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← Units · Infantry

By Amya · Updated 2026-10-03

Greyhair Garrison portrait

Greyhair Garrison

CT4InfantrySpecial

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

200Base Leadership
Leadership Doctrine
Standard-16% leadership168
Premium-10% leadership180

Veterancy Line

Recommended veterancyTop Line (Last Stand cooldown reduction and damage)

Each level increases health by 3%Max level 2
Each level increases movement speed by 5%Max level 2
Each level increases slashing damage by 2%Max level 3
Each level increases piercing damage by 3%Max level 3
Each level increases blocking break by 30%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level increases blunt damage by 2%Max level 2
Each level reduces Last Stand cooldown by 2 secondsMax level 3
Damage dealt during Last Stand is increased by 15%Max level 1
Each level increases slashing defence by 3%Max level 3
Each level increases slashing damage by 2%Max level 2
Each level increases slashing armour penetration by 5%Max level 3
Increases blunt defence by 3%Max level 3
Each level increases Charge damage by 5%Max level 3
Each level increases health by 3%Max level 2
Each level increases movement speed by 5%Max level 2
Increases Last Stand's damage reduction by 15%Max level 1
Recommended, node maxedPartly filledHover or focus a node for detail.

Skills & Formations

No RetreatNo RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active.Last StandLast StandThe unit adopts a defensive stance, becoming temporarily immune to control effects. This can only be activated while in Three Ranks formation; changing to a different formation will weaken the effect.ChargeChargeThe unit makes a charge as directed. This charge has a strengthened effect, restores the unit's health, and is even better if triggered while in the Wedge formation. The unit then becomes temporarily immune to control effects.
Three Rank FormationThree Rank FormationSoldiers form a dense three-stage formation to resist enemies ahead. The unit gains the Last Stand skill while in this formation.WedgeWedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation.

Playstyle

  1. Always play them in F1 Three Ranks formation. The only exception is the charge: when it’s worth it, go WedgeWedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation. formation for it, then come back to Three Ranks
  2. Press 1 (No RetreatNo RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active.) is a CCi that turns them toward where you’re looking, so be careful with it
  3. Hold, then burst: in Three Ranks formation, press 1 into press 2 (Last StandLast StandThe unit adopts a defensive stance, becoming temporarily immune to control effects. This can only be activated while in Three Ranks formation; changing to a different formation will weaken the effect.) to hold. Wait for 1 to be nearly back: here you can swap to WedgeWedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation. formation and press 3 (ChargeChargeThe unit makes a charge as directed. This charge has a strengthened effect, restores the unit's health, and is even better if triggered while in the Wedge formation. The unit then becomes temporarily immune to control effects.), then go back to Three Ranks formation and No RetreatNo RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active.
  4. Or engage with a WedgeWedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation. formation charge, swap formation, then No RetreatNo RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active. and Last StandLast StandThe unit adopts a defensive stance, becoming temporarily immune to control effects. This can only be activated while in Three Ranks formation; changing to a different formation will weaken the effect.. It’s rarely better than holding and then bursting

Attributes

Lvl 1 & 24

Basic

Health
10,610
Strength
24
Speed
4.6
Labour
3.36

Attack

Piercing damage
1,318
Slashing damage
1,363
Blunt damage
790
Piercing armour pen.
1,515
Slashing armour pen.
1,446
Blunt armour pen.
907

Defence

Piercing defence
403
Slashing defence
501
Blunt defence
520
Block
850
Block recovery
90

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history

10 changes
  1. BuffSource ↗
    • Spearmen max attack targets: 1 → 2; when health is below 40%, max attack targets: 1 → 3
    • Longblades minimum damage rate: 10% → 30%
    • Base Piercing Defence: 403 → 484
    • Base Slashing Defence: 501 → 551
    • Base Blunt Defence: 520 → 572
    • Base Block: 850 → 1050
    • [Last Stand] base cooldown: 30s → 26s
    • During [Last Stand], spearmen piercing enemies will further reduce the damage those enemies deal
    • [By The Book] tag [Holdfast] effect stacking interval: 2s → 1s
  2. BuffSource ↗
    • Base Piercing Armour Penetration: 1415 → 1515
    • Base Piercing Damage: 1219 → 1319
    • Base Block: 500 → 850
    • Base Block Recovery: 75 → 90
    • New unit tag [By The Book]: After forming a Three Ranks formation, gain one stack of "Guarded" every 2 seconds, each stack granting 4% damage reduction, stacking up to 10 times. If issuing [Follow (C)], [Form Up (X)], [Free Attack (V)], [Unit Interaction (Ctrl)], or [Charge], the "Guarded" status can be retained for up to 7 seconds. The current stack count of "Guarded" is displayed in the Hero status bar.
    • New unit tag [Duty Until Death]: When Unit Headcount fall below 60% of the full headcount (14 or fewer), damage dealt is increased by 25%.
    • [No Retreat]: Optimized soldier movement logic when using [No Retreat] in densely packed enemy areas.
    • [Last Stand]: Removes all ongoing continuous damage effects when activated. While active, Spearman's damage is increased by 15%.
    • [Charge]: Removes all ongoing continuous damage effects when activated. Base cooldown: 25s → 20s. Upon reaching the designated position, automatically performs [No Retreat] once. This execution does not share a cooldown with the standard [No Retreat] skill.
  3. FixSource ↗
    • Fixed an issue where the [Greyhair Garrison]’s [Longsword] units had incorrect hit detection after charging.
  4. BuffSource ↗
    • Leadership 230 → 200.
    • Basic health increases by 20%.
    • The effect of damage reduction in the [Last Stand] changes from 15% to 25%.
  5. Source ↗
    • Grayhair Garrison can now use [Last Stand] while [No Retreat] is active.
  6. BuffSource ↗
    • [No Retreat] will launch an immediate attack when it's impossible to form a formation, continuing until there's enough space for a formation.
    • Improved the hitbox of the spearman's attack distance.
    • Adjust the [Stubborn Resilience] troop trait: Sword & Shield: Excel at defending and counter-attacking. They will reduce damage taken during counterattacks while repelling enemy units.
  7. BuffSource ↗
    • Leadership 240 → 230
  8. RebalanceSource ↗
    • [Last Stand]: Increased damage while using sword and shield by 40%; Increased maximum target count while using longsword by 2; Increased damage while using spear by 30%.
    • [Last Stand]: Improved the backswing for sword and shield and longsword attacks for smoother consecutive attacks.
    • [Charge]: Changed the attack hitbox for various weapons so that more weapons work together for effective damage.
    • [Charge]: Enters [Last Stand] for 5 seconds after [Charge] ends.
  9. FixSource ↗
    • Fixed an issue where one couldn't control some of the [Grayhair Garrison's] units.
  10. FixSource ↗
    • Resolved a bug where Grayhair Garrison will gain extra recovery on blocking.

