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← Units · Cavalry

By Amya · Updated 2026-09-24

Cataphract Lancers portrait

Cataphract Lancers

AAT5 · No masteryCavalryLancerMount: Barb

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

305Base Leadership
Leadership Doctrine
Standard-16% leadership256
Premium-10% leadership274

Veterancy Line

Recommended veterancyFull Bot, then 9 points Top until the line splits, rest Mid (the bottom path of that split)

Increases charge damage by 5%.Max level 1
Reduces ranged damage taken by 5%.Max level 1
Each level increases piercing defence by 3%.Max level 3
Each level reduces ranged damage taken by 5%.Max level 3
Each level increases health by 3%.Max level 2
Each level increases slashing defence by 3%.Max level 3
Each level increases piercing defence by 3%.Max level 3
Damage taken from ranged units is reduced by 30% while charging.Max level 1
Each level increases piercing damage by 2%.Max level 3
Each level increases charge damage by 7%.Max level 2
Charging cannot be interrupted by javelins, crossbows, or firearms.Max level 1
Increases blunt defence by 12%.Max level 1
Each level increases piercing damage by 2%.Max level 3
Reduces charge cooldown by 3 seconds.Max level 1
Increases charge damage by 5%.Max level 1
Reduces charge cooldown by 3 seconds.Max level 1
Each level increases piercing damage by 2%.Max level 3
Each level increases piercing armour penetration by 5%.Max level 3
Each level increases critical value by 4%.Max level 2
Each level increases charge duration by 3 seconds.Max level 2
Increases the number of enemies each soldier can attack with a single strike by 1.Max level 1
The damage bonus provided by a long-distance charge is increased by an additional 50%.Max level 1
Increases all types of Defence by 20%.Max level 1
Recommended, node maxedPartly filledHover or focus a node for detail.

Skills & Formations

Cavalry ChargeCavalry ChargeCavalry charge full-tilt into the ranks of their foes.Rally to MeRally to MeThe unit charges directly towards their commander.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.LineLineThe unit stands in to ranks, making it better at frontal attacks.WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.

Playstyle

  1. Respect the passive and charge from as far as you can. The longer the charge, the more speed AND the more passive damage you stack

Tips & Tricks

  • Lancer-Last Stand TRICK: always take this unit out FROM SUPPLY, never start the fight with it already out. Taking a unit from supply spawns its models one by one, so every model spawns while the unit is still under 60% headcount and keeps the +40% damage: the whole unit gets the bonus instead of only the last survivors. If you did spawn with it, swap to another unit and swap back to it at supply to get the same effect.

Attributes

Lvl 1 & 30

Basic

Health
8,404
Strength
21
Speed
7.5
Labour
2.02

Attack

Piercing damage
1,110
Slashing damage
415
Piercing armour pen.
1,801
Slashing armour pen.
1,210

