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← Hero Guides · Weapon

By Amya · Updated 2026-10-26

Pike weapon icon

Pike

CMedium ArmorAgility build: Full Agility
Hero Killing3/10
Units Killing3/10
Dueling1/10
Crowd Control2/10

Loadouts

pick one column

Full Agility

Hero killer

Hero killer, high burst but you die fast. Viable if you use it carefully.

Spells
Wandering DragonQWandering DragonWandering Dragon3sCleanseEnhanceFirst pressFlips backward 5 meters and swings the pike, dealing 40% Base + 557 Slashing Damage. Removes Dazed upon use, and increases Movement Speed by 30% for 4 seconds.Second pressSpins backward 6 meters while twirling the pike, dealing 2 strikes of 60% Base + 685 Slashing Damage. Removes Dazed upon use, and increases all Damage and Armour Penetration by 12% for 4 seconds.Third pressCartwheels backward 8 meters using the pike. Removes Dazed, Knockdown, and Concussed upon use; reduces damage taken by 30% for 4 seconds.Press after UltimateSwings the pike around to attack surrounding enemies. Hitting with the pike head deals 75% Base + 801 Slashing Damage, while hitting with the shaft deals 60% Base + 1003 Blunt Damage, striking 3 times in total. The first two strikes inflict Knockback. The final strike inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.Water DragonEWater DragonWater Dragon3sDamageFirst pressDashes forward 3 meters with the pike on the back, stopping upon contact with an enemy to deal 80% Base + 428 Piercing Damage.Second pressDashes forward another 5 meters with the pike in hand, stopping upon contact with an enemy to deal 105% Base + 539 Piercing Damage.Third pressThrusts forward 3 times consecutively, followed by 1 heavy thrust. Each strike deals 52% Base + 758 Piercing Damage. The final thrust deals double damage and inflicts Knockup.Press after UltimateGrips the pike and charges forward 6 meters unhindered by enemies, dealing 147% Base + 1848 Piercing Damage. Inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.Sky DragonRSky DragonSky Dragon3sDamageFirst pressPerforms an upward strike. Hitting with the pike head deals 140% Base + 972 Slashing Damage, while hitting with the shaft deals 130% Base + 1051 Blunt Damage.Second pressLeaps up to smash downward with the pike, dealing 150% Base + 1433 Blunt Damage.Third pressSpins the pike and brings it down heavily, dealing 170% Base + 2218 Blunt Damage. Inflicts Knockback on enemy Heroes, and Knockdown on enemy Units.Press after UltimateThrusts forward with the pike. If it successfully pierces an enemy, inflicts Winded and throws them, dealing a total of 165% Base + 1815 Piercing Damage. Winded cannot be blocked. These skills share cooldowns, and their combo stages can be chained together.Green DragonTGreen DragonGreen Dragon30sControlUltimateCan be charged, continuously consuming Stamina. On release: Dashes forward with the pike, piercing through enemies unhindered. Charged less than 0.5s: Dashes forward 4 meters, dealing 146% Base + 1848 Piercing Damage and inflicting Knockback. Charged 0.5s or more: Dashes forward 6 meters, dealing 183% Base + 2310 Piercing Damage and inflicting Knockdown. Charged 1s or more: Dashes forward 8 meters, dealing 293% Base + 3697 Piercing Damage and inflicting Knockup.Control RemovalRemoves Dazed and Knockdown upon use. After dashing, can be chained into the final combo stage of another skill.

Green Dragon is your main damage on heroes. Follow it with Water Dragon or Sky Dragon, and slip one auto-attack into the combo for more damage.

Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Dragon ClawDragon ClawEpic schematicCarnifex'sDragon ClawNormal Blue · MediumThe normal reforged Carnifex set beats the epic schematic on stats and defences.
Attributes
Full Agility

Full Armour / Health

Most viable

The most viable build and the one most people run. You last far longer in melee, which is what lets you open formations alongside your units.

