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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Longsword & Shield weapon icon

Longsword & Shield

CHeavy ArmorHP / Armor build: Full Armor
Hero Killing1/10
Units Killing3/10
Dueling2/10
Crowd Control3/10

Loadouts

pick one column

Tank

Only build

Tank, no other viable playstyle. You buff and heal your frontline, then disrupt whatever the enemy is built around.

Spells
With ValourQWith ValourWith ValourIII15sDamageSlashes vertically with the longsword 2 times. Each hit deals 116% Base + 1403 Slashing Damage.Second pressBashes with the shield, then performs a horizontal slash. Each strike deals 124% Base + 1501 Slashing Damage. Third press:: Kicks forward, dealing 210% Base + 1754 Blunt Damage and inflicting Knockdown.Mercy of HeavenEMercy of HeavenMercy of HeavenIII20sEnhanceQuickly heals self, instantly recovering 1100 + 4% of max health, and recovering 500 + 1% of max health per second for 10 seconds. Nearby allies recover 1.5% of max health per second for 10 seconds.BuffGrants Pious, increasing Defence by 25% for 3 seconds. Upon expiration, becomes Unswerving, increasing Defence by 10% for 5 seconds. Hitting enemies with any skill refreshes the duration of Unswerving. Replaces this skill with [Knightly Vows] after use.RYour ChoiceClash of ShieldsTClash of ShieldsClash of ShieldsIII45sControlUltimateRaises the shield and charges forward, dealing 208% Base + 1735 Blunt Damage to enemies in the path and inflicting Knockup.

Mercy of Heaven is the core heal. Time it for the moments your frontline has to hold.

Wear
Guardsman's HelmetGuardsman's HelmetHelm · Heavy armourNormal Blue schematic2 pcIncreases maximum health by 5%.4 pcIncreases piercing, slashing, and blunt defence by 120 each.Guardsman's BracersGuardsman's BracersBracers · Heavy armourNormal Blue schematic2 pcIncreases maximum health by 5%.4 pcIncreases piercing, slashing, and blunt defence by 120 each.Guardsman's Body ArmourGuardsman's Body ArmourChest · Heavy armourNormal Blue schematic2 pcIncreases maximum health by 5%.4 pcIncreases piercing, slashing, and blunt defence by 120 each.Guardsman's BootsGuardsman's BootsBoots · Heavy armourNormal Blue schematic2 pcIncreases maximum health by 5%.4 pcIncreases piercing, slashing, and blunt defence by 120 each.ArchangelArchangelEpic schematicGuardsman'sArchangelNormal Blue · HeavyGuardsman before the epic schematic.

Imperial Knight's Not needed, but the class is far stronger with the ultimate's CC immunity.

Attributes
Full Armoror Full HP

Good to know

Best gender
Male (Animation Change depending on it)
Aiming
Hero: Assisted no, Locked no · Units: Assisted no, Locked no

Crafting

Weapon

Must roll
Blunt DMG / Blunt Pen / armour / toughness
Aim for
Blunt Damage~144+max 240
Blunt Pen~178+max 296

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Archangel.

Also good
Slashing / Piercing

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPAPiercing def / Slashing defBRest
Attributes
Full Armor/HP
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: With Valour, Sally Forth), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
Ancestral Lodge3Ancestral Lodge3 Rune PowerUsing an [Ultimate] restores 1.5% of max health per second for 10 seconds.
Flawless Jade2Flawless Jade2 Rune PowerWhen health is above 70%, increases all damage by 100 points.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Tank, no other viable play styles.

Core: With ValourWith ValourSlashes vertically with the longsword 2 times. Each hit deals 116% Base + 1403 Slashing Damage. Second press: Bashes with the shield, then performs a horizontal slash. Each strike deals 124% Base + 1501 Slashing Damage. Third press:: Kicks forward, dealing 210% Base + 1754 Blunt Damage and inflicting Knockdown., Mercy of HeavenMercy of HeavenQuickly heals self, instantly recovering 1100 + 4% of max health, and recovering 500 + 1% of max health per second for 10 seconds. Nearby allies recover 1.5% of max health per second for 10 seconds. Buff: Grants Pious, increasing Defence by 25% for 3 seconds. Upon expiration, becomes Unswerving, increasing Defence by 10% for 5 seconds. Hitting enemies with any skill refreshes the duration of Unswerving. Replaces this skill with [Knightly Vows] after use., filler spell, Clash of ShieldsClash of ShieldsRaises the shield and charges forward, dealing 208% Base + 1735 Blunt Damage to enemies in the path and inflicting Knockup.

Playstyle

As a Longsword player, your primary role is to support your team by providing buffs and healing, especially through Mercy of Heaven. Focus on landing it on your frontline at crucial moments to help them hold their position and withstand enemy attacks. Proper timing and positioning are key to maximizing the effect of your buffs.

