
← Units · Cavalry
Yeomen
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202
Attributes
Basic
- Health
- 7,128
- Strength
- 18
- Speed
- 7.5
- Labour
- 2.02
Attack
- Piercing damage
- 999
- Slashing damage
- 541
- Piercing armour pen.
- 1,548
- Slashing armour pen.
- 1,156
Defence
- Piercing defence
- 351
- Slashing defence
- 437
- Blunt defence
- 354
Strength
Where this unit shines, by fight type
Blob6/10
Flank7/10
Skirmish5/10
Duelling4/10
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyEverything works, but start by Top Line
Hero pairingAny
Filled nodes show the recommended points, out of each node's max.
Each level increases charge damage by 5%Max level 1
Each level increases piercing damage by 2%Max level 2
Each level increases charge duration by 3 secondsMax level 2
Each level increases charge damage by 4%Max level 6
Each level reduces ranged damage taken while charging by 10%Max level 2
Increases critical value by 4%Max level 1
Each level increases health by 3%Max level 3
Adds 2 more soldiers to the unitMax level 1
Each level increases damage dealt in Siege Battles by 5%Max level 2
Decreases permanent unit losses from battles in the open world by 5%Max level 1
Reduces resupply cost by 5%Max level 1
Increases damage dealt to infantry by 10%Max level 1
Skills
1
Charge
The unit charges as directed, causing massive damage to enemies along the way.
Formations
Dispersed
A loose formation that reduces unit vulnerability to ranged weapons.
Line
The unit stands in two ranks, making it better at frontal attacks.
Wedge
The unit forms a wedge-shaped formation to break through enemy lines.
Guide
Playstyle
- As any lancer cav your goal is to have enough charge time to load the long-charge trait. Get to max speed before impact
- Use the rune (hopefully still here in future seasons) that makes the lancer cav trait change every 0.5s instead of 1.5s, so you load the long-charge trait much faster
- Once at max speed (kinda like Xuanjia, but WAY less), you can X-move to a side and they will still have enough momentum for huge dmg
Doctrines
Highest level you can.
Mandatory
- Lancer’s Last Stand (lancer-archetype: +40% DMG at <60% headcount)
- Unit Damage Doctrine V
- Lancer Charge Doctrine V (-14s charge CD, +100 piercing DMG)
- Epic Charge Defence Doctrine [confirm exact name] (-50% DMG taken while charging, -6s charge CD)
Top Pick
- Sprint Doctrine [confirm exact name] (+7% movement speed, unlocks Sprint +15% for 12s)
- +225 Charge DMG Doctrine
Filler
- Piercing DMG
- -DMG Taken doctrines
Don’t put
- Hero DMG