
← Units · Infantry
Palace Guards
Attributes
Basic
- Health
- 7,346
- Strength
- 28
- Speed
- 5
- Labour
- 3.92
Attack
- Slashing damage
- 1,314
- Blunt damage
- 383
- Slashing armour pen.
- 1,416
- Blunt armour pen.
- 462
Defence
- Piercing defence
- 582
- Slashing defence
- 498
- Blunt defence
- 287
- Block
- 650
- Block recovery
- 65
Strength
Where this unit shines, by fight type
Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.
Recommended veterancy- Top Line: for Dmg - Bot Line: for Tank
Filled nodes show the recommended points, out of each node's max.
Skills
Shield Rush
Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.
Guard The Throne
The unit immediately takes a defensive stance, reducing damage taken from the front. It also gets control immunity for 5 seconds. Attacking enemies while in this state will increase the amount of damage dealt. Once the unit adopts the defensive stance, it may use the 'For the Power!' skill; your unit will move quickly towards enemy soldiers if they are close enough, and knock them back on contact.
Formations
Shield Wall
The shield wall is a tightly packed formation intended to defend in one direction.
Block
A dense formation intended to enhance the unit's defences.
Shield
Soldiers stand in a tight defensive formation, countering frontal attacks. Enhances impact resistance.
Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.
- Palace Guards Throne DoctrineEpic
Guide
Counters
- Loses to: X
- Struggles vs: X
- This unit counters: X
Playstyle
If Tank build:
- Same as Imperial Spear Guards, hold frontline
- Be careful about fire that stops your brace
- Play around your cooldowns, use your CCi to dodge heavy AOE CC from heroes
If DMG build:
- After brace you will have a good burst
- Your action after brace is considered a charge, so any doctrines that influence charge will be in effect
- Even playing for dmg, use your brace and CCi to dodge enemy burst and CC
- If you only need dmg: brace and unbrace for burst dmg
Doctrines
Highest level you can.
Mandatory
- Palace Guards Unique Doctrine (Guard the Throne CD -7s)
- Stamina Doctrine V (-24% charge CD, +1 charge target)
- Charge Doctrine (+250 charge dmg, +350 charge block break)
Top Pick
- Charge Doctrine (-40% dmg taken while charging)
- Anti-Infantry Doctrine (+160 dmg infantry, +200 block)
Filler
- Unit Damage Doctrine V (alt damage slot)
- Epic Leadership Doctrine
Tank build: swap charge-focused doctrines for tank-focused doctrines (CCi / Stand Fast, Block Doctrine, Defence Doctrine, Health & Resistance Doctrine, Awareness Doctrine), same as Imperial Spear Guards.
Example Build
- Palace Guards Unique Doctrine (Guard the Throne -7s CD)
- Stamina Doctrine V (+1 charge target)
- Charge Doctrine (+250 dmg, +350 block break)
- Units DMG V
- Anti-Infantry Doctrine (+160 dmg infantry, +200 block)