Conqueror's Blade New Player Guide
Updated 2026-10-25

"Who am I to share all this information?" I'm 2x World Champion & 8x EU Champion, I can confidently say I'm the most knowledgeable person on the game (not that I'm always right, but in overall knowledge). I've always liked helping people, and after years I tried to regroup the information in one place: these resources WILL save you a TON of time and can save you from future regret. When I started, I wish I had them, so I'm happy to share them with you now!
S28B001Works on EU and APAC, for new and returning players alike.
Redeem in game: press Escape → Gift Code and paste it. Do it now, and share it with your friends and housemates!
Codes can expire. If this one doesn't work anymore, tell @amya.db on the Discord so it gets swapped.
Returning after a break? The Returning Player Guide builds your personal catch-up: set the month you left and see everything you missed.
Hour one: settings and HUD
Two setup jobs are worth doing before your second match, and both are already written up in full. Don't skip them: some settings are VERY important as they can provide crucial information.
Choose your hero
Choosing your class in Conqueror's Blade is like any MMO: go for something you enjoy, not just what's meta. Think about what kind of playstyle excites you: do you want to chase down heroes, frontline, or support units? Start with a strong temporary class that's viable regardless of the meta thanks to its strong base kit, then, once you have a feel for the game, take time to pick a main using the hero weapons tierlist and which weapon does what. You can test classes with the Master-at-Arms NPC.
Once you're ready to lock in your main class, check out the hero guides forum from top players of each class (on Discord). Since there's limited customization and no unique build, following these top players' builds closely is recommended to make the most of your hero.
The easiest startGlaive
Dominates alongside Bastard Sword, even better at the moment. The easiest pick for a new player: so easy to play it performs even with little of a build.
The all-rounderBastard Sword
Dominates alongside Glaive: CC, mobility, survivability, hero kill potential and top unit damage. An ALL-rounder (better than sns, even slightly better than poleaxe).
The frontline choiceShortsword
Insane CC for your units while keeping hero kill potential, and Flameshackle kills all the ranged and filler units. Good for those who want the safest option.
High risk, big rewardDual Blades
The most mobile class, for the motivated: needs game sense, refined sets give an okish set. You learn every unit's hitbox and matchup, so every class after feels easier.
Levels 0 to 200: use the calm
From levels 0-200 you'll primarily engage in tutorials and easy matches, often against bots (typically 5v5, with bots filling empty slots). While teaming up with higher-level players can bypass bot matches, these low-pressure games offer valuable advantages: they let you build a strong warband, easily complete seasonal challenges and quests, achieve high scores for substantial XP gains, and prepare for full 15v15 matches starting around level 200.
You'll max out your hero's attributes quickly, usually by level 80-100. How XP flows into your units, the shared XP pool, and the fastest ways to farm it are all covered in one place:
Build your warband: the honor tree
As a new player, one of your main goals is to build a functional and versatile warband by level 200. Like hero builds, there isn't a lot of diversity, but you do have options, so select from meta units while prioritizing those you enjoy. Flexibility is crucial in Conqueror's Blade: adapt your units based on your team's needs, map, and meta.
Every warband on this page follows one pattern: units from the tierlist that you can get for free (the honor tree, plus the free T5 systems below), for around 700 leadership. You will most likely get more leadership than that, but 700 is the line we build for, so anyone can run them.
Until then, honor tree resets are free, so try units on and off. After 200, every choice sticks.
Only unlock what you will actually play.
A few units fully levelled and mastered beat many half-done ones.
Claymores don't really need Linebreaker, even though it makes them way better.
Lancer cav, and units built around Linebreaker or Poison V: those doctrines skyrocket their damage.
Rush a farm tool
The Berserks or the Stalwarts: neither needs a full set of T5 doctrines, and both will help you FARM bot-lobbies. The Berserks are the cheapest rush of all, a node path into the Berserks only; the Stalwarts are a double unit unlock path and cost a lot more honor. The playstyle decides it: Berserks are perma smash (2-1-2-3 to engage, then spam 3), Stalwarts are brace and chill.
Before level 200, reset into Claymores
Honor resets are free until then, so move that honor and master them. Claymores are kinda mandatory: good value for your team and easy to play. Even without Linebreaker and the 3/6/9 doctrines (obviously better to have) they are okish, while the Berserks fall off hard.
Your green
Rattans are first in their category (lowest honor spent) and don't need doctrines to be playable, so focus their mastery. Coutiliers are one of the best cav in the game because they are so cheap, and doctrines make them insanely better: the supply swap trick pops Last Stand's +40% damage on the whole unit, and the two charge cooldown doctrines at level V, plus their honor tree nodes, leave them with no charge cooldown at all.
Your blue
Wuxing perform without doctrines; Vipers need mastery to perform.
The rest is your choice
Iron Reapers need lots of doctrines to perform sadly. Zykalian if you like exotics (fine without mastery until everything else is done). Or whichever of the Stalwarts and Berserks you didn't keep.
Right now a rune makes the lancer cav Chargers trait stack every 0.5s instead of 1.5s, so every lancer cav gets an insane buff. Coutiliers, already good before, become near godlike, and the others are all really good. Take these lancers over the other cav choices.
Seasonal unit priorities
As soon as you can select a season! New to how seasonal units work? That FAQ entry covers it.

