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White Plume Guards portrait

← Units · Infantry

White Plume Guards

By Amya · Updated 2026-08-22

BT5 · No masteryInfantryTower Shield
Where this unit shines, by fight type
Blob9/10
Flank2/10
Skirmish5/10
Duelling3/10
310Base Leadership
Leadership Doctrine
Standard-16% leadership260
Premium-10% leadership279

Counters

  • Loses to: High minimum DMG: Liao’s Rangers, Iron Reapers, Rattans
  • Struggles vs: Units that can get through you: Queen’s Knights, Iron Reapers and the like
  • This unit counters: Everything, you soak dmg for team and your team cav can enter front if you are baiting enemy pike into hitting you

Playstyle

  1. Front-line for your team, protect the dps
  2. You are fixing the front-lane, don’t bait your dps units and don’t get flanked
  3. Push into the enemy midline and soak as much damage as possible
  4. Press 1 for the defence buff, then X-move in to cancel the animation
  5. Hold 3 for when you start taking damage
  6. Press 2 right after 3, never before: 3 boosts what 2 gives you
  7. CCi either on engage to stay deep in the enemy blob, or at the end of 3
  8. Watch for lag, don’t hold 3 too late

Tips & Tricks

  • CCi doctrine to tank trebs when fighting a wall is key
  • CCi when a cav charge is coming is key, or just go back

Attributes

Lvl 1 & 30

Basic

Health
9,260
Strength
32
Speed
4.5
Labour
5.12

Attack

Piercing damage
1,106
Slashing damage
1,344
Blunt damage
711
Piercing armour pen.
862
Slashing armour pen.
1,247
Blunt armour pen.
765

Defence

Piercing defence
793
Slashing defence
772
Blunt defence
645
Block
1,400
Block recovery
45

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

3 changes
  1. Source ↗
    • [White Plume Defense]: Defence boost reduced from 80% to 40%, duration reduced from 10s to 8s.
    • [White Plume Defense]: Block drain reduction decreased by 25%.
    • [Shattering Bash]: Defence boost reduced from 120% to 80%.
    • [Shattering Bash]: Block drain reduction decreased by 30%.
    • [Long Live the Han]: Applying [Resolve] to the skill, the [Last Stand] state duration increased from 3.5s to 5s.
  2. Source ↗
    • Fixed an issue where the White Plume Guards could incorrectly gain crowd control immunity on repeated [X] key presses.
  3. Source ↗
    • Base Leadership 315 → 320, Current Season 305 → 310;
    • Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration: 10 seconds → 3.5 seconds;
    • Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%;
    • Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function;
    • Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat.

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