← Hero Guides · Weapon
By Amya · Updated 2026-10-26

Pike
Loadouts
pick one columnFull Agility
Hero killerHero killer, high burst but you die fast. Viable if you use it carefully.
QWandering DragonWandering Dragon3sFirst pressFlips backward 5 meters and swings the pike, dealing 40% Base + 557 Slashing Damage. Removes Dazed upon use, and increases Movement Speed by 30% for 4 seconds.Second pressSpins backward 6 meters while twirling the pike, dealing 2 strikes of 60% Base + 685 Slashing Damage. Removes Dazed upon use, and increases all Damage and Armour Penetration by 12% for 4 seconds.Third pressCartwheels backward 8 meters using the pike. Removes Dazed, Knockdown, and Concussed upon use; reduces damage taken by 30% for 4 seconds.Press after UltimateSwings the pike around to attack surrounding enemies. Hitting with the pike head deals 75% Base + 801 Slashing Damage, while hitting with the shaft deals 60% Base + 1003 Blunt Damage, striking 3 times in total. The first two strikes inflict Knockback. The final strike inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.
EWater DragonWater Dragon3sFirst pressDashes forward 3 meters with the pike on the back, stopping upon contact with an enemy to deal 80% Base + 428 Piercing Damage.Second pressDashes forward another 5 meters with the pike in hand, stopping upon contact with an enemy to deal 105% Base + 539 Piercing Damage.Third pressThrusts forward 3 times consecutively, followed by 1 heavy thrust. Each strike deals 52% Base + 758 Piercing Damage. The final thrust deals double damage and inflicts Knockup.Press after UltimateGrips the pike and charges forward 6 meters unhindered by enemies, dealing 147% Base + 1848 Piercing Damage. Inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.
RSky DragonSky Dragon3sFirst pressPerforms an upward strike. Hitting with the pike head deals 140% Base + 972 Slashing Damage, while hitting with the shaft deals 130% Base + 1051 Blunt Damage.Second pressLeaps up to smash downward with the pike, dealing 150% Base + 1433 Blunt Damage.Third pressSpins the pike and brings it down heavily, dealing 170% Base + 2218 Blunt Damage. Inflicts Knockback on enemy Heroes, and Knockdown on enemy Units.Press after UltimateThrusts forward with the pike. If it successfully pierces an enemy, inflicts Winded and throws them, dealing a total of 165% Base + 1815 Piercing Damage. Winded cannot be blocked. These skills share cooldowns, and their combo stages can be chained together.
TGreen DragonGreen Dragon30sCan be charged, continuously consuming Stamina. On release: Dashes forward with the pike, piercing through enemies unhindered. Charged less than 0.5s: Dashes forward 4 meters, dealing 146% Base + 1848 Piercing Damage and inflicting Knockback. Charged 0.5s or more: Dashes forward 6 meters, dealing 183% Base + 2310 Piercing Damage and inflicting Knockdown. Charged 1s or more: Dashes forward 8 meters, dealing 293% Base + 3697 Piercing Damage and inflicting Knockup.Control RemovalRemoves Dazed and Knockdown upon use. After dashing, can be chained into the final combo stage of another skill.Green Dragon is your main damage on heroes. Follow it with Water Dragon or Sky Dragon, and slip one auto-attack into the combo for more damage.
Full Armour / Health
Most viableThe most viable build and the one most people run. You last far longer in melee, which is what lets you open formations alongside your units.
QWandering DragonWandering Dragon3sFirst pressFlips backward 5 meters and swings the pike, dealing 40% Base + 557 Slashing Damage. Removes Dazed upon use, and increases Movement Speed by 30% for 4 seconds.Second pressSpins backward 6 meters while twirling the pike, dealing 2 strikes of 60% Base + 685 Slashing Damage. Removes Dazed upon use, and increases all Damage and Armour Penetration by 12% for 4 seconds.Third pressCartwheels backward 8 meters using the pike. Removes Dazed, Knockdown, and Concussed upon use; reduces damage taken by 30% for 4 seconds.Press after UltimateSwings the pike around to attack surrounding enemies. Hitting with the pike head deals 75% Base + 801 Slashing Damage, while hitting with the shaft deals 60% Base + 1003 Blunt Damage, striking 3 times in total. The first two strikes inflict Knockback. The final strike inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.
EWater DragonWater Dragon3sFirst pressDashes forward 3 meters with the pike on the back, stopping upon contact with an enemy to deal 80% Base + 428 Piercing Damage.Second pressDashes forward another 5 meters with the pike in hand, stopping upon contact with an enemy to deal 105% Base + 539 Piercing Damage.Third pressThrusts forward 3 times consecutively, followed by 1 heavy thrust. Each strike deals 52% Base + 758 Piercing Damage. The final thrust deals double damage and inflicts Knockup.Press after UltimateGrips the pike and charges forward 6 meters unhindered by enemies, dealing 147% Base + 1848 Piercing Damage. Inflicts Knockup on enemy Units, and Knockback on enemy Heroes. These skills share cooldowns, and their combo stages can be chained together.
