
Yang Fire VIII
Cost 1Increases Agility and Armour by 2 points.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole current set with costs and effects.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
Attribute runes usable on any piece. The in-game announcement logs never list these, so they appear only for seasons captured in-game.

Increases Agility and Armour by 2 points.

Increases Strength and Toughness by 2 points.

Reduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.

Reduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.

When at an allied [Supply Point], restores 2% of max health per second.

Lifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.

Reduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.

Using non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.

Increases Slashing Damage of [Buckler] units by 6%.

For [Javelin], [Bow], [Musket], and [Crossbow] units, restores 2 ammo per unit kill.

Enters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.

Increases damage dealt to units by 6%.

Increases damage dealt to heroes by 6%.

When health is below 25%, hero damage taken is reduced by 50%.

Each time a [Buckler] unit uses a skill, it restores 200 block points.

Reduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

While using [Bandage], the movement speed penalty is reduced from 50% to 30%.

Using [Centurion's Battle Drill] and [Thunderstruck] grants immunity to crowd control effects, except [Winded].

Using [Ironsides] increases your unit's defence by 30%.

Taking unit attacks increases all defence types by 20 points, stacking up to 8 times for 7 seconds. At max stacks, heals 2% of max health per second for 5 seconds.

Normal Attacks that hit an enemy increase movement speed by 5% for 6 seconds, stacking up to 3 times. After a [Roll], Normal Attacks within 2 seconds will fire three arrows simultaneously (each dealing 60% of a single arrow's damage) and inflict a 10% [Slowed] effect.

[Wrath of Artemis] and [Angry Hornets] will mark enemies. [Normal Attack] detonates this mark, dealing 200 + 8% of current health as [Bleeding] damage over 2 seconds (0.2-second interval between detonations).

[Enhanced Attack] grants an extra 4.5% Piercing Damage and 4.5% movement speed. Its duration is increased by 2 seconds, but the max stacks are reduced to 5.

[Heracles Throw] and [Heracles Throw (Mounted)] deal 10% more headshot damage.

Reduces damage taken during [Spartan Kick] by 30% and grants immunity to crowd control effects, except [Winded].

Reduces Stamina cost of [Sidestep] and Sidestep attacks.

Using [Hail of Blades] and [Flying Reaper] grants immunity to [Concussed] and [Knockback].

[God of Battles] no longer affects allies, but its effect is increased by 20% and applies to you and your unit regardless of distance.

During [Turn and Attack], grants immunity to crowd control effects, except [Winded].

[Normal Attack] hits blast surrounding enemies, dealing 600 burn damage.

Within 10 seconds of using [Blackpowder Grenade], it can be used again once. This only triggers once per cooldown cycle, and increases the cooldown by 15 seconds.

[Normal Attack] fires [Scatter Shot] instead.

Using an [Ultimate] restores 1.5% of max health per second for 10 seconds.

Casting [Mercy of Heaven] increases the defence of nearby allies by 10% for 5 seconds.

When health is above 70%, increases all damage by 100 points.

Landing a skill hit while in stealth causes the target to lose 4% of their current health per second and reduces their healing received by 60% for 5 seconds.

Stealth attacks stack critical value.

Reduces the cooldown of [Bo-Shurikens] by 1.5 seconds and increases its range by 25%.

While in [Bloodbath], increases Critical Value by 100%.

Casting [Blood Oath] and [Monstrous Blade] grants an extra stack of [Bloodlust].

While in [Bloodbath], gain a 4,000-point shield.

Hits from [Normal Attack and Sprint], [Control], and [Damage] skills mark enemy heroes for 4 seconds. Reaching 5 stacks deals 20% of their current health as [Bleeding] damage. The same target can only take this damage once every 15 seconds. Can be triggered cooperatively with other heroes.

Each hit from [Stinging Strike] on an enemy reduces the cooldown of [Scorpion's Snare] by an additional 1 second.

Increases damage dealt to heroes and units currently being healed by 15%.

When consuming Stamina to cast skills, gain 1 stack of the [Fight to the Death] buff (lasts 5 seconds, max 3 stacks). Each stack grants 10% damage reduction and 8% damage boost.

When using [Maelstrom], the third strike increases defence by 10%, and the fourth strike grants immunity to crowd control effects (except [Winded]) while increasing defence by 18%.

Reduces the Stamina cost of all Maul skills by 30%.

Each unit hit by [Bec de Corbin] grants a 3% all-type damage reduction per stack for 3 seconds, up to 10 stacks.

Each unit hit by [Weapon Dance] reduces the cooldown of your [Ultimate] by 0.5 seconds.

Reduces damage taken during your [Ultimate] by 10%.

Each stack of [Hard-Hitting] grants an extra 2% all-type damage boost.

Reduces the Stamina cost of mounted right-click attacks by 20%.

Hitting an enemy with a Normal Attack while mounted reduces the cooldown of [Full Tilt Charge] (mounted E skill) by 3 seconds.

Your fully-charged and overcharged Normal Attacks gain the "Piercing" attribute. Arrows will not disappear after hitting the first enemy unit; instead, they deal 60% damage and continue flying, piercing up to 2 units.

Each enemy hit by [Lightning Bolt] reduces its cooldown by 3 seconds.

Increases damage dealt to ranged units by 15%.

Using [Wandering Dragon] grants 1 stack of [Dragon's Courage]. Each stack provides 5% damage reduction, lasting 4 seconds and stacking up to 3 times. For 7 seconds after reaching max stacks, [Water Dragon], [Cold Dragon], and [Green Dragon] ignore 50% of the target's defence.

[Green Dragon] immediately gains the damage and Knockup effects of a 1-second charge without needing to charge.

Every use of the third strike of [Wandering Dragon], [Water Dragon], or [Sky Dragon] reduces the cooldown of your [Ultimate] by 2 seconds.

Hitting an enemy with [Hew] increases the damage they take from [Riposte] by 20% for 2 seconds. Hitting an enemy with [Riposte] increases the damage they take from [Hew] by 20% for 2 seconds.

When defending for more than 1 second, your next [Riposte] within 4 seconds will Knockdown the enemy.

[Moulinet Advance] can Knockback enemy units.
Transcribed from the official Aztecs update log ↗.
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