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Hero Runes

Season Echo · 2026-03-25

Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Season Echo set with costs and effects, kept as an archive.

Past seasonThese runes rotated out and are no longer obtainable. The current set lives on the mainHero Runes page.

Rune rules

Unlocking

Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).

The budget

Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.

Seasonal reset

Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.

Reforging warning

Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.

Helm runes

3

Tempered Armor

Cost 3

Reduce Unit damage taken by 20%; after being attacked by Units, damage taken from Units is additionally reduced by 15% for 5 seconds, triggers once every 15 seconds.

Battlefield Survival

Cost 3

Reduce Unit damage taken by 20%; when Health is below 50%, damage taken from Units is additionally reduced by 10%.

Avalon's Blessing

Cost 2

Restores 2% maximum Health per second while at an allied Supply Point.

Armour runes

4

Martyr's Glory

Cost 2

Increases maximum Health by 5%; upon death, nearby allies instantly recover 10% of their maximum Health.

Hwarang Resolve

Cost 3

Damage taken is reduced by 10%; while in Knockback, Knockdown, Knockup, and Concussed states, damage taken is additionally reduced by 5%.

Divine Right

Cost 3

Damage taken is reduced by 10%; while on a capture point, damage taken is additionally reduced by 5%.

Dragonblood Bath

Cost 2

All defense values increased by 3.5%; when Health is below 50%, all defense values are additionally increased by 2.5% for 5 seconds, triggers once every 30 seconds.

Bracers runes

4

Khagan's Majesty

Cost 3

Upon casting an [Ultimate], increases all your damage types by 10% for 5 seconds.

Gladiator's Finisher

Cost 3

When your [Ultimate] hits, reduces enemies' defense values of all types by 5% for 5 seconds.

Phalanx Breaker

Cost 2

Damage to Units increased by 6%.

Hero Hunter

Cost 2

Damage to Heroes increased by 6%.

Boots runes

4

Competitive Edge

Cost 3

While on a capture point, Stamina recovery speed is increased by 35%.

Relentless Crusade

Cost 3

Movement speed increased by 6%; upon death, nearby allies gain an 8% movement speed boost for 10 seconds.

Numbing Remedy

Cost 2

Reduces Bandage duration by 40%, while keeping the total heal amount unchanged.

Rod of Asclepius

Cost 2

During Bandage, the movement speed slowdown effect is lowered from 50% to 30%.

Weapon runes

45

Poleaxe

Body of Beowulf

Cost 3

After entering combat, your maximum Health gradually increases over 300 seconds, up to a maximum of 3000, resets upon death.

Impending Doom

Cost 3

For each unit hit by [Weapon Dance], the [Ultimate]'s cooldown is reduced by 0.5 seconds.

Emperor's Mantle

Cost 2

Damage taken is reduced by 10% during your [Ultimate].

Glaive

Azure Dragon's Outrage

Cost 3

Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper].

Star Chaser

Cost 3

When the charge duration of [Charge] exceeds 2 seconds, your own Slashing Damage and Slashing Armour Penetration are increased by 25% for 5 seconds.

Chiyou's Dance

Cost 2

Grants immunity to all control effects except [Winded] during [Turn and Attack].

Maul

Ascetic's Oath

Cost 3

When releasing skills consumes Stamina, damage taken is reduced by 10% and damage dealt is increased by 8% for 5 seconds, stacks up to 3 times.

Radiant Smite

Cost 3

When using [Maelstrom], the third strike increases Defense by 10%, the fourth strike grants immunity to all control effects except [Winded] and increases Defense by 18%.

Steps of Yu

Cost 2

The Stamina cost of all Maul skills is reduced by 30%.

Longsword & Shield

Holy Absolution

Cost 3

After using an Ultimate, restores 0.5% maximum Health per second for 10 seconds.

Feral Strikes

Cost 3

The Block Break value of [Shield Bash] is increased by 600 points.

Olympian Radiance

Cost 2

When Health is above 70%, all damage values are increased by 100 points.

Shortsword & Shield

Unshakable Rock

Cost 3

Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck].

Hangu Bastion

Cost 3

When using [Ironsides], your Unit's Defense increases by 30%.

Abyssal Flow

Cost 2

When attacked by Units, all defense values are increased by 20 points for 7 seconds, stacks up to 8 times. At maximum stacks, triggers a one-time effect restoring 2% maximum Health per second over 5 seconds.

Spear

Serpent King's Venom

Cost 3

Each stack of [Hard-Hitting] additionally increases damage of all types by 2%.

Favor of Tengri

Cost 3

Reduces Stamina consumption by 20% when [right-clicking while mounted].

Desert Raid

Cost 2

When your mounted [Normal Attack] hits an enemy, the cooldown of [Full Tilt Charge] (mounted E skill) is reduced by 3 seconds.