RSky DragonSky Dragon3sFirst pressPerforms an upward strike. Hitting with the pike head deals 140% Base + 972 Slashing Damage, while hitting with the shaft deals 130% Base + 1051 Blunt Damage.Second pressLeaps up to smash downward with the pike, dealing 150% Base + 1433 Blunt Damage.Third pressSpins the pike and brings it down heavily, dealing 170% Base + 2218 Blunt Damage. Inflicts Knockback on enemy Heroes, and Knockdown on enemy Units.Press after UltimateThrusts forward with the pike. If it successfully pierces an enemy, inflicts Winded and throws them, dealing a total of 165% Base + 1815 Piercing Damage. Winded cannot be blocked. These skills share cooldowns, and their combo stages can be chained together.
TGreen DragonGreen Dragon30sCan be charged, continuously consuming Stamina. On release: Dashes forward with the pike, piercing through enemies unhindered. Charged less than 0.5s: Dashes forward 4 meters, dealing 146% Base + 1848 Piercing Damage and inflicting Knockback. Charged 0.5s or more: Dashes forward 6 meters, dealing 183% Base + 2310 Piercing Damage and inflicting Knockdown. Charged 1s or more: Dashes forward 8 meters, dealing 293% Base + 3697 Piercing Damage and inflicting Knockup.Control RemovalRemoves Dazed and Knockdown upon use. After dashing, can be chained into the final combo stage of another skill.Wandering Dragon phases through units at every stage and its third stage clears Dazed, Knockdown and stun. Use it as the follow-up when you only want to open a formation.
Good to know
- Best gender
- Female (animation changes depending on it)
- Aiming
- Hero: Assisted off, Locked off · Units: Assisted off, Locked off
Crafting
Weapon
- Must roll
- Piercing pen/Piercing
- Aim for
- Piercing Pen~335+max 558Piercing Damage~212+max 354
Rule of thumb: get your main damage and penetration to 60% of max. The ceilings are the Legendary rolls on the Dragon Claw.
- Also good
- Slashing(pen)/Blunt(pen)
Armour
- Roll order
- SLeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get.AAHPACrit Value / Piercing defBRest
- Attributes
- Full Armour | Full Health | Full Agility | Mix Health/Armour
Best runes this season When a slot says "Pick one", both runes are playable: take the one that fits how you play. Helm: both are playable, but I prefer Crown Soul's extra 10% unit damage reduction over Abyssal Rift's poison, unless you play a diving class. Armour: Flower War triggers on skills whose tooltip shows the DAMAGE tag without RANGED (here: Water Dragon, Sky Dragon, Cold Dragon), and its +25% defence does not count toward the defence caps on passives. Bracers: Diving Eagle is a must if you run lance cavalry in your warband. It costs 3, so drop Yang Fire VII for it. If you don't run Buckler or Poleaxe units, take Yang Fire VII and VIII on the armour instead.
Guide
Full AgilityHero killer, high burst but you die fast.
Hero Killer playstyle has to be used carefully since you die very fast due to high burst damage in the game. If used properly it is viable.
Full Armour / HealthThe most viable build, tanky formation opener.
This build is currently the most viable since you can last a lot longer in close melee combat, which allows you to open formations and play more aggressive in combination with your units. This build is mostly used.
Skills
WANDERING DRAGON: Every stage of this skill allows you to phase through units.
- STAGE ONE: Increases your movement speed by 30% for 3 seconds and adds a damage reduction of 30% for 3 seconds. Perfect for starting a combination of attacks and to increase your speed while on foot. Can also be used to reposition yourself behind an enemy unit or gain distance faster in a hero fight.
- STAGE TWO: Adds a damage reduction of 30% for 3 seconds and increases all types of damage and armour penetration by 12%.
- STAGE THREE: This skill will again add a damage reduction of 30%, and it is also used as ANTI-CC because it immediately removes “dazed”, “knocked down” and “stun”. While engaging in hero fights this should be kept in mind.
SKY DRAGON:
All stages deal blunt or piercing damage. The 3 stages are used in combination with other skills. Can also be used to break soft gates fast.
ULTIMATE: Your ultimate is GREEN DRAGON, which is used to deal your main damage to enemy heroes. It is recommended to use the WATER DRAGON or SKY DRAGON (Pin) as a follow up in the hero fight. You should do 1 auto attack in-between the combo to do even more damage. If you simply want to open a formation you should use WANDERING DRAGON as a follow up, since it has a big radius of effect which disrupts formations easily.
RIGHT CLICK ON HORSE: The right click when mounted is very powerful to open enemy formations, so if you decide to engage an enemy unit make sure to execute a right click before dismounting. It can also be used to stagger cav or dismount heroes on their horse. The right click also adds a lot of speed on horse when pressed.
LEFT CLICK ON HORSE: The left click while mounted should be used before dismounting, because it consumes no stamina and also staggers the enemy.
Hero vs Hero fight:
When fighting heroes as a pike it is your goal to knock the enemy down and land your ultimate. While learning this class you should always try to be as mobile and flexible as possible. Use your dismount to stun heroes, mix in auto attacks into your combos, roll and block to cancel animations, and never be stationary as pike. MOVEMENT IS KEY!
Learn your combos and the little tricks as shown in the videos down below to outplay your enemy.















