← Hero Guides · Weapon
By Amya · Updated 2026-10-26

Longsword & Shield
Loadouts
pick one columnTank
Only buildTank, no other viable playstyle. You buff and heal your frontline, then disrupt whatever the enemy is built around.
QWith ValourWith ValourIII15sSlashes vertically with the longsword 2 times. Each hit deals 116% Base + 1403 Slashing Damage.Second pressBashes with the shield, then performs a horizontal slash. Each strike deals 124% Base + 1501 Slashing Damage. Third press:: Kicks forward, dealing 210% Base + 1754 Blunt Damage and inflicting Knockdown.
EMercy of HeavenMercy of HeavenIII20sQuickly heals self, instantly recovering 1100 + 4% of max health, and recovering 500 + 1% of max health per second for 10 seconds. Nearby allies recover 1.5% of max health per second for 10 seconds.BuffGrants Pious, increasing Defence by 25% for 3 seconds. Upon expiration, becomes Unswerving, increasing Defence by 10% for 5 seconds. Hitting enemies with any skill refreshes the duration of Unswerving. Replaces this skill with [Knightly Vows] after use.RYour Choice
TClash of ShieldsClash of ShieldsIII45sRaises the shield and charges forward, dealing 208% Base + 1735 Blunt Damage to enemies in the path and inflicting Knockup.Mercy of Heaven is the core heal. Time it for the moments your frontline has to hold.
Imperial Knight's Not needed, but the class is far stronger with the ultimate's CC immunity.
Good to know
- Best gender
- Male (Animation Change depending on it)
- Aiming
- Hero: Assisted no, Locked no · Units: Assisted no, Locked no
Crafting
Weapon
- Must roll
- Blunt DMG / Blunt Pen / armour / toughness
- Aim for
- Blunt Damage~144+max 240Blunt Pen~178+max 296
Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Archangel.
- Also good
- Slashing / Piercing
Armour
- Roll order
- SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPAPiercing def / Slashing defBRest
- Attributes
- Full Armor/HP
Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: With Valour, Sally Forth), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.
Guide
Tank, no other viable play styles.
Core:
With Valour
With ValourSlashes vertically with the longsword 2 times. Each hit deals 116% Base + 1403 Slashing Damage.
Second press:
Bashes with the shield, then performs a horizontal slash. Each strike deals 124% Base + 1501 Slashing Damage.
Third press::
Kicks forward, dealing 210% Base + 1754 Blunt Damage and inflicting Knockdown.,
Mercy of Heaven
Mercy of HeavenQuickly heals self, instantly recovering 1100 + 4% of max health, and recovering 500 + 1% of max health per second for 10 seconds. Nearby allies recover 1.5% of max health per second for 10 seconds.
Buff:
Grants Pious, increasing Defence by 25% for 3 seconds. Upon expiration, becomes Unswerving, increasing Defence by 10% for 5 seconds. Hitting enemies with any skill refreshes the duration of Unswerving.
Replaces this skill with [Knightly Vows] after use., filler spell,
Clash of Shields
Clash of ShieldsRaises the shield and charges forward, dealing 208% Base + 1735 Blunt Damage to enemies in the path and inflicting Knockup.
Playstyle
As a Longsword player, your primary role is to support your team by providing buffs and healing, especially through Mercy of Heaven. Focus on landing it on your frontline at crucial moments to help them hold their position and withstand enemy attacks. Proper timing and positioning are key to maximizing the effect of your buffs.
Your secondary role is to disrupt the enemy. Against melee-heavy teams, use stuns and crowd control to break their formations, creating openings for your team. If the enemy relies on cavalry, your job is to intercept and disrupt their charges. Stun cavalry mid-charge to prevent them from wreaking havoc on your team. When facing Xuanjia heavy cavalry, engage early to force them to use their crowd control immunity, allowing your teammates to follow up with stuns and neutralize them.
In summary, balance between buffing your team, diving range and disrupting the enemy is essential for effective Longsword play.















