
Rattan Roundshields
Leadership100
Value3
Attributes
Basic
- Health
- 5,228
- Strength
- 32
- Speed
- 5.5
- Labour
- 5.76
Attack
- Slashing damage
- 1,001
- Slashing armour pen.
- 879
Defence
- Piercing defence
- 598
- Slashing defence
- 355
- Blunt defence
- 138
- Block
- 280
- Block recovery
- 25
Strength where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyMixed (6 points Bot Line, rest Top)
Filled nodes show the recommended points, out of each node's max.
Increases health by 3%Max level 1
Increases movement speed by 5%Max level 1
Each level increases slashing armour penetration by 5%Max level 2
Unlocks Column formationMax level 1
Each level increases minimum damage dealt by 10%Max level 2
Each level increases charge damage by 10%Max level 2
Each level reduces charge cooldown by 10 secondsMax level 2
Each level increases charge damage by 10%Max level 2
Increases Critical Hit Chance by 4%Max level 1
Each level increases piercing defence by 3%Max level 2
Unlocks Schiltron formationMax level 1
Increases slashing defence by 3%Max level 1
Each level adds 2 more soldiers to the unitMax level 2
Each level increases blocking by 40Max level 2
Reduces ranged damage taken by 10%Max level 1
Skills
Shield Rush
Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.
Formations
Dispersed
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
Column
A narrow formation effective for charging under enemy fire.
Schiltron
The unit forms a ring to defend anything in the centre.
Doctrines
- Poisons Doctrine VEpic
Guide
Playstyle
- Same as Rattan Pikemen: goal is to debuff the enemy. Charging in applies the debuff
- Disengage only if you can survive
- Insane piercing defence for their leadership / T2. Great trade into pikes
Doctrines
Highest level you can.
Mandatory
- Iron Health Doctrine V (unit-unique: +300 HP, unlocks Ironsides: +175 piercing/slashing/blunt defence for 12s)
- Poison Doctrine V (+140 all AP, +60 poison DMG, stacks up to 2x)
- Charge Doctrine V (+250 charge DMG, +450 charge block break)
- Charge Defence Doctrine (-40% DMG taken while charging)
- Charge CD Doctrine (-24% charge CD, +1 charge target)
Top Pick
- LDS Doctrine (alt for Charge DMG / Charge Block Break if needed)
- HP Doctrines (alt for Charge Defence: more fire resistance but worse trade vs Stalwart / Shieldmaiden charges)