Hwarang portrait

← Units · Ranged

Hwarang

BT5 · No masteryRangedArcher
295Base Leadership
Leadership Doctrine
Standard-16% leadership247
Premium-10% leadership265

Attributes

Basic

Health
2,733
Strength
22
Speed
6
Labour
3.08

Attack

Piercing damage
1,620
Blunt damage
450
Piercing armour pen.
1,597
Blunt armour pen.
550

Defence

Piercing defence
403
Slashing defence
350
Blunt defence
287

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyFull Top (Recommended, DPS) / Full Bot (Skirmish, Relentless Advancing capstone renames unit)

Filled nodes show the recommended points, out of each node's max.

Each level increases ammo by 10%Max level 1
Each level increases health by 5%Max level 3
Each level increases piercing armour penetration by 5%Max level 3
Each level increases Heroic Bloodshed's piercing damage growth by 5%Max level 3
Each level increases movement speed by 5%Max level 3
Each level increases Heroic Bloodshed's growth from defeating enemy heroes by 5%Max level 3
Each level increases maximum range by 5%Max level 3
Each level increases Windstep's damage by 5%Max level 3
Each level increases damage dealt to melee infantry by 3%Max level 3
After reaching the maximum growth of Heroic Bloodshed, Hwarang's piercing damage will continue to be increased. Unit designation change to: Hwarang - Relentless AdvancingMax level 1
Increases all defences by 2%Max level 3
Each level increases maximum range by 5%Max level 3
Each level increases Flying Petals healing per hit by 4%Max level 3
Each level increases Flying Petals healing per hit by 5%Max level 3
Each level reduces ranged damage taken by 5%Max level 2
Each level increases the duration of Flying Petals recovery effect by 1 secondMax level 2
Each level increases movement speed by 5%Max level 3
Each level reduced Windstep's cooldown and charge time by 1sMax level 3
During Windstep, Hwarang will fire three horizontal arrows and inflict slowdown effect. Unit designation changed to: Hwarang - SnowstrideMax level 1

Skills

1

Flying Petals

During skill duration, restore health equal to 20% of damage dealt per hit. Base Cooldown: 23s Base Duration: 7s

2

Windstep

Perform up to two rolls in chosen direction while filring arrows. Base Cooldown: 30s

3

Flying Petals - Enhamced

During skill duration, restore health equal to 20% of damage dealt per hit. Excess healing converts into a shield absorbing damage for Hwarang. Base Cooldown: 23s Base Duration: 7s

4

Windstep - Enhamced

Perform up to two rolls in chosen direction while filring arrows. Can be used once more when charges are completed Base Charge Time: 15s

Formations

Dispersed

A loose formation that reduces unit vulnerability to range weapons.

Column

A narrow formation effective for charging under enemy fire.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Hwarang: WindwalkerEpic
  • Hwarang: Fallen PetalsEpic
  • Hwarang: Plucked BlossomsRare

Guide

Playstyle

  1. Stack them first (40 unit kills or 8 hero kills, or a mix of both) until you take them out. This unlocks their advanced abilities. Stacks even when unit isn’t deployed, from both hero kills AND unit kills
  2. Then play in blob. Skill 1 ignores most shields and does insane DMG. Skill 2 to reposition and dodge potential threats
  3. Artemis and Arrow Rain DON’T stack
  4. Normal combo: 1, Arrow Rain, V+Artemis, 1 (wait for each step to end before going to next). You can play without Artemis and just skip that step

Doctrines

Highest level you can.

Mandatory

  • Bowmanship Doctrine V (MANDATORY: Arrow Rain deals 75% of unit’s base piercing per hit, +150 piercing DMG, allows you to shoot where you want with increased range, aim-bots to closest target in circle)
  • Projectile Doctrine V (+60% ammo, +50 piercing AP)
  • Precision Doctrine V (+120 piercing DMG, +80 piercing AP, +9% rate of fire)

Top Pick

  • Artemis (archer-shared: Unlocks Double Strings, fires 2 arrows per shot for 12s, 40s CD, can’t combine with other actives except Overwatch)
  • Epic Leadership Doctrine (replaces Unit DMG V on this unit, only unit in the game where Leadership is more value than Unit DMG)
  • Whistling Arrow Doctrine V (alt for Artemis: every 3 hits inflict bleeding for 12% current health, can trigger in concert with other units, enables hit at weak points, GREAT in duo-Hwarang)

Filler

  • Unit Damage Doctrine V (fallback if not running Leadership)

Arrow Rain is MANDATORY because normal V is really bad on Hwarang. Arrow Rain lets you shoot anywhere with increased range, no aim needed, will aim-bot the closest target in the circle.

Whistling Arrow Doctrine V is the duo-play swap: if you and an ally both run Hwarang, replace Artemis with Whistling Arrow on at least one of the two units (bleed triggers compound across both Hwarang units).