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← Units · Infantry

By Amya · Updated 2026-08-04

Myrmillones portrait

Myrmillones

AAT4 · MasteryInfantryTower Shield
Blob4/10
Flank2/10
Skirmish4/10
Duelling2/10
220Base Leadership
Leadership Doctrine
Standard-16% leadership184
Premium-10% leadership198

Veterancy Line

Recommended veterancyTop Line

Hero pairingAny

Each level increases health by 3%Max level 1
Each level increases blunt damage by 3%Max level 2
Each level reduces all damage taken when armour is pierced by 10%Max level 2
Each level increases health by 3%Max level 3
Each level increases damage by 5% while in a non-Dispersed formationMax level 3
Each level increases Myrmillo's Guard damage by 5%Max level 2
Each level reduces damage taken from rear attacks by 5%Max level 2
Each level reduces Myrmillo's Guard cooldown by 2 secondsMax level 2
Each level increases movement speed by 5%Max level 3
Reduces Myrmillo Guard's cooldown by 5 secondsMax level 1
Increases blunt defence by 3%Max level 3
Reduces Myrmillo Guard's cooldown by 4 secondsMax level 1
Each level increases blocking by 40 pointsMax level 3
Each level increases slashing defence by 3%Max level 3
Each level reduces all damage taken when armour is pierced by 10%Max level 2
Each level increases health by 3%Max level 3
Each level reduces damage taken while using Myrmillo's Guard by 5%Max level 2
Each level reduces damage taken while in formation by 5%Max level 2
Increases all defences by 10%Max level 1
Recommended, node maxedPartly filledHover or focus a node for detail.

Counters

  • Loses to: Anything that can dodge you
  • Struggles vs: Spread units
  • This unit counters: Not much, stalwart only if they don’t press CC-i at right timing, phalanx,..

Skills & Formations

Myrmillo's GuardMyrmillo's GuardMove to the designated destination swiftly and knock back enemies with shield, then hold a formation at that location. Defeat enemy units during the skill will grant "Warmong's Shield".
Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one direction. TurtleTurtleSoldiers stand in a tight defensive position, using their shields to protect the front, flanks, and top. SchiltronSchiltronThe unit forms a ring to defend anything in the centre.

Playstyle

  1. The unit is simple. Press 1 (Shield Sortie / charge): you will have huge shock attack after it and then stand in BLOCK formation, which you SHOULDN’T cancel until you are sure you can retreat your unit
  2. Stand Fast doctrine (CC-Immune) is a must as you will activate it during your charge
  3. Charge in, stand in formation until you can escape, rinse and repeat

Attributes

Lvl 1 & 24

Basic

Health
8,810
Strength
32
Speed
5.1
Labour
5.12

Attack

Piercing damage
943
Slashing damage
1,178
Blunt damage
901
Piercing armour pen.
1,106
Slashing armour pen.
1,352
Blunt armour pen.
1,309

Defence

Piercing defence
479
Slashing defence
430
Blunt defence
414
Block
980
Block recovery
50

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

12 changes
  1. FixSource ↗
    • Fixed an issue with abnormal Mastery values for [Myrmillones].
  2. BuffSource ↗
    • Unit Mastery launched. Node 1: The Soldier's Life: Increases Max Health by 300.
    • Node 2: Bloodbath: Increases Slashing Defence by 100.
    • Node 3: Disciplined: Increases Piercing Defence by 110.
    • Node 4: The Soldier's Life: Increases Max Health by 420.
    • Node 5: Gladiator's Frenzy: When attacking with shield raised, every enemy killed reduces [Myrmillo's Guard] cooldown by 0.12 seconds.
    • Node 6: Moving Fortress: Reduces damage taken from ranged units by 200.
    • Node 7: Bestiarius: Reduces damage taken from cavalry units by 300.
    • Node 8: Imperial Conquest: Casting [Myrmillo's Guard] grants 4 stacks of [Warmong's Shield]; when attacking with shield raised, attacks cannot be interrupted by crowd control effects.
  3. BuffSource ↗
    • Unit Size: 28 → 32.
    • Base [Slashing Armour Penetration]: 1192 → 1352; Base [Slashing Damage]: 1015 → 1178.
    • Base [Blunt Armour Penetration]: 1040 → 1310; Base [Blunt Damage]: 774 → 902.
  4. BuffSource ↗
    • Base Leadership 240 → 220.
  5. BuffSource ↗
    • Leadership 245 → 240.
  6. BuffSource ↗
    • During the [Myrmillo's Guard], damage taken is reduced by 30%. Defeat enemy units during the skill will grant [Warmong's Shield].
    • The health recovery in [Shield Wall] increases from 2% every 1.5 seconds to 3% every 1.5 seconds.
    • A new tab [Brawler Shield] is added: Getting a [Warmong's Shield] effect, increasing Piercing, slashing, and Blunt Defence by 15 points for 20 seconds while Myrmillones took damage, stacking up to 10 times. Upon reaching 10 stacks, it will consume 5 stacks to get an additional 25% maximum health for 3 seconds.
    • Improve the blocking performance of Myrmillones during attacks.
  7. FixSource ↗
    • Fixed an issue where Myrmillones would keep charging if the hero dies during the Myrmillo's Guard.
  8. Source ↗
    • Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after send the enemies flying.
  9. BuffSource ↗
    • Improved the description of the [Myrmillones]' [Shield Wall] label. The [Myrmillones] must leave the area where they first formed formation to use [Shield Wall] again.
  10. FixSource ↗
    • Fixed an issue where the Myrmillones' [Ironwall] doctrine increased piercing defense by 90 instead of reducing ranged damage taken by 90.
  11. FixSource ↗
    • Fixed an issue where the Myrmillones' skill [Myrmillo's Guard] couldn't move toward the target destination, but rallied in formation when the target area was not reachable.
  12. FixSource ↗
    • Fixed an issue where the [Myrmillones]' movement speed in battle didn't match the movement speed shown on the unit screen.
    • Fixed an issue where the [Myrmillones] health recovery after assuming formation wasn't elicited under their label.

