
Greyhair Garrison
WIPBlob, Flank, Skirmish and Duelling ratings coming soon.
200Base Leadership
Leadership Doctrine
Standard-16% leadership168
Premium-10% leadership180
Veterancy Line
Recommended veterancyTop Line (Last Stand cooldown reduction and damage)
Each level increases health by 3%Max level 2
Each level increases movement speed by 5%Max level 2
Each level increases slashing damage by 2%Max level 3
Each level increases piercing damage by 3%Max level 3
Each level increases blocking break by 30%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level increases blunt damage by 2%Max level 2
Each level reduces Last Stand cooldown by 2 secondsMax level 3
Damage dealt during Last Stand is increased by 15%Max level 1
Each level increases slashing defence by 3%Max level 3
Each level increases slashing damage by 2%Max level 2
Each level increases slashing armour penetration by 5%Max level 3
Increases blunt defence by 3%Max level 3
Each level increases Charge damage by 5%Max level 3
Each level increases health by 3%Max level 2
Each level increases movement speed by 5%Max level 2
Increases Last Stand's damage reduction by 15%Max level 1
Recommended, node maxedPartly filledHover or focus a node for detail.
Skills & Formations
Playstyle
- Always play them in F1 Three Ranks formation. The only exception is the charge: when it’s worth it, go
Wedge
WedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation. formation for it, then come back to Three Ranks - Press 1 (
No Retreat
No RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active.) is a CCi that turns them toward where you’re looking, so be careful with it - Hold, then burst: in Three Ranks formation, press 1 into press 2 (
Last Stand
Last StandThe unit adopts a defensive stance, becoming temporarily immune to control effects.
This can only be activated while in Three Ranks formation; changing to a different formation will weaken the effect.) to hold. Wait for 1 to be nearly back: here you can swap to
Wedge
WedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation. formation and press 3 (
Charge
ChargeThe unit makes a charge as directed. This charge has a strengthened effect, restores the unit's health, and is even better if triggered while in the Wedge formation. The unit then becomes temporarily immune to control effects.), then go back to Three Ranks formation and
No Retreat
No RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active. - Or engage with a
Wedge
WedgeA wedge formation used for charging enemies. The Charge skill is even more powerful while in this formation. formation charge, swap formation, then
No Retreat
No RetreatThe unit immediately forms a three-line formation, and becomes immune to control effects while this is active. and
Last Stand
Last StandThe unit adopts a defensive stance, becoming temporarily immune to control effects.
This can only be activated while in Three Ranks formation; changing to a different formation will weaken the effect.. It’s rarely better than holding and then bursting
Doctrines Highest level you can.
Mandatory
Epic Combat DoctrineEpicAfter every 3 attacks, the next attack s damagewill be increased by 11%. Every 6 attacks, 15%maximum health will be restored. Every 9 attacks,
Linebreaker Doctrine VEpicEvery 3 attacks greatly increases Block-Break effectiveness against enemy Units for 2s.
Unit Damage Doctrine VEpicIncreases damage dealt to unit by 120 points,Increases all types of damage by 80 points.
Top Pick
Greyhair Doctrine IIEpicIncreases slashing damage by 110 points.Increases piercing damage by 110 points.Increases blunt damage by 110 points.
Toughness Doctrine VEpicDamage taken is reduced by 33%.This effect weakens each time damage is taken, and completely disappears after 8 hits.
Hero Damage Doctrine VEpicIncreases damage dealt to heroes by 115 points.Increases all armor penetration by 110 points.
Filler
Don’t put
⚠️ Toughness Doctrine is currently bugged: its damage reduction also applies to your own damage. You take less, but you deal less too.
Attributes
Lvl 1 & 24
Basic
- Health
- 10,610
- Strength
- 24
- Speed
- 4.6
- Labour
- 3.36
Attack
- Piercing damage
- 1,318
- Slashing damage
- 1,363
- Blunt damage
- 790
- Piercing armour pen.
