
Tiger and Leopard Cavalry
Blob7/10
Flank9/10
Skirmish7/10
Duelling6/10
315Base Leadership
Leadership Doctrine
Standard-16% leadership264
Premium-10% leadership283
Veterancy Line
Recommended veterancyBottom Line (it's what makes 2 last 13s instead of 10s)
Effect: Increases Health by 3% per level.Max level 2
Effect: Increases Slashing Damage by 2% per level.Max level 3
Effect: Increases Piercing Armor Penetration by 5% per level.Max level 3
Effect: Reduces [Tiger Leap] cooldown by 1s per level.Max level 2
Effect: Increases Damage to Infantry by 200 per level.Max level 3
Effect: Reduces [Predator Charge] cooldown by 2s per level.Max level 2
Effect: Increases Slashing Armor Penetration by 5% per level.Max level 2
Effect: [Chargers] grants an additional +10% damage dealt and damage reduction at max stacks. Unit designation changes to: Tiger and Leopard Cavalry - PredatorMax level 1
Effect: Increases Piercing Damage by 2% per level.Max level 3
Effect: Increases Piercing Defence by 3% per level.Max level 3
Effect: Increases [Tiger Leap] damage by 10% per level.Max level 2
Effect: Reduces ranged damage taken by 200 per level.Max level 3
Effect: Increases [Leopard Hunt] duration by 1.5s per level.Max level 2
Effect: Increases Movement Speed by 5% per level.Max level 2
Effect: Reduces [Leopard Hunt] cooldown by 6s. Unit designation changes to: Tiger and Leopard Cavalry - ReaperMax level 1
Recommended, node maxedPartly filledHover or focus a node for detail.
Skills & Formations
Playstyle
- For Blob Fights: Press 1 to build speed, or if you want to drift the cav, press 3 before impact or wait to be inside with the 1 and press 3 (the swing does the most dmg), which lasts 13s and not 10s because we are playing the Bottom veterancy line. If you want to do the 1 - 3 - 2, you need the Tiger and Leopard Cavalry - Fury doctrine
- If you flank or small blob that can be wiped: sImple 1 - 2 - 3, 1 to get speed, 2 once inside, 3 on a opposite direction (usually where you come from to be safe again) so they immune swing
Tips & Tricks
- Lancer-Last Stand TRICK: always take this unit out FROM SUPPLY, never start the fight with it already out. Taking a unit from supply spawns its models one by one, so every model spawns while the unit is still under 60% headcount and keeps the +40% damage: the whole unit gets the bonus instead of only the last survivors. If you did spawn with it, swap to another unit and swap back to it at supply to get the same effect.
Doctrines Highest level you can.
Mandatory
- Tiger and Leopard Cavalry - FuryEpicIncreases the damage of leaping sweep attacks by 500 and knocks up enemy units.
Lancer-Last StandEpicWhen unit headcount drops below 60%, damage increases by 40%.
Attack Doctrine VEpicReduces damage taken while charging by 50%.Increases movement speed by 9%.
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Top Pick
Attributes
Lvl 1 & 30
Basic
- Health
- 7,646
- Strength
- 20
- Speed
- 7.5
- Labour
- 2.24
Attack
- Piercing damage
- 1,190
- Slashing damage
- 1,436
- Piercing armour pen.
- 1,547
- Slashing armour pen.
- 1,592
Defence
- Piercing defence
- 452
- Slashing defence
- 586
- Blunt defence
- 449
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