Pike

Coiling Serpent

Cost 3

Using [Wandering Dragon] grants one stack of [Dragon's Courage] effect, reducing damage taken by 5% for 4 seconds, stacks up to 3 times. At maximum stacks, [Water Dragon], [Cold Dragon], and [Green Dragon] ignore 50% of the target's Defense for 7 seconds.

Dragon Soul Infusion

Cost 3

[Green Dragon] achieves the damage and Knockup effect of a 1-second charge without requiring any charge time.

Homage to the Phoenix

Cost 2

Each time the third strike of [Wandering Dragon], [Water Dragon], or [Sky Dragon] is used, the [Ultimate]'s cooldown is reduced by 2 seconds.

Nodachi

Profane Healing

Cost 3

When Life Drain is triggered, 30% of the healing effect is converted into damage applied to the enemy.

Void Flash

Cost 3

[Dragon's Leap] achieves the damage and Knockup effect of a 2-second charge without charging, and refreshes the cooldown of all skills except the Ultimate; hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and Life Drain by 1.5% per stack, up to 15 stacks, lasting 6 seconds, loses 3 stacks when the duration ends.

Einherjar's Ward

Cost 2

Gain a 4000-point shield while in the [Bloodbath] state.

Musket

Sultan's Roar

Cost 3

[Normal Attack] hits trigger an explosion around the enemy, dealing 300 Burning Damage.

Twin Thunders

Cost 3

Within 10 seconds of using [Blackpowder Grenade], it can be cast 1 more time, triggers only 1 time per cooldown cycle, cooldown increases by 15 seconds.

Northern Lion's Roar

Cost 2

Bullets fired by [Normal Attack] are replaced with grapeshot.

Bow

Sherwood Piercer

Cost 3

Your fully-charged and over-charged [Normal Attack] hitting enemy Units can pierce through 2 additional enemies, dealing 60% damage.

Fall of Nine Suns

Cost 3

For each enemy unit hit by [Lightning Bolt], its cooldown is reduced by 3 seconds.

Longbowman's Code

Cost 2

Damage against ranged Units increased by 15%.

Short Bow

Sylvan Zephyr

Cost 3

After rolling, your Normal Attack will fire three arrows simultaneously for 4 seconds, dealing 60% damage and slowing enemies by 10% for 5 seconds.

Bloodsworn Mark

Cost 3

[Wrath of Artemis] and [Angry Hornets] apply Marks to enemies, which can be detonated by [Normal Attack].

Windwhisperer

Cost 2

[Enhanced Attack] each stack additionally increases Piercing Damage by 4.5% and movement speed by 4.5%, maximum stacks reduced to 5, duration increased by 2 seconds.

Dual Blades

Assassin's Doom

Cost 3

Hitting a target with a skill while in Sneak causes them to lose 4% of their current Health per second for 5 seconds, and reduces healing received by 60%.

Fuma's Breath

Cost 3

After entering [Sneak], Critical Value sharply increases every 3 seconds, scales with your base Critical Value. Upon exiting [Sneak], this effect gradually diminishes. [Bo-Shurikens] and [Great Thunderbolt] can also trigger this.

Swallow's Return

Cost 2

Cooldown of [Bo-Shurikens] reduced by 1.5 seconds, range increased by 25%.

Chain Dart & Scimitar

Crescent Scar

Cost 3

Landing an attack on an enemy Hero applies 1 stack of a 4-second mark. Reaching 5 stacks inflicts Bleeding damage equal to 20% of their current Health, a single target can only take this damage once every 15 seconds.

Sanguine Heritage

Cost 3

Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by an additional 1 second.

Predator

Cost 2

Damage against healing Heroes and Units is increased by 15%.

Shield & Spear

Gungnir's Gaze

Cost 3

Headshot damage of [Heracles Throw] and [Heracles Mounted Throw] increased by 10%.

Berserker's Blood

Cost 3

Damage taken during [Spartan Kick] is reduced by 30%; grants immunity to all control effects except [Winded] during [Spartan Kick].

Mars' Resolve

Cost 2

Damage dealt by critical hits during [Ares' Cleave] is increased by 10%.

Bastard Sword

Cascading Waves

Cost 3

When [Hew] hits an enemy, they take 20% increased damage from [Riposte] for 2 seconds; when [Riposte] hits, they take 20% increased damage from [Hew] for 2 seconds.

King's Wrath

Cost 3

When guarding for more than 1 second, your next [Heavy Attack] can Knockdown the enemy.

Royal Waltz

Cost 2

Enemy Units can be Knocked back during [Moulinet Advance].

Transcribed from the official Season Echo update log ↗.

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