
White Plume Guards
Blob9/10
Flank2/10
Skirmish5/10
Duelling3/10
310Base Leadership
Leadership Doctrine
Standard-16% leadership260
Premium-10% leadership279
Veterancy Line
Recommended veterancyBot Line
Hero pairingAny
Effect: Increases Unit Health by 3% per level.Max level 1
Effect: Reduces [White Plume Defense] cooldown by 1s per level.Max level 2
Effect: Reduces [Shattering Bash] cooldown by 1s per level.Max level 3
Effect: Increases Movement Speed by 5% per level.Max level 3
Effect: Increases Unit Piercing Armor Penetration by 3% per level.Max level 2
Effect: Increases [Shattering Bash] damage by 3% per level.Max level 3
Effect: Increases [Shattering Bash] max targets hit by 1.Max level 1
Effect: Increases Blunt Armor Penetration by 30 per level.Max level 3
Effect: [Long Live the Han] grants +100% Defences while active. Unit designation changes to: White Plume Guards - ResurgentMax level 1
Effect: Increases Unit Health by 3% per level.Max level 3
Effect: Increases all Defences by 2% per level.Max level 3
Effect: Increases Block by 40 per level.Max level 3
Effect: Reduces [Long Live the Han] cooldown by 1s per level.Max level 3
Effect: Increases [Unbroken Resolve] damage reduction by 5% per level.Max level 2
Effect: Reduces rear damage taken by 5% per level.Max level 3
Effect: Increases [Shattering Bash] health recovery by 200 per level.Max level 3
Effect: Grants an additional +10% health recovery after [Long Live the Han] ends. Unit designation changes to: White Plume Guards - UnyieldingMax level 1
Recommended, node maxedPartly filledHover or focus a node for detail.
Counters
- Loses to: High minimum DMG: Liao’s Rangers, Iron Reapers, Rattans
- Struggles vs: Units that can get through you: Queen’s Knights, Iron Reapers and the like
- This unit counters: Everything, you soak dmg for team and your team cav can enter front if you are baiting enemy pike into hitting you
Skills & Formations
Playstyle
- Front-line for your team, protect the dps
- You are fixing the front-lane, don’t bait your dps units and don’t get flanked
- Push into the enemy midline and soak as much damage as possible
- Press 1 for the defence buff, then X-move in to cancel the animation
- Hold 3 for when you start taking damage
- Press 2 right after 3, never before: 3 boosts what 2 gives you
- CCi either on engage to stay deep in the enemy blob, or at the end of 3
- Watch for lag, don’t hold 3 too late
Tips & Tricks
- CCi doctrine to tank trebs when fighting a wall is key
- CCi when a cav charge is coming is key, or just go back
Doctrines Highest level you can.
Mandatory
Top Pick
Block Doctrine VEpicIncreases block by 300 points.Reduces damage taken by 90 points.
Steadfast Doctrine VEpicIncreases all defences by 130 points.Reduces damage taken by 6%.
Awareness Doctrine VEpicReduces damage taken from cavalry charges by 500 points.Reduces damage taken from rear attacks by 20%.
Defence Doctrine VEpicIncreases all defences by 80 points.Reduces damage taken by 5%.
Block Doctrine’s -90 flat damage reduction is calculated at the end of all calculation, which makes it very strong on this unit.
Attributes
Lvl 1 & 30
Basic
- Health
- 9,260
- Strength
- 32
- Speed
- 4.5
- Labour
- 5.12
Attack
- Piercing damage
- 1,106
- Slashing damage
- 1,344
- Blunt damage
- 711
- Piercing armour pen.
- 862
- Slashing armour pen.
- 1,247
- Blunt armour pen.
- 765
Defence
- Piercing defence
- 793
- Slashing defence
- 772
- Blunt defence
- 645
- Block
- 1,400
- Block recovery
- 45
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
