Halberdiers portrait

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Halberdiers

AT3 · MasteryInfantryPolearm
150Base Leadership
Leadership Doctrine
Standard-16% leadership126
Premium-10% leadership135

Attributes

Basic

Health
5,874
Strength
28
Speed
5
Labour
3.92

Attack

Piercing damage
1,220
Slashing damage
1,408
Blunt damage
766
Piercing armour pen.
1,560
Slashing armour pen.
1,212
Blunt armour pen.
360

Defence

Piercing defence
352
Slashing defence
395
Blunt defence
135
Block
350
Block recovery
23

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyFull Bot

Filled nodes show the recommended points, out of each node's max.

Increases health by 3%.Max level 1
Each level increases slashing armour penetration by 5%.Max level 2
Increases charge damage by 15%.Max level 1
Each level increases blocking break by 30%.Max level 3
Each level increases armour penetration while charging by 8%.Max level 2
Increases the number of enemies each soldier can attack with a single strike by 1.Max level 1
Each level increases slashing damage by 2%.Max level 2
Each level increases damage after sprinting by 8%.Max level 3
Increases damage dealt to infantry by 10%. Changes unit name to 'Elite Halberdiers'.Max level 1
Each level increases piercing armour penetration by 5%.Max level 2
Increases Critical Hit Change by 4%.Max level 1
Each level increases piercing damage by 2%.Max level 2
Each level increases brace weapon damage by 5%.Max level 3
Each level increases critical value by 4%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Increases the number of enemies each soldier can attack with a single strike by 1.Max level 1
Increases damage dealt to cavalry by 20%. Changes unit appearance. Changes unit name to 'Elite Halberdiers'.Max level 1

Skills

1

Pike Assault

Order your unit to charge a designated location. This inflicts high piercing damage on enemies in the unit's path.

2

Stand Firm

Order the unit to guard the area around their current position. This is only possible when in Block formation. While bracing, the first round of damage taken will be significantly reduced. The next time you get in formation, the effect will be reset.

Formations

Dispersed

The unit spreads out a little to lessen the damage from ranged attacks.

Phalanx

A dense formation intended to concentrate the unit's attack and defence capabilities.

Guide

Playstyle

  1. If you can manage to move from F2 to F2 in fight and let it brace, that’s the best (F2 requires all unit models to be at the X-move position)
  2. If it’s too hard or the fight moves too fast, just swap to F1 and insta-brace. Also move them in F1 in case you need to insta-brace

Doctrines

Highest level you can.

Mandatory

  • Anti-Cavalry Doctrine V (-35% DMG taken from cavalry while bracing, +DMG vs cavalry while bracing)
  • Anti-Cavalry Brace Doctrine (-30% DMG taken from cavalry when using Brace-type skills)
  • Bloodthirsty Doctrine (lifesteal + 12% DMG, alt for Piercing)
  • Piercing Damage Doctrine (+80 piercing DMG, +120 piercing AP)

Filler

  • LDS Doctrine (alt for Bleeding Brace)
  • Unit Damage Doctrine V (alt for Siege Fighter)
  • Siege Fighter Doctrine (+8% DMG in sieges)
  • Bleeding Brace Doctrine (Bracing inflicts bleeding on enemy cavalry: 16% max HP + 400 DMG)