Stronghold Bulwark
Cost 3Reduce Unit damage taken by 20%; while on a capture point, damage taken is reduced by 8%.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Roses: Ash and Bloom set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
Reduce Unit damage taken by 20%; while on a capture point, damage taken is reduced by 8%.
Reduce Unit damage taken by 20%; while on a capture point, damage dealt is increased by 8%.
Restores 2% maximum health per second while at a supply point.
After using [Bandage], become immune to Poison and Bleed for 10 seconds.
Reduces [Bandage]'s duration by 40%, while keeping the total heal amount unchanged.
For [Polearm] units, 30% of healing from Lifesteal is converted into damage to the target; units only.
[Melee Infantry - Special] units' Blunt Damage increases by 20%; units only.
Lance Cavalry gain [Immunity] while Charging, and exit [Immunity] after they take 1 hit or after 10s.
[Javelin], [Bow], [Musket], and [Crossbow] units restore 2 Ammo for each enemy unit killed.
Increases maximum health by 3%; upon death, nearby allies restore 10% of their maximum health.
Increases hero maximum health by 2500; when health is below 30%, reduces damage taken from units by 20%.
Reduces the [Chargers] amplification interval from 1.5 seconds to 0.5 seconds.
While on a capture point, Stamina recovery speed is increased by 35%.
While using [Bandage], the slowdown effect is lowered from 50% to 30%.
Increases speed by 4%; upon death, nearby allies gain a 8% speed boost for 10 seconds.
[Sideways Sweep] can now be used fourth time.
For each enemy hit by [Weapon Dance], the [Ultimate]'s cooldown is reduced by 0.5s.
Reduces damage taken by 10% when using ultimate skill.
Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].
[Wild Frenzy] no longer affects allies; its effect is increased by 20% and, regardless of distance, applies to yourself and your own Unit.
Damage taken from Ambush or Headshot is reduced by 15%.
The stamina cost of all skills of [Maul] is reduced by 30%.
Increases [Earthsplitter] impact area by 25%.
Stamina recovery speed is increased by 25%.
After using ultimate, restores 0.5% maximum health per second for 10 seconds.
[Mercy of Heaven] increases nearby allies' defense by 10% for 5 seconds.
When health is above 70%, increases all damage dealt by 100 points.
Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].
When using [Ironsides], your unit's Defense increases by 30%.
[Throw Shield]'s slowdown effect reduced to 20%, with cooldown reduced to 3 seconds, and range increased by 20%.
Each stack of [Hard-Hitting] additionally increases all types of damage by 2%.
Reduces stamina consumption by 20% when using [Mounted Right Click].
Increases damage of mounted attacks by 5%.
[Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] skills apply [Strong as a Storm] when hitting enemies. [Strong as a Storm] increases piercing armour penetration by 15% per stack.
When using [Green Dragon], gain the damage and knock-up of a 1-second charge without charging.
Each time using the third strike of [Wandering Dragon], [Water Dragon], or [Sky Dragon], the cooldown of the [Ultimate] is reduced by 2s.
[Ichi-no-Tachi] no longer requires charging to achieve the damage and knockback effect of a 2-second charge, also refreshing all cooldowns except ultimate. Hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and life drain by 1.5% per stack (up to 15 stacks, lasting 6 seconds). When the effect ends, 3 stacks are removed.
During [Bloodbath], increases critical value by 120% +1000.
During [Bloodbath], reduces damage taken by 15%, but the reduced damage is steadily dealt to you over the next 10 seconds.
After using [Blackpowder Grenade], you can cast it 1 more time within 10s; triggers only 1 time per cooldown cycle; cooldown increases by 15s.
Changes [Five Rounds Rapid] to fire grape shot; using [Five Rounds Rapid] also increases critical value by 120% +2000 for 10 seconds.
[Liquid Fire] ignites targets faster; Burning damage is increased by 10%.
Each enemy hit by [Lightning Bolt] reduces cooldown by 3s.
[Normal Attack] apply [Wound] stack, which explodes at 3 stacks, dealing 3% of current health +300 damage per second for 3 seconds. [Wound] also reduces speed by 5%.
Damage dealt by [Basic Attack] Accurate strikes is increased by 20%.
markers and explosions can now spread to up to 5 nearby targets. The bleed damage from spreading is reduced by 50% and is not affected by the [Desert Warrior] set bonus.
[Wrath of Artemis] and [Angry Hornets] apply markers to enemies, which can be detonated by [Normal Attack].
Each stack of [Enhanced Attack] now increases pierced damage by 4.5% and speed by 4.5%, but the maximum number of stacks is reduced to 5, and duration is increased by 2 seconds.
Increases [Quick March]'s damage by 30%.
Entering [Sneak] via [Infiltrator] allows Sprinting and Jumping.
Increases damage to units by 15%.
Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by 1 second.
[Scorpion's Snare] now gain Armour Piercing effect for an additional 1 second.
Increases damage dealt to enemies with over 600 slashing defence by 10%.
While [Ares' Cleave] is active, damage dealt by Accurate strikes is increased by 10%.
[Heracles' Throw] and [Heracles Mounted Throw] deal 10% more damage on headshots.
Reduces stamina consumption for [Sidestep] and [Sidestep Attack] by 25%.
[Cross Execution] cooldown reduced by 12 seconds.
When guarding for more than 1 second, your next [Heavy Attack] can knock down enemies.
[Driving Thrust] can be cast while controlled, except when Winded.
Transcribed from the official Roses: Ash and Bloom update log ↗.
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