
← Units · Infantry
Alchemists
Attributes
Basic
- Health
- 3,347
- Strength
- 6
- Speed
- 5
- Labour
- 1.08
Attack
- Piercing damage
- 858
- Slashing damage
- 855
- Piercing armour pen.
- 815
- Slashing armour pen.
- 652
Defence
- Piercing defence
- 302
- Slashing defence
- 283
- Blunt defence
- 195
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancy+2 Units
Skills
Healing Hands
The unit will set up and remain in the designated spot to give a powerful healing effect to any friendly wounded unit sent to them. When an allied spear unit is in the recovery area, its Block recovery speed is doubled.
Blinding Smoke
The unit throws a smoke bomb at the designated area, temporarily slowing movement speed of nearby enemy units. The smoke will also affect the firing accuracy of enemy units within the area. Rain and snow will degrade the smokescreen effect.
First Aid
The Alchemists give medical attention to all allies within range, helping them recover 10% of their maximum health over 20 seconds.
Formations
Dispersed
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
Line
The Alchemists spread out somewhat into ranks.
Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.
- Alchemists Mobility DoctrineRare
- Alchemists First Aid DoctrineRare
Guide
Playstyle
- Great to farm support point
- Heal allies decently
Doctrines
Highest level you can.
Mandatory
- Unique Doc: First Aid Doctrine (Rare/Blue: unlocks First Aid, Alchemists give first aid to nearby allies who slowly recover health for 20s)
- Unique Doc: Blinding Smoke MS Doctrine (Rare/Blue: after using Blinding Smoke, movement speed +10% for 8s)
- Anti-Arrow Doctrine (-100 DMG taken from arrows, +100 DMG dealt to ranged units)
- Epic Balance Doctrine (>50% HP: -4% DMG dealt / -6% DMG received; <50% HP: +6% DMG dealt / +4% DMG received)
- The +30% movement speed is huge on alchemists; it works on their switch weapons
Filler
- Mobility Doctrine V (+7% movement speed, unlocks Sprint +15% for 12s)
Seasonal Challenges
Tier 1 quests8 quests
- Use a trebuchet or knock down a ladder in 0/5 battles in any mode
- Earn a Troop Kill Score of 0/3,000.
- In Field or Siege battles of any type, get 0/40 silver badges or higher.
- Get 0/5 'Shatter the Ranks' badges in Field or Siege battles of any type.
- In Field or Siege battles of any type, you or your group member get 0/30 B+ or better rankings or 0/8 A+ or better rankings.
- Raise your hero up 0/8 levels.
- Win 0/7 Expeditions or Bandit Raids.
- Complete 0/8 Fief Quests.
Tier 2 quests8 quests
- You or your group collectively kills a total of 8 heroes in 0/6 Fieg brSiege battles of any type.
- Use artillery o kill 0/100 soldiers or 0/6 heroes in Field or Siege Battles of any type.
- Get the 'Hat-Trick' or 'A Deadly Century' badge in 0/6 Field or Siege Battles of any type.
- In Field or Siege Battles of any type, get a Troop Kill Score of 300 or higher with 0/12 units.
- Earn 40 capture points or interrupt a capture in 0/6 Field or Siege Battles of any type.
- Win 0/5 Raider Camps or Bandit Raids.
- Defeat a band of rebels 0/10 times in the open world.
- Complete 0/6 Deathmatches or get 8 hero kills/assists in 0/6 Field or Siege Battles of any type.
Tier 3 quests8 quests
- Knock over a ladder or acquire 15 capture points in 0/5 Field or Siege Battles of any type.
- In Field or Siege Battles of any type, get 0/40 badges of any quality or get 0/8 silver or better badges.
- Get a kill/death ratio of 1.5 or higher with any unit in 0/6 Field or Siege Battles of any type.
- Use Alchemists in 0/5 Field or Siege Battles of any type.
- You or your group collectively kills a total of 240 soldiers in Field or Siege Battles of any type.
- Complete 0/3 Free Battles or win 0/5 Field or Siege Battles of any type.
- Complete 0/10 Daily Quests.
- Raise your hero up 0/8 levels.
Tier 4 quests8 quests
- In Deathmatch, you or your group collectively kills a total of 0/30 heroes.
- Get an A rating or better in 0/6 Field or Siege Battles of any type.
- Earn any silver or higher badge in 0/6 Field or Siege Battles of any type.
- Get a Troop Kill Score of 400 or higher with any unit in 0/6 Field or Siege Battles of any type.
- You or your group collectively kills a total of 240 soldiers in Field or Siege Battles of any type.
- Defeat 0/1, 00 troops during Expeditions or Bandit Raids.
- Win 0/5 Raider Camps or Bandit Raids.
- Take part in 0/6 Territory War battles.