Halberd Elite portrait

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Halberd Elite

AT4InfantryPolearm
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Attributes

Basic

Health
8,093
Strength
25
Speed
5.3
Labour
5

Attack

Piercing damage
1,318
Slashing damage
1,539
Piercing armour pen.
1,658
Slashing armour pen.
1,480

Defence

Piercing defence
538
Slashing defence
479
Blunt defence
299
Block
400
Block recovery
80

Strength

Where this unit shines, by fight type

Blob4/10
Flank3/10
Skirmish5/10
Duelling2/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyBot Line (Top is playable too, but I personally think the CCi is too important. You can try top or just trust and go bot.)

Filled nodes show the recommended points, out of each node's max.

Each level increases Piercing Damage by 2%Max level 1
Each level increases Slashing Damage by 2%Max level 3
Each level increases Slashing Defences by 3%Max level 3
Each level increases Piercing Armour Penetration by 5%Max level 3
Increases the frequency of using halberd to pull enemiesMax level 1
Each level increases Damage dealt to cavalry by 5%Max level 2
[Cloud Cleave] inflicts slowdown effect on enemy units for 3s. Each level reduces targets Movement Speed by 10%Max level 2
Each level increases the damage of [Cloud Cleave] by 10%Max level 2
The pulling attack of [Cloud Cleave] and [Halbed Pull] reduces the target unit's Defenses by 20% for 5s. Unit designation changed to: Halberd Elite - Tiger GuardMax level 1
Each level increases Health by 3%Max level 3
Each level increases Piercing Defence by 3%Max level 3
Each level increases Slashing Defence by 3%Max level 3
Each time [Decapitate for Title] is triggered, restore an additional 8% of maximum HealthMax level 1
Each level increases Slashing Armour Penetration by 5%Max level 2
[Storm Surge] increases Movement Speed for 3s after use. Each level increases Movement Speed by 10%.Max level 2
Each level reduces the cooldown of [Storm Surge] by 1sMax level 2
During [Storm Surge], immune to control effect and gain an additional 10% damage reduction. Unit designation changed to: Halberd Elite - Eagle GuardMax level 1

Skills

1

Sky Split

Dash towards a specified direction, then step back, pulling enemies toward you. Deal an additional 400 damage to shilded Units. Base cooldown: 9s

2

Halberd Drag

Retreat to the designated direction, yank and toss enemies in front of you. Reduces received damage by 20% and grants immunity to control during skill duration. Base cooldown: 12s

Formations

Line

A formation intended to maximise the unit's fild of fire.

Wedge

A wedge formation where the commander is situated at the back.

Block

A dense formation intended to enhance the unit's defences.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Halberd Elite-Blooded SealEpic
  • Halberd Elite-Dominion's FuryEpic

Guide

Playstyle

  1. This unit ignores block, it needs front lane, you are too low HP to do anything alone
  2. X-move in, Press 2 so your unit “grabs” the enemy
  3. Press 1 after; the 2 reset CC and gives you 30% dmg reduction
  4. This unit is a boosted Wuwei that trades way better into block but lacks range (and so technically “wipes” slower but “harder”)

Doctrines

Highest level you can.

Mandatory

  • Halberd Elite Unique Epic Doctrine (+300 block)
  • Unit Damage Doctrine V
  • Epic Bloodthirsty Doctrine (lifesteal + 12% dmg)

Top Pick

  • Toughness Doctrine (-33% dmg taken first 8 hits)
  • -5% DMG Taken Doctrine

Filler

  • Siege Fighter Doctrine (+8% all-type dmg in sieges)
  • Other Halberd Elite Epic Unique
  • Another -5% DMG Taken Doctrine

Replace -5% DMG Taken slot with LS doctrine if needed.

Example Build

  • Halberd Elite Unique Epic Doctrine (+300 block)
  • Unit Damage Doctrine V
  • Epic Bloodthirsty Doctrine
  • Toughness Doctrine (-33% dmg taken first 8 hits)
  • -5% DMG Taken Doctrine or Siege Fighter Doctrine