Defence

Piercing defence
498
Slashing defence
572
Blunt defence
304

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

16 changes
  1. BuffSource ↗
    • Base Max [Health]: 7505 → 8321.
    • Base [Piercing Damage]: 961 → 1110.
    • [Rally to Me] AI Adjustment: If attacked while performing [Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.
  2. BuffSource ↗
    • Base Piercing Armour Penetration: 1638 → 1802.
    • Base Piercing Defence: 418 → 498.
    • During [Rally to Me] high-speed state, Piercing Damage coefficient: 1.6 → 2.
    • During [Cavalry Charge] and [Rally to Me] high-speed states, Block-breaking increased by 200 points.
    • Defeating enemy soldiers while in [Cavalry Charge] or [Rally to Me] states reduces the skill cooldown of each respective skill.
    • While in [Rally to Me], each attack increases movement speed by 12%, stacking up to 5 times.
  3. BuffSource ↗
    • Optimized the prompt for the [Rally to Me] skill, displaying the remaining time of [Rally to Me] in the hero's status. The remaining time will not dynamically change based on the veterancy nodes for now.
    • Optimized the description of the [Improved Stamina] veterancy node for [Cataphract Lancers].
  4. BuffSource ↗
    • Leadership 310 → 305
  5. Source ↗
    • The veterancy points for Cataphract Lancers and Monastic Knights have been reset to resolve an issue where some player's nodes were skipped during progression. A small gift will be sent via in-game mail to those affected by this.
  6. Source ↗
    • We have changed the underlying AI of Cataphract Lancers and the skill should now feel better to use. When the Cataphract Lancers is near the commanding hero, the unit will slightly speed up while getting closer to the target.
  7. BuffSource ↗
    • Greatly shortened the interval between basic attacks.
    • Increased the damage of basic attacks.
  8. NerfSource ↗
    • Improved the Cataphract Lancers' "Rally to Me" animation.
    • Resolved an issue where the Cataphract Lancers' attack animation wouldn't be played when moving at low speeds.
  9. RebalanceSource ↗
    • The passive skill "Long Charge" has been reworked: this unit's charge (including the charge from Rally To Me) lasts longer and reaches further than those of other units. As they charge, their speed and damage will increase gradually.
    • The passive skill "Shielded" has been reworked: when charging (including the charge from Rally To Me), this unit raises their shields before them to protect itself from ranged attacks and thus reduce the damage they take.
    • The veterancy node 'Charge', which unlocked the Rally To Me skill, has been removed. This is now a starting skill for this unit.
    • Added a new veterancy node "Raid": Increases the bonus effect of "Long Charge".
    • Adjusted their veterancy node positions so that each line's unique features are more distinct.
    • Improved their "Rally To Me" skill: it doesn't share a cooldown with "Cavalry Charge", its collision detection for obstacles is improved, and the unit's movement speed will change according to their distance to the hero.
    • Cataphract Lancers' "Long Charge" and "Rally To Me" now gain a 1-second immunity to crowd-control effects.
    • Resolved an issue where Cataphract Lancers would sometimes fail to deal damage when moving at a low speed.
    • Their leadership reduction of 50 (to a total of 260) event is extended until the end of CBL, available until Dec. 20.
  10. FixSource ↗
    • Resolved an issue where the ability graph for Rattan Rangers, Fire Lance Cavalry and Cataphract Lancers were not displayed correctly.
  11. BuffSource ↗
    • Decreased Leadership Value from 350 by 320.
  12. Source ↗
    • Cavalry rework: Reduced initial speed and acceleration, these units no longer need a duration of time to pass to reach max speed.
    • When cavalry crashes into walls and big objects (such as shelters) at a high speed, they will take some damage, stop charging and get frightened.
    • When cavalry charge is interrupted by brace weapons, muskets, and bolts, the cavalry cannot enter the charge status again.
  13. FixSource ↗
    • Fixed incorrectly provided effects from [Improved Stamina] in the Veterancy Tree of Cataphract Lancers, this node should provide the following effect: Increase charge duration by 3 seconds.
  14. Source ↗
    • The unit's veterancy is reset in this update, following the change to the effect of the [Force] node made at the start of Season 2.
  15. NerfSource ↗
    • Basic Piercing Defence is reduced from 518 to 478.
    • Basic Slashing Defence is reduced from 522 to 472.
    • Basic Blunt Defence has been reduced from 404 to 304.
    • Basic Piercing Damage is reduced from 1014 to 961.
    • Base HP is reduced from 7637 to 7505.
    • Health increase per level is reduced from 153 to 75.
    • Basic Charge Damage has been reduced by 15%.
    • Follow Charge Damage has been reduced by 30%.
    • Charge and Follow Charge Skills share a cooldown.
    • Fixed the incorrect charge animation of Cataphract Lancers and Dagger-Axe Lancers
  16. FixSource ↗
    • Fixed the bug where Cataphract Lancers' "The Soldier's Life" and "Resilient" wasn't working correctly.

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