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Vassal Longbowmen portrait

← Units · Ranged

Vassal Longbowmen

By Amya · Updated 2026-08-04

CT4 · MasteryRangedArcher

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyJust go the DMG line (standard archers have only the one real line: more damage)

Hover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Each level increases maximum range by 5%Max level 3
Each level increases armour penetration by 5%Max level 3
Each level increases critical value by 4%Max level 3
Each level increases maximum range by 5%Max level 3
Each level increases ammo by 10%Max level 3
Increases damage dealt to ranged units by 40%Max level 1
Increases damage dealt in Siege Battles by 5%Max level 1
Each level increases health by 3%Max level 3
Each level increases ammo by 10%Max level 3
Increases damage dealt in Siege Battles by 5%Max level 1
Reduces resupply cost by 20%Max level 1
Decreases permanent unit losses from battles in the open world by 5%Max level 1
Increases damage against all enemies by 12%Max level 1

Skills & Formations

OverwatchOverwatchUnit shoots at enemies around the designated area. Covering FireCovering FireYour unit fires arrows at any enemy unit near you.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. WingsWingsThe unit splits into two echelons to enhance combat strength.

Playstyle

  1. Game pace doesn’t suit standard ranged anymore. Leadership changes and offensive doctrines drive fast, high-pressure engagements. Teams push quickly, engage fast, rotate aggressively. There’s no safe window for traditional ranged to set up and contribute
  2. Ranged DMG numbers are not impact. Even if your archers show high damage, it doesn’t translate to value. Most damage is chip, healed off, or spread across tanks. Meanwhile your team was short a frontline or cav unit that could have actually broken a phalanx, won a skirmish, or secured a flank. In almost every real scenario, a T4 melee or cav would have done more than a T4 archer
  3. No unique role. In higher lobbies, ranked, TW, or tournaments, non-exotic ranged are either not picked or directly avoided. Seen as a handicap, not a contribution. If the enemy sees your team running regular archers, it signals an easy push or opening
  4. Appealing trap for new players. Archers seem simple: no micro, no need to understand matchups, feels “safe” and familiar. But that safety is deceptive. By skipping micro and avoiding positioning, timing, and unit interaction, you’re skipping the real learning curve. You fall behind in skill development and map awareness
  5. Bait effect on teammates. Low-impact ranged forces teammates to play differently: peeling for your low-damage backline or pushing without needed frontline support. You become bait without knowing it, dragging attention and space away from actual win conditions

If you like range, learn the exotic units (Zykalian Militia, Shenji Grenadiers, Flamers, Lionroar Crew). Use them as tools, not a crutch. Still learn rotation, map pressure, and unit interaction. Watch top-tier play to see how impactful range is actually used (rare, specific, intentional).

Final thought: archers might feel easy, but they teach you nothing and contribute even less. If you’re serious about improving or contributing to wins, step into melee, cav, or exotic range and start learning the real game.

Tips & Tricks

  • Some archers with Arrow Rain in their veterancy can’t equip the Arrow Rain doctrine: if that’s your case, just equip more piercing instead

Attributes

Lvl 1 & 24

Basic

Health
1,855
Strength
24
Speed
5
Labour
3.36

Attack

Piercing damage
1,776
Piercing armour pen.
1,597

Defence

Piercing defence
390
Slashing defence
372
Blunt defence
239

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

11 changes
  1. Source ↗
    • The effect of the Veterancy node [Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.
  2. Source ↗
    • [Overwatch] cooldown increased from 5 → 15 seconds. The first two volleys now gain 100% increased fire rate.
    • Leadership 245 → 225.
  3. Source ↗
    • [Steel Spike Arrow]: Attack speed bonus reduced from 30% to 25%.
    • [Wall of Agincourt]: Bonus damage from consecutive hits reduced from 40% to 30%, and the double effect against Cavalry reduced proportionally.
  4. Source ↗
    • Unit Mastery launched. Node 1: increases Piercing Armor Penetration by 80 points
    • Node 2: increases health by 420
    • Node 3: increases piercing damage by 40
    • Node 4: increases health by 450
    • Node 5: [Steel Spike Arrow] Hitting a target unit with [Normal Ammunition] & [Overwatch] will reduce the target's movement speed by 25% with the effect doubled against cavalry. It also increases the rate of fire by 30%, lasting for 10 seconds.
    • Node 6: increases shooting accuracy of [Covering Fire] by 50%.
    • Node 7: deals an additional 400 piercing damage with [Normal Ammunition] & [Overwatch] against Ranged Infantry.
    • Node 8: [Wall of Agincourt] [Normal Ammunition] & [Overwatch] hitting a unit consecutively within 5 seconds will increase the damage dealt from Vassal Longbowmen by up to 40%. The effect doubles on cavalry.
  5. Source ↗
    • Piercing Armor Penetration 1464 → 1598.
  6. Source ↗
    • Increased their base attack speed by 32% and their skill damage by 11%.
    • Improved the targeting algorithm of [Covering Fire] so it now targets the enemy nearest the hero; if there are obstacles between the Longbowmen and the enemy, they will shoot toward the hero.
    • Improved the targeting algorithms for all their attacks and their accuracy, increasing their accuracy at max range by 45%, giving them over 90% accuracy against faraway stationary targets.
  7. Source ↗
    • Fixed the text description of the [Vassal Longbowmen]'s Veterancy Point node [Kit Repair]. It now displays 'reduces unit resupply cost by 20%' (previously displayed as 5%).
  8. Source ↗
    • Piercing armor penetration increased by 75.
  9. Source ↗
    • Resolved an issue with the displacing Attribute stats of Houndsmen and Vassal Longbowmen.
  10. Source ↗
    • Piercing Armour Penetration 1180 → 1389
    • Piercing Damage 1692 → 1776
  11. Source ↗
    • Firing Accuracy has been improved by 20%.
    • Basic Piercing Damage has been reduced by 96 points.
    • Basic Armour Penetration has been decreased by 114.
    • Health increase per level has been decreased by 8.

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