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Imperial Spear Guards
Attributes
Basic
- Health
- 8,847
- Strength
- 40
- Speed
- 4.5
- Labour
- 6.4
Attack
- Piercing damage
- 943
- Blunt damage
- 400
- Piercing armour pen.
- 973
- Blunt armour pen.
- 524
Defence
- Piercing defence
- 673
- Slashing defence
- 632
- Blunt defence
- 401
- Block
- 1,024
- Block recovery
- 15
Strength
Where this unit shines, by fight type
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyBot Line
Hero pairingHeavy
Filled nodes show the recommended points, out of each node's max.
Skills
Heavy Shield Push
Imperial Spear Guards get in formation and push forward, repelling enemies in front of them. While stationary in formation, the unit is immune to control effects.
Cover Commander
Imperial Spear Guards gather around you, reducing your hero's damage taken by enemy units. In this state, if an Imperial Spear Guard suffers 3 attacks, they are granted immunity to control effects for 1 second. The unit's damage dealt is increased by 30% and all their defences are increased by 15%.
Regeneration
Restores 250 health per second for 15 seconds.
Formations
Shield Wall
The shield wall is a tightly packed formation intended to defend in one direction
Turtle
Soldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top. Order: Turtle Formation
Schiltron
The unit forms a ring to defend anything in the centre.
Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.
- Imperial Spear Guards Doctrine IIEpic
- Imperial Spear Guards Doctrine IRare
Guide
Counters
- Loses to: Heavy block break: liaos, iron reapers
- Struggles vs: Poison, exotics, debuffs units overall like rattan, zykalian,..
- This unit counters: Pikes in general, you soak dmg for team and your team cav can enter front if you are baiting enemy pike into hitting you
Playstyle
- Front-line for your team, protect the dps
- Keep cover-commander active but think about X-moving in to be sure to take the frontline
- You are fixing the front-lane, don’t bait your dps units and don’t get flanked
Doctrines
Highest level you can.
Mandatory
- Epic Spear Doctrine VI (CCi / Stand Fast)
- Block Doctrine (+300 block, -90 flat dmg taken)
Top Pick
- Steadfast Doctrine (+130 def, -6% dmg taken)
- Health & Resistance Doctrine (+300 HP, -5% dmg taken)
- Awareness Doctrine (-500 cav charge dmg, -20% rear attacks)
Filler
- Unit DMG V
Don’t put
- Hero DMG/Piercing DMG/Pen/..
Tips & Tricks
- CCi doctrine to tank trebs when fighting wall is key
- CCi when cav charge is key