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Demesne Spearmen
90Base Leadership
Leadership Doctrine
Standard-16% leadership75
Premium-10% leadership81
Attributes
Basic
- Health
- 6,616
- Strength
- 35
- Speed
- 5.2
- Labour
- 4.9
Attack
- Piercing damage
- 726
- Piercing armour pen.
- 1,022
Defence
- Piercing defence
- 335
- Slashing defence
- 358
- Blunt defence
- 98
- Block
- 224
- Block recovery
- 35
Strength
Where this unit shines, by fight type
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancyBot Line
Filled nodes show the recommended points, out of each node's max.
Increases health by 3%Max level 1
Each level increases blocking by 40Max level 3
Adds 5 more soldiers to the unitMax level 1
Increases Block recovery by 20%Max level 1
Reduces damage taken when armour pierced by 20%Max level 1
Reduces damage taken when attacked from behind by 10%Max level 1
Each level increases health by 3%Max level 2
Each level increases blocking by 40Max level 3
Increases damage dealt in Siege Battles by 10%Max level 1
Each level increases piercing damage by 2%Max level 2
Each level increases damage dealt by 12%, piercing damage by 12%, Minimum Damage Dealt by 6% while in a non-Dispersed formationMax level 2
Increases minimum damage dealt by 10%Max level 1
Increases movement speed by 5%Max level 1
Each level increases piercing damage by 2%Max level 2
Each level increases damage dealt by 12%, piercing damage by 12%, Minimum Damage Dealt by 6% while in a non-Dispersed formationMax level 1
Each level reduces ranged damage taken by 10%Max level 2
Reduces damage taken by 6%Max level 1
Skills
1
Pure Attack
The unit stows its shields, increases speed, and charges the enemy to inflicting lots of damage. Afterwards the unit equips their shields again.
2
Advance
The unit advances, bearing their shields to cover the unit's front, top, and flanks.
Formations
Shield Wall
The shield wall is a tightly packed formation intended to defend in one direction.
Turtle
Soldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top.
Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.
- Noble Blood Doctrine IEpic
- Noble Blood Doctrine IIEpic
Guide
Playstyle
- Good filler for tank-point / unique leadership cost. Completes good Rare comp
- Will surprise at how good they are at clearing cavalry. Advance into pure-attack mode
- Watch the build alts below for swap options (other -5% DMG reductions, block-break tankiness, etc.)
Doctrines
Highest level you can.
Mandatory
- Steadfast Doctrine IV (+130 all defences, -5% DMG taken)
- Block Doctrine V (+300 block, -90 flat DMG taken)
- Noble Blood Doctrine (100 melee DMG taken converts to continuous bleeding, +15% DMG and MS while bleeding)
- Awareness Doctrine V (-500 DMG from cavalry charges, -20% DMG from rear attacks)
Filler
- Other -5% DMG reduction doctrines
- Block break tankiness doctrines