Spells
Wandering DragonQWandering DragonWandering Dragon3sCleanseEnhanceFirst pressFlips backward 5 meters and swings the pike, dealing 40% Base + 557 Slashing Damage. Removes Dazed upon use, and increases Movement Speed by 30% for 4 seconds.Second pressSpins backward 6 meters while twirling the pike, dealing 2 strikes of 60% Base + 685 Slashing Damage. Removes Dazed upon use, and increases all Damage and Armour Penetration by 12% for 4 seconds.Third pressCartwheels backward 8 meters using the pike. Removes Dazed, Knockdown, and Concussed upon use; reduces damage taken by 30% for 4 seconds.Press after UltimateSwings the pike around to attack surrounding enemies. Hitting with the pike head deals 75% Base + 801 Slashing Damage, while hitting with the shaft deals 60% Base + 1003 Blunt Damage, striking 3 times in total. The first two strikes inflict Knockback. The final strike inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.Water DragonEWater DragonWater Dragon3sDamageFirst pressDashes forward 3 meters with the pike on the back, stopping upon contact with an enemy to deal 80% Base + 428 Piercing Damage.Second pressDashes forward another 5 meters with the pike in hand, stopping upon contact with an enemy to deal 105% Base + 539 Piercing Damage.Third pressThrusts forward 3 times consecutively, followed by 1 heavy thrust. Each strike deals 52% Base + 758 Piercing Damage. The final thrust deals double damage and inflicts Knockup.Press after UltimateGrips the pike and charges forward 6 meters unhindered by enemies, dealing 147% Base + 1848 Piercing Damage. Inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.Sky DragonRSky DragonSky Dragon3sDamageFirst pressPerforms an upward strike. Hitting with the pike head deals 140% Base + 972 Slashing Damage, while hitting with the shaft deals 130% Base + 1051 Blunt Damage.Second pressLeaps up to smash downward with the pike, dealing 150% Base + 1433 Blunt Damage.Third pressSpins the pike and brings it down heavily, dealing 170% Base + 2218 Blunt Damage. Inflicts Knockback on enemy Heroes, and Knockdown on enemy Units.Press after UltimateThrusts forward with the pike. If it successfully pierces an enemy, inflicts Winded and throws them, dealing a total of 165% Base + 1815 Piercing Damage. Winded cannot be blocked. These skills share cooldowns, and their combo stages can be chained together.Green DragonTGreen DragonGreen Dragon30sControlUltimateCan be charged, continuously consuming Stamina. On release: Dashes forward with the pike, piercing through enemies unhindered. Charged less than 0.5s: Dashes forward 4 meters, dealing 146% Base + 1848 Piercing Damage and inflicting Knockback. Charged 0.5s or more: Dashes forward 6 meters, dealing 183% Base + 2310 Piercing Damage and inflicting Knockdown. Charged 1s or more: Dashes forward 8 meters, dealing 293% Base + 3697 Piercing Damage and inflicting Knockup.Control RemovalRemoves Dazed and Knockdown upon use. After dashing, can be chained into the final combo stage of another skill.

Wandering Dragon phases through units at every stage and its third stage clears Dazed, Knockdown and stun. Use it as the follow-up when you only want to open a formation.

Wear
Carnifex's HelmCarnifex's HelmHelm · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's GlovesCarnifex's GlovesBracers · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's CamisoleCarnifex's CamisoleChest · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Carnifex's BootsCarnifex's BootsBoots · Medium armourNormal Blue schematic2 pcIncreases piercing, slashing, and blunt damage by 150 each.4 pcIncreases Strength, Agility, Toughness and Armour by 10.Dragon ClawDragon ClawEpic schematicCarnifex'sDragon ClawNormal Blue · MediumThe normal reforged Carnifex set beats the epic schematic on stats and defences.
Attributes
Full Armouror Full Healthor Mix Health/Armour

Good to know

Best gender
Female (animation changes depending on it)
Aiming
Hero: Assisted off, Locked off · Units: Assisted off, Locked off

Crafting

Weapon

Must roll
Piercing pen/Piercing
Aim for
Piercing Pen~335+max 558
Piercing Damage~212+max 354

Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Dragon Claw.

Also good
Slashing(pen)/Blunt(pen)

Armour

Roll order
SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPACrit Value / Piercing defBRest
Attributes
Full Armour | Full Health | Full Agility | Mix Health/Armour
Rolls
Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to any of this? See crafting and honing.

Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Water Dragon, Sky Dragon, Cold Dragon), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.

Weapon5/5
First Thunder3First Thunder3 Rune Power[Green Dragon] immediately gains the damage and Knockup effects of a 1-second charge without needing to charge.
Stone Ring2Stone Ring2 Rune PowerEvery use of the third strike of [Wandering Dragon], [Water Dragon], or [Sky Dragon] reduces the cooldown of your [Ultimate] by 2 seconds.
Helm5/5
Pick one
Crown Soul3Crown Soul3 Rune PowerReduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%.
or
Abyssal Rift3Abyssal Rift3 Rune PowerReduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take [Poison] damage equal to 2% of their max health per second for 10 seconds.
Yang Fire VIII1Yang Fire VIII1 Rune PowerIncreases Agility and Armour by 2 points.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Armour5/5
Pick one
Flower War3Flower War3 Rune PowerUsing non-ranged [Damage] skills increases all defence types by 25% for 8 seconds.
or
Earth's Vessel3Earth's Vessel3 Rune PowerReduces damage taken by 10%. When in [Knockback], [Knockdown], [Knockup], or [Concussed] states, further reduces damage taken by 25%.
Pick one
Hidden Blade2Hidden Blade2 Rune PowerIncreases Slashing Damage of [Buckler] units by 6%.
or
Blood Copper2Blood Copper2 Rune PowerLifesteal from [Poleaxe] units converts 50% of the healing amount into damage to the target. Only effective for units.
Bracers5/5
Obsidian Saw2Obsidian Saw2 Rune PowerIncreases damage dealt to units by 6%.
Pick one
Captor's Glory2Captor's Glory2 Rune PowerIncreases damage dealt to heroes by 6%.
or
Diving Eagle3Diving Eagle3 Rune PowerEnters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds.
Yang Fire VII1Yang Fire VII1 Rune PowerIncreases Strength and Toughness by 2 points.
Boots5/5
Falling Talon3Falling Talon3 Rune PowerWhen health is below 25%, hero damage taken is reduced by 50%.
Healing Herbs2Healing Herbs2 Rune PowerReduces [Bandage] duration by 40% while keeping the total healing amount unchanged.

