Demesne Arbalists portrait

← Units · Ranged

Demesne Arbalists

BT3 · MasteryRangedCrossbow
150Base Leadership
Leadership Doctrine
Standard-16% leadership126
Premium-10% leadership135

Attributes

Basic

Health
1,783
Strength
26
Speed
5
Labour
3.64

Attack

Piercing damage
1,528
Piercing armour pen.
1,868

Defence

Piercing defence
288
Slashing defence
352
Blunt defence
327

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line (do NOT take the last node), rest Bot Line

Filled nodes show the recommended points, out of each node's max.

Increases armour penetration by 5%.Max level 1
Increases weapons range by 9%.Max level 1
Each level increases critical value by 4%.Max level 2
Each level increases piercing damage by 2%.Max level 2
Each level increases armour penetration by 5%.Max level 3
Each level increases critical value by 4%.Max level 2
Increases rate of fire by 12%.Max level 1
Each level increases armour penetration by 7.5%.Max level 2
Increases rate of fire by 6%. Changes unit name to 'Elite Arbalists'.Max level 1
Each level increases ammo by 10%.Max level 2
Increases unit headcount by 3.Max level 1
Each level increases health by 3%.Max level 2
Each level increases rate of fire by 12%.Max level 2
Each level increases ammo by 10%.Max level 2
Each level increases piercing defence by 3%.Max level 2
Unlocks Close Shot. On activation the unit only attacks the closest enemies, and with greater accuracy.Max level 1
Holds position even if the enemy are close. Changes unit appearance. Changes unit name to 'Elite Arbalists'.Max level 1

Skills

1

Suppressing Fire

Order the unit to fire on the designated area.

2

Close Shot

The unit only attacks the nearest enemies, with greater accuracy.

Formations

Dispersed

A loose formation that reduces unit vulnerability to ranged weapons.

Three Ranks

The unit forms three ranks. Good for concentrating fire.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Demesne Arbalists Doctrine IVEpic
  • Demesne Arbalists Doctrine IIEpic

Guide

Playstyle

  1. Huge dmg drop-off. You need to be near the fights to have actual impact (their press 2 tho can have good range)
  2. Never overlap their spell with Double Shot. Do one then the other

Doctrines

Highest level you can.

Mandatory

  • Double Fire Doctrine [confirm exact name] (unit-unique: unlocks Double Fire, can’t combine with Focus Fire, 45s CD, +12% rate of fire, +1 shot to spell from 6 to 7 arrows)
  • Bolt Penetration Doctrine [confirm exact name] (huge: +1 additional target penetration on top of baseline Penetrating Shots)
  • Unit Damage Doctrine V (+120 unit DMG, +80 all-type)

Top Pick

  • Ammo Doctrine (+35% ammo, +140 piercing AP, screenshot stat differs from ConqHub’s New Ammo IV +120 AP)
  • Accuracy Doctrine (+40% shooting accuracy, +80 piercing DMG)
  • Epic Crossbow II (+50 piercing DMG, +200 piercing pen, alt if no Ammo doc or no Unit DMG V)

Filler

  • Hero Damage Doctrine V (alt for Accuracy/Ammo, pen-focused)
  • Generic Piercing Damage Doctrine (alt for Accuracy/Ammo)

MEGA mandatory: either Double Fire + ROF doctrine OR basic ROF. Either way adds +1 shot to the spell (6 to 7 arrows). Bolt Penetration is also huge. Accuracy and Ammo are not strictly required, can be replaced by Hero DMG (pen) or any piercing DMG increase.