Incendiary Archers portrait

← Units · Ranged

Incendiary Archers

CT3 · MasteryRangedArcher
160Base Leadership
Leadership Doctrine
Standard-16% leadership134
Premium-10% leadership144

Attributes

Basic

Health
1,554
Strength
24
Speed
5
Labour
3.36

Attack

Piercing damage
1,560
Piercing armour pen.
1,286

Defence

Piercing defence
304
Slashing defence
272
Blunt defence
143

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line

Filled nodes show the recommended points, out of each node's max.

Increases piercing damage by 2%.Max level 1
Each level increases weapons range by 3%.Max level 2
Adds 4 soldiers to the unit.Max level 1
Each level increases rate of fire by 12%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Each level increases fire arrows' fire damage by 100 points.Max level 2
Each level increases ammo by 10%.Max level 2
Increases rate of fire by 12%.Max level 1
Increases piercing damage by 6%. Changes unit appearance. Changes unit name to 'Elite Fire Archers'.Max level 1
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases health by 3%.Max level 2
Each level increases ammo by 10%.Max level 2
Increases damage dealt in Siege Battles by 5%.Max level 1
Each level increases ammo by 10%.Max level 1
Increases damage dealt in Siege Battles by 5%. Changes unit name to 'Elite Fire Archers'.Max level 1

Skills

1

Attack Area

Order your unit to shoot ranged weapons at the designated spot.

2

Flaming Arrow

Order your archers to use flaming arrows. These arrows can set enemies alight and stop cavalry in their charge.

Formations

Dispersed

A loose formation that reduces unit vulnerability to ranged weapons.

Wings

The unit splits into two echelons to enhance combat strength.

Guide

Playstyle

  1. As a ranged unit, stay alert for potential divers, enemy ranged units, and muskets (especially their liquid fire)
  2. Use your game sense to decide whether to position just behind the push (using your allies for cover) or stay farther back
  3. Don’t let your ranged units sit AFK. Once you start shooting, keep moving and dodging
  4. Your job: maximize DPS while staying alive

Doctrines

Highest level you can, usual archer build + Scorching for the burn synergy.

Mandatory

  • Bowmanship Doctrine V (Arrow Rain deals 75% of unit’s base piercing per hit, +150 piercing DMG)
  • Precision Doctrine V (+120 piercing DMG, +80 piercing AP, +9% rate of fire)
  • Projectile Doctrine V (+60% ammo, +50 piercing AP)
  • Unit Damage Doctrine V (+120 unit DMG, +80 all-type)
  • Scorching Doctrine V (+50 burning DPS, stacks with native Flaming Arrows characteristic)

Top Pick

  • Epic Archery Doctrine IV (+100 piercing DMG)

Filler

  • LDS Doctrine (alt for piercing DMG if needed)
  • Whistling Arrow Doctrine V (alt for piercing, bleed on low-count / high-armor targets)
  • Artemis (alt for piercing, double shoot)