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← Units · Cavalry

By Amya · Updated 2026-10-16

Tiger and Leopard Cavalry portrait

Tiger and Leopard Cavalry

ST5 · No masteryCavalryLancer
Blob7/10
Flank9/10
Skirmish7/10
Duelling6/10
315Base Leadership
Leadership Doctrine
Standard-16% leadership264
Premium-10% leadership283

Veterancy Line

Recommended veterancyBottom Line (it's what makes 2 last 13s instead of 10s)

Effect: Increases Health by 3% per level.Max level 2
Effect: Increases Slashing Damage by 2% per level.Max level 3
Effect: Increases Piercing Armor Penetration by 5% per level.Max level 3
Effect: Reduces [Tiger Leap] cooldown by 1s per level.Max level 2
Effect: Increases Damage to Infantry by 200 per level.Max level 3
Effect: Reduces [Predator Charge] cooldown by 2s per level.Max level 2
Effect: Increases Slashing Armor Penetration by 5% per level.Max level 2
Effect: [Chargers] grants an additional +10% damage dealt and damage reduction at max stacks. Unit designation changes to: Tiger and Leopard Cavalry - PredatorMax level 1
Effect: Increases Piercing Damage by 2% per level.Max level 3
Effect: Increases Piercing Defence by 3% per level.Max level 3
Effect: Increases [Tiger Leap] damage by 10% per level.Max level 2
Effect: Reduces ranged damage taken by 200 per level.Max level 3
Effect: Increases [Leopard Hunt] duration by 1.5s per level.Max level 2
Effect: Increases Movement Speed by 5% per level.Max level 2
Effect: Reduces [Leopard Hunt] cooldown by 6s. Unit designation changes to: Tiger and Leopard Cavalry - ReaperMax level 1
Recommended, node maxedPartly filledHover or focus a node for detail.

Skills & Formations

Predator ChargePredator ChargeCharge at the target area. Base Cooldown: 45s Base Duration: 15sLeopard HuntLeopard HuntAutomatically seek and charge at enemies. While active, the unit can leap and execute sweeping attacks to dynamically change direction and strike. Base Cooldown: 25s Base Duration: 10sTiger LeapTiger LeapInstantly cleanse crowd control, leap forward with a sweeping attack, then charge in the specified direction. Base Cooldown: 28s Base Duration: 8s
WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.

Playstyle

  1. For Blob Fights: Press 1 to build speed, or if you want to drift the cav, press 3 before impact or wait to be inside with the 1 and press 3 (the swing does the most dmg), which lasts 13s and not 10s because we are playing the Bottom veterancy line. If you want to do the 1 - 3 - 2, you need the Tiger and Leopard Cavalry - Fury doctrine
  2. If you flank or small blob that can be wiped: sImple 1 - 2 - 3, 1 to get speed, 2 once inside, 3 on a opposite direction (usually where you come from to be safe again) so they immune swing

Tips & Tricks

  • Lancer-Last Stand TRICK: always take this unit out FROM SUPPLY, never start the fight with it already out. Taking a unit from supply spawns its models one by one, so every model spawns while the unit is still under 60% headcount and keeps the +40% damage: the whole unit gets the bonus instead of only the last survivors. If you did spawn with it, swap to another unit and swap back to it at supply to get the same effect.

Attributes

Lvl 1 & 30

Basic

Health
7,646
Strength
20
Speed
7.5
Labour
2.24

Attack

Piercing damage
1,190
Slashing damage
1,436
Piercing armour pen.
1,547
Slashing armour pen.
1,592

Defence

Piercing defence
452
Slashing defence
586
Blunt defence
449

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

2 changes
  1. FixSource ↗
    • Fixed an issue where the [Epic Knight Doctrine] was ineffective on the [Tiger and Leopard Cavalry] Units and would cause the [Predator Charge] skill to disappear.
  2. BuffSource ↗
    • Base Leadership 320 → 315, Current Season 310 → 305.
    • Base Health growth 75 → 165.
    • [Leopard's Pursuit]
    • Reining sweep Damage increased by 22%, Guard Break Damage increased by 200 points;
    • Charge maximum target count: 5 → 6. Damage increase based on the relative speed difference with the target boosted by 30%;
    • Bonus Damage against Shield Units increased by 300 points, Guard Break Damage increased by 30%.
    • [Tiger Roar Breakthrough]
    • Reining jump attack Damage increased by 20%, Guard Break Damage increased by 180 points;
    • Charge maximum target count: 5 → 7. Damage increase based on the relative speed difference with the target boosted by 23%;
    • Bonus Damage against Shield Units increased by 600 points, Guard Break Damage increased by 20%.

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