Ironcap Scout Cavalry portrait

← Units · Cavalry

Ironcap Scout Cavalry

BT2 · MasteryCavalryMeleeMount: Jennet
110Base Leadership
Leadership Doctrine
Standard-16% leadership92
Premium-10% leadership99

Strength

Where this unit shines, by fight type

WIPBlob, Flank, Skirmish and Duelling ratings coming soon.

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancyTop Line

Filled nodes show the recommended points, out of each node's max.

Unlocks ChargeMax level 1
Increases slashing armour penetration by 5%Max level 1
Unlocks Wedge formationMax level 1
Each level increases movement speed by 5%Max level 2
Increases slashing damage by 2%Max level 1
Each level increases charge damage by 7%Max level 3
Each level increases slashing damage by 2%Max level 2
Increases Critical Hit Chance by 4%Max level 1
Increases charge damage by 22%Max level 1
Each level increases health by 3%Max level 2
Adds 1 more soldier to the unitMax level 1
Increases damage dealt in Field Battles by 5%Max level 2
Each level increases movement speed by 5%Max level 2
Decreases unit food consumption by 20%Max level 1
Decreases unit food consumption by 20%Max level 1
Adds 1 more soldier to the unit each timeMax level 2
Increases damage dealt in Field Battles by 5%Max level 1

Skills

1

Charge

Order your unit to charge to the designated location.

2

Rampage

Ironcap Scout Cavalry launches several charges against the current target and attacks other enemies along the way. This skill deals 50% less damage to heroes and its cooldown cannot be reduced by doctrines.

Formations

Dispersed

A loose formation that reduces unit vulnerability to ranged weapons.

Line

The unit stands in two ranks, making it better at frontal attacks.

Wedge

The unit forms a wedge-shaped formation to break through enemy lines.

Guide

Playstyle

  1. Look for the video under this
  2. Charge is a close-up spell and not your main way of doing DMG like other cav. Charge or X-move in, then press 2
  3. With the recommended set of doctrines, the X-move while Sprint is active is insanely strong
  4. If you don’t have them, replace by other DMG doctrines

Doctrines

Highest level you can.

Mandatory

  • Unit Damage Doctrine V (+120 unit DMG, +80 all-type)
  • Sword Cavalry Speed Doctrine (+30% movement speed, +90 slashing DMG, +60 slashing AP)
  • Victory Rush Doctrine
  • Hero Damage Doctrine V (+115 hero DMG, +110 all AP)
  • Sword Cav Sprint Extra-Attack Doctrine (sword cav archetype-shared: while Sprint is active, extra attack deals double DMG, can’t trigger when using active)

Filler

  • Generic DMG doctrines (alt if you don’t have the Sprint extra-attack + Sword Cav Speed combo)
  • Mobility Doctrine V (+7% movement speed, unlocks Sprint +15% for 12s)

The X-move + Sprint extra-attack synergy is insanely strong. The Sprint Extra-Attack Doctrine + Sword Cavalry Speed Doctrine combo is the build’s core value. Without those, swap to generic DMG doctrines.