Your secondary role is to disrupt the enemy. Against melee-heavy teams, use stuns and crowd control to break their formations, creating openings for your team. If the enemy relies on cavalry, your job is to intercept and disrupt their charges. Stun cavalry mid-charge to prevent them from wreaking havoc on your team. When facing Xuanjia heavy cavalry, engage early to force them to use their crowd control immunity, allowing your teammates to follow up with stuns and neutralize them.

In summary, balance between buffing your team, diving range and disrupting the enemy is essential for effective Longsword play.

Balance history

29 changes
  1. Source ↗
    • Mercy of Heaven I: Restores 0.5% of Max Health per second to nearby allies.
    • Mercy of Heaven II: Restores 1% of Max Health per second to nearby allies.
    • With Valour I/II: Adds an effect when pressed three times.
  2. FixSource ↗
    • Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
  3. FixSource ↗
    • Fixed an issue where the allies' status bar did not show the buff icon when allies received a defense boost from the Longsword & Shield rune [Hippocrates' Oath].
    • Fixed a mismatch between the description and actual effect of the [Pious] status gained after using [Mercy of Heaven] by Longsword & Shield hero.
    • Fixed a mismatch between the description and actual effect of the slowdown debuff applied by Longsword & Shield's [Shield Bash].
  4. RebalanceSource ↗
    • [Mercy of Heaven I]: Reduce continuous health recovery from 500 + 1.5% of maximum health per second to 500 + 0.5% of maximum health per second; reduce defense increase of [Pious] in the first 3s from 50% to 25%; reduce defense increase of following [Unswerving] effect from 20% to 10%; increase Cooldown from 18s to 20s.
    • [Mercy of Heaven II]: Reduce instant health recovery from 1100 + 6% of maximum health to 1100 + 4% of maximum health; reduce continuous health recovery from 500 + 1.5% of maximum health per second to 500 + 0.75% maximum health per second; reduce defense increase of [Pious] in the first 3s after the skill is used from 50% to 25%; reduce defense increase of following [Unswerving] effect from 20% to 10%; increase Cooldown from 18s to 20s.
    • [Mercy of Heaven III]: Reduce instant health recovery from 1100 + 6% of maximum health to 1100 + 4% of maximum health; reduce continuous health recovery from 500 + 1.5% of maximum health per second to 500 + 1% maximum health per second; increase the health recovery for allies from 1% of maximum health to 1.5% of maximum health for 10s; reduce defense increase of [Pious] in the first 3s after the skill is used from 50% to 25%; reduce defense increase of following [Unswerving] effect from 20% to 10%; increase Cooldown from 18s to 20s.
  5. FixSource ↗
    • Fixed the issue where the [Hippocrates' Oath] rune did not have an effect on [Mercy of Heaven I] and [Mercy of Heaven II].
  6. FixSource ↗
    • Fixed the issue where the Clash of Shields skill's effect was missing when the Longsword & Shield Hero activates the [Imperial Knight] four-piece Set Attributes and wears the [Angelic Duality] Weapon Skins.
  7. Source ↗
    • [Mercy of Heaven] no longer grants melee damage reduction. Health recovery icon replaced to make it more easily distinguishable from Bandage.
  8. BuffSource ↗
    • [Mercy of Heaven] I: recover 3% health every second for 8 seconds, changed to recover 1.5% + 500 health every second for 8 seconds. II: immediately recover 6% + 1,100 health and another 1.5% + 500 health every second for 9 seconds (was immediately 10% and another 3% every second). III: same values as II but over 10 seconds. Healing remains unchanged for allies.
    • [Clash of Shields]: Charges will no longer stop from block break stuns. This effect only lasts during the charge.
  9. BuffSource ↗
    • Rune [Endless Vitality]: Regenerates 70 health every second (was 0.25% health every second). Regeneration is twice at potent while below 50% health.
  10. FixSource ↗
    • Improved the hitbox of Longsword & Shield's [Sally Forth] and [With Valour], to fix the issue where some hits dealt no damage.
  11. Source ↗
    • [Clash of Shields]: Charges forward while blocking against frontal attacks.
  12. FixSource ↗
    • Fixed an issue where the Longsword & Shield rune [Shared Fate] would sometimes trigger multiple times in a short period of time.
    • Fixed an issue where rolling immediately after casting the Longsword & Shield skills [Mercy of Heaven] or [Knightly Vows] would prevent the skills from taking effect.
