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Hero Runes

Chaos: A Realm Divided · 2026-06-25

Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole current set with costs and effects.

Rune rules

Unlocking

Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).

The budget

Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.

Seasonal reset

Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.

Reforging warning

Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.

Common runes

2

Attribute runes usable on any piece. The in-game announcement logs never list these, so they appear only for seasons captured in-game.

Yang Fire VIII

Cost 1

Increases Agility and Armour by 2 points.

Yang Fire VII

Cost 1

Increases Strength and Toughness by 2 points.

Helm runes

3

Headless General

Cost 3

Damage taken from Units is reduced by 20%. After taking an attack from Units, damage taken from Units is additionally reduced by 15% for 5 seconds. This can only trigger once every 15 seconds.

Severed Hair

Cost 3

Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Phantom Plums

Cost 2

When at an allied Supply Point, restores 2% of maximum Health per second.

Armour runes

4

Peach Garden Oath

Cost 2

Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Art of Stillness

Cost 3

Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Eradicating the Threat

Cost 3

When casting a non-ranged [Damage] skill, all types of defense values are increased by 25% for 8 seconds.

Calculated March

Cost 2

All defense values are increased by 3.5%. When Health is below 50%, all defense values are additionally increased by 2.5% for 5 seconds. This can only trigger once every 30 seconds.

Bracers runes

4

Fangs and Claws

Cost 3

When casting an Ultimate, all your damage dealt is increased by 10% for 5 seconds.

A Fearsome Name

Cost 3

When an Ultimate hits, reduces enemies' defense values by 5% for 5 seconds.

Line Breaker

Cost 2

Damage dealt to Units is increased by 6%.

Unexpected Strike

Cost 2

Damage dealt to Heroes is increased by 6%.

Boots runes

4

Fight to the Death

Cost 3

When Health is below 25%, damage taken from Heroes is reduced by 50%.

Unstoppable Force

Cost 3

Movement speed is increased by 6%. Upon death, the movement speed of surrounding allies is increased by 8% for 10 seconds.

Cyan Satchel

Cost 2

Bandage duration is reduced by 40%, but the total healing amount remains unchanged.

Starstep Ritual

Cost 2

While using Bandage, the movement speed reduction effect is lowered from 50% to 30%.

Weapon runes

45

Poleaxe

Preemptive Intercept

Cost 3

Upon entering combat, gradually increases maximum Health over 300 seconds, up to a maximum of 3,000 points. Resets upon death.

Unstoppable Drive

Cost 3

For every unit hit by [Weapon Dance], reduces the cooldown of your [Ultimate] by 0.5 seconds.

Iron Discipline

Cost 2

Damage taken during the [Ultimate] is reduced by 10%.

Glaive

Shaking the Realm

Cost 3

Gain immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].

Solo Ride

Cost 3

If the duration of the [Charge] sprint exceeds 2 seconds, your Slashing Damage and Slashing Armour Penetration are increased by 25% for 5 seconds.

Taking the Head

Cost 2

Gain immunity to all control effects except [Winded] during [Turn and Attack].

Maul

Yellow Sky Rises

Cost 3

When a skill consumes stamina, damage taken is reduced by 10% and damage dealt is increased by 8% for 5 seconds. Stacks up to 3 times.

Swarming the Earth

Cost 3

When using [Maelstrom], the third hit grants 10% all defense values. The fourth hit grants immunity to control effects except [Winded] and increases all defense values by 18%.

Bare-Chested Brawler

Cost 2

Stamina cost for all Maul skills is reduced by 30%.

Longsword & Shield

Aristocratic Lineage

Cost 3

Restores 0.5% maximum Health per second for 10 seconds after using an Ultimate.

Might of the North

Cost 3

The block-breaking value of [Shield Bash] is increased by 600 points.

Abundant Provisions

Cost 2

When Health is above 70%, all damage dealt is increased by 100 points.

Shortsword & Shield

Peerless Warrior

Cost 3

Gain immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].

Terror of Xiaoyao

Cost 3

Increases your Units' defense values by 30% when using [Ironsides].

Eight Gates Formation

Cost 2

When attacked by Units, all defense values increase by 20 points for 7 seconds. Stacks up to 8 times. Upon reaching max stacks, restores 2% maximum Health per second for 5 seconds (triggers once).

Spear

Bridge Defender

Cost 3

Each stack of [Hard-Hitting] grants an additional 2% increase to all types of damage.

Engraved in Stone

Cost 3

Stamina cost for [Mounted Right-Click] is reduced by 20%.

Western Divine Might

Cost 2

When you hit an enemy with a mounted [Basic Attack], reduces the cooldown of [Full Tilt Charge] (Mounted E Skill) by 3 seconds.

