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Spear Sergeants

BT4 · MasteryInfantryTower Shield
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Attributes

Basic

Health
8,508
Strength
40
Speed
5.2
Labour
6.4

Attack

Piercing damage
1,180
Blunt damage
325
Piercing armour pen.
1,336
Blunt armour pen.
423

Defence

Piercing defence
662
Slashing defence
539
Blunt defence
420
Block
800
Block recovery
15

Strength

Where this unit shines, by fight type

Blob5/10
Flank2/10
Skirmish5/10
Duelling3/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop rest bot

Hero pairingAny

Increases health by 3%Max level 1
Increases Block recovery by 20%Max level 1
Each level increases piercing defence by 3%Max level 3
Each level increases blocking by 40Max level 3
Each level increases slashing defence by 3%Max level 3
Each level reduces damage when armour pierced by 5%Max level 2
Each level reduces damage taken from rear attacks by 5%Max level 2
Increases health by 6%Max level 1
Increases damage dealt to cavalry by 15%Max level 1
Each level increases piercing damage by 2%Max level 3
Each level increases damage dealt by 10% while in a non-Dispersed formationMax level 3
Bracing weapons stuns enemiesMax level 1
Increases damage dealt when blocking cavalry by 8%Max level 3
Reduces damage taken from cavalry by 20%Max level 1

Skills

1

Advance

The unit advances, bearing their shields to cover the unit's front, top, and flanks.

2

Cover Commander

Order your unit to rush to your side.

Formations

Shield Wall

The shield wall is a tightly packed formation intended to defend in one direction.

Turtle

Soldiers stand in a tight defensive position, using their shields to protect the front, flanks, and top.

Schiltron

The unit forms a ring to defend anything in the centre.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Noble Blood Doctrine IEpic
  • Noble Blood Doctrine IIEpic

Guide

Playstyle

  1. Always be on Cover-Commander
  2. Keep activating and deactivating CC every 2s to reset the buff granted at the start of it
  3. Try to not go “hard in” until you debuffed what will hit you next
  4. Per hit you apply -10% pen debuff stacking up to 5 times (-50% pen total)

Doctrines

Highest level you can.

Mandatory

  • Unit Damage Doctrine V
  • Epic Spear Doctrine VI (CCi / Stand Fast)

Top Pick

  • Hero Damage Doctrine V
  • Awareness Doctrine (-500 cav charges, -20% rear attacks)
  • Noble Blood Doctrine (100 melee dmg taken to bleed, +15% dmg/move while bleeding)

Filler

  • Epic Leadership Doctrine (alt for Noble Blood)
  • Tank doctrines (alt build: DMG taken / full block)

Replace Noble Blood with Epic Leadership Doctrine if needed. You can also go Full Tank (DMG taken build or full block + CCi to reset), all builds are playable with different strengths.

Example Build

  • Noble Blood Doctrine (bleed + 15% dmg/move)
  • Awareness Doctrine V
  • Hero Damage Doctrine V
  • Unit Damage Doctrine V
  • Epic Spear Doctrine VI (CCi / Stand Fast)