Ironcap Swordsmen portrait

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Ironcap Swordsmen

BT2 · MasteryInfantryBuckler Shield
75Base Leadership
Leadership Doctrine
Standard-16% leadership63
Premium-10% leadership67

Attributes

Basic

Health
5,077
Strength
28
Speed
5.5
Labour
3.92

Attack

Slashing damage
973
Slashing armour pen.
1,037

Defence

Piercing defence
301
Slashing defence
322
Blunt defence
120
Block
250
Block recovery
25

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line

Filled nodes show the recommended points, out of each node's max.

Increases health by 3%Max level 1
Increases charge damage by 10%Max level 1
Each level reduces charge cooldown by 3 secondsMax level 2
Increases slashing armour penetration by 5%Max level 1
Increases charge damage by 15%Max level 1
Charging stuns enemy unitsMax level 1
Each level reduces charge cooldown by 3 secondsMax level 2
Each level increases slashing armour penetration by 5%Max level 2
Increases charge damage by 20%Max level 1
Each level adds 2 more soldiers to the unitMax level 2
Increases piercing defence by 3%Max level 1
Each level increases blocking by 40Max level 2
Reduces ranged damage taken by 10%Max level 1
Each level increases health by 3%Max level 3
Adds 4 more soldiers to the unitMax level 1

Skills

1

Ironcap Charge

This initiates a charge that deals high damage. For every three warriors that make contact with the enemy, the unit deals additional damage.

2

Rally to Me

The unit forms up on their commander, gaining a temporary speed boost to do so.

Formations

Dispersed

The unit forms a spread-out square formation to lessen the impact of ranged attacks.

Shield Wall

The shield wall is a tightly packed formation intended to defend in one direction.

Column

A narrow formation effective for charging under enemy fire.

Guide

Playstyle

  1. Stack Charge CD doctrines, complete the Honor Tree nodes, and this unit is a charge machine that will clean up anything

Doctrines

Highest level you can.

Mandatory

  • Iron Health Doctrine V (Unlocks Ironsides: +175 piercing/slashing/blunt defence for 12s)
  • Charge Doctrine V (+250 charge DMG, +450 charge block break)
  • Charge Defence Doctrine (-40% DMG taken while charging)
  • Charge CD Doctrine (-24% charge CD, +1 charge target)
  • Unit Damage Doctrine V (+120 unit DMG, +80 all-type)