Seasonal Challenges

50 quests
Tier 1 quests10 quests
  • In Field or Siege Battles, use buckler infantry to deal 0/4,000,000 damage.
  • Raise your hero 0/6 levels.
  • In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/6 battles.
  • In Siege or Field Battles, have any unit's kill/death ratio reach 1.5 or above 0/6 times.
  • In Siege or Field Battles, earn 0/6 'A Deadly Century' badges.
  • In Field or Siege Battles, kill 0/15 heroes.
  • In Expeditions, kill 200 soldiers 0/6 times.
  • Join 0/6 Free Battles, or deploy 0/15 artillery in Field or Siege Battles.
  • Defeat a band of wandering Rebels 0/10 times.
  • In 0/6 Field or Siege Battles, send at least 4 units with different star levels into battle.
Sourced from @lx__
Tier 2 quests10 quests
  • In Field or Siege Battles, use polearm units to deal 0/4,000,000 damage.
  • Earn 0/25 silver or better badges.
  • Raise your hero 0/8 levels.
  • In Siege or Field Battles, earn 40 capture points or interrupt a capture in 0/7 battles.
  • Take part in 0/6 Territory War battles.
  • Earn 0/2 'Combo Breaker' badges.
  • Achieve victory in 0/7 Raider Camps or Bandit Raids.
  • Search 0/15 loot sites in the open world.
  • In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/7 battles.
  • In Expeditions, get an A rating or better 0/9 times.
Sourced from @lx__
Tier 3 quests10 quests
  • Raise your hero 0/8 levels.
  • In Field or Siege Battles, use artillery to kill 0/160 troops.
  • Win 0/3 Field or Siege Battles in a row or win 0/5 times.
  • In Field or Siege Battles, get 0/60 total kills or assists.
  • Earn 'No Quarter' 0/4 times.
  • In Deathmatch, you or your group collectively kills a total of 0/120 heroes.
  • Defeat a band of wandering Rebels 0/15 times.
  • Complete 0/15 Fief Quests.
  • In Siege Battles, deploy or destroy an artillery piece in 0/7 battles.
  • Defeat 0/1,500 troops during Expeditions.
Sourced from @lx__
Tier 4 quests10 quests
  • Raise your hero 0/8 levels.
  • Earn 0/6 'Shatter the Ranks' badges.
  • Use the Greyhair Garrison in 0/7 Field or Siege Battles.
  • Defeat 0/20 heroes in Ranked battles, or get the 'Grand Bloodbath' badge 0/4 times in Field or Siege Battles of any type.
  • Win 0/3 Free Battles using the Greyhair Garrison.
  • In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/7 battles.
  • Take part in 0/7 Territory War battles.
  • In Expedition Mode get an A+ rating or better 0/7 times.
  • Achieve victory in 0/6 Raider Camps or Bandit Raids.
  • Join 0/7 Free Battles or win 0/5 Field or Siege Battles.
Sourced from @lx__
Tier 5 quests10 quests
  • Take part in 0/7 Territory War battles.
  • In Siege Battles, get the 'Say Cheese' badge 0/3 times.
  • Raise your hero 0/8 levels.
  • In Siege or Field Battles, you (or your group collectively) defeat 0/60 heroes.
  • Use the Greyhair Garrison in 0/7 Expeditions.
  • In Siege or Field Battles, get Hat-Trick 0/5 times.
  • Use the Greyhair Garrison and get a kill/death ratio of greater than 1.5 in 0/7 Ranked Battles or 0/14 Field or Siege Battles.
  • Win 0/4 Deathmatches or complete 0/15 Fief Quests.
  • In Expeditions, kill 200 soldiers 0/7 times.
  • Win 0/4 Field or Siege Battles using the Greyhair Garrison.
Sourced from @lx__

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