Echo The Unbroken Song
- Enough crafting materials with new player quests for a full crafted set.
- A good horse to have as a new player.
- A doctrine V (max lvl) selection box, best choice: Rattan Poison (really make rattans be able to kill T5 and insane blob impact), Linebreaker if you are reaper/zerk/claymores player, Unit DMG V by default if not for the other 2.
Modao / Queens > Phalanx > Shenji / Flamers or Yanyuedao, depending on which one you want or which ones you already have (through a challenge, the honor tree or another selection system). The first ones are the most meta and recommended.
Side challenges: Season 3 (Blood of the Empire) and Echo have side challenges, unit challenges with nice rewards. Prioritize them once your full warband is unlocked and you are leveling it up, for crafting resources. Blood of the Empire also gives a T3/T4 selection box, for example.
Then it's usually best to try and go for the current season, since reaching its T5 five-star stage unlocks a special token that's only available if you unlock it during the season's premiere.
Once you've done this you should be able to run one of these:
Every build can swap Coutiliers for Rattan Pikes. Leadership shown with a standard Leadership Doctrine on every unit; the builder links open the same way, swap anything you like.
Hopefully you got lucky during your leadership crafting as a new player, so you can build an insane warband with the 2 free Leadership doctrines plus 3 free from the battle-pass (depends on the season). These warbands are very competitive and wouldn't look bad in any ranked game, even top elo. Modao are always nice to have: anti-cav that tanks enough to trade with certain infantry.
You can replace and adapt with units you like much more, but going for one of these warbands is a secured path to improving and being good value for your team! Cross-check anything against the ranked tierlist before you invest.
Reserve Guard: free units, keep 3
Another system to know: the Reserve Guard. As a new player the game offers you a set of units for free. You can play them, level them up and put doctrines on them, but at level 200 you only keep 3 of them (don't panic: any unit you put XP or doctrines on and don't keep gives every resource back).
Be aware: pick the 3 units you will keep as soon as possible, and don't go for them in the honor tree, because the Reserve Guard gives them to you anyway, so reaching them there would be pointless. For example, if you want to keep Spartan/Flamers/Shenji, don't go for Shenji in the unit tree!
Winged HussarsT5full guide
Shenji GrenadiersT5full guide
SilahdarsT5full guide
SiphonarioiT5full guide
Spartan ChosenT5full guide
Companion CavalryT4full guide
Symmachean PaladinsT4Mfull guide
Halberdier SergeantsT4M
Vassal LongbowmenT4Mfull guideDon't choose blue units: they are easy to unlock anyway.
For now, according to the current meta, Spartans are the mandatory choice. Then choose between Paladins, Shenji or Flamers (if you like exotics), and Silahdars (depending on how good they are in the current meta). This may change, for example if Hussars get buffed.
Never even pick a range unit to get lazy with Longbowmen or Kriegs: they bait your teammates, they won't make you a better player in the long run, and they offer you less fun than learning the game. If you really wanna play range, choose between Rattan Vipers, Flamers, Shenji and Zykalian.
Additional tips
- Free Leadership doctrines at level 100 and 300 (EU/NA only).
- Fame Envoy (capital cities) gives +732 leadership worth of gear (can't be repaired) for blue and purple locks.
- Use the T4 box from the new player quest on a current T4 meta unit: check the tierlist first.
- Join a house for mentorship, bonuses, and faster progress.
- Final warband planning: this walkthrough (on Discord).
Good seasons after all of this
Priority is left to right, top to bottom · watch gameplay for each unit and decide what you like



