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← Units · Infantry

By Amya · Updated 2026-10-16

White Plume Guards portrait

White Plume Guards

AT5 · No masteryInfantryTower Shield
Blob9/10
Flank2/10
Skirmish5/10
Duelling3/10
310Base Leadership
Leadership Doctrine
Standard-16% leadership260
Premium-10% leadership279

Veterancy Line

Recommended veterancyBot Line

Hero pairingAny

Effect: Increases Unit Health by 3% per level.Max level 1
Effect: Reduces [White Plume Defense] cooldown by 1s per level.Max level 2
Effect: Reduces [Shattering Bash] cooldown by 1s per level.Max level 3
Effect: Increases Movement Speed by 5% per level.Max level 3
Effect: Increases Unit Piercing Armor Penetration by 3% per level.Max level 2
Effect: Increases [Shattering Bash] damage by 3% per level.Max level 3
Effect: Increases [Shattering Bash] max targets hit by 1.Max level 1
Effect: Increases Blunt Armor Penetration by 30 per level.Max level 3
Effect: [Long Live the Han] grants +100% Defences while active. Unit designation changes to: White Plume Guards - ResurgentMax level 1
Effect: Increases Unit Health by 3% per level.Max level 3
Effect: Increases all Defences by 2% per level.Max level 3
Effect: Increases Block by 40 per level.Max level 3
Effect: Reduces [Long Live the Han] cooldown by 1s per level.Max level 3
Effect: Increases [Unbroken Resolve] damage reduction by 5% per level.Max level 2
Effect: Reduces rear damage taken by 5% per level.Max level 3
Effect: Increases [Shattering Bash] health recovery by 200 per level.Max level 3
Effect: Grants an additional +10% health recovery after [Long Live the Han] ends. Unit designation changes to: White Plume Guards - UnyieldingMax level 1
Recommended, node maxedPartly filledHover or focus a node for detail.

Counters

  • Loses to: High minimum DMG: Liao’s Rangers, Iron Reapers, Rattans
  • Struggles vs: Units that can get through you: Queen’s Knights, Iron Reapers and the like
  • This unit counters: Everything, you soak dmg for team and your team cav can enter front if you are baiting enemy pike into hitting you

Skills & Formations

White Plume DefenseWhite Plume DefenseUninterruptible by crowd control, rapidly form a special formation and instantly restore 1,400 Block. Upon forming up, Block consumption is reduced and Defense increases by 80% for 10s. Base Cooldown: 15sShattering BashShattering BashKnock down enemies in range to deal massive damage. On hit, restore 4% Max Health, increase Defense by 120%, and reduce Block consumption. While in [Long Live the Han] state, damage and healing are increased. Base Cooldown: 18s Base Duration: 3sLong Live the HanLong Live the HanConsume all Resolve to enter a Last Stand state for 10s. While active, the unit cannot drop below 10% Health and is immune to death. Upon expiration, instantly restore 20% Max Health. Base Cooldown: 50s Base Duration: 10s
Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one direction.TurtleTurtleSoldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top. Order: Turtle FormationSchiltronSchiltronThe unit forms a ring to defend anything in the centre.

Playstyle

  1. Front-line for your team, protect the dps
  2. You are fixing the front-lane, don’t bait your dps units and don’t get flanked
  3. Push into the enemy midline and soak as much damage as possible
  4. Press 1 for the defence buff, then X-move in to cancel the animation
  5. Hold 3 for when you start taking damage
  6. Press 2 right after 3, never before: 3 boosts what 2 gives you
  7. CCi either on engage to stay deep in the enemy blob, or at the end of 3
  8. Watch for lag, don’t hold 3 too late

Tips & Tricks

  • CCi doctrine to tank trebs when fighting a wall is key
  • CCi when a cav charge is coming is key, or just go back

Attributes

Lvl 1 & 30

Basic

Health
9,260
Strength
32
Speed
4.5
Labour
5.12

Attack

Piercing damage
1,106
Slashing damage
1,344
Blunt damage
711
Piercing armour pen.
862
Slashing armour pen.
1,247
Blunt armour pen.
765

Defence

Piercing defence
793
Slashing defence
772
Blunt defence
645
Block
1,400
Block recovery
45

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

5 changes
  1. BuffSource ↗
    • Base Leadership: 310 → 300
    • [Long Live the Han] base cooldown: 50s → 45s
    • [Long Live the Han] fight-to-the-death state duration: 5s → 6s
    • Max health restored after [Long Live the Han] ends: 20% → 25%
    • [Normal Attack] base Piercing Armour Penetration multiplier: 100% → 110%
    • [Normal Attack] base Piercing Damage multiplier: 100% → 120%
    • [Normal Attack] base Blunt Damage multiplier: 100% → 120%
    • Formation attack base Blunt Damage multiplier: 100% → 120%
  2. FixSource ↗
    • Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.
  3. RebalanceSource ↗
    • [White Plume Defense]: Defence boost reduced from 80% to 40%, duration reduced from 10s to 8s.
    • [White Plume Defense]: Block drain reduction decreased by 25%.
    • [Shattering Bash]: Defence boost reduced from 120% to 80%.
    • [Shattering Bash]: Block drain reduction decreased by 30%.
    • [Long Live the Han]: Applying [Resolve] to the skill, the [Last Stand] state duration increased from 3.5s to 5s.
  4. FixSource ↗
    • Fixed an issue where the White Plume Guards could incorrectly gain crowd control immunity on repeated [X] key presses.
  5. RebalanceSource ↗
    • Base Leadership 315 → 320, Current Season 305 → 310;
    • Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration: 10 seconds → 3.5 seconds;
    • Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%;
    • Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function;
    • Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat.

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