Guide

Full AgilityHero killer, high burst but you die fast.

Hero Killer playstyle has to be used carefully since you die very fast due to high burst damage in the game. If used properly it is viable.

Full Armour / HealthThe most viable build, tanky formation opener.

This build is currently the most viable since you can last a lot longer in close melee combat, which allows you to open formations and play more aggressive in combination with your units. This build is mostly used.

Skills

WANDERING DRAGON: Every stage of this skill allows you to phase through units.

  • STAGE ONE: Increases your movement speed by 30% for 3 seconds and adds a damage reduction of 30% for 3 seconds. Perfect for starting a combination of attacks and to increase your speed while on foot. Can also be used to reposition yourself behind an enemy unit or gain distance faster in a hero fight.
  • STAGE TWO: Adds a damage reduction of 30% for 3 seconds and increases all types of damage and armour penetration by 12%.
  • STAGE THREE: This skill will again add a damage reduction of 30%, and it is also used as ANTI-CC because it immediately removes “dazed”, “knocked down” and “stun”. While engaging in hero fights this should be kept in mind.

SKY DRAGON:

All stages deal blunt or piercing damage. The 3 stages are used in combination with other skills. Can also be used to break soft gates fast.

ULTIMATE: Your ultimate is GREEN DRAGON, which is used to deal your main damage to enemy heroes. It is recommended to use the WATER DRAGON or SKY DRAGON (Pin) as a follow up in the hero fight. You should do 1 auto attack in-between the combo to do even more damage. If you simply want to open a formation you should use WANDERING DRAGON as a follow up, since it has a big radius of effect which disrupts formations easily.

RIGHT CLICK ON HORSE: The right click when mounted is very powerful to open enemy formations, so if you decide to engage an enemy unit make sure to execute a right click before dismounting. It can also be used to stagger cav or dismount heroes on their horse. The right click also adds a lot of speed on horse when pressed.

LEFT CLICK ON HORSE: The left click while mounted should be used before dismounting, because it consumes no stamina and also staggers the enemy.

Hero vs Hero fight:

When fighting heroes as a pike it is your goal to knock the enemy down and land your ultimate. While learning this class you should always try to be as mobile and flexible as possible. Use your dismount to stun heroes, mix in auto attacks into your combos, roll and block to cancel animations, and never be stationary as pike. MOVEMENT IS KEY!

Learn your combos and the little tricks as shown in the videos down below to outplay your enemy.

Learn from the best Tournament players to watch for this weapon. Watch their POV and understand why they do what they do.

