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Men-at-Arms

BT4 · MasteryInfantryBuckler Shield
235Base Leadership
Leadership Doctrine
Standard-16% leadership197
Premium-10% leadership211

Attributes

Basic

Health
7,078
Strength
28
Speed
5.5
Labour
5.04

Attack

Piercing damage
1,209
Slashing damage
1,026
Blunt damage
684
Piercing armour pen.
1,621
Slashing armour pen.
905
Blunt armour pen.
515

Defence

Piercing defence
705
Slashing defence
598
Blunt defence
329
Block
550
Block recovery
27

Strength

Where this unit shines, by fight type

Blob6/10
Flank4/10
Skirmish5/10
Duelling4/10

Skill Tree Veterancy nodes unlocked as the unit levels. Hover or focus a node for detail.

Recommended veterancy- If you can help your unit (heavy armor, or fighting medium armor): Top Line + rest Mid until 3/3 piercing dmg, rest non-selected line - If you can't help your unit (light armor, or medium such as musket): Bot Line + rest Mid until 3/3 piercing dmg, rest non-selected line

Hero pairingAny

Filled nodes show the recommended points, out of each node's max.

Each level increases health by 3%Max level 1
Each level increases slashing armour penetration by 5%Max level 3
Each level increases blocking by 40Max level 3
Each level increases slashing damage by 2%Max level 3
Each level increases critical value by 4%Max level 2
Each level increases piercing armour penetration by 5%Max level 2
Unlocks passive skill: Shield BashMax level 1
Block status is maintained while attackingMax level 1
Each level increases blocking by 40Max level 3
Each level increases piercing damage by 2%Max level 3
Each level reduces bleed damage when armour pierced by 5%Max level 2
Reduces damage by 5% and increases Block by 80Max level 1
Each level increases slashing defence by 3%Max level 2
Unlocks Shield formationMax level 1
Each level increase damage whilst in shield formation by 5%Max level 2
Each level increases piercing defence by 3%Max level 3
Each level reduces ranged damage taken whilst in shield formation by 10%Max level 2
Reduces damage taken from rear attacks by 5%Max level 2
Unlocks Regeneration. Restores 250 health per second for 15 secondsMax level 1
Cannot be stunned by ordinary attacks whilst in shield formation. Increases all types of Defence by 50Max level 1

Skills

1

Shield Rush

Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.

2

Cover Commander

Order your unit to rush to your side.

Formations

Dispersed

The unit forms a spread-out square formation to lessen the impact of ranged attacks.

Block

A dense formation intended to enhance the unit's defences.

Shielf

Soldiers stand in a tight defensive formation, countering frontal attacks. Enhances impact resistance.

Unique doctrines The unit's own doctrine slots from the game data. Amya's picks live in the guide below.

  • Noble Blood Doctrine IEpic
  • Noble Blood Doctrine IIEpic

Guide

Counters

  • Loses to: High burst units
  • Struggles vs: Spacing units
  • This unit counters: Low-tier units rellying on hit to debuff, heroes

Playstyle

  1. Like Palace Guards, you’ll rely heavily on using Cover Commander as your main DPS tool
  2. The cooldown for the “mini-charge” in Cover Commander mode (not the first ability) is 9 seconds
  3. Focus on charge-related doctrines, especially the +1 hit on charge, as they improve DPS more effectively than any unit or siege damage bonuses
  4. Always use them in Cover Commander mode, never use V
  5. You can charge to engage but it’s often way better to simply activate Cover Commander and move in and out of combat
  6. If you trigger Charge and Cover Commander just after (no V or X-move), the unit will follow you as usual but the charge will “stack” and act as a mini-charge on the next impact

You want to Reset the Cover Commander every ~2s because of the dmg reduction which is 40% —> 0% (decaying over 4-6s).

Doctrines

Highest level you can.

Mandatory

  • Stamina Doctrine V (-24% charge CD, +1 charge target)
  • Charge Doctrine V (+250 charge dmg, +450 charge block break)
  • Iron Damage Doctrine V (Ironsides)

Top Pick

  • Unit Damage Doctrine V
  • Anti-Infantry Doctrine (+200 dmg infantry, +250 block)

Filler

  • Noble Blood Doctrine
  • Epic Leadership Doctrine (alt for Ironside)
  • Siege Fighter Doctrine (+8% all-type dmg in sieges)

Can replace Ironside by Leadership doctrine. You can replace any dmg doctrine you miss by either Siege Dmg or Units Dmg. Important doctrines are charge +1 hit and the block break / dmg charge one.

Example Build

  • Stamina Doctrine V (+1 hit on charge)
  • Charge Doctrine V (block break + dmg)
  • Iron Damage Doctrine V (Ironsides) or Epic Leadership Doctrine
  • Unit Damage Doctrine V or Siege Fighter Doctrine
  • Anti-Infantry Doctrine or Noble Blood Doctrine

Tips & Tricks

  • Keep reseting the cover-commander because there is an hidden passive that give you damage reduction