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← Units · Infantry

By Amya · Updated 2026-10-16

Yellow Turban Chanters portrait

Yellow Turban Chanters

CT3InfantrySpecial
Blob3/10
Flank1/10
Skirmish1/10
Duelling1/10
105Base Leadership
Leadership Doctrine
Standard-16% leadership88
Premium-10% leadership94

Veterancy Line

Recommended veterancyTop Line

Hero pairingAny

Effect: Each level increases Health by 3%Max level 3
Effect: Each level increases Move Speed by 3%Max level 3
Effect: Each level decreases Ranged DamageMax level 3
Effect: Restores 2% Max Health per secMax level 1
Effect: Each level increases Slashing Defence by 3%Max level 3
Effect: Each level increases Piercing Defence by 3%Max level 3
Effect: [Cleansing Waters] gains +50% cast range and restores health on cast. Unit designation changes to: Yellow Turban Chanters - Great PeaceMax level 1
Effect: Reduces melee damage taken by 5% per level.Max level 3
Effect: Increases Slashing Damage by 3% per level.Max level 3
Effect: Increases all Defences by 2% per level.Max level 3
Effect: Increases Piercing Damage by 3% per level.Max level 3
Effect: [Will of Yellow Sky] +30% damage reduction. Unit designation changes to: Yellow Turban Chanters - Golden BellMax level 1
Recommended, node maxedPartly filledHover or focus a node for detail.

Skills & Formations

Cleansing WatersCleansing WatersSprinkle chanted waters on a target area to instantly heal self and allies for 15% Max Health. For the next 5s, restore 300 Health per second and gain immunity to DoT effects like Bleed and Burn. Healing amount scales with the unit's current headcount. Base Cooldown: 28sWill of Yellow SkyWill of Yellow SkyChannel quickly to grant the unit 30% damage reduction for 4s (this effect decays rapidly over time). Instantly cleanse crowd control effects from the unit and nearby allies. Base Cooldown: 35s
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons.Star ArrayStar ArrayForm a dense Twenty-Eight Constellations array to draw focus and power from the blessing of the Yellow Sky.

Playstyle

  1. Great to farm support point
  2. Heal allies decently, cleanse CC, give immunity to bleed and fire

Doctrines Highest level you can.

Mandatory

  • Their Unique Doctrines

Don’t put

  • Any DMG Doctrines

Attributes

Lvl 1 & 18

Basic

Health
5,122
Strength
28
Speed
6
Labour
5.6

Attack

Piercing damage
966
Slashing damage
1,352
Piercing armour pen.
1,080
Slashing armour pen.
1,280

Defence

Piercing defence
236
Slashing defence
248
Blunt defence
213

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

1 change
  1. FixSource ↗
    • Fixed an issue where the cooldown of the [Cleansing Waters] skill would abnormally refresh due to the reduction in Unit headcount.

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