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Yeomen

BT4 · MasteryCavalryLancerMount: Barb
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Attributes

Basic

Health
7,128
Strength
18
Speed
7.5
Labour
2.02

Attack

Piercing damage
999
Slashing damage
541
Piercing armour pen.
1,548
Slashing armour pen.
1,156

Defence

Piercing defence
351
Slashing defence
437
Blunt defence
354

Strength

Where this unit shines, by fight type

Blob6/10
Flank7/10
Skirmish5/10
Duelling4/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyEverything works, but start by Top Line

Hero pairingAny

Filled nodes show the recommended points, out of each node's max.

Each level increases charge damage by 5%Max level 1
Each level increases piercing damage by 2%Max level 2
Each level increases charge duration by 3 secondsMax level 2
Each level increases charge damage by 4%Max level 6
Each level reduces ranged damage taken while charging by 10%Max level 2
Increases critical value by 4%Max level 1
Each level increases health by 3%Max level 3
Adds 2 more soldiers to the unitMax level 1
Each level increases damage dealt in Siege Battles by 5%Max level 2
Decreases permanent unit losses from battles in the open world by 5%Max level 1
Reduces resupply cost by 5%Max level 1
Increases damage dealt to infantry by 10%Max level 1

Skills

1

Charge

The unit charges as directed, causing massive damage to enemies along the way.

Formations

Dispersed

A loose formation that reduces unit vulnerability to ranged weapons.

Line

The unit stands in two ranks, making it better at frontal attacks.

Wedge

The unit forms a wedge-shaped formation to break through enemy lines.

Guide

Playstyle

  1. As any lancer cav your goal is to have enough charge time to load the long-charge trait. Get to max speed before impact
  2. Use the rune (hopefully still here in future seasons) that makes the lancer cav trait change every 0.5s instead of 1.5s, so you load the long-charge trait much faster
  3. Once at max speed (kinda like Xuanjia, but WAY less), you can X-move to a side and they will still have enough momentum for huge dmg

Doctrines

Highest level you can.

Mandatory

  • Lancer’s Last Stand (lancer-archetype: +40% DMG at <60% headcount)
  • Unit Damage Doctrine V
  • Lancer Charge Doctrine V (-14s charge CD, +100 piercing DMG)
  • Epic Charge Defence Doctrine [confirm exact name] (-50% DMG taken while charging, -6s charge CD)

Top Pick

  • Sprint Doctrine [confirm exact name] (+7% movement speed, unlocks Sprint +15% for 12s)
  • +225 Charge DMG Doctrine

Filler

  • Piercing DMG
  • -DMG Taken doctrines

Don’t put

  • Hero DMG