Palace Guards portrait

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Palace Guards

CT4 · MasteryInfantryBuckler Shield
230Base Leadership
Leadership Doctrine
Standard-16% leadership193
Premium-10% leadership207

Attributes

Basic

Health
7,346
Strength
28
Speed
5
Labour
3.92

Attack

Slashing damage
1,314
Blunt damage
383
Slashing armour pen.
1,416
Blunt armour pen.
462

Defence

Piercing defence
582
Slashing defence
498
Blunt defence
287
Block
650
Block recovery
65

Strength

Where this unit shines, by fight type

Blob5/10
Flank3/10
Skirmish5/10
Duelling4/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancy- Top Line: for Dmg - Bot Line: for Tank

Filled nodes show the recommended points, out of each node's max.

Reduces damage taken by 5%Max level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases slashing damage by 2%Max level 3
Increases the number of enemies each soldier can attack with a single strike by 1Max level 1
Each level increases critical value by 6%Max level 2
Each level increases blocking break by 30%Max level 3
The unit may use a shield bash attack, dealing blunt damageMax level 1
Attacking enemies can daze themMax level 1
Increases damage dealt to infantry by 15%Max level 1
All damage is increased 10%. Decreases all defences by 5%Max level 1
Each level increases piercing defence by 3%Max level 3
Reduces damage taken from rear attacks by 15%Max level 1
Each level increases blocking recovery by 20%Max level 2
Reduces bleed damage when armour pierced by 20%Max level 1
Each level reduces ranged damage taken by 7%Max level 3
Each level increases health by 4.5%Max level 2
Unlocks Shield formationMax level 1
Each level reduces damage taken by 3%Max level 2
Increases all types of defence by 20%Max level 1

Skills

1

Shield Rush

Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.

2

Guard The Throne

The unit immediately takes a defensive stance, reducing damage taken from the front. It also gets control immunity for 5 seconds. Attacking enemies while in this state will increase the amount of damage dealt. Once the unit adopts the defensive stance, it may use the 'For the Power!' skill; your unit will move quickly towards enemy soldiers if they are close enough, and knock them back on contact.

Formations

Shield Wall

The shield wall is a tightly packed formation intended to defend in one direction.

Block

A dense formation intended to enhance the unit's defences.

Shield

Soldiers stand in a tight defensive formation, countering frontal attacks. Enhances impact resistance.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Palace Guards Throne DoctrineEpic

Guide

Counters

  • Loses to: X
  • Struggles vs: X
  • This unit counters: X

Playstyle

If Tank build:

  1. Same as Imperial Spear Guards, hold frontline
  2. Be careful about fire that stops your brace
  3. Play around your cooldowns, use your CCi to dodge heavy AOE CC from heroes

If DMG build:

  1. After brace you will have a good burst
  2. Your action after brace is considered a charge, so any doctrines that influence charge will be in effect
  3. Even playing for dmg, use your brace and CCi to dodge enemy burst and CC
  4. If you only need dmg: brace and unbrace for burst dmg

Doctrines

Highest level you can.

Mandatory

  • Palace Guards Unique Doctrine (Guard the Throne CD -7s)
  • Stamina Doctrine V (-24% charge CD, +1 charge target)
  • Charge Doctrine (+250 charge dmg, +350 charge block break)

Top Pick

  • Charge Doctrine (-40% dmg taken while charging)
  • Anti-Infantry Doctrine (+160 dmg infantry, +200 block)

Filler

  • Unit Damage Doctrine V (alt damage slot)
  • Epic Leadership Doctrine

Tank build: swap charge-focused doctrines for tank-focused doctrines (CCi / Stand Fast, Block Doctrine, Defence Doctrine, Health & Resistance Doctrine, Awareness Doctrine), same as Imperial Spear Guards.

Example Build

  • Palace Guards Unique Doctrine (Guard the Throne -7s CD)
  • Stamina Doctrine V (+1 charge target)
  • Charge Doctrine (+250 dmg, +350 block break)
  • Units DMG V
  • Anti-Infantry Doctrine (+160 dmg infantry, +200 block)