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Rattan Roundshields

SGreen · MasteryInfantryBuckler Shield
Leadership100
Value3
Attributes

Basic

Health
5,228
Strength
32
Speed
5.5
Labour
5.76

Attack

Slashing damage
1,001
Slashing armour pen.
879

Defence

Piercing defence
598
Slashing defence
355
Blunt defence
138
Block
280
Block recovery
25

Strength where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyMixed (6 points Bot Line, rest Top)

Filled nodes show the recommended points, out of each node's max.

Increases health by 3%Max level 1
Increases movement speed by 5%Max level 1
Each level increases slashing armour penetration by 5%Max level 2
Unlocks Column formationMax level 1
Each level increases minimum damage dealt by 10%Max level 2
Each level increases charge damage by 10%Max level 2
Each level reduces charge cooldown by 10 secondsMax level 2
Each level increases charge damage by 10%Max level 2
Increases Critical Hit Chance by 4%Max level 1
Each level increases piercing defence by 3%Max level 2
Unlocks Schiltron formationMax level 1
Increases slashing defence by 3%Max level 1
Each level adds 2 more soldiers to the unitMax level 2
Each level increases blocking by 40Max level 2
Reduces ranged damage taken by 10%Max level 1

Skills

Shield Rush

Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.

Formations

Dispersed

The unit forms a spread-out square formation to lessen the impact of ranged attacks.

Column

A narrow formation effective for charging under enemy fire.

Schiltron

The unit forms a ring to defend anything in the centre.

Doctrines

  • Poisons Doctrine VEpic

Guide

Playstyle

  1. Same as Rattan Pikemen: goal is to debuff the enemy. Charging in applies the debuff
  2. Disengage only if you can survive
  3. Insane piercing defence for their leadership / T2. Great trade into pikes

Doctrines

Highest level you can.

Mandatory

  • Iron Health Doctrine V (unit-unique: +300 HP, unlocks Ironsides: +175 piercing/slashing/blunt defence for 12s)
  • Poison Doctrine V (+140 all AP, +60 poison DMG, stacks up to 2x)
  • Charge Doctrine V (+250 charge DMG, +450 charge block break)
  • Charge Defence Doctrine (-40% DMG taken while charging)
  • Charge CD Doctrine (-24% charge CD, +1 charge target)

Top Pick

  • LDS Doctrine (alt for Charge DMG / Charge Block Break if needed)
  • HP Doctrines (alt for Charge Defence: more fire resistance but worse trade vs Stalwart / Shieldmaiden charges)