- 1,515
- Slashing armour pen.
- 1,446
- Blunt armour pen.
- 907
Defence
- Piercing defence
- 403
- Slashing defence
- 501
- Blunt defence
- 520
- Block
- 850
- Block recovery
- 90
WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.
Balance history
10 changes
Seasonal Challenges
50 quests
Tier 1 quests10 quests
- In Field or Siege Battles, use buckler infantry to deal 0/4,000,000 damage.
- Raise your hero 0/6 levels.
- In Siege Battles, destroy a siege ladder or acquire 15 capture points in 0/6 battles.
- In Siege or Field Battles, have any unit's kill/death ratio reach 1.5 or above 0/6 times.
- In Siege or Field Battles, earn 0/6 'A Deadly Century' badges.
- In Field or Siege Battles, kill 0/15 heroes.
- In Expeditions, kill 200 soldiers 0/6 times.
- Join 0/6 Free Battles, or deploy 0/15 artillery in Field or Siege Battles.
- Defeat a band of wandering Rebels 0/10 times.
- In 0/6 Field or Siege Battles, send at least 4 units with different star levels into battle.
Tier 2 quests10 quests
- In Field or Siege Battles, use polearm units to deal 0/4,000,000 damage.
- Earn 0/25 silver or better badges.
- Raise your hero 0/8 levels.
- In Siege or Field Battles, earn 40 capture points or interrupt a capture in 0/7 battles.
- Take part in 0/6 Territory War battles.
- Earn 0/2 'Combo Breaker' badges.
- Achieve victory in 0/7 Raider Camps or Bandit Raids.
- Search 0/15 loot sites in the open world.
- In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/7 battles.
- In Expeditions, get an A rating or better 0/9 times.
Tier 3 quests10 quests
- Raise your hero 0/8 levels.
- In Field or Siege Battles, use artillery to kill 0/160 troops.
- Win 0/3 Field or Siege Battles in a row or win 0/5 times.
- In Field or Siege Battles, get 0/60 total kills or assists.
- Earn 'No Quarter' 0/4 times.
- In Deathmatch, you or your group collectively kills a total of 0/120 heroes.
- Defeat a band of wandering Rebels 0/15 times.
- Complete 0/15 Fief Quests.
- In Siege Battles, deploy or destroy an artillery piece in 0/7 battles.
- Defeat 0/1,500 troops during Expeditions.
Tier 4 quests10 quests
- Raise your hero 0/8 levels.
- Earn 0/6 'Shatter the Ranks' badges.
- Use the Greyhair Garrison in 0/7 Field or Siege Battles.
- Defeat 0/20 heroes in Ranked battles, or get the 'Grand Bloodbath' badge 0/4 times in Field or Siege Battles of any type.
- Win 0/3 Free Battles using the Greyhair Garrison.
- In Siege or Field Battles, you or your group collectively kills a total of 240 soldiers in 0/7 battles.
- Take part in 0/7 Territory War battles.
- In Expedition Mode get an A+ rating or better 0/7 times.
- Achieve victory in 0/6 Raider Camps or Bandit Raids.
- Join 0/7 Free Battles or win 0/5 Field or Siege Battles.
Tier 5 quests10 quests
- Take part in 0/7 Territory War battles.
- In Siege Battles, get the 'Say Cheese' badge 0/3 times.
- Raise your hero 0/8 levels.
- In Siege or Field Battles, you (or your group collectively) defeat 0/60 heroes.
- Use the Greyhair Garrison in 0/7 Expeditions.
- In Siege or Field Battles, get Hat-Trick 0/5 times.
- Use the Greyhair Garrison and get a kill/death ratio of greater than 1.5 in 0/7 Ranked Battles or 0/14 Field or Siege Battles.
- Win 0/4 Deathmatches or complete 0/15 Fief Quests.
- In Expeditions, kill 200 soldiers 0/7 times.
- Win 0/4 Field or Siege Battles using the Greyhair Garrison.