Balance history

20 changes
  1. FixSource ↗
    • Fixed an issue where female characters using Pike experienced abnormal displacement when knocked back.
  2. NerfSource ↗
    • The cooldown of the third stage of [Water Dragon] has been increased from 1 second to 1.5 seconds.
  3. BuffSource ↗
    • The grab range logic for the [Sky Dragon] skill after using the Ultimate skill has been optimized.
    • The cooldown time for all skills except the Ultimate skill has been adjusted from 4 seconds to 3 seconds.
    • The global cooldown for the third consecutive skill activation has been reduced from 3 seconds to 1 second.
  4. FixSource ↗
    • Fixed an issue where the Pike's Rune [Cronus' Authority] would reset the cooldown of [Green Dragon] when defeating a Hero without using [Green Dragon].
  5. RebalanceSource ↗
    • [Wandering Dragon], [Water Dragon], [Sky Dragon]: After using any of the first two stage skills, you can use the third stage enhanced skill consecutively within 4 seconds.
    • Other skills can now be activated during the ending lag of the third stage of [Wandering Dragon], [Water Dragon], and [Sky Dragon].
    • [Wandering Dragon], [Water Dragon], [Sky Dragon]: First stage skill cooldown 3 → 4 seconds.
    • [Wandering Dragon], [Water Dragon], [Sky Dragon]: Third stage enhanced skill cooldown 0 → 3 seconds.
    • After each stage skill, you can use the next stage within 3.5 → 4 seconds.
    • Optimized the hitbox for [Sky Dragon] after using Ultimate, making it easier to hit enemies.
    • The second stage of normal attack can inflict the dazed effect on Heroes.
    • [Water Dragon]: The third-stage triple thrust's Armour Piercing coefficient: 60% → 100%.
  6. FixSource ↗
    • Fixed an issue where the [Dionysus's Ecstasy] rune for [Pike] could not trigger the third knockback effect of [Green Dragon] and [Water Dragon].
  7. FixSource ↗
    • Fixed the issue where the skills [Chain Dart & Scimitar] - Scorpion's Snare, [Dual Blades] - Marked for Death, [Poleaxe] - Rough Justice, [Maul] - Strike and Grapple, and [Pike] - Sky Dragon (used after Ultimate) would occasionally cause an abnormal reduction in skill cooldown.
  8. FixSource ↗
    • Fixed an issue with the pike's cooldown reduction to its paragon skill; CD of [Cold Dragon] can be reduced by up to 8 seconds.
  9. BuffSource ↗
    • [Wandering Dragon] - Fourth Attack: Adjusted the slashing damage of the tip of the spear to 75% + 801 (was 80% + 776 points). Adjusted the blunt damage of the shaft to 60% + 1,003 (was 60% + 952 points).
  10. NerfSource ↗
    • You can now use [Sprint Attack] even if you don't have enough stamina, but doing so expands all remaining stamina. [Sprint Attack]'s stamina cost increased to 250 (was 185) for all weapons.
    • Fixed an issue where the attack would fail if you fully charged up the Pike's right-click attack while mounted and ran out of stamina.
  11. BuffSource ↗
    • [Sky Dragon] Adjusted the piercing damage of the fourth strike to 165% + 1,815 (was 180% + 1,704 points).
  12. FixSource ↗
    • Fixed an issue where the Pike rune [Stone Breaker] didn't increase slashing and blunt armor penetration enough.
  13. NerfSource ↗
    • [Wandering Dragon] Reduced the second strike's damage and armor penetration to 12% (was 15%).
    • [Wandering Dragon] Reduced the duration of the third strike's 30% movement speed boost to 3 seconds (was 3.5 seconds).
  14. Source ↗
    • Adjusted the speed boost of the pike's [Wandering Dragon] to no longer stack with the weapon rune [Feline Swiftness].
  15. BuffSource ↗
    • [Wandering Dragon]: The first and second attacks of Wandering Dragon will no longer daze enemy heroes.
    • [Basic Attack]: We are increasing the damage multiplier for the basic attack's second strike to 25% of base piercing damage plus 35% of base slashing damage (up from 25% of base piercing damage plus 25% of base slashing damage).
  16. Source ↗
    • When choke-type skills are interrupting mid-cast, the recipient will be knocked down and then rise again, and will no longer play the complete animation. (Choke skills include: Dual Blades' [Marked for Death], Poleaxe's [Rough Justice], and Pike's [Sky Dragon] final phases)
  17. BuffSource ↗
    • Improved the movement during and at the end of the pike hero's victory skill [Cold Dragon].
  18. FixSource ↗
    • Resolved an issue where the pike hero couldn't properly chain basic attacks after using the victory skill [Stormrend].
  19. RebalanceSource ↗
    • Improved the animation of the pike hero skill [Soaring Cloud]'s final phase. When hitting an enemy, the attack animations full length has been reduced to 2 seconds (down from 2.6 seconds).
  20. RebalanceSource ↗
    • [Right-click] attacks while mounted now do an extra 258 blunt damage.
    • Adjusted the timing for chaining [Combat Dismount] with other skills.
    • [Combat Dismount]'s damage has been increased to 200% basic blunt damage plus 460 points of blunt damage (up from the previous 200% basic blunt damage).
    • The first leap backward of [Wandering Dragon] also grants 30% damage reduction for 3 seconds.
    • The final strike of the [Wandering Dragon]'s final phase now sends enemy units flying and knocks back enemy heroes, whereas it previously only knocked back enemies hit.
    • Increased the buff duration of [Gentle Steps] and [Shock Attack] by 1 second.
    • Launching the final phase of a skill will no longer apply a 3-second cooldown to base skills.
    • Increases the minimum shared damage coefficient when hitting multiple enemies with the same attack has been increased to 40% (up from 25%).
    • Resolved an issue where the pike hero's [basic attacks] would trigger multiple daze animations when hitting during its second phase.
    • Resolved an issue where the character wouldn't turn with the camera when holding right-click with the pike hero to parry.
    • Resolved an issue where the pike rune [Weakness Insight] led to [Stormrend] being unable to chain with the 4th phase of non-victory skills.
    • Resolved an issue where the pike hero's non-victory skills shared cooldown was incorrect.

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