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Monastic Knights portrait

← Units · Cavalry

Monastic Knights

By Amya · Updated 2026-08-25

CT5 · No masteryCavalryLancerMount: Barb
Where this unit shines, by fight type
Blob7/10
Flank7/10
Skirmish6/10
Duelling5/10
300Base Leadership
Leadership Doctrine
Standard-16% leadership252
Premium-10% leadership270

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Each level increases armour penetration by 5%Max level 3
Each level increases all defences by 2%Max level 3
Each level increases charge damage by 5%Max level 2
Each level increases piercing damage by 2%Max level 3
Each level increases charge damage by 5%Max level 3
Each level reduces charge cooldown by 3 secondsMax level 2
Increases charge damage by 5%. Unit identification changed to: Elite Monastic KnightsMax level 1
Each level increases piercing defence by 3%Max level 3
Each level increases all defences by 2%Max level 3
Reduces ranged damage taken by 10%Max level 1
Each level increases slashing defence by 3%Max level 3
Reduces melee damage taken by 10%Max level 1
Each level increases health by 3%Max level 3
Increases blunt defence by 12%. Changes unit name to Elite Monastic KnightsMax level 1

Skills & Formations

ChargeChargeThe knights charge forward to destroy their foes. Even if their charge is interrupted, it will stun units and heroes in front, and increase their damage taken by 30%. For every knight that is interrupted by a hero's crowd control attack, cooldown is reduced by 6 seconds, up to a maximum of 18 seconds.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.LineLineThe unit stands in two ranks, making it better at frontal attacks.

Playstyle

  1. Respect the passive and charge from as far as you can. The longer the charge, the more speed AND the more passive damage you stack

This shared lancer-cav playstyle also applies to Dagger-Axe Lancers (Top vet), Yeomen (start by Top), and Cataphract Lancers when it gets added to the roster.

Tips & Tricks

  • Lancer-Last Stand TRICK: always take this unit out FROM SUPPLY, never start the fight with it already out. Taking a unit from supply spawns its models one by one, so every model spawns while the unit is still under 60% headcount and keeps the +40% damage: the whole unit gets the bonus instead of only the last survivors. If you did spawn with it, swap to another unit and swap back to it at supply to get the same effect.
  • You can run both Noble Blood doctrines on this unit, great effect

Attributes

Lvl 1 & 30

Basic

Health
7,720
Strength
16
Speed
7.5
Labour
1.54

Attack

Piercing damage
1,138
Slashing damage
415
Piercing armour pen.
2,024
Slashing armour pen.
1,274

Defence

Piercing defence
620
Slashing defence
620
Blunt defence
609

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

14 changes
  1. Source ↗
    • Leadership 295 → 300.
  2. Source ↗
    • Base Piercing Armour Penetration: 1874 → 2024.
    • Base Piercing Damage: 1088 → 1138.
    • [Charge] skill cooldown: 60 → 52 seconds; skill duration: 12 → 14 seconds.
    • If the Charge is interrupted, Judgement Thrust is triggered, inflicting 200% Piercing Damage to 4 targets.
    • The debuff effect from [Charge] increases the target's damage taken: 30% → 35%.
    • [Very Heavy Armour] tag: each time attacked, movement speed increases by 1%, up to a maximum of 16%.
  3. Source ↗
    • Base piercing armour penetration: 1674 → 1874.
    • Base piercing damage: 908 → 1008.
  4. Source ↗
    • Changes to [Very Heavy Armor]: Gain immunity to Dazed while attacking. Grants an initial damage reduction to all types of damage of 48%. Each hit taken reduces the damage reduction by 2.5%, down to 18% after 12 hits.
  5. Source ↗
    • Monastic Knights 305 → 295
  6. Source ↗
    • Fixed issues where the cooldown reduction of Monastic Knights' [Judgment Rush] could be triggered erroneously: when the rush was interrupted by the wall, and when arriving at the aiming area.
    • Adjusted the cooldown reduction effect: when [Judgment Rush] is interrupted by the crowd control of hero skills, the cooldown reduction can only be triggered up to 3 times.
  7. Source ↗
    • The first part of [Judgment Rush] cannot be interrupted by crowd-control effects.
    • The skill cooldown of [Judgment Rush] is reduced by 6 seconds for each knight that is interrupted during it.
  8. Source ↗
    • Improved their [Charge]: when their charge is interrupted, enemy heroes and units before them will be concussed for a short duration and take 30% increased damage.
  9. Source ↗
    • Resolved an issue where the Monastic Knights' Long Charge continued to take effect after their charge had ended.
  10. Source ↗
    • [Very Heavy Armour]'s damage taken reduction effect has been increased to 17% (up from 10%). This change will affect the [Monastic Knights]'s [Very Heavy Armour].
  11. Source ↗
    • Resolved an issue that prevented warlords from unlocking the unit 'Monastic Knights'.
  12. Source ↗
    • Fixed an issue where Khorchins, Khevtuul, Monastic Knights, Rattan Rangers and Kheshigs wouldn't count towards quest progress during mounted challenges.
  13. Source ↗
    • Decreased their Normal Attack Damage when slowed down by 15%.
    • Decreased Leadership Value from 350 to 330.
  14. Source ↗
    • Charge damage has been decreased by 10%.
    • Speed-related main attack damage bonus has been reduced by 20%.
    • Basic Piercing Defence is reduced from 849 to 615.
    • Basic Slashing Defence is reduced from 794 to 584.
    • Basic Piercing Defence is reduced from 709 to 609.
    • Basic Piercing Damage has increased from 897 to 908.
    • Health increase per level is reduced from 170 to 84.
    • Fixed a display problem of Monastic Knight' units veterancy bonuses.

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