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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Chain Dart & Scimitar weapon icon

Chain Dart & Scimitar

BLight ArmorStrength build: Full Strength
Hero Killing7/10
Units Killing1/10
Dueling5/10
Crowd Control9/10

Loadouts

pick one column

Standard

Only build

One build. Grab, snare, slash, then shurikens, which cut the cooldown of everything else.

Spells
Leap and SlashQLeap and SlashLeap and Slash6sDamageLeaps forward and slashes diagonally with the scimitar, dealing 192% Base + 1345 Slashing Damage.Cooldown RecoveryEach [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Reaper] Specialty: Hits inflict Concussed for 0.5s.Scorpion's SnareEScorpion's SnareScorpion's Snare22sControlLeaps forward to strike an enemy Hero, inflicting [Winded] and dealing 155% Base + 1913 Piercing Damage. The [Winded] effect cannot be blocked.Effects on EnemiesHits reduce Slashing Defence by 5% for 2s.Cooldown RecoveryUsing [Leap and Slash], [Sandstorm], or [Trap Prey] reduces cooldown by 2s. Each [Stinging Strike] dart that hits an enemy reduces cooldown by 1s. With [Bloodletting] Specialty: The Defence reduction effect is increased to 30%.SandstormRSandstormSandstorm22sCleanseDetonates a smoke bomb on the spot and leaps 13m backward, dealing 95% Base + 720 Blunt Damage to all enemies within 3.5m. Grants Invincibility for 0.4s upon use.Effects on EnemiesThe explosion reduces enemy movement speed by 30% for 3s.Control RemovalRemoves Dazed, Concussed, and Knockdown effects upon use. With [Agile] Specialty: Backward leap distance increased to 16m. With [Dazzle] Specialty: Backward leap is no longer blocked by enemies.Trap PreyTTrap PreyTrap Prey22sControlUltimateAims and throws a hook at the targeted enemy, dealing 86% Base + 1061 Piercing Damage and pulling you to the target. With [Unseen Threat] Specialty unlocked: Hits grant the [Unseen Threat] effect, increasing all damage by 10% for 5s. With [Hooked] Specialty unlocked: Hits reduce the enemy's movement speed by 40% for 3s.

The ultimate dismounts mounted enemies. Your snare cancels anything, even CC-immune heroes, which is what makes you good at protecting exotics.

Wear
Rogue's HoodRogue's HoodHelm · Light armourNormal Blue schematic2 pcIncreases piercing, slashing and blunt armour penetration by 250.4 pcIncreases critical value by 96 points.Rogue's BracersRogue's BracersBracers · Light armourNormal Blue schematic2 pcIncreases piercing, slashing and blunt armour penetration by 250.4 pcIncreases critical value by 96 points.Rogue's ArmourRogue's ArmourChest · Light armourNormal Blue schematic2 pcIncreases piercing, slashing and blunt armour penetration by 250.4 pcIncreases critical value by 96 points.Rogue's BootsRogue's BootsBoots · Light armourNormal Blue schematic2 pcIncreases piercing, slashing and blunt armour penetration by 250.4 pcIncreases critical value by 96 points.Zana's GreetingsZana's GreetingsEpic schematicRogue'sZana's GreetingsNormal Blue · LightRogue or Warbreaker before the epic schematic.

Sand Scorpion The epic schematic. Not needed, but nice to have.

Attributes
Full Strength

Good to know

Best gender
No change (animation change depending on it)
Aiming
Hero: Assisted off, Locked off · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
Slashing Dmg / Slashing Pen
Aim for
Slashing Damage~337+max 561
Slashing Pen~272+max 454

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Zana's Greetings.

Also good
Str/Agi / Piercing Dmg

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHP / Crit ValueAPiercing Def / Slash/Piercing dmg depending on your weaponBRest
Attributes
Full Strength
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Leap and Slash), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Southern Stars3Southern Stars3 Rune PowerEach hit from [Stinging Strike] on an enemy reduces the cooldown of [Scorpion's Snare] by an additional 1 second.
Coyote's Wound2Coyote's Wound2 Rune PowerIncreases damage dealt to heroes and units currently being healed by 15%.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Playstyle

Only one build: Grab, Snare, Slash spell, then shuriken. Shurikens will reduce the CD of your other spells.

Tips

  • Your ultimate dismounts enemies if they are mounted.
  • Your snare cancels anything, even CCi heroes, so you are great at protecting important units such as exotics (low life, high impact units).
  • You are great at defending supply on TW.
  • The class isn’t really played in sieges or ranked: it’s rather used temporarily then swapping back to another class (LB or DB for example), or specially for TW.

Balance history

11 changes
  1. FixSource ↗
    • Fixed an issue where damage from [Stinging Strike] triggered with right-click by female characters using [Chain Dart & Scimitar] could be applied with a delay.
  2. FixSource ↗
    • Fixed an issue where the attack timing frames for [Stinging Strike] and [Leap and Slash] with [Chain Dart & Scimitar] were inconsistent between male and female characters.
  3. FixSource ↗
    • Fixed the issue where the skills [Chain Dart & Scimitar] - Scorpion's Snare, [Dual Blades] - Marked for Death, [Poleaxe] - Rough Justice, [Maul] - Strike and Grapple, and [Pike] - Sky Dragon (used after Ultimate) would occasionally cause an abnormal reduction in skill cooldown.
  4. FixSource ↗
    • Fixed the issue where the [Chain Dart & Scimitar]'s skill [Scorpion's Snare] did not affect dismounted warlords.
  5. FixSource ↗
    • Fixed the issue where chain dart & scimitar heroes were unable to use the dismount skill when dazed.
  6. BuffSource ↗
    • Improved the description for the Chain Dart & Scimitar skill Stinging Strike. Equipping a set of epic schematics equipment reduces cooldown by up to 4 seconds.
  7. FixSource ↗
    • Fixed issues where some Bow, Short Bow, Musket and Chain Dart & Scimitar skills didn't trigger the intended invulnerability windows.
  8. NerfSource ↗
    • [Leap and Slash]: Fixed an issue where it gave immunity to crowd control when it shouldn't.
    • [Scorpion's Snare]: Cooldown increased to 22 seconds (was 20).
  9. FixSource ↗
    • Fixed an issue where the Chain Dart & Scimitar hero couldn't use skills for a short while after hooking an enemy from a high elevation.
  10. FixSource ↗
    • Fixed an issue where the Chain Dart & Scimitar's [Leap and Slash] sometimes didn't take you far enough if you were playing as a female hero.
  11. FixSource ↗
    • Fixed an issue where the slashing defense reduction from the Chain Dart & Scimitar's [Scorpion's Snare] and runes didn't give enough Assist Score.

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