Best special cav in the game, usually meta in every situation: their passive deals 70% damage that ignores the enemy's damage reduction.


How to actually learn this game
There's no magic set of instructions that'll make the game click instantly. There are too many variables in every situation. I can't just say "shields in front, DPS follows": it's far more complex than that, and that kind of advice is useless most of the time because so many factors come into play. What I can give you is the approach I'd take to learn the game if I were starting fresh today.
Record and review your games, yes even as a casual
Reviewing your own gameplay speeds up your learning curve massively. Just one game a day, and you can watch it sped up so it only takes ~10 min. Grab something like Medal or Nvidia ShadowPlay (if you have an Nvidia GPU), both clip with minimal performance hit. Then look at your fights and ask: "Why did I die there? Could I have played it differently? Should I have taken that fight at all?"
Information is king
Every 15 to 20 secondsPress Tab. Check the map, look around, ask "do I have the right unit and position?"
From there, knowing how to take fights comes naturally. It shifts a lot with the meta and feels overwhelming at first, but your game-reading builds from experience faster than you'd think: you'll instinctively feel the difference between a good and bad fight, and even when you mess up you'll learn from it.
The habits worth drilling
While you review, check you actually did these. They're small, they're boring, and they're most of the gap between a new player and a decent one.
- Always mount up, perma-mount to move.
- Heal whenever you can, and always on cooldown.
- Manage your cooldowns, don't dump everything the second the fight starts.
- Learn to cancel your spells with V.
- Your unit fighting doesn't mean you leave it there. Sometimes it's smarter to soft-retreat, or to regroup with an X-move. Be careful with that one though: some spells get cancelled if you X-move, so it can be worse than doing nothing.
- Learn to play your hero and your units at the same time. If that's hard at the start of your journey, prioritize your units and keep your hero in a safe position, then train doing both as you get more comfortable.
- Before you retreat, press C on someone far away so your unit follows his direction first. Retreating sends a unit to the closest supply point, which can make it run straight at the enemy.
- Learn to roll when you're getting staggered by auto-attacks or unit hits (not straight CC like knocks and stuns, stagger). That means managing your stamina, not spamming rolls: use them wisely.
- Engaging once doesn't mean the unit stays until it dies. Some units like Claymores have a heavy burst that's worth 10 to 15 seconds, and after that they lose value. If you can save them, go heal at supply and come back: better than letting them fight for 10% of their value and losing them. That doesn't mean bait your team and retreat with everything, think wisely.
- Use all your units if you have the time.
Where to grow next
Your next steps
Conqueror's Blade is more enjoyable with others, so unless you have friends already playing, or even if you do, I highly recommend joining a house. It's a choice nearly every player endorses as their best decision when starting out; houses also recruit on the official Conqueror's Blade Discord. Please don't hesitate to ask questions on the Discord: there are no bad questions, and the entire community started somewhere. If you have feedback as a new player that you'd like the devs to hear, share it with me and I'll pass it along.


















T5S
T5S
T3MAA
T2MS
T4MAA
T4MAA
T4MS
T5S
T5AA

