← Hero Guides · Weapon
By Amya · Updated 2026-10-26

Chain Dart & Scimitar
Hero Killing7/10
Units Killing1/10
Dueling5/10
Crowd Control9/10
Loadouts
pick one columnStandard
Only buildOne build. Grab, snare, slash, then shurikens, which cut the cooldown of everything else.
Spells
QLeap and SlashLeap and Slash6sLeaps forward and slashes diagonally with the scimitar, dealing 192% Base + 1345 Slashing Damage.Cooldown RecoveryEach [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Reaper] Specialty: Hits inflict Concussed for 0.5s.
EScorpion's SnareScorpion's Snare22sLeaps forward to strike an enemy Hero, inflicting [Winded] and dealing 155% Base + 1913 Piercing Damage. The [Winded] effect cannot be blocked.Effects on EnemiesHits reduce Slashing Defence by 5% for 2s.Cooldown RecoveryUsing [Leap and Slash], [Sandstorm], or [Trap Prey] reduces cooldown by 2s. Each [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Bloodletting] Specialty: The Defence reduction effect is increased to 30%.
RSandstormSandstorm22sDetonates a smoke bomb on the spot and leaps 13m backward, dealing 95% Base + 720 Blunt Damage to all enemies within 3.5m. Grants Invincibility for 0.4s upon use.Effects on EnemiesThe explosion reduces enemy movement speed by 30% for 3s.Control RemovalRemoves Dazed, Concussed, and Knockdown effects upon use. With [Agile] Specialty: Backward leap distance increased to 16m. With [Dazzle] Specialty: Backward leap is no longer blocked by enemies.
TTrap PreyTrap Prey22sAims and throws a hook at the targeted enemy, dealing 86% Base + 1061 Piercing Damage and pulling you to the target. With [Unseen Threat] Specialty unlocked: Hits grant the [Unseen Threat] effect, increasing all damage by 10% for 5s. With [Hooked] Specialty unlocked: Hits reduce the enemy's movement speed by 40% for 3s.
QLeap and SlashLeap and Slash6sLeaps forward and slashes diagonally with the scimitar, dealing 192% Base + 1345 Slashing Damage.Cooldown RecoveryEach [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Reaper] Specialty: Hits inflict Concussed for 0.5s.
EScorpion's SnareScorpion's Snare22sLeaps forward to strike an enemy Hero, inflicting [Winded] and dealing 155% Base + 1913 Piercing Damage. The [Winded] effect cannot be blocked.Effects on EnemiesHits reduce Slashing Defence by 5% for 2s.Cooldown RecoveryUsing [Leap and Slash], [Sandstorm], or [Trap Prey] reduces cooldown by 2s. Each [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Bloodletting] Specialty: The Defence reduction effect is increased to 30%.
RSandstormSandstorm22sDetonates a smoke bomb on the spot and leaps 13m backward, dealing 95% Base + 720 Blunt Damage to all enemies within 3.5m. Grants Invincibility for 0.4s upon use.Effects on EnemiesThe explosion reduces enemy movement speed by 30% for 3s.Control RemovalRemoves Dazed, Concussed, and Knockdown effects upon use. With [Agile] Specialty: Backward leap distance increased to 16m. With [Dazzle] Specialty: Backward leap is no longer blocked by enemies.
TTrap PreyTrap Prey22sAims and throws a hook at the targeted enemy, dealing 86% Base + 1061 Piercing Damage and pulling you to the target. With [Unseen Threat] Specialty unlocked: Hits grant the [Unseen Threat] effect, increasing all damage by 10% for 5s. With [Hooked] Specialty unlocked: Hits reduce the enemy's movement speed by 40% for 3s.The ultimate dismounts mounted enemies. Your snare cancels anything, even CC-immune heroes, which is what makes you good at protecting exotics.
Wear
Sand Scorpion The epic schematic. Not needed, but nice to have.
Attributes
Full Strength
Good to know
- Best gender
- No change (animation change depending on it)
- Aiming
- Hero: Assisted off, Locked off · Units: Assisted off, Locked off
Crafting
Weapon
- Must roll
- Slashing Dmg / Slashing Pen
- Aim for
- Slashing Damage~337+max 561Slashing Pen~272+max 454
Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Zana's Greetings.
- Also good
- Str/Agi / Piercing Dmg
Armour
- Roll order
- SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHP / Crit ValueAPiercing Def / Slash/Piercing dmg depending on your weaponBRest
- Attributes
- Full Strength
Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Leap and Slash), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.
Weapon5/5
Helm5/5
Pick one
or
Armour5/5
Pick one
or
Pick one
or
Bracers5/5
Pick one
or
Boots5/5
Guide
Playstyle
Only one build: Grab, Snare, Slash spell, then shuriken. Shurikens will reduce the CD of your other spells.
Tips
- Your ultimate dismounts enemies if they are mounted.
- Your snare cancels anything, even CCi heroes, so you are great at protecting important units such as exotics (low life, high impact units).
- You are great at defending supply on TW.
- The class isn’t really played in sieges or ranked: it’s rather used temporarily then swapping back to another class (LB or DB for example), or specially for TW.















