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Ironcap Swordsmen
75Base Leadership
Leadership Doctrine
Standard-16% leadership63
Premium-10% leadership67
Attributes
Basic
- Health
- 5,077
- Strength
- 28
- Speed
- 5.5
- Labour
- 3.92
Attack
- Slashing damage
- 973
- Slashing armour pen.
- 1,037
Defence
- Piercing defence
- 301
- Slashing defence
- 322
- Blunt defence
- 120
- Block
- 250
- Block recovery
- 25
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyTop Line
Filled nodes show the recommended points, out of each node's max.
Increases health by 3%Max level 1
Increases charge damage by 10%Max level 1
Each level reduces charge cooldown by 3 secondsMax level 2
Increases slashing armour penetration by 5%Max level 1
Increases charge damage by 15%Max level 1
Charging stuns enemy unitsMax level 1
Each level reduces charge cooldown by 3 secondsMax level 2
Each level increases slashing armour penetration by 5%Max level 2
Increases charge damage by 20%Max level 1
Each level adds 2 more soldiers to the unitMax level 2
Increases piercing defence by 3%Max level 1
Each level increases blocking by 40Max level 2
Reduces ranged damage taken by 10%Max level 1
Each level increases health by 3%Max level 3
Adds 4 more soldiers to the unitMax level 1
Skills
1
Ironcap Charge
This initiates a charge that deals high damage. For every three warriors that make contact with the enemy, the unit deals additional damage.
2
Rally to Me
The unit forms up on their commander, gaining a temporary speed boost to do so.
Formations
Dispersed
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
Shield Wall
The shield wall is a tightly packed formation intended to defend in one direction.
Column
A narrow formation effective for charging under enemy fire.
Guide
Playstyle
- Stack Charge CD doctrines, complete the Honor Tree nodes, and this unit is a charge machine that will clean up anything
Doctrines
Highest level you can.
Mandatory
- Iron Health Doctrine V (Unlocks Ironsides: +175 piercing/slashing/blunt defence for 12s)
- Charge Doctrine V (+250 charge DMG, +450 charge block break)
- Charge Defence Doctrine (-40% DMG taken while charging)
- Charge CD Doctrine (-24% charge CD, +1 charge target)
- Unit Damage Doctrine V (+120 unit DMG, +80 all-type)