantly press 2 (Claymore Strike) when in melee, let them hit once, press V (it make the press 2 hit once again)
  5. Into 1 (Highland Charge) or retreat if you can (preferred)
  6. After your combo, get out and wait for cooldown if possible, it’s better than anything

Don’t charge in with 1 first: it takes time to hit, your combo gets slower, and you don’t want to stack your Claymore. Without For Freedom! the unit is really bad,. So let them fight 15s after pressing 3, then retreat, wait CD, go in again.

Doctrines

Highest level you can.

Mandatory

  • Linebreaker Doctrine V
  • Epic Combat Doctrine
  • Unit Damage Doctrine V

Top Pick

  • Unique Doctrine for 5% DMG
  • Hero Damage V (for PEN mostly)
  • Mobility Doctrines
  • Unshakable Ward Doctrine (Immune to daze&knock for 7s + immune to fire/bleed dmg)

Filler

  • Health & Piercing Defence Doctrine V (for the HP)
  • Movement Speed after hit Doctrine

Don’t put

  • Flat defence (you already reach minimum dmg taken often

Example Build

  • Epic Leadership Doctrine (-16% leadership cost)
  • Epic Combat Doctrine (stacking: every 3rd atk +11% dmg, every 6th +15% HP, every 9th 2.5s CCi)
  • Linebreaker Doctrine V (every 3 attacks: block-break boost vs enemy units, 2s)
  • Unit Damage Doctrine V
  • Health & Piercing Defence Doctrine V / Mobility V

Tips & Tricks

  • When pressing 2 (Claymore Strike); let them hit once, press V (it make the press 2 hit once again), train that in custom game first

Challenges

Tier 110 quests
  • Earn a Troop Kill Score of 0/4,000.
  • Win 0/3 Field or Siege Battles of any type in a row or join 0/8 Field or Siege Battles of any type.
  • Get 0/50 total kills or assists in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, get 0/3 'No Quarter' badges.
  • In Field or Siege Battles of any type, get a kill/death ratio of 1.5 or higher with any unit 0/6 times.
  • In Deathmatch, you or your group collectively kills a total of 0/100 heroes.
  • In Expeditions, get an A rating or better 0/7 times.
  • Complete 0/12 Fief Quests.
  • Complete 0/12 Daily Quests.
  • Achieve victory in 0/7 Raider Camps or Bandit Raids.
Tier 210 quests
  • Be placed in the top 5 in 0/7 Field or Siege Battles of any type.
  • Get a Troop Kill score of 800 or higher in 0/7 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/7 Field or Siege Battles of any type.
  • Deploy or destroy an artillery piece in 0/7 Field or Siege Battles of any type.
  • Knock over a siege ladder or acquire 15 capture points in 0/7 Field or Siege Battles of any type.
  • Earn 0/3 'Combo Breaker' badges.
  • Kill 0/30 enemy heroes in Deathmatch, or earn 0/4 'No Quarter' badges.
  • In Expeditions, get an A rating or better 0/7 times.
  • Defeat a band of wandering Rebels 0/12 times.
  • Raise your hero 0/10 levels.
Tier 310 quests
  • In Field or Siege Battles of any type, get a Troop Kill Score of 400 or higher with 0/10 units.
  • Geta kill/death ratio of 1.5 or higher with any unit in 0/7 Field or Siege Battles of any type.
  • Use a trebuchet or interrupt a capture in 0/7 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/7 Field or Siege Battles of any type.
  • Get an A rating or better in 0/7 Field or Siege Battles of any type.
  • Earn 0/8 'A Deadly Century' or 'Hat-Trick' badges.
  • Get 0/20 kills or assists in Free Battles, or get 8 kills or assists in 0/7 Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Defeat a band of wandering Rebels 0/12 times.
  • In Expeditions, get an A rating or better 0/8 times.
Tier 410 quests
  • Get a Troop Kill Score of 300 or higher with any unit in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, use artillery to kill 0/140 soldiers or 0/8 heroes.
  • In Field or Siege Battles of any type, get an iron or better badge 0/20 times.
  • Use Claymores and get a kill/death ratio of 1.5 or more in 0/7 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, you or your group members get 0/40 B+ or better ratings or get 0/10 A+ or better ratings.
  • Search 0/12 loot sites in the open world.
  • Raise your hero 0/10 levels.
  • Join 0/7 Free Battles or win 0/5 Field or Siege Battles of any type.
  • Defeat 0/1,200 troops during Expeditions.
  • Using Claymores, achieve victory in 0/8 Raider Camps or Bandit Raids.
Tier 510 quests
  • Deploy or destroy an artillery piece in 0/7 Field or Siege Battles of any type.
  • Use Claymores and get a Troop Kill Score of 300 or more in 0/7 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, use Claymores to kill 0/200 troops.
  • Get 0/50 total kills or assists in Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/7 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 1000 or higher in 0/7 Field or Siege Battles of any type.
  • Get an A rating or better in 0/7 Deathmatch battles, or get an A+ rating or better in 0/7 Field or Siege Battles of any type.
  • Get an A+ rating or better in 0/8 Expedition battles.
  • Defeat a band of wandering Rebels 0/12 times.
  • Complete 0/12 Daily Quests.