  13. RebalanceSource ↗
    • Merged the [Knightly Vows] and [Mercy of Heaven] skills so you can switch between healing and speed. Using one replaces it with the other and refreshes the cooldown (both cooldown 10 seconds).
    • [Mercy of Heaven]: immediately recovers 10% health and 3% health every second for 10 seconds; restores allies' health by 1% every second for 10 seconds; grants 15% melee damage reduction for 3 seconds. New: grants Piety (+50% all defenses for 3 seconds), then Unswerving (+20% defenses for 5 seconds, refreshed by hitting an enemy with any skill).
    • [Knightly Vows]: I/II/III increase the movement speed of yourself and allies by 10%/15%/20% for 9 seconds; no longer removes Concussed. New: grants Spearhead (+30% all armor penetration for 3 seconds), then Spirited (+15% armor penetration for 5 seconds, refreshed by hitting an enemy with any skill).
    • [Paladin] remade into [Crusade Counter]: first stage can knock enemies back (I 113% + 944 / II 127% + 1,062 / III 141% + 1,180 blunt); second stage inflicts 200 bleed per second for 5 seconds (I 93% + 1,128 / II 104% + 1,269 / III 116% + 1,410 slashing) and removes Dazed and Knocked Down; 15-second cooldown.
    • [Martial Prowess]: hitting an enemy no longer restores 3% health. I 59% + 711 slashing, -5% enemy defenses for 6 seconds; II 66% + 800, -10%; III 73% + 889, -15% (stacks up to 2). Removes Dazed and Knocked Down.
    • [Shield Bash]: first hit reduces enemy movement speed by 75% for I 1s / II 2s / III 3s; second hit stuns (I 112% + 931 / II 126% + 1,047 / III 139% + 1,164 blunt). Block reduction increased to 25%. Cooldown increased to 12 seconds (was 10).
    • [With Valor]: damage values adjusted across three stages; cooldown reduced to 15 seconds (was 16).
    • [Sally Forth]: first stage ignores block effects; second stage stuns; damage values adjusted across stages; cooldown adjusted to 45 seconds.
    • [Clash of Shields]: no longer slows for 75%; damage no longer diminishes when hitting multiple enemies; damage values adjusted (I 166% + 1,388 / II 187% + 1,562 / III 208% + 1,735 blunt).
    • [Combat Dismount]: armor penetration multiplier reduced to 1.77 (was 2.06).
    • Other Improvements: improved the movement trajectory of all skills so multi-strike skills are easier to hit; piercing damage reduced by 12% but now inflicts Dazed; maximum block increased by 12.5%; slightly increased shield block hitbox.
  14. BuffSource ↗
    • [Shield Bash]: Reduced the cooldown to 10 seconds (was 12).
  15. NerfSource ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
  16. BuffSource ↗
    • [Clash of Shields] Clash of Shields I: Cooldown reduced to 55 seconds (was 60). Clash of Shields II: Cooldown reduced to 50 seconds (was 55). Clash of Shields III: Cooldown reduced to 45 seconds (was 50). [With Valor] With Valor I: Adjusted the slashing damage of the first strike to 93% + 1,100 (was 93% + 1,086 points). Adjusted the slashing damage of the second strike to 93% + 1,100 (was 93% + 1,086 points). With Valor II: Adjusted the slashing damage of the first strike to 103% + 1,305 (was 103% + 1,294 points). Adjusted the slashing damage of the second strike to 103% + 1,305 (was 103% + 1,294 points). With Valor III: Adjusted the slashing damage of the first strike to 113% + 1,355 (was 113% + 1,306 points). Adjusted the slashing damage of the second strike to 113% + 1,466 (was 113% + 1,306 points). III: Adjusted the blunt damage of the third strike to 207% + 1,673 (was 207% + 1,306 points).
  17. Source ↗
    • [Sally Forth] I: first strike slashing to 150% + 2,011 (was 150% + 1,901); second strike blunt to 274% + 1,851 (was 274% + 1,731); third strike piercing to 250% + 3,368 (was 250% + 3,169).
    • [Sally Forth] II: first strike slashing to 150% + 2,127 (was 150% + 2,190); second strike blunt to 274% + 2,134 (was 274% + 1,934); third strike piercing to 250% + 3,759 (was 250% + 3,649).
    • [Sally Forth] III: first strike slashing to 158% + 2,775 (was 158% + 2,602); second strike blunt to 288% + 2,574 (was 288% + 2,245); third strike piercing to 263% + 4,885 (was 263% + 4,336).
  18. FixSource ↗
    • Fixed an issue where Longsword & Shield could heal artillery.
  19. Source ↗
    • Triggering Mercy of Heaven will grant a 15% reduction to melee damage taken for 3 seconds. Also heals you for 5% of your health every 3 seconds during its duration.
  20. FixSource ↗
