Alchemists portrait

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Alchemists

DT3InfantrySpecial
60Base Leadership
Leadership Doctrine
Standard-16% leadership50
Premium-10% leadership54

Attributes

Basic

Health
3,347
Strength
6
Speed
5
Labour
1.08

Attack

Piercing damage
858
Slashing damage
855
Piercing armour pen.
815
Slashing armour pen.
652

Defence

Piercing defence
302
Slashing defence
283
Blunt defence
195

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancy+2 Units

Increases health by 3%Max level 1
Each level increases slashing damage by 5%Max level 3
Each level increases piercing damage by 5%Max level 3
Each level increases slashing armour penetration by 5%Max level 3
Each level increases piercing armour penetration by 5%Max level 3
Upon entering melee combat, grants a 20-second Oathbreaking effect, increasing damage dealt by 50% and reducing damage taken by 50%. This effect has a 1-minute cooldown.Max level 1
Each level increases piercing defence by 3%Max level 3
Increases blunt defence by 3%Max level 3
Each level increases slashing defence by 3%Max level 3
Each level increases health by 2%Max level 3
Each level increases movement speed by 4%Max level 3
Healing Hands cooldown is reduced by 10 seconds. Increases Alchemists' maximum health by 15% for the skill's duration.Max level 1
Reduces melee damage taken by 5%Max level 3
Every level reduces Blinding Smoke's cooldown by 5 secondsMax level 3
Each level reduces ranged damage taken by 5%Max level 3
Each level increases Blinding Smoke's max throw range by 3 metresMax level 3
Blinding Smoke is no longer affected by rain or snow and area of effect is increased by 20%Max level 1
Adds 2 more personnel to the unit.Max level 1

Skills

1

Healing Hands

The unit will set up and remain in the designated spot to give a powerful healing effect to any friendly wounded unit sent to them. When an allied spear unit is in the recovery area, its Block recovery speed is doubled.

2

Blinding Smoke

The unit throws a smoke bomb at the designated area, temporarily slowing movement speed of nearby enemy units. The smoke will also affect the firing accuracy of enemy units within the area. Rain and snow will degrade the smokescreen effect.

3

First Aid

The Alchemists give medical attention to all allies within range, helping them recover 10% of their maximum health over 20 seconds.

Formations

Dispersed

The unit forms a spread-out square formation to lessen the impact of ranged attacks.

Line

The Alchemists spread out somewhat into ranks.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Alchemists Mobility DoctrineRare
  • Alchemists First Aid DoctrineRare

Guide

Playstyle

  1. Great to farm support point
  2. Heal allies decently

Doctrines

Highest level you can.

Mandatory

  • Unique Doc: First Aid Doctrine (Rare/Blue: unlocks First Aid, Alchemists give first aid to nearby allies who slowly recover health for 20s)
  • Unique Doc: Blinding Smoke MS Doctrine (Rare/Blue: after using Blinding Smoke, movement speed +10% for 8s)
  • Anti-Arrow Doctrine (-100 DMG taken from arrows, +100 DMG dealt to ranged units)
  • Epic Balance Doctrine (>50% HP: -4% DMG dealt / -6% DMG received; <50% HP: +6% DMG dealt / +4% DMG received)
  • The +30% movement speed is huge on alchemists; it works on their switch weapons

Filler

  • Mobility Doctrine V (+7% movement speed, unlocks Sprint +15% for 12s)

Seasonal Challenges

Tier 1 quests8 quests
  • Use a trebuchet or knock down a ladder in 0/5 battles in any mode
  • Earn a Troop Kill Score of 0/3,000.
  • In Field or Siege battles of any type, get 0/40 silver badges or higher.
  • Get 0/5 'Shatter the Ranks' badges in Field or Siege battles of any type.
  • In Field or Siege battles of any type, you or your group member get 0/30 B+ or better rankings or 0/8 A+ or better rankings.
  • Raise your hero up 0/8 levels.
  • Win 0/7 Expeditions or Bandit Raids.
  • Complete 0/8 Fief Quests.
Tier 2 quests8 quests
  • You or your group collectively kills a total of 8 heroes in 0/6 Fieg brSiege battles of any type.
  • Use artillery o kill 0/100 soldiers or 0/6 heroes in Field or Siege Battles of any type.
  • Get the 'Hat-Trick' or 'A Deadly Century' badge in 0/6 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, get a Troop Kill Score of 300 or higher with 0/12 units.
  • Earn 40 capture points or interrupt a capture in 0/6 Field or Siege Battles of any type.
  • Win 0/5 Raider Camps or Bandit Raids.
  • Defeat a band of rebels 0/10 times in the open world.
  • Complete 0/6 Deathmatches or get 8 hero kills/assists in 0/6 Field or Siege Battles of any type.
Tier 3 quests8 quests
  • Knock over a ladder or acquire 15 capture points in 0/5 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, get 0/40 badges of any quality or get 0/8 silver or better badges.
  • Get a kill/death ratio of 1.5 or higher with any unit in 0/6 Field or Siege Battles of any type.
  • Use Alchemists in 0/5 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in Field or Siege Battles of any type.
  • Complete 0/3 Free Battles or win 0/5 Field or Siege Battles of any type.
  • Complete 0/10 Daily Quests.
  • Raise your hero up 0/8 levels.
Tier 4 quests8 quests
  • In Deathmatch, you or your group collectively kills a total of 0/30 heroes.
  • Get an A rating or better in 0/6 Field or Siege Battles of any type.
  • Earn any silver or higher badge in 0/6 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 400 or higher with any unit in 0/6 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in Field or Siege Battles of any type.
  • Defeat 0/1, 00 troops during Expeditions or Bandit Raids.
  • Win 0/5 Raider Camps or Bandit Raids.
  • Take part in 0/6 Territory War battles.