
← Units · Ranged
Incendiary Archers
160Base Leadership
Leadership Doctrine
Standard-16% leadership134
Premium-10% leadership144
Attributes
Basic
- Health
- 1,554
- Strength
- 24
- Speed
- 5
- Labour
- 3.36
Attack
- Piercing damage
- 1,560
- Piercing armour pen.
- 1,286
Defence
- Piercing defence
- 304
- Slashing defence
- 272
- Blunt defence
- 143
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyTop Line
Filled nodes show the recommended points, out of each node's max.
Increases piercing damage by 2%.Max level 1
Each level increases weapons range by 3%.Max level 2
Adds 4 soldiers to the unit.Max level 1
Each level increases rate of fire by 12%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Each level increases fire arrows' fire damage by 100 points.Max level 2
Each level increases ammo by 10%.Max level 2
Increases rate of fire by 12%.Max level 1
Increases piercing damage by 6%. Changes unit appearance. Changes unit name to 'Elite Fire Archers'.Max level 1
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases health by 3%.Max level 2
Each level increases ammo by 10%.Max level 2
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases ammo by 10%.Max level 1
Increases damage dealt in Siege Battles by 5%. Changes unit name to 'Elite Fire Archers'.Max level 1
Skills
1
Attack Area
Order your unit to shoot ranged weapons at the designated spot.
2
Flaming Arrow
Order your archers to use flaming arrows. These arrows can set enemies alight and stop cavalry in their charge.
Formations
Dispersed
A loose formation that reduces unit vulnerability to ranged weapons.
Wings
The unit splits into two echelons to enhance combat strength.
Guide
Playstyle
- As a ranged unit, stay alert for potential divers, enemy ranged units, and muskets (especially their liquid fire)
- Use your game sense to decide whether to position just behind the push (using your allies for cover) or stay farther back
- Don’t let your ranged units sit AFK. Once you start shooting, keep moving and dodging
- Your job: maximize DPS while staying alive
Doctrines
Highest level you can, usual archer build + Scorching for the burn synergy.
Mandatory
- Bowmanship Doctrine V (Arrow Rain deals 75% of unit’s base piercing per hit, +150 piercing DMG)
- Precision Doctrine V (+120 piercing DMG, +80 piercing AP, +9% rate of fire)
- Projectile Doctrine V (+60% ammo, +50 piercing AP)
- Unit Damage Doctrine V (+120 unit DMG, +80 all-type)
- Scorching Doctrine V (+50 burning DPS, stacks with native Flaming Arrows characteristic)
Top Pick
- Epic Archery Doctrine IV (+100 piercing DMG)
Filler
- LDS Doctrine (alt for piercing DMG if needed)
- Whistling Arrow Doctrine V (alt for piercing, bleed on low-count / high-armor targets)
- Artemis (alt for piercing, double shoot)