    • Resolved an issue where the healing effect of the Longsword & Shield [Obscure Hide Design] would remain when switching weapons.
  21. FixSource ↗
    • Resolved an issue where [Paladin] of longsword & shield heroes wouldn't correctly reduce the defence of enemies hit.
  22. RebalanceSource ↗
    • The Longsword & Shield currently has too low damage output and so we are raising the damage its skills deal.
    • [With Valour]: Increase each attacks' base damage by 10%.
    • [Paladin]: Replaced its slow effect. Enemies hit instead have their defence reduced by 15% for 6 seconds.
    • [Shield Bash]: Increase each attacks' block break by 150.
    • [Sally Forth]: The final attack knocks enemies back in a small range.
    • Increase the block break of basic attacks.
  23. RebalanceSource ↗
    • With Valour II: 20 second cooldown changed to 18 second cooldown
    • With Valour III: 20 second cooldown changed to 16 second cooldown
    • Martial Prowess I: damage of each attack 50% Basic + 817 Slashing Damage changed to 60% Basic + 917 Slashing Damage.
    • Martial Prowess II: damage of each attack 55% Basic + 825 Slashing Damage changed to 70% Basic + 925 Slashing Damage.
    • Martial Prowess III: damage of each attack 60% Basic + 837 Slashing Damage changed to 80% Basic + 937 Slashing Damage.
    • Paladin I: first attack 60% Basic + 858 changed to 80% Basic + 958 Slashing Damage, second attack 90% Basic + 1124 changed to 110% Basic + 1224 Slashing Damage.
    • Paladin II: first attack 75% Basic + 953 changed to 90% Basic + 1053 Slashing Damage, second attack 105% Basic + 1364 changed to 120% Basic + 1464 Slashing Damage.
    • Paladin III: first attack 80% Basic + 1047 changed to 100% Basic + 1147 Slashing Damage, second attack changed to 130% Basic + 1565 Slashing Damage.
  24. RebalanceSource ↗
    • With Valour I: One-hit attack, 100% Basic + 954 Slashing Damage, 28 second cooldown changed to Two-hit Combo with each hit dealing 83% Basic + 1,086 Slashing Damage, 20 second cooldown.
    • With Valour II: Two-hit Combo with each hit dealing 100% Basic + 1,107 Slashing Damage, 24 second cooldown changed to Two-hit Combo with each hit dealing 93% Basic + 1,294 Slashing Damage, 20 second cooldown.
    • Paladin I: One-hit attack, 75% Basic + 758 Slashing Damage changed to Two-hit Combo, with the first attack dealing 60% Basic + 858 Slashing Damage, and the second hit dealing 90% Basic + 1,124 Slashing Damage.
    • Paladin II: first hit 75% Basic + 903, second hit 105% Basic + 1,264 Slashing Damage changed to first hit 75% Basic + 953, second hit 105% Basic + 1,364 Slashing Damage.
    • Martial Prowess I: 60% Basic + 607 Slashing Damage, 1% Recovery changed to 50% Basic + 817 Slashing Damage, 3% Recovery.
    • Martial Prowess II: 60% Basic + 722 Slashing Damage, 2% Recovery changed to 55% Basic + 825 Slashing Damage, 3% Recovery.
  25. Source ↗
    • Multi-step skill cooldowns now start every time a step of the skill is cast.
    • With Valour: I changed from 32 seconds to 28 seconds, II from 28 to 24, III from 24 to 20.
    • Sally Forth: I changed from 50 seconds to 47 seconds, II from 45 to 42, III from 40 to 37.
  26. BuffSource ↗
    • Knightly Vow I: The "Increases Longsword & Shield hero's movement speed by 30% for 9 seconds" effect has been changed to "Increases the movement speed of Longsword & Shield hero and nearby allies by 15% for 9 seconds."
    • Knightly Vow II: The "Increases Longsword & Shield hero's movement speed by 40% and the movement speed of nearby allies by 20% for 9 seconds" effect has been changed to "Increases the movement speed of Longsword & Shield hero and nearby allies by 20% for 9 seconds."
    • Knightly Vow III: The "Increases Longsword & Shield hero's movement speed by 50% and the movement speed of nearby allies by 20% for 9."
    • Fixed a bug that Longsword & Shield's skill: Mercy of Heaven animation would cause low frame issue when there were too many soldiers nearby.
  27. RebalanceSource ↗
    • Removed the "Repelled" effect for the first hit with Shield Bash.
  28. RebalanceSource ↗
    • With Valour III: Increased damage by 3%
    • Paladin III: Increased slashing damage by 5%
    • Sally Forth III: Increased damage by 5%
    • Adjusted the repelled animation and displacement distance for Shield Bash III.
  29. FixSource ↗
    • Fixed a bug where Longsword & Shield were occasionally locked in defense while fighting back.

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