Seasonal Challenges

50 quests
Tier 1 quests10 quests
  • In Field or Siege Battles of any type, get a kill/death ratio of 1 or higher with any two units 0/8 times.
  • Earn 40 capture points or interrupt a capture in 0/8 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 300 or higher with any unit in 0/8 Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, win 0/3 battles in a row or join 0/5 battles.
  • Get an A rating or better in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/8 Field or Siege Battles of any type.
  • Raise your hero up 0/10 levels.
  • Complete 0/12 Fief Quests.
  • Defeat 0/1,200 enemy units in PVE battles
  • Earn 0/8 'Cakewalk' badges during PVE battles.
Sourced from @lx__
Tier 2 quests10 quests
  • Knock over a siege ladder or acquire 15 capture points in 0/8 Field or Siege battle of any type.
  • In Field or Siege Battles of any type, get a kill/death ratio of 1 or higher with any two units 0/8 times.
  • Get a Troop Kill Score of 1000 or higher in 0/6 Field or Siege Battles of any type.
  • Earn 0/8 'Shatter the Ranks' badges.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Search 0/12 loot sites in the open world.
  • Get 0/40 kills or assists in Free Battles, or get 8 kills or assists in 0/8 Field or Siege Battles of any type.
  • Defeat 0/1,200 enemy units in PVE battles
Sourced from @lx__
Tier 3 quests10 quests
  • Get a Troop Kill Score of 300 or higher with 0/10 units in Field or Siege Battles of any type.
  • Get an A rating or better in 0/8 Field or Siege Battles of any type.
  • Get an A rating or better in 0/8 Free battles, or get an A+ rating or better in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 240 soldiers in 0/5 Field or Siege Battles of any type.
  • Use artillery to kill 30 soldiers or 2 heroes in 0/8 Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Fief Quests.
  • Take part in 0/8 Territory War battles.
  • Get 0/40 kills or assists in Free Battles, or get 8 kills or assists in 0/8 Field or Siege Battles of any type.
  • Get an A+ rating or better in 0/8 PVE battles
Sourced from @lx__
Tier 4 quests10 quests
  • Use Myrmillones and kill 0/200 soldiers in Field or Siege Battles of any type.
  • In Field or Siege Battles of any type, win 0/3 battles in a row or join 0/5 battles.
  • Earn 40 capture points or interrupt a capture in 0/8 Field or Siege Battles of any type.
  • Earn 0/8 'Shatter the Ranks' badges.
  • Use artillery to kill 0/130 soldiers or 0/8 heroes in Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Daily Quests.
  • Complete 0/12 Fief Quests.
  • Bloodbath' badge 0/4 times in Field or Siege Battles of any type.
  • Earn 0/8 'Cakewalk' badges during PVE battles.
Sourced from @lx__
Tier 5 quests10 quests
  • Use Myrmillones and kill 0/600 enemy soldiers in Expeditions or Bandit Raids.
  • Use Myrmillones and get a Troop Kill score of 200 or higher in 0/10 Field or Siege Battles of any type.
  • Get a Troop Kill Score of 300 or higher with 0/10 units in Field or Siege Battles of any type.
  • Earn 0/8 'Shatter the Ranks' badges.
  • Use artillery to kill 0/130 soldiers or 0/8 heroes in Field or Siege Battles of any type.
  • You or your group collectively kills a total of 8 heroes in 0/8 Field or Siege Battles of any type.
  • Complete 0/12 Daily Quests.
  • Take part in 0/8 Territory War battles.
  • Join 0/8 Ranked Battles or win 0/8 Field or Siege Battles of any type.
  • Achieve victory in 0/8 Bandit Raids.
Sourced from @lx__

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