Imperial Pike Guards portrait

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Imperial Pike Guards

AT4InfantryPolearm
220Base Leadership
Leadership Doctrine
Standard-16% leadership184
Premium-10% leadership198

Attributes

Basic

Health
7,464
Strength
28
Speed
5
Labour
4.48

Attack

Piercing damage
1,469
Blunt damage
688
Piercing armour pen.
1,550

Defence

Piercing defence
596
Slashing defence
490
Blunt defence
288
Block
320
Block recovery
21

Strength

Where this unit shines, by fight type

Blob8/10
Flank3/10
Skirmish6/10
Duelling4/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancy- Full Top for DPS (Recommended) - Full Bot for Tankier

Hero pairingAny

Filled nodes show the recommended points, out of each node's max.

Increases piercing damage by 2%Max level 1
Each level increases armour penetration by 5%Max level 3
Each level increases damage while advancing by 4%Max level 2
Cannot be stunned by ordinary attacks while advancingMax level 1
Each level increases critical value by 4%Max level 2
Each level reduces damage taken when advancing by 4%Max level 2
Increases advancing speed by 8%Max level 2
Increases the number of enemies each soldier can attack with a single strike by 1Max level 1
Each level increases piercing defence by 3%Max level 3
Unit cannot be stunned by ordinary attacks while bracingMax level 1
Each level increases slashing defence by 3%Max level 3
Each level reduces ranged damage taken by 10%Max level 2
Reduces damage taken by 6%Max level 1
Each level increases health by 3%Max level 3
Increases all types of defence by 20%Max level 1

Skills

1

Stand Firm

The pikemen brace themselves against oncoming enemies. In this state, they deal additional damage to cavalry and charging infantry. This skill can be activated manually in any formation, and triggers automatically when the unit enters Line or Block formation.

2

Advance

The unit advances to the designated position, knocking down enemies along the way. Every hit will increase the enemy's damage taken by 2%, up to 16%.

3

Loyal Strike

Advance will instantly end and an all-out attack will be launched. The more damage dealt by Advance, the more damage Loyal Strike deals.

Formations

Dispersed

The unit spreads out a little to lessen the damage from ranged attacks.

Line

The unit form two staggered rows. Effective when advancing.

Schiltron

The unit forms a circle for all-round defence. Vulnerable to artillery.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Imperial Pike Guards Attack DoctrineEpic
  • Imperial Pike Guards Doctrine IVEpic

Guide

Counters

  • Loses to: CCi Units like liaos, iron reapers, spartans
  • Struggles vs: Any units that can bait your advance and then go in
  • This unit counters: Cavs, Units with block, units comming at high speed to you

Playstyle

  1. Charge in / X-move in
  2. Advance when near melee range, wait until your hits stack up and then press 3
  3. Depending on the amount of kills you do, your advance CD will be reduced (sometimes to 0) so you can advance again
  4. Don’t hesitate to dis-engage from your initial CC/advance if you can save your unit

Doctrines

Highest level you can.

Mandatory

  • Hero Damage Doctrine V
  • Epic Polearm Doctrine (Pike Charge)
  • Unit Damage Doctrine V (+115 unit dmg, +70 all-type)

Top Pick

  • Imperial Pike Guards Attack Doctrine (-7s Advance CD)
  • Rare Polearm Doctrine (+100 dmg while bracing, affects Advance)
  • Epic Polearm Doctrine (+80 piercing dmg, +120 piercing AP)
  • Epic Bloodthirsty Doctrine (lifesteal + 12% dmg, alt for sustain)

Filler

  • DMG reduction doctrines

Don’t put

  • Anti-cav doctrines, bleed on hit,..

Brace Damage on Imperial Pike affects Advance and is a flat amount, which is why it’s a top pick. The unit struggles with Pen, that’s why Hero Damage Doctrine is added (works well with Charge and Press 3). You can replace Brace DMG or Advance CD doctrine with Epic Bloodthirsty Doctrine (lifesteal + 12% dmg) if you need more sustain.

Example Build

  • Hero Damage Doctrine V
  • Epic Polearm Doctrine (Pike Charge)
  • Imperial Pike Guards Attack Doctrine (-7s Advance CD)
  • Rare Polearm Doctrine (+100 dmg bracing)
  • Unit Damage Doctrine V

Tips & Tricks

  • You do more dmg the faster the enemy is, so if enemy charge at you, you will oneshot it, it also apply to your speed, when you charge into advance the first tick of advance can be “bugged” and do insane dmg.