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Tercio Arquebusiers portrait

← Units · Ranged

Tercio Arquebusiers

By Amya · Updated 2026-08-04

CT5 · No masteryRangedArquebusier

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

270Base Leadership
Leadership Doctrine
Standard-16% leadership226
Premium-10% leadership243

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyJust go the DMG line (standard muskets have only the one real line: more damage)

Hover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Reduces rain debuffs by 50%Max level 1
Each level increases armour penetration by 5%Max level 3
Each level increases all defences by 2%Max level 3
Each level increases firing accuracy by 10%Max level 2
Each level increases piercing damage by 3%Max level 3
Each level increases rate of fire by 6%Max level 3
Bullets can break enemy's Blocking statusMax level 1
Each level increases piercing damage by 2%Max level 3
Each level reduces ranged damage taken by 5%Max level 3
Increases rate of fire by 12%Max level 1
Each level increases health by 3%Max level 2
Each level increases all defences by 2%Max level 3
Each level increases melee piercing damage by 8%Max level 3
Increases the unit's chance to break enemy BlockMax level 1
Reduces incoming melee damage by 5%Max level 3
Each level increases rate of attack by 12%Max level 2
Each level increases critical value by 4%Max level 2
Each level increases melee piercing damage by 8%Max level 3
Each level increases rate of attack by 12%Max level 2
Reduces melee damage taken by 10%Max level 1

Skills & Formations

Attack AreaAttack AreaThe unit fires at a particular spot. Good for blocking breaches in your lines.Dashing BladesDashing BladesEach soldier rushes forward and slashes with their blade. This skill is only available while using melee weapons.FusilladeFusilladeThe unit lays down a heavy fire, necessitating a pause to let their weapons cool down. During this time it defaults to using melee weapons.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.Three RanksThree RanksThe unit forms three ranks. Good for concentrating fire.HornsHornsA two-pronged formation, good for attacking enemies to the front.

Playstyle

  1. Game pace doesn’t suit standard ranged anymore. Leadership changes and offensive doctrines drive fast, high-pressure engagements. Teams push quickly, engage fast, rotate aggressively. There’s no safe window for traditional ranged to set up and contribute
  2. Ranged DMG numbers are not impact. Even if your muskets show high damage, it doesn’t translate to value. Most damage is chip, healed off, or spread across tanks. Meanwhile your team was short a frontline or cav unit that could have actually broken a phalanx, won a skirmish, or secured a flank. In almost every real scenario, a T4 melee or cav would have done more than a T4 musket
  3. No unique role. In higher lobbies, ranked, TW, or tournaments, non-exotic ranged are either not picked or directly avoided. Seen as a handicap, not a contribution. If the enemy sees your team running regular muskets, it signals an easy push or opening
  4. Appealing trap for new players. Muskets seem simple: no micro, no need to understand matchups, feels “safe” and familiar. But that safety is deceptive. By skipping micro and avoiding positioning, timing, and unit interaction, you’re skipping the real learning curve. You fall behind in skill development and map awareness
  5. Bait effect on teammates. Low-impact ranged forces teammates to play differently: peeling for your low-damage backline or pushing without needed frontline support. You become bait without knowing it, dragging attention and space away from actual win conditions

If you like range, learn the exotic units (Zykalian Militia, Hwarang, Shenji Grenadiers, Flamers, Lionroar Crew). Use them as tools, not a crutch. Still learn rotation, map pressure, and unit interaction. Watch top-tier play to see how impactful range is actually used (rare, specific, intentional).

Final thought: muskets might feel easy, but they teach you nothing and contribute even less. If you’re serious about improving or contributing to wins, step into melee, cav, or exotic range and start learning the real game.

Attributes

Lvl 1 & 30

Basic

Health
5,966
Strength
21
Speed
5
Labour
2.52

Attack

Piercing damage
2,926
Slashing damage
1,702
Piercing armour pen.
3,250
Slashing armour pen.
1,950

Defence

Piercing defence
591
Slashing defence
577
Blunt defence
203

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

16 changes
  1. Source ↗
    • Base Rate of Fire increased by 20%.
    • Base [Piercing Damage]: 2748 → 2927.
    • Leadership 280 → 270.
  2. Source ↗
    • Base piercing damage: 2488 → 2748.
    • Attack interval reduced by 20%.
  3. Source ↗
    • Unit size 18 → 21 soldiers.
  4. Source ↗
    • Base piercing damage 2184 → 2488.
    • Leadership 300 → 280.
  5. Source ↗
    • Tercio Arquebusiers 310 → 300
  6. Source ↗
    • Fixed an issue where the [Tercio Arquebusiers] would holster their guns immediately upon using Bullet Barrage when at their max auto-shoot distance to an enemy.
    • Fixed an issue where the effect of the [Tercio Arquebusiers]' melee skill differed from the description.
  7. Source ↗
    • Added a new ranged skill 'Fusillade'. The Tercio Arquebusiers load extra bullets and fire at a faster rate. 'Fusillade' consumes plenty of ammo but has impressive firepower. Following the barrage, their barrels need to cool down and they will switch to melee stance.
    • Added a new melee skill 'Dashing Blades'. The Tercio Arquebusiers will raise their blades and charge forward, striking twice in quick succession.
  8. Source ↗
    • When ordering [Tercio Arquebusiers] to attack in a certain direction, they will now prioritize attacking enemies in that direction more than they previously did.
    • Resolved an issue where [Tercio Arquebusiers] wouldn't respond to formation commands quickly enough when reloading.
  9. Source ↗
    • Piercing Damage 1903 → 2184
  10. Source ↗
    • Fixed an issue where the 'Elementary Archery' and 'Harsh Regimen' unit nodes would affect the Tercio Arquebusiers in the Ranged unit tree.
  11. Source ↗
    • Decreased Leadership Value from 350 to 310.
  12. Source ↗
    • The movement speed for this unit was incorrect. Its speed now matches its description.
  13. Source ↗
    • Tercio Arquebusiers's Startle the Horses trait has been removed.
    • Melee damage has been increased by 30% from this version.
    • Basic Piercing Defence has increased from 432 to 592.
    • Basic Slashing Defence has increased from 508 to 578.
    • Basic Blunt Defence has been reduced from 304 to 204.
    • Basic Slashing Damage has been increased from 1648 to 1703.
    • Basic Piercing Damage is reduced from 3319 to 1903.
    • Basic Slashing Armour Penetration has increased from 1521 to 1950.
    • Base HP has increased from 4021 to 5908.
    • Health increase per level is reduced from 80 to 59.
    • In addition to the above changes, we have also improved their AI so they no longer tend to melee attack enemies with their sword when their enemies are out of reach.
    • Fix an AI problem which was causing Tercio Arquebusiers to repeat sword attack animations.
  14. Source ↗
    • Optimized the weapon structure, greatly increased the reloading speed and aiming speed
    • Fixed the bug that sometimes Tercio Arquebusiers could repeatedly switch between ranged and melee weapons.
  15. Source ↗
    • Increased the accuracy of attacking surrounding/nearest units by 25%
    • Increased the accuracy of attacking designated area by 20%
    • Decreased the shooting gap by 30%
    • Optimized the animation when switching ranged weapons to melee weapons
    • Increased the attacking speed of melee attacks.
    • Increased the melee attack damage by 20%.
    • Fixed a bug that "Elementary firearms training", "Tactical Formations", "Espirit de Corps" and "Volley Fire Practice" was inoperative for Tercio Arquebusiers.
  16. Source ↗
    • Fixed a bug with the Tercio Arquebusiers dealing too high damage in close quarters.

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