
← Units · Infantry
Spear Sergeants
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202
Attributes
Basic
- Health
- 8,508
- Strength
- 40
- Speed
- 5.2
- Labour
- 6.4
Attack
- Piercing damage
- 1,180
- Blunt damage
- 325
- Piercing armour pen.
- 1,336
- Blunt armour pen.
- 423
Defence
- Piercing defence
- 662
- Slashing defence
- 539
- Blunt defence
- 420
- Block
- 800
- Block recovery
- 15
Strength
Where this unit shines, by fight type
Blob5/10
Flank2/10
Skirmish5/10
Duelling3/10
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyTop rest bot
Hero pairingAny
Increases health by 3%Max level 1
Increases Block recovery by 20%Max level 1
Each level increases piercing defence by 3%Max level 3
Each level increases blocking by 40Max level 3
Each level increases slashing defence by 3%Max level 3
Each level reduces damage when armour pierced by 5%Max level 2
Each level reduces damage taken from rear attacks by 5%Max level 2
Increases health by 6%Max level 1
Increases damage dealt to cavalry by 15%Max level 1
Each level increases piercing damage by 2%Max level 3
Each level increases damage dealt by 10% while in a non-Dispersed formationMax level 3
Bracing weapons stuns enemiesMax level 1
Increases damage dealt when blocking cavalry by 8%Max level 3
Reduces damage taken from cavalry by 20%Max level 1
Skills
1
Advance
The unit advances, bearing their shields to cover the unit's front, top, and flanks.
2
Cover Commander
Order your unit to rush to your side.
Formations
Shield Wall
The shield wall is a tightly packed formation intended to defend in one direction.
Turtle
Soldiers stand in a tight defensive position, using their shields to protect the front, flanks, and top.
Schiltron
The unit forms a ring to defend anything in the centre.
Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.
- Noble Blood Doctrine IEpic
- Noble Blood Doctrine IIEpic
Guide
Playstyle
- Always be on Cover-Commander
- Keep activating and deactivating CC every 2s to reset the buff granted at the start of it
- Try to not go “hard in” until you debuffed what will hit you next
- Per hit you apply -10% pen debuff stacking up to 5 times (-50% pen total)
Doctrines
Highest level you can.
Mandatory
- Unit Damage Doctrine V
- Epic Spear Doctrine VI (CCi / Stand Fast)
Top Pick
- Hero Damage Doctrine V
- Awareness Doctrine (-500 cav charges, -20% rear attacks)
- Noble Blood Doctrine (100 melee dmg taken to bleed, +15% dmg/move while bleeding)
Filler
- Epic Leadership Doctrine (alt for Noble Blood)
- Tank doctrines (alt build: DMG taken / full block)
Replace Noble Blood with Epic Leadership Doctrine if needed. You can also go Full Tank (DMG taken build or full block + CCi to reset), all builds are playable with different strengths.
Example Build
- Noble Blood Doctrine (bleed + 15% dmg/move)
- Awareness Doctrine V
- Hero Damage Doctrine V
- Unit Damage Doctrine V
- Epic Spear Doctrine VI (CCi / Stand Fast)