Pike

Absolute Courage

Cost 3

Using [Wandering Dragon] grants 1 stack of [Dragon's Courage], reducing damage taken by 5% for 4 seconds, stacking up to 3 times. At max stacks, [Water Dragon], [Cold Dragon], and [Green Dragon] will ignore 50% of the target's defense values for 7 seconds.

Splendid Spear

Cost 3

[Green Dragon] does not need to be fully charged to achieve the damage and Knockup effects of a 1-second charge.

Seven Charges

Cost 2

Each time the third stage of [Wandering Dragon], [Water Dragon], or [Sky Dragon] is used, the cooldown of your [Ultimate] is reduced by 2 seconds.

Nodachi

Stolen Harvest

Cost 3

When life-stealing, 30% of the healing effect is converted into damage dealt to enemies.

Martial Valor

Cost 3

[Dragon's Leap] does not require charging to gain the damage and Knockup effects of a 2-second charge, and it resets the cooldown of all skills except the Ultimate. Hitting an enemy with a skill grants [Heroic Blessing]; each stack increases damage by 2% and life-steal by 1.5%. Stacks up to 15 times for 6 seconds. When the duration ends, stacks are reduced by 3.

Zhao Yun's Wrath

Cost 2

Gain a 4,000-point shield while in the [Bloodbath] state.

Musket

Flames of Red Cliffs

Cost 3

A successful [Basic Attack] creates a blast that damages surrounding enemies, inflicting 600 burning damage.

Master Inventor

Cost 3

Within 10 seconds of using [Blackpowder Grenade], you may use [Blackpowder Grenade] again. This can only trigger once per cooldown cycle, and the cooldown time is increased by 15 seconds.

Thunderbolt Catapults

Cost 2

Bullets fired from [Basic Attacks] are replaced with [Scatter Shot].

Bow

Master Archer

Cost 3

Your fully-charged and over-charged [Basic Attacks] will pierce through 2 additional Unit enemies upon hit, dealing 60% damage.

Unrelenting Advance

Cost 3

For every enemy unit hit by [Lightning Bolt], its cooldown is reduced by 3 seconds.

Halberd Shot

Cost 2

Damage against ranged Units is increased by 15%.

Short Bow

Fleet Steed

Cost 3

For 4 seconds after a dodge roll, your Basic Attacks will fire three arrows simultaneously. They deal 60% damage and apply a 10% movement speed reduction to the enemy for 5 seconds.

Righteous Archery

Cost 3

[Wrath of Artemis] and [Angry Hornets] will mark enemies. The mark can be detonated by a [Basic Attack].

Zhuge's Crossbow

Cost 2

Each stack of [Enhanced Attack] grants an additional 4.5% Piercing Damage and 4.5% movement speed. The maximum stack limit is reduced to 5, and the duration is increased by 2 seconds.

Dual Blades

Hidden Crossing

Cost 3

Hitting a target with a skill while in stealth causes them to lose 4% of their current Health per second for 5 seconds, and reduces their healing received by 60%.

Night Raid

Cost 3

After entering [Sneak], Critical Value greatly increases every 3 seconds. The higher your base Critical Value, the higher the multiplier. This effect decays gradually upon leaving [Sneak]. It can also be triggered by [Bo-Shurikens] and [Great Thunderbolt].

Ambush Volley

Cost 2

Restores 8% Health for every Hero killed.

Chain Dart & Scimitar

Architect of Chaos

Cost 3

Hitting an enemy Hero with an attack applies 1 stack of a mark lasting 4 seconds. At 5 stacks, it inflicts 20% of their current Health as bleeding damage. The same target can only suffer this damage once every 15 seconds.

Perfect Trust

Cost 3

Each [Stinging Strike] that hits an enemy further reduces the cooldown of [Scorpion's Snare] by 1 second.

Severing the Lifeline

Cost 2

Damage against Heroes and Units undergoing healing is increased by 15%.

Shield & Spear

Flying Halberds

Cost 3

Headshot damage for [Heracles Throw] and [Heracles Throw (Mounted)] is increased by 10%.

Bull Dragger

Cost 3

Damage taken during [Spartan Kick] is reduced by 30%. Gain immunity to all control effects except [Winded] during [Spartan Kick].

Ancient Behemoth

Cost 2

Critical damage dealt during the [Ares' Cleave] skill is increased by 10%.

Bastard Sword

Sovereign's Sword

Cost 3

When [Hew] hits an enemy, damage they take from [Riposte] is increased by 20% for 2 seconds. When [Riposte] hits an enemy, damage they take from [Hew] is increased by 20% for 2 seconds.

Unbending Will

Cost 3

When defense time exceeds 1 second, the next [Heavy Attack] will Knockdown the enemy.

Righteous Force

Cost 2

Can Knockback enemy Units during [Moulinet Advance].

Transcribed from the official Chaos: A Realm Divided update log ↗.

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