Camel's Saddle
[Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies.
Runes are seasonal upgrades for your hero's weapon and armor. Each piece holds up to 5 Rune Power, so every set is a budget puzzle. This page lists the whole Avalon: Knights of the Round Table set with costs and effects, kept as an archive.
Runes open after the level 50 quest "The Lore of The Runes". You get a small batch at season start; every 5 Season Levels unlock 6 more, up to 60 at Season Level 50. View yours in the Seasonal Runes tab on the Season page (default key F5).
Each rune costs 1 to 3 Rune Power. One equipment piece (helm, armour, bracers, boots or your weapon) holds at most 5 Rune Power and at most 3 runes, all different. The same rune can sit on several pieces at once where it applies.
Runes reset every season and are replaced with a new set that may have different names and effects. Level the new season to unlock them again.
Reforging a piece of equipment removes every rune on it. Reapply your runes after any reforge.
[Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies.
[Bandage]'s healing increased by 20%. Cost 3 Energies
Health increased by 3%. Upon dying, nearby allies recover 10% health. Cost 2 Energies
Recover 2% health every second while at a supply point you own. Cost 2 Energies
Toughness increased by 5. Cost 1 Energy.
While in a flag area, damage taken is reduced by 8%. Cost 3 Energies.
Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds. Cost 3 Energies.
Fall damage reduced by 60%. Cost 2 Energies.
Maximum health is increased by 300 and all defenses by 10. Cost 2 Energies.
[Bandage] grants immunity to poison and bleed for 10 seconds. Cost 1 Energy.
Resilience increased by 5. Cost 1 Energy.
Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds. Cost 3 Energies.
Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds. Cost 3 Energies.
While in a flag area, stamina recovery rate is increased by 35%. Cost 2 Energies.
Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds. Cost 2 Energies.
Strength increased by 5. Cost 1 Energy.
[Bandage] can be used while moving but the cooldown is increased by 10 seconds. Cost 3 Energies.
While in a flag area, damage dealt is increased by 8%. Cost 3 Energies.
Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds. Cost 2 Energies.
Movement speed is increased by 8% while at below 40% health. Cost 2 Energies.
Agility increased by 5. Cost 1 Energy.
[Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%. Cost 2 Energies.
After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies.
Damage dealt is increased by 14% while at below 50% health. Cost 3 Energies.
Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times. Cost 3 Energies.
[Basic Attack]'s armour penetration increased by 10% and damage by 15%. Cost 3 Energies.
Damage taken from rear attacks and headshots is reduced by 15%. Cost 2 Energies.
Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times. Cost 3 Energies.
For every 1 hero kill, restore 2 parts of stamina. Cost 2 Energies.
[Evade]'s movement distance is increased by 20%. Cost 3 Energies.
All damage is increased by 100 points while above 70% health. Cost 3 Energies.
Regenerates 70 health every second. Regeneration is twice at potent while below 50% health. Cost 2 Energies.
Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds. Cost 3 Energies.
All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies.
For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds. Cost 3 Energies.
All damage is increased by 0.3% for every 400 extra health gained. Cost 2 Energies.
All defenses increased by 40. Cost 2 Energies.
All non-victory skill cooldowns reduced by 10%. Cost 3 Energies.
Increased the damage by 10% when riding. Cost 3 Energies.
Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%. Cost 3 Energies.
Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds. Cost 3 Energies.
Using [Evade] increases movement speed by 20%. This effect quickly degrades. Cost 2 Energies.
Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies.
Defeating or assisting 1 hero reduces [Tiger's Claw]'s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]'s cooldown 1 second. Cost 3 Energies.
30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies.
Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies.
Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds. Cost 3 Energies.
[Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%. Cost 2 Energies.
Movement speed increased by 12% and damage taken by 8%. Cost 3 Energies.
Damage dealt against units is increased by 10%. Cost 2 Energies.
[Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots. Cost 3 Energies.
The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%. Cost 2 Energies.
Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%. Cost 3 Energies.
The bleed damage inflicted by the marker settlement stacks +1. Cost 3 Energies.
Each 1 enemy hero you kill restores 15% health. Cost 3 Energies.
Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death. Cost 3 Energies.
Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff. Cost 2 Energies.
[Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%. Cost 3 Energies.
Damage to heroes and units under healing increases by 15%. Cost 2 Energies.
[Leap and Slash]'s movement distance is increased by 50%. Cost 3 Energies.
Transcribed from the official Avalon: Knights of the